Gootecks said that Chun lost her st.mp cr.mk link in the new build. I guess they want her to just not have any confirms without counterhit or jabs or something.
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Went around 50-3 yesterday. Got absolutely demolished by a rank 4 Nash & Chun, then lost to a laggy Birdie.
I try to learn from every high ranked Nash player I go against and have fun really funny gimmicks.
His heavy face palm grab is an overhead, so you throw a slow Sonic Boom and if you see them crouch blocking - get grabbed, if they try to punish there's still a Sonic boom on the way. Doesn't work every time.. or more than once on a good player, but it can catch people off guard.
Also his V-Trigger has snatched so many W's when I was close to losing. A bit yolo, but I did have a high success rate with it. Good players will just jump over it if they think I'm just going to teleport behind them. Lot's of tricky setups with it though. Throw a medium Sonic boom; teleport behind them, overhead, Sonic boom hits from the back, cr.HP etc etc.
I also really liked Nash's AA's. Very reliable for the most part.
Crush counter setups with heavy SB are viable. Heavy sonic boom in general is very good because of how slow it moves and you can follow behind it, walk up to the opponent and do an overhead, or low, or cross up.
Grabs in this game feel very wonky. I think they still need fixing, the range on them are very awful. I'm fine with soft knockdowns.
Also, how do you quick rise? I know I can press down on the stick, but I don't think pressing two buttons on knockdown works in this game?