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Street Fighter V Beta Thread: Welcome, future '16ers! (Currently Inactive!)

But how is this even an issue having all that experience with SF4? I don't get it.

They are rightsizing their servers. The underestimated the low baseline. There will still be issues when they re-release the beta. There will be issues at release.

Companies target a projected longterm userbase and "right size" infrastructure to fit that regardless of issues for initial surges.

TLDR: Nobody cares if you either can't play for the first 2 weeks or have a 2 hour queue time - the consumers that buy the game and play for one week are worth the bad reputation coming from the lacking infrastructure.

EDIT 2: For the proper reaction to "rightsizing," see the recent Rocket League incident. They tried to estimate load, and the game blew past their estimates. They rapidly expanded capacity and bandwidth and within a week all issues were cleared. Rightsizing can be done for the good of both the corporation and customer, but when it comes to online services, it is still all too common to see lackluster delivery and no repercussions from the vendor.
 
gimme gimme. still nope.

just want to see this beautiful thing:

11755247_10153487913989771_556668587317310469_n.jpg
 
They are rightsizing their servers. The underestimated the low baseline. There will still be issues when they re-release the beta. There will be issues at release.

Companies target a projected longterm userbase and "right size" infrastructure to fit that regardless of issues for initial surges.

TLDR: Nobody cares if you either can't play for the first 2 weeks or have a 2 hour queue time - the consumers that buy the game and play for one week are worth the bad reputation coming from the lacking infrastructure.
Well that's depressing.
 
7/24 8:20pm: We are aware that a lot of users are getting the "Unable to connect to Update Server. [22002]" error message. We are still looking into this.

Oh I thought that their method of letting people in slowly was simply denying the update server to most requests.

This is more fucked up than it looked like.

I like that Sony has no infrastructure at all in place for games and it seems like devs have to come up with everything?
 
They are rightsizing their servers. The underestimated the low baseline. There will still be issues when they re-release the beta. There will be issues at release.

Companies target a projected longterm userbase and "right size" infrastructure to fit that regardless of issues for initial surges.

TLDR: Nobody cares if you either can't play for the first 2 weeks or have a 2 hour queue time - the consumers that buy the game and play for one week are worth the bad reputation coming from the lacking infrastructure.

Yup this is every MMO launch ever.

They won't expand server infrastructure for people that leave a week after launch.
 
They are rightsizing their servers. The underestimated the low baseline. There will still be issues when they re-release the beta. There will be issues at release.

Companies target a projected longterm userbase and "right size" infrastructure to fit that regardless of issues for initial surges.

TLDR: Nobody cares if you either can't play for the first 2 weeks or have a 2 hour queue time - the consumers that buy the game and play for one week are worth the bad reputation coming from the lacking infrastructure.
Aren't there scaleable servers where you pay for what you use? I thought that this was a big sell of stuff like Azure.
 
Oh I thought that their method of letting people in slowly was simply denying the update server to most requests.

This is more fucked up than it looked like.

I like that Sony has no infrastructure at all in place for games and it seems like devs have to come up with everything?
. They do I believe but also leave it up to the devs if they want to use other cloud service providers like Guerrilla Games did with AWS. Very curious to see what/who Capcom US decided to go with.
 
. They do I believe but also leave it up to the devs if they want to use other cloud service providers like Guerrilla Games did with AWS. Very curious to see what/who Capcom US decided to go with.

I wish we could get a post mortem on this beta and early driveclub.
 
Well that's depressing.

It shouldn't be depressing. It's just how public for-profit companies work in this particular sub-sector of operational assets.

If you aren't guaranteed any amount of uptime for an online feature of a game, the publisher will be far more motivated on proven selling metrics like graphics versus things like online gameplay. In fact, I wouldn't be surprised if SFV had fantastic LAN play and mediocre online gameplay. Remember, this game is likely only alive because Sony wanted more exclusives.

On the bright side, because Sony has invested so much in this game I expect some serious improvements on the networking, at least on the PS4.
 
Oh I thought that their method of letting people in slowly was simply denying the update server to most requests.

This is more fucked up than it looked like.

I like that Sony has no infrastructure at all in place for games and it seems like devs have to come up with everything?

I don't think they'd be using Sony's infrastructure for a game with PC crossplay regardless. But then again they did pay out for the game so who knows.
 
Aren't there scaleable servers where you pay for what you use? I thought that this was a big sell of stuff like Azure.

Oh sure there are. But there are also hard caps to prevent costs from going too high. I guarantee none of management wants to go over the planned cost for server resources for a beta.
 
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