Interfectum
Gold Member
The graphics look 1% complete. C'mon Capcom, it's like your making Street Fighter V-2 :/.
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The graphics look 1% complete. C'mon Capcom, it's like your making Street Fighter V-2 :/.
How were you fooled? Every SF game since 2 had updates.Wont be fooled this time Capcom.
Waiting for Ultra Super Street Fighter V Arcade Deluxe Turbo Hyper ex plus a Edition.
The graphics look 1% complete. C'mon Capcom, it's like your making Street Fighter V-2 :/.
What's with all the asshole responses? It looks pretty good so far, and there will be even more goodness as development continues i'ms sure.
What's with all the asshole responses? It looks pretty good so far, and there will be even more goodness as development continues i'ms sure.
For comparison:
I made a comparison of Ryu and Chun-Li in SFV vs. SFIV myself.
If you like the art style more, but sf5's animation absolutely murders xrd.
People are blind or just trolls. I mean, how can you shit on this?
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People are blind or just trolls. I mean, how can you shit on this?
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Is this a tale from your bum?It's weird seeing completion percentages popping up out of Japanese developers. It seems like something that would have died out after the 90s when video game magazines stopped throwing out random completion percentages in previews. 20% doesn't mean anything to anyone.
I used to be in the camp that didn't think too much of XRD visually but seeing what they were going for, it looks damn good. There's a big future in 3D games that 1:1 replicate 2D art styles.Have to say I agree I also think SFV looks a lot better than Xrd.
What's with all the asshole responses? It looks pretty good so far, and there will be even more goodness as development continues i'ms sure.
Game development isn't linear; it's not exactly exponential either but it's definitely not linear. We can assume they've spent a large bulk of that 20% getting the fundamentals in place; game engine, character model pipelines, testing environment, netcode infrastructure, lighting engine, art direction, conceptual designs (as you said), etc.I was curious so I went back and found that Hadouken cabs video, turns out it was from last november. I'm guessing here but I think that's around when sony and Capcom were finalizing talks about SFV exclusivity. So, the current build of SFV was likely just started this January or there abouts.
20% complete after about a year sounds slow I guess but I think that includes pre-planning and a crap ton of conceptual design work. This build we've seen in the last week or so , I'm guessing is perhaps 6 months of work being showcased, it looks like some of the basic gameplay ideas are there , the graphics engine is obviously up and running and given that 2 characters are completely playable as well as a third character model being shown off ... I'll say there are probably 2 more characters that have finished models and another 6 being worked on as we speak.
If 20% is 6 months of work done actually building the game than it'd be fair to think it'll be another 24 months before its 100% done but I feel the development milestones are likely tighter than that. The first 20% should be the hardest- you've got to get the basics of the game working , so now it's just a matter of building content and testing it for the next year or so.
I'm guessing SFV will be 50% complete by E3 2015 and 80% complete by the time the next capcom cup rolls around. Release sometime late february or march 2016 with updates every quarter afterwards in the form of new characters , stages, costumes.
It's not as though capcom will bring SFV out with 44 characters at the start, I keep hearing the 16 character number and I can see that, 16 characters - perhaps 12 returning/classic SF characters with 4 new entries and a new boss as well as perhaps 1 secret character. That sounds like something that should be do-able on a 24 month development cycle. Then it just depends how much money is made on the game after that, the more money they get the more content they can add to it.
SF4 took 6 years to make it to it's current roster , it also had to contend with trying to re-launch it's entire brand for a new generation so they were kind of forced to throw in SF2 CE's entire cast which took up 12 character slots pretty fast.
SFV won't really have the same issues there, I think they'll go more nuts with the roster.
not sure if serious...looks like SF5 uses physically based shading/materials
Look gorgeous, love how characters react to hits, really seems fierce attacks.
I made a comparison of Ryu and Chun-Li in SFV vs. SFIV myself.
Ummm....figthng games are best played on 60 fps due to strict timing on combos. You cannot achieve 60 fps in graphics like ac unity with the inferior hardware of the consoles. Maybe on ps6.With the exception of Guilty Gear Xrd, I'm surprised how unambitious fighting games look. Since they're rendering only 2 characters on screen and in a tiny environment, you'd think everything would at least be on The Order or Ass Creed Unity's level.
Of course, they're all in development but I hope they at least look mind blowing at release.
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Are you an 09er? Lol.Wont be fooled this time Capcom.
Waiting for Ultra Super Street Fighter V Arcade Deluxe Turbo Hyper ex plus a Edition.
Capcom dropping the hints that Sony needs to visit the ATM again soon.
20% done with 2 characters revealed. 10 character roster confirmed.
With the exception of Guilty Gear Xrd, I'm surprised how unambitious fighting games look. Since they're rendering only 2 characters on screen and in a tiny environment, you'd think everything would at least be on The Order or Ass Creed Unity's level.
Of course, they're all in development but I hope they at least look mind blowing at release.
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Sounds about right... The game seems like an expansion pack to IV at this point. Hope they give me a reason to care with the other 80%.
Based on what? If you have something against the large proportions they chose to stick with that's a different story. You're already wrong about everything else, considering they've changed quite a bit, including the art style. Terrible post, Vire.Sounds about right... The game seems like an expansion pack to IV at this point.
I made a comparison of Ryu and Chun-Li in SFV vs. SFIV myself.
They look older in S5... or is it just me?
I made a comparison of Ryu and Chun-Li in SFV vs. SFIV myself.
So it's ready for release then?
That's 80% in Ubisoft dev time.
Killer Instinct is only 720p (900p with a later patch).
I guess it has to be budget. I don't think 1080p/60fps is that much more demanding.
『Inaba Resident』;143837311 said:HAHAHAHAHAHAHAHAHA
WHAT AN ORIGINAL AND FUNNY JOKE.