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Street Fighter V Beta Thread: Welcome, future '16ers! (Currently Inactive!)

I just don't see how it works with Chun-li at all, doesn't seem to fit with her strengths. I just wanna abuse her normals with a wall of legs. So why would I wanna use a very slow and awkward foward jump? Hell I don't wanna be airborne at all as her really.
When I first saw it I thought it would be useful as sort of a short jump to compensate for her normally floaty ass predictable jump that gives the opponent like a half hour to anticipate. But the recovery on the V-Skill seems just as slow anyway so it doesn't really work like I was hoping.

The main issue I have with Chun's V-Trigger is that a lot of other V-Triggers create new opportunities to open the opponent up, in addition to allowing the character to do more damage. Chun's V-Trigger doesn't really do this. You could argue the new combo opportunities open you up to use the df MK overhead more, or that the blockstun increases her overall pressure (it does). But the fact is, the way you play her doesn't really change. She's still a character that excels in the mid range. So while you're playing footsies and whittling health down, your V-Trigger is draining, and you may not even really get anything out of it. Getting an extra hit out of a few st MKs isn't worth the activation.

I'm also a scrub so maybe I just need to get good. But my feeling right now is that her V-Trigger is more useful in combo videos than actual matches.
 
Huh, does vtrigger make attacks faster? Why would she be able to combo in vtrigger, but not without.

That's interesting.

More hitstun.

edit: oh wait lights don't have the effect? That is interesting... ya maybe the extra hits make active frames of c.mk come out earlier? Didn't even know you could do light->medium with her trigger.
 
Chun's vtrigger is insane imo. Lets her confirm into a full combo in many more situations. Without it, most of her confirms are based on counterhits. She's a frame trap monster in vtrigger, and even without vtrigger her frametraps are still pretty damn good.

Then there's how vtrigger gives her already beastly antiair normals juggle potential and all.
 
Jason Cole thinks Chun is the best character right now. He posted his thoughts on facebook recently.

I'd be interested in seeing this Chun play. I thought she was good just from a fundamental standpoint, but didn't get to see much more.
 
But the fact is, the way you play her doesn't really change. She's still a character that excels in the mid range. So while you're playing footsies and whittling health down, your V-Trigger is draining, and you may not even really get anything out of it. Getting an extra hit out of a few st MKs isn't worth the activation.

I'm also a scrub so maybe I just need to get good. But my feeling right now is that her V-Trigger is more useful in combo videos than actual matches.

Midrange without V-Trigger, sure, but when it's activated? Repeat after me: Rush. That. Shit. Down.
 
Yeah theres not many people really playing her so its kinda too early to say whether to say her vskill is useless and stuff like that. Hell we had gootecks saying her Mp, c.Mk link was gone in the newest build when it actually wasnt lol. I really want to know what buffs and nerfs she got.
 
Chun's vtrigger is insane imo. Lets her confirm into a full combo in many more situations. Without it, most of her confirms are based on counterhits. She's a frame trap monster in vtrigger, and even without vtrigger her frametraps are still pretty damn good.

Then there's how vtrigger gives her already beastly antiair normals juggle potential and all.

Not seeing anyone stupid enough to jump into Chun with V-trigger active.
They try to keep away or turtle in the corner.
 
More hitstun.

edit: oh wait lights don't have the effect? That is interesting... ya maybe the extra hits make active frames of c.mk come out earlier? Didn't even know you could do light->medium with her trigger.

Lights get more hitstun. Nothing starts up faster AFAIK.
 
Birdie isn't a grappler at all. He doesn't want to get in, he doesn't want to throw you. His MO is to keep you midrange and bully you with his great normals and anti-airs.

Just having a command throw doesn't a grappler make.

I never got to play enough to tell for myself :(
 
Not seeing anyone stupid enough to jump into Chun with V-trigger active.
They try to keep away or turtle in the corner.

Wait for jump, activate, aa into a million damage.

Don't jump at Chun when she has vtrigger available. Don't throw fireballs either if she has super (unless you're Nash). It's pretty dumb.

Even if she doesn't have super, you can probably look for the fireball, activate as soon as you see it, which will be pretty quick since it's just a button press, and still have time to vskill or jump over it for a punish, but I didn't get a chance to test that idea.
 
I bet they'll either rebuff him after people complain that he's ass now or give him some other tools. Either way I don't really understand why they nerfed his teleport. It kind of was the weakest V-Trigger before they nerfed it.
 
Wait for jump, activate, aa into a million damage.

Haven't thought about that, good idea.

Even if she doesn't have super, you can probably look for the fireball, activate as soon as you see it, which will be pretty quick since it's just a button press, and still have time to vskill or jump over it for a punish, but I didn't get a chance to test that idea.

I tried to punish fireball on reaction, no luck. You have to jump or activate v-skill before the fireball is even out or you will be open for an AA.

Most times on reaction, chun li would get hit by the fireball if I used the V-skill. Jump is too floaty too, so no chance to act as a punish on reaction.

The only scenario that worked was when I predicted a fireball was coming and jumped before the fireball was out.
 
Shame indeed, what happened to the not nerfing and making everyone viable mentality mentioned earlier. Still beta, so hopefully they figure things out come release time.

People have had hours with him in the beta vs. minutes with him at demo stations. Anything that's changed for a character is going to cause a negative reaction, which is why Capcom have been warning people to not get accustomed to how characters play in the beta.
 
Yeah lot of negative impressions of the new build so far from top level players. I hope capcom reverses a lot these changes.

Reversing changes because of knee jerk reaction isn't a good idea. SF4 players mad that they cant do big combos off of lights and getting punished hard for mashing DPs through blockstrings...well tough shit.
 
Reversing changes because of knee jerk reaction isn't a good idea. SF4 players mad that they cant do big combos off of lights and getting punished hard for mashing DPs through blockstrings...well tough shit.

Oh jeez does that really summarize the complaints?
 
Oh jeez does that really summarize the complaints?

Nah thats just a little of what i got through browsing the forums he mentioned. Keep in mind i doubt alot of these folks have gotten much or any time with the current build. And combofiend has stated they are just trying different stuff out atm so the newer changes might not stick around.
 

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They ain't nerfing Bison or Cammy, whom are better than Nash, hence the statement. They are even buffing Bison lol.
lol, no. Bison is just a noob killer. He had a major weakness in the beta, and the buff they gave him in the latest build fixed it so he can't screw himself over. I honestly lost to 1 Cammy out of hundreds of matches, but Nash I went 50/50 against. He is extremely good.

True- but Wesker teleports all move a fixed distance, while Phoenix/Strange/Vergil move you relative to the opponent which is a lot close to how Nash's behaves.
Yeah, it's a mish-mash of them, but I'm just explaining why people say it.
 
They ain't nerfing Bison or Cammy, whom are better than Nash, hence the statement. They are even buffing Bison lol.
That's based on limited impressions. Ten days of beta play vs months of internal testing. Nash probably had some crazy stuff that hadn't been discovered by the general public yet.
 
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