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Street Fighter V is 20% Complete

The graphics look 1% complete. C'mon Capcom, it's like your making Street Fighter V-2 :/.

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What's with all the asshole responses? It looks pretty good so far, and there will be even more goodness as development continues i'ms sure.
 
I dont get the concern. The SF-series (or Tekken for that matter) never had 'top notch graphics' as a priority. The gameplay (translated as in rock solid 60fps; proper hitdetection/hitboxes, correct animation frames, etc) is much more important. Wouldnt surprise me if they use the last few percent of the development cycle to brush up the graphics; if the time, financial and rendering budget allows it.

My personal opinion is that it already looks pretty good, and it will most likely end up looking even better.
 
What's with all the asshole responses? It looks pretty good so far, and there will be even more goodness as development continues i'ms sure.

This. I think the game already looks great (and will only get better) and looks nothing like SFIV.
I don't see where all the hostility is coming from, honestly.
 
Must get the fundamentals right; make sure game never drops below 60fps no matter what happens on screen. The coding infrastructure must be on point.
 
It's weird seeing completion percentages popping up out of Japanese developers. It seems like something that would have died out after the 90s when video game magazines stopped throwing out random completion percentages in previews. 20% doesn't mean anything to anyone.
Is this a tale from your bum?

I think people need to expand their understanding on these sort of things. The game isn't just the roster; that 20% could be a mix of character models, lighting systems, particle systems, AI, stages, music, game engines, online netcode etc. Seeing as how they had something playable already, it's damn easy to believe it's about 20% complete, it's not as if they're working on one of those things at a time.

Fully expecting it to drop early 2016.

Have to say I agree I also think SFV looks a lot better than Xrd.
I used to be in the camp that didn't think too much of XRD visually but seeing what they were going for, it looks damn good. There's a big future in 3D games that 1:1 replicate 2D art styles.

Would even say it's somewhat unfair to compare the two visually, since their art styles are so vastly different. But on a purely objective, technical note, SFV is a few leagues beyond Xrd (and any other 2D-style fighter I've seen so far this gen), that's without question.

What's with all the asshole responses? It looks pretty good so far, and there will be even more goodness as development continues i'ms sure.

The "graphics whores" mentality has returned to clustered marshy pockets of the FGC, and mated with Console Fanboy Syndrome to create a new unholy beast.

I was curious so I went back and found that Hadouken cabs video, turns out it was from last november. I'm guessing here but I think that's around when sony and Capcom were finalizing talks about SFV exclusivity. So, the current build of SFV was likely just started this January or there abouts.

20% complete after about a year sounds slow I guess but I think that includes pre-planning and a crap ton of conceptual design work. This build we've seen in the last week or so , I'm guessing is perhaps 6 months of work being showcased, it looks like some of the basic gameplay ideas are there , the graphics engine is obviously up and running and given that 2 characters are completely playable as well as a third character model being shown off ... I'll say there are probably 2 more characters that have finished models and another 6 being worked on as we speak.

If 20% is 6 months of work done actually building the game than it'd be fair to think it'll be another 24 months before its 100% done but I feel the development milestones are likely tighter than that. The first 20% should be the hardest- you've got to get the basics of the game working , so now it's just a matter of building content and testing it for the next year or so.

I'm guessing SFV will be 50% complete by E3 2015 and 80% complete by the time the next capcom cup rolls around. Release sometime late february or march 2016 with updates every quarter afterwards in the form of new characters , stages, costumes.

It's not as though capcom will bring SFV out with 44 characters at the start, I keep hearing the 16 character number and I can see that, 16 characters - perhaps 12 returning/classic SF characters with 4 new entries and a new boss as well as perhaps 1 secret character. That sounds like something that should be do-able on a 24 month development cycle. Then it just depends how much money is made on the game after that, the more money they get the more content they can add to it.

SF4 took 6 years to make it to it's current roster , it also had to contend with trying to re-launch it's entire brand for a new generation so they were kind of forced to throw in SF2 CE's entire cast which took up 12 character slots pretty fast.

SFV won't really have the same issues there, I think they'll go more nuts with the roster.
Game development isn't linear; it's not exactly exponential either but it's definitely not linear. We can assume they've spent a large bulk of that 20% getting the fundamentals in place; game engine, character model pipelines, testing environment, netcode infrastructure, lighting engine, art direction, conceptual designs (as you said), etc.

Almost all of those things, getting done (or some massive parts of done) now will expedite the process going forward. This isn't the first time we've heard of a game being 20% complete and then somehow managing to release fully only a year or so later. You also have to take into account the crunch time that pops up near the end of most development cycles.
 
I want to see more of the game, especially with what new/returning fighters they will include. I'm hoping Mike Haggar will be included, along with the rest of the cast from the Final Fight series.
 
Look gorgeous, love how characters react to hits, really seems fierce attacks.

Its not only does it show how fierce the attacks are but its showing how a blocked attack creates a new recovery animations. In previous SF games the attack would just clip the character and finish its normal animation creating blockstun. In this gif it shows the attack is stopped half way without clipping the blocking opponent and then retracting in a new recovery animation.
 
With the exception of Guilty Gear Xrd, I'm surprised how unambitious fighting games look. Since they're rendering only 2 characters on screen and in a tiny environment, you'd think everything would at least be on The Order or Ass Creed Unity's level.

Of course, they're all in development but I hope they at least look mind blowing at release.
E2K5KMJ.jpg
Ummm....figthng games are best played on 60 fps due to strict timing on combos. You cannot achieve 60 fps in graphics like ac unity with the inferior hardware of the consoles. Maybe on ps6.
 
Going to be very cautious with SFV PC, Capcom fucked up the steam version of Ultra, wait for one my friends to buy it give a test run before i give Capcom a penny.. Very excited about the game but at the same time it fucking CRAPCOM..
 
With the exception of Guilty Gear Xrd, I'm surprised how unambitious fighting games look. Since they're rendering only 2 characters on screen and in a tiny environment, you'd think everything would at least be on The Order or Ass Creed Unity's level.

Of course, they're all in development but I hope they at least look mind blowing at release.
E2K5KMJ.jpg

I would never want my fighting game to 30fps letterboxed laden with QTEs.
 
Looks fantastic so far and they seem to be pretty far along relatively speaking, considering they already had a playable build ready for live public showcase.
 
Wouldn't be surprised if they release a version next fall and add on to it over time via DLC instead of stand-alone releases.
 
Sounds about right... The game seems like an expansion pack to IV at this point.
Based on what? If you have something against the large proportions they chose to stick with that's a different story. You're already wrong about everything else, considering they've changed quite a bit, including the art style. Terrible post, Vire.

Here's the 60fps gameplay video for those who missed it. http://www.gamersyde.com/hqstream_street_fighter_v_extended_gameplay-33785_en.html
 
I don't think it looks bad at all for being 20% done. I mean go look at the video captured for SF4 when it was in alpha and compare that to launch. I think people are jumping a little ahead of themselves saying it looks terrible now. Of course it does, it's quite literally a unfinished game. Only difference is they are sti working on it unlike Ubi who would say "ship it and we will patch in new characters!"
 
So nobody translated the SFV article available in Famitsu where they stated it? Do we know if it does include some other interesting news?
 
Killer Instinct is only 720p (900p with a later patch).

I guess it has to be budget. I don't think 1080p/60fps is that much more demanding.

Games in both Native 1080p & 60 FPS isn't exactly as simple as you may think. It requires beefier hardware, & a beefier CPU.
 
『Inaba Resident』;143837311 said:
HAHAHAHAHAHAHAHAHA
WHAT AN ORIGINAL AND FUNNY JOKE.

Joke? I'm being serious.

I skipped SF3 on consoles, so had I forgotten about Capcom's propensity to do their thing. I bought SF4 day one, then Super, then Arcade, now Ultra. Ia lso bought Marvel day one. Then ended up getting Ultimate digitally on sale.

I even bought DR3 Day One. Now there's an apocalypse edition with all the DLC (bar the Street Fighter DLC).

I"m just saying, I was very stupid in the last few years with buying Capcom games day one. They've always been a weakness of mine each generation. Everyone one of the many many consoles I own has a selection of Capcom games in it. They're a publisher that holds a special place for me.

But I'm just saying that I'm learning my lesson. DR3 is the last Capcom game I buy day one. I will most definitely buy Street Fighter 5. It just won't be vanilla. You just now that about 2 to 3 years later, you'll be able to pick up Super Ultra whatever version is the final one for a fraction of the proce digitally on PSN. Hell, it may even end up a Plus title given it's exclusivity.

I'm not buying figters on disc anymore. Fighters have endless replayability so I'll only buy them digitally now, which effectively means never day oneing them again.
 
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