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Street Fighter V | Let's Talk Single-Player

As someone who has been playing Ken for over 20 years (off and on) and basically nobody else, I would love a singleplayer or robust training mode that made me feel like I was learning a new character efficiently. I ain't got time to fool around.
 
I wouldn't mind something like World Tour mode with story stuff grafted onto it in some fashion.

I'm weary of doing it MK style as I enjoy SF's story when portioned out bit by bit like usual yet for decades, every time they've tried to flesh it out through movies, tv shows, ovas or whatever it comes off terrible. Not that it can't be done well but...
 
Now that Sony is funding the development of SFV, I hope they at least suggest Capcom to make better Single player content, looking at how well it helped the recent Mortal Kombats to get a wider audience and better sales.

In the worst case scenario, I would like at least some kind of challenge tower, similar to the one in MK9.
 
SFV needs a lot of single player mode like MK games in order to win casual crowd. Right now Capcom is hated by casual crowd due to on disk DLC and multiple releases of SFIV. In order for SFV to reach half the business success of MK is to add story mode. Even though its a mode you play for 2 hours and becomes irrelevant to the actual game after that.
 
I just want a story mode like MKX. I don't care how cheesy it is. If I can have that I'll be very happy. I refuse to play anymore arcade mode for "story"
 
Is that what eventually lead to Final Fight Streetwise?

Nah, that was born from the aborted revival Final Fight: Seven Sons, which was scrapped and reworked into Streetwise due to a misunderstanding.
Capcom Wikia said:
When told by corporate that, “The game while fun to play, was visually not suited for its core audience”. The message was misinterpreted by the team as saying, “We don’t like it at all, continue with the brawler aspect with a theme American gamers could appreciate”. The original gameplay core that was established with Seven Sons was swept away making way for Streetwise (mass urban thug appeal in an already over-saturated market) and it was all downhill from there. Even with a fun playable beta, Final Fight: Seven Sons was cancelled because of marketing decisions and the released Final Fight: Streetwise was very different from what the team had originally in mind.
 
I really hope they do something like Mortal Kombat. That was actually entertaining to watch. I play Street Fighter for the 1v1 obviously, but the single player story always had a weird allure to it.

Yeah MK and Injustice: Gods Among Us had good SP.....for fighting games. I hope SF puts some real story into it, as I really enjoy the Street Fighter universe.
 
Open world mode where you play as Ryu and travel around the globe seeking new challengers.
If I recall correctly, when Capcom USA was looking to revive the series prior to SF4, this was the idea they pitched.
Yep, they totally shoulda made Street Fighter Flashback. (minus the rewind mechanic)

I do hope the rumors of something more substantial are true, because all this timeline/lore potential with Alpha characters returning and SF3 nods going wasted would be tragic.
 
Yep, they totally shoulda made Street Fighter Flashback. (minus the rewind mechanic)

I do hope the rumors of something more substantial are true, because all this timeline/lore potential with Alpha characters returning and SF3 nods going wasted would be tragic.
Wow, how did they get the complete pitch including this pdf? That's crazy and I've never seen it before. The idea doesn't sound great, though. I'm glad we got 4 instead of that.
 
I'm glad they didn't do that rewind mechanic, but I'm mad we missed out on all those modes. Seems like many of those ideas ended up in other games last gen (easy commands in TvC, Dan doing the tutorial in SFxT, museum mode becoming SF 25th Anniversary Collection), but all of them together would have been rad.
 
No, Capcom is fully capable of creating an in depth cinematic experience.

They did it with SFxT: https://www.youtube.com/watch?v=2qNAO6DCZcI

They could have included this in the game, but they just gave it away for free on youtube (in addition to the cinematic endings for each official team that are in game).

Combined, there's probably an hours worth of story related SFxT content.

They could easily do it again with SF5 if they want. And, Ono's comments have demonstrated that they indeed DO want.

Having just watched that, please Capcom, NOT THIS. No point wasting time on cutscenes people are only going to watch once.

#SFVWorldTourMode is all I need
 
It'd be nice if Street Fighter V had an interconnected story that went across 2-3 hours instead of Arcade Starts and Ends for every single character that creates a ton of contradictions. I say this especially because this game isn't starting in Arcades and gives Capcom a way to develop it differently.

Sadly, I don't see them doing this, and I expect them to be shredded for it.
 
IIRC, Ono is trying to make a Shadow Mode ala KI3's super cool learning system, so it's possible that'll be a single player mode that helps branch newbies into the game. I'd love to see that.

On the story mode side of things, Capcom is so finicky about settling down with official fights that I'm inclined to believe a straight up canon story mode won't happen. Probably something SFxT style, but with a defined "who won against who" path with maybe 20 or so confirmed fights in the series with a victor, I don't see them going out of their way to settle down.

The only fighter I've seen not give a shit is Tekken and VF. MK kinda counts but it's so back and forth on the power level scale it's laughable.
 
SFAIII had great single player content on the PS1. I loved that game.

I think this time around it might be time for a dedicated story mode like we have been seeing in other fighting games. I know that isn't everyone's cup-of-tea but I have really enjoyed playing through the story modes in Mortal Kombat, Injustice and even Blazblue to an extent though I would prefer it not be the latter's style.

With such a rich history to these Street Fighter characters it almost seems strange not to have a story mode at this point.
 
Sorry for reviving this topic but I just picked up SFV and it seemed the best place to mention that I'm quite miffed about its single player content and overall polish out of the box.

Some of the things I miss:

- There is no cinematic opening movie in the game after the first time you boot it up, and even that first time it's not that cool CGI trailer they showed on Youtube but a far shorter, compressed version. Not even the Options menu allow you to watch that cinematic trailer or rewatch the shorter version.

- There is no attract mode of any kind; the game simply brings you to the menu and just sits there.

- Versus mode is strictly reserved for local multiplayer. You can't even choose to have the CPU fight another CPU, a feature that even SFxT had and that I've always enjoyed greatly.

- There is no Arcade mode at all (which was known, but still disappointing to me), so no way to fight 8+ CPU fighters and then a boss. I mean there are still four Kings in Shadaloo and an appropriate stage, but no way to battle them all at the end of an Arcade mode.

I know there are character stories to do, a Survival mode and that upcoming cinematic story mode, but apart from those the game severely lacks many of the features most if not all (older) fighting games had to entertain people like me who don't often have people around to fight against or the nerves to fight online. Most of the things above would not have taken much work to include as they all exist already but are simply not added or enabled by a menu option.

I really hope that this game will be fleshed out in these areas as well since not every SF fan is big on online competition and barebones single player content. (And no, the notion that many SF players never enjoyed fighting the CPU or don't see much value in it in terms of improving their skills is not an argument for not including such modes for other people who do enjoy them.)
 
Sorry for reviving this topic but I just picked up SFV and it seemed the best place to mention that I'm quite miffed about its single player content and overall polish out of the box.

Some of the things I miss:

- There is no cinematic opening movie in the game after the first time you boot it up, and even that first time it's not that cool CGI trailer they showed on Youtube but a far shorter, compressed version. Not even the Options menu allow you to watch that cinematic trailer or rewatch the shorter version.

- There is no attract mode of any kind; the game simply brings you to the menu and just sits there.

- Versus mode is strictly reserved for local multiplayer. You can't even choose to have the CPU fight another CPU, a feature that even SFxT had and that I've always enjoyed greatly.

- There is no Arcade mode at all (which was known, but still disappointing to me), so no way to fight 8+ CPU fighters and then a boss. I mean there are still four Kings in Shadaloo and an appropriate stage, but no way to battle them all at the end of an Arcade mode.

I know there are character stories to do, a Survival mode and that upcoming cinematic story mode, but apart from those the game severely lacks many of the features most if not all (older) fighting games had to entertain people like me who don't often have people around to fight against or the nerves to fight online. Most of the things above would not have taken much work to include as they all exist already but are simply not added or enabled by a menu option.

I really hope that this game will be fleshed out in these areas as well since not every SF fan is big on online competition and barebones single player content. (And no, the notion that many SF players never enjoyed fighting the CPU or don't see much value in it in terms of improving their skills is not an argument for not including such modes for other people who do enjoy them.)

The light content at launch is definitely disappointing and reviews are absolutely going to slam the game hard for it.

I'm still buying it next week because Capcom seems committed to making this a robust title long-term.

Still, I won't lie, I really wish there was more content on day 1.
 
Sorry for reviving this topic but I just picked up SFV and it seemed the best place to mention that I'm quite miffed about its single player content and overall polish out of the box.

Some of the things I miss:

- There is no cinematic opening movie in the game after the first time you boot it up, and even that first time it's not that cool CGI trailer they showed on Youtube but a far shorter, compressed version. Not even the Options menu allow you to watch that cinematic trailer or rewatch the shorter version.

- There is no attract mode of any kind; the game simply brings you to the menu and just sits there.

- Versus mode is strictly reserved for local multiplayer. You can't even choose to have the CPU fight another CPU, a feature that even SFxT had and that I've always enjoyed greatly.

- There is no Arcade mode at all (which was known, but still disappointing to me), so no way to fight 8+ CPU fighters and then a boss. I mean there are still four Kings in Shadaloo and an appropriate stage, but no way to battle them all at the end of an Arcade mode.

I know there are character stories to do, a Survival mode and that upcoming cinematic story mode, but apart from those the game severely lacks many of the features most if not all (older) fighting games had to entertain people like me who don't often have people around to fight against or the nerves to fight online. Most of the things above would not have taken much work to include as they all exist already but are simply not added or enabled by a menu option.

I really hope that this game will be fleshed out in these areas as well since not every SF fan is big on online competition and barebones single player content. (And no, the notion that many SF players never enjoyed fighting the CPU or don't see much value in it in terms of improving their skills is not an argument for not including such modes for other people who do enjoy them.)

Smells of early access.
 
- There is no Arcade mode at all (which was known, but still disappointing to me), so no way to fight 8+ CPU fighters and then a boss. I mean there are still four Kings in Shadaloo and an appropriate stage, but no way to battle them all at the end of an Arcade mode.

What are the parameters of Survival mode? Could that stand in for a more traditional Arcade mode?
 
Capcom does the "No this time we'll really make a good single player" aria every new fighting game, and each time they fail to make a really good single player.

As always, expect nothing and maybe be pleasantly surprised. Ono has specifically pointed out that MK9 has a great story mode, but that doesn't mean he has the inclination, time, or resources to emulate it.

I think the MvC3 debacle was the nastiest example of this...

They talked up that revolutionary single player mode like crazy... and we never even saw a hint of it in the final game lol
 
What are the parameters of Survival mode? Could that stand in for a more traditional Arcade mode?

Survival is actually a little more in depth than a traditional arcade mode.

You're trying to get the highest score possible with one life bar. And, during each round you can gamble the points you already have in exchange for some parameter allowing you to score EVEN MORE points during the next round.


I think the MvC3 debacle was the nastiest example of this...

MvC3 team and Ono's SF team have nothing to do with eachother, other than both being "in Capcom".
Ono and the people that work on the SF series are completely different.
 
Survival is actually a little more in depth than a traditional arcade mode.

You're trying to get the highest score possible with one life bar. And, during each round you can gamble the points you already have in exchange for some parameter allowing you to score EVEN MORE points during the next round.

Sounds interesting. Does the life bar refill at all between fights?
 
Smells of early access.

Just for the people who aren't aware...the game needs to be available this early because of the year long Capcom Pro Tour. The first tournament takes place in a couple weeks, and gamers need to have access to the game for an adequate amount of time before competing. More than $500,000 dollars are on the line through out the year, so this is a big deal.

The CPT is VERY important to Capcom, the fighting game community, and SF5 in general.

So, you can be upset...and maybe you want to wait until more SP modes are added (and they will be, for free). But, at least understand WHY the game has to come out NOW.

There's no dubious plot to cheat you guys out of anything. Or some desire to "release unfinished games" just for the thrill of it.

Sounds interesting. Does the life bar refill at all between fights?

I'm not sure. I think you might share one life bar...?
 
I'd love to see another World Tour mode ala Alpha 3, that was awesome. Maybe a set of challenges (not combos), something like MK Xs tower mode would work well.

As far as story mode goes, I don't care about it at all. I thought the story mode in MK X was absolute garbage. If only they had spent the time and resources it took to make those 1,001 mind numbing cutscenes and instead made character animation smoother, not so stilted, or used that time to fix some of the other issues with the game.

MK X does a lot of things well, story mode is not one of them.
 
I was hoping for the story to be done in the style of MK after Capcom first made the announcement, it appears that's not going to be the case. Anyway, I'm finally comfortable enough with fighting games to where a simple arcade mode is plenty for me.
 
I always want an RPG like mode where you can do crazy stuff with your character. Like tons of speed to an otherwise slow character. Or turning projectiles into non projectiles and stuff. Sadly we really don't get that.
 
Spoiler Alert:

The SP content in this is going to be hot garbage.

Always has been in Street Fighter, and always will be. Just set your expectations abysmally low, and a little under that is probably where it will end up so you are only mildly bothered by it.

There really isn't anything I want to see. I didn't give a crap even about MKX story that people here liked. Forcing me to play characters I don't like was never SP content I enjoyed.

What the game is launching with is perfect for guys like me. Fight 2-4 fights, here's some meh cut scenes with cool art, and done. On to the next one.
 
Just for the people who aren't aware...the game needs to be available this early because of the year long Capcom Pro Tour. The first tournament takes place in a couple weeks, and gamers need to have access to the game for an adequate amount of time before competing. More than $500,000 dollars are on the line through out the year, so this is a big deal.

The CPT is VERY important to Capcom, the fighting game community, and SF5 in general.

So, you can be upset...and maybe you want to wait until more SP modes are added (and they will be, for free). But, at least understand WHY the game has to come out NOW.

There's no dubious plot to cheat you guys out of anything. Or some desire to "release unfinished games" just for the thrill of it.

I'm not sure. I think you might share one life bar...?

Gamers? I think you mean pros. And Pros have had access to the game for awhile now. For the casual fan, this is a weak release for the price and content. You can understand why and know that the why is pretty weak. 95% of the people who will buy this game won't sniff CPT.
 
Just for the people who aren't aware...the game needs to be available this early because of the year long Capcom Pro Tour. The first tournament takes place in a couple weeks, and gamers need to have access to the game for an adequate amount of time before competing. More than $500,000 dollars are on the line through out the year, so this is a big deal.

The CPT is VERY important to Capcom, the fighting game community, and SF5 in general.

So, you can be upset...and maybe you want to wait until more SP modes are added (and they will be, for free). But, at least understand WHY the game has to come out NOW.

There's no dubious plot to cheat you guys out of anything. Or some desire to "release unfinished games" just for the thrill of it.

Have no fear: I fully support tthis game coming out now even in its current state and I agree that they should focus first and foremost on the actual gameplay, netcode and characters. The only reason why I'm voicing my disappointment is because I fear that they will never stop focusing on the tournament folks' wishes and as such will never start adding in some of the more single player focused content, outside of the easily marketable cinematic story mode that is.

I'm just bummed out that things like an Arcade mode, opening cinematic or CPU vs CPU setting have disappeared and that no one seems to be asking for them while for me, they've always been part of why I like fighting games. It's a bit like I'm gradually discovering that most other people don't like fighting games / SF for the same reasons that I always did and that I'm gradually left in the dust as more and more content that I care for is taken out of the thing I like. (An analogy would be that the next COD would not have a campaign while a minority of its fans happen to only care for the campaign but are now suddenly confronted by the fact that most other fans only play multiplayer and that the developers suddenly only have ears for those fans' preferences.)

That said, fingers crossed some of the reviews will echo my sentiments still and that Capcom will also listen to those instead of just to the people who exclusively play online.
 
Gamers? I think you mean pros. And Pros have had access to the game for awhile now. For the casual fan, this is a weak release for the price and content. You can understand why and know that the why is pretty weak. 95% of the people who will buy this game won't sniff CPT.

The casual fan can wait until the package is complete enough to appeal to them. That should be easy, as they are just casual fans.
 
I always want an RPG like mode where you can do crazy stuff with your character. Like tons of speed to an otherwise slow character. Or turning projectiles into non projectiles and stuff. Sadly we really don't get that.

Like heroes and heralds but as a campaign? It'd be cool. With how aggressively Capcom seems to be releasing content for SFV I can see it getting some content like this down the line.
 
The casual fan can wait until the package is complete enough to appeal to them. That should be easy, as they are just casual fans.

I'd imagine (and correct me if I'm wrong) that the more casual fans are the ones that are likely to contribute to their business model more in a game like this? An enthusiast is just going to unlock all the characters with fight money (well, depending on the severity of the grind, but that's what they've claimed is possible). It would seem prudent to try and also appease the more casual playerbase at launch to ensure they actually keep playing. A lot of a games ongoing success is determined by its strength at launch.
 
The casual fan can wait until the package is complete enough to appeal to them. That should be easy, as they are just casual fans.

Except the apparently very rare subcategory of people like me who consider SF to be among their favorite game series but who mostly play it "casually" offline and mostly for the single player content. I find myself buying it on day 1 to find out even more of the stuff I wish to see is gone and not planned to be added back in either.

I'd still buy the game close to release if only to help support the series and its community but I'm feeling less and less that the developers have me in mind as a valued customer I must admit (even when I started out with games like SFII on the SNES by mostly playing Arcade mode and only once in a while against another human if I was lucky).

I'd imagine (and correct me if I'm wrong) that the more casual fans are the ones that are likely to contribute to their business model more in a game like this? An enthusiast is just going to unlock all the characters with fight money (well, depending on the severity of the grind, but that's what they've claimed is possible). It would seem prudent to try and also appease the more casual playerbase at launch to ensure they actually keep playing. A lot of a games ongoing success is determined by its strength at launch.

I agree with this as well.

Why would anyone outside of people who crave online competition be happy with a game that drops you in a menu filled with online modes or modes that train you for online competition but require that you already know how to make use of them? Capcom can pretend all they want that SF = online battling, but I think there are plenty of people still for whom playing online is very daunting, especially in a fighting game, and for whom having friends over to play casually against is near impossible. For those, any mode that gives them a reason to keep playing or to choose one mode over the other even, whether it is to unlock story content or anything else, would help tremendously imo.
 
The casual fan can wait until the package is complete enough to appeal to them. That should be easy, as they are just casual fans.

Love it. Only SF fans forget the importance of casual fans, the ones who make up the bulk of the sales. Instead, tell them to "wait."

"Fuck em."
 
I'd imagine (and correct me if I'm wrong) that the more casual fans are the ones that are likely to contribute to their business model more in a game like this? An enthusiast is just going to unlock all the characters with fight money (well, depending on the severity of the grind, but that's what they've claimed is possible). It would seem prudent to try and also appease the more casual playerbase at launch to ensure they actually keep playing. A lot of a games ongoing success is determined by its strength at launch.

I guess you kinda just described me... I'm sorta new to Street Fighter (loved Street Fighter on 3DS) and I bought the Collector's Edition and Season Pass because the game looks so much fun to me. In pure honestly... listening to my favorite music and learning characters sounds alotta fun to me. I can pour alotta hours into just doing that. When I feel comfortable and ready, then I'll jump online.
 
An actual self-contained training mode that teaches you everything.

Such a thing in-game is a near impossible expectation.

This ideal, ultimate training mode that people supposedly want is a waste of time.

You can't teach everything using an in-game mode, and in order to do it, it would be a massive training experience that would be too in-depth people wouldn't finish it. This isn't bashing players, but I really don't believe people saying they want/need this are ones that want to invest the time and effort required to make decent use of it. Not to mention balance changes may make a lot of work moot. A good 2-4 minute YouTube video is so much more helpful and efficient than any pre-baked scenarios they can oprogram and current consoles have Youtube as an app.

What is more important are fun single-player modes like MK has with ladders, or something like World Tour mode.

edit: lol, didn't realize these are such old posts.
 
Survival is actually a little more in depth than a traditional arcade mode.

You're trying to get the highest score possible with one life bar. And, during each round you can gamble the points you already have in exchange for some parameter allowing you to score EVEN MORE points during the next round.




MvC3 team and Ono's SF team have nothing to do with eachother, other than both being "in Capcom".
Ono and the people that work on the SF series are completely different.

Okay. The post I was responding to was talking about Capcom as a whole. And I think that is the worst example of them talking up a single player mode and not delivering.

I'm sure they use the same PR people and shit. Think about your own job, some things are "team culture" but others are "corporate culture"
 
The casual fan can wait until the package is complete enough to appeal to them. That should be easy, as they are just casual fans.

Or you know forget about it because the game took months after the lunch hype to become worth it and they don't like being treated like s second class concern.
 
Mortal Kombat makes its character designs to reflect the story. Capcom just recycles their previous designs. There's no way they can implement a story as immersive as Mortal Kombat until they evolve their designs to reflect how things are progressing in the narrative.

Everyone's C2 is based on the plot mostly.
 
The game isn't worth $60 period. Doesn't matter if you don't care about single player content, when you pay that much for a game you are suppose to get a robust single player experience. This game is being treated like a free to play MOBA, except it's not free to play, it's $60.
 
The game isn't worth $60 period. Doesn't matter if you don't care about single player content, when you pay that much for a game you are suppose to get a robust single player experience. This game is being treated like a free to play MOBA, except it's not free to play, it's $60.

That makes no sense to me.

I'd much rather pay $60 for an MP game that I'll spend hundreds of hours on, than a single player game that I'll never touch again after the credits roll.

I think all these F2P online games have just spoiled a lot of gamers, especially younger generations.

I've spent $50-60 on numerous single player games that I beat in under 10 hours and never touched again over the years. And I can think of only a couple single player games I spent anywhere near 100 hours on in my nearly 30 years of gaming.

So $60 for something I'll play online for hundreds of hours over several years seems like a great deal to me. But I don't give two shits about PC gaming, MOBAs or F2P games in general, so I just don't have that factoring into my value judgments.

I get that it's not worth it to many primarily single player gamers. But Street Fighter has never been strong in that area anyway, and fighting games as a whole are a genre that doesn't really aim to appeal to that crowd first. SF just cares less about single player stuff than most other franchises. And there's nothing wrong with that IMO. Every franchise doesn't have to try to appeal to all crowds. Not all mainly MP games need a single player mode, and all single player focused games don't need an MP mode. And lacking one or the other doesn't mean the game should be F2P.
 
The game isn't worth $60 period. Doesn't matter if you don't care about single player content, when you pay that much for a game you are suppose to get a robust single player experience. This game is being treated like a free to play MOBA, except it's not free to play, it's $60.

It's worth it to me, since I have played about 3 hours of single player in a fighting game in the past 10 years.

It doesn't matter to me, personally, that this doesn't have much single player content, because I wouldn't touch it if it did. All that matters to me is local vs., training mode and online.

But, I understand if people that care about such things don't think it's worth the money. To me, that other stuff is irrelevant.
 
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