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Street Fighter V- New (Special) Move Attacks & Changes in latest beta

Tizoc

Member
https://www.youtube.com/watch?v=AmXbffGJMGU

Vesper Arcade just put a new video showcasing a set of new attacks and specials that a few characters got in the game.

Ya know back in the day we had to wait for a completely NEW game to be released just so a character could get that one extra special move @o@

Among the new added moves is the return of
Gief's Headbutt
and Cammy getting Heidern's Neck Rolling attack...sorta.
 
Cammy's new air throw.
In slow-mo this looks even worse. Cammy's right out of Andromeda.

giphy.gif
 
Zangief's new counter only works on horizontal kicks, very strange of them to put that in. I guess there are a lot of horizontal kick pokes?
 
Ignoring the animations, Cammy gets a side switch air throw which is really good. Gief gets an anti-footsie tool and a massive stun attack, both of which are pretty good. Low tier characters get "reverted back to S1" as their buffs lol.
 
Zangief's new counter only works on horizontal kicks, very strange of them to put that in. I guess there are a lot of horizontal kick pokes?

It's a straight up SNK/KOF counter but... implemented in a very gimped way?

To give someone a counter that only works on horizontal kick attacks is uh...
 
It's a straight up SNK/KOF counter but... implemented in a very gimped way?

To give someone a counter that only works on horizontal kick attacks is uh...

I guess they wanted to give Zangief a Dragon Whip but, logically, if it were a counter it would only work against a few moves. It seems like something that would be in Tekken or Virtua Fighter with their mammoth move sets justifying counters to very specific situations.

Is that all the new stuff though? I was hoping there was more.

The new stuff is really just Cammy's air throw, 3 new moves from Zangief (which look great), Ryu's new cr.HP animation, and a new low attack for Dhalsim. The chokeslam is the best looking move of the bunch.
 
I guess they wanted to give Zangief a Dragon Whip but, logically, if it were a counter it would only work against a few moves. It seems like something that would be in Tekken or Virtua Fighter with their mammoth move sets justifying counters to very specific situations.



The new stuff is really just Cammy's air throw, 3 new moves from Zangief (which look great), Ryu's new cr.HP animation, and a new low attack for Dhalsim. The chokeslam is the best looking move of the bunch.
It's a Dragon Screw :P
But I'm with you: it's looks like something from a Tekken, not much utility with the SF movesets.
 
It's a straight up SNK/KOF counter but... implemented in a very gimped way?

To give someone a counter that only works on horizontal kick attacks is uh...

Probably to help him on some specific matchups without altering others.
Oh and that Cammy throw animation is WIP, SFV animation has been outstanding so far so it's clearly a work in progress to me.

The new patch fixes the load times and online issues, ill give it a try.
To be honest, SFV has been the only FG i've been able to play online.
Sorry KOFXIV :(
 
It's a straight up SNK/KOF counter but... implemented in a very gimped way?

To give someone a counter that only works on horizontal kick attacks is uh...

Zangief is already strong without the new moves, so no need to give him broken tools.

Edit: I think the red armor is enough for him, he doesn't want a counter move.
 
Hopefully Capcom touches up the new animations between now & the end of April, as they seem pretty unfinished right now (it makes sense, seeing as the update is a month out from release). Even Akuma & Kolin have been on-par with the rest of the great animations in the game, so I'm more willing to give Capcom the benefit of the doubt on that front.

Speaking of, Capcom added some stuff to Air Force Base & Kanzuki Beach.


F3A917929B0E9D383D08A36A5C71D0ECE4BDD474


Capcom should hire me for UI.
It actually scrolls to the part of the world where your friend is at, now.
 
These new animations, especially Cammy, are pretty suspect in quality

Capcpom pls. AT LEAST don't lower the bar in this area of SFV.
 
These new animations, especially Cammy, are pretty suspect in quality

Capcpom pls. AT LEAST don't lower the bar in this area of SFV.

Yeah it's disappointing to see...maybe they have time to polish them before release.
 
Yeah it's disappointing to see...maybe they have time to polish them before release.
They likely do have time to touch up the animations. This update won't go live 'till the end of April, so hopefully Capcom adds some polish to the new animations by then.
 
Them changing Ryu's Cr. HP makes me so damn sad because with the original one it looked like he was just burying a motherfucker and then with the uppercut right after, whew
 
Them changing Ryu's Cr. HP makes me so damn sad because with the original one it looked like he was just burying a motherfucker and then with the uppercut right after, whew
I think it's because it didn't make sense to have two hard-hitting attacks from the same arm (c.HP into SRK).
 
Make America Great Again.

Rog not getting any real nerfs is incomprehensible.

Honestly, forget Rog. I'm calling it now. Gief is going to be oppressive as hell over the next few months. The Japanese have been placing Gief in their top 3s for the past 2 months. The fact that he can land full-stun combos off a single jump in is just icing on the cake.
 
I guess they wanted to give Zangief a Dragon Whip but, logically, if it were a counter it would only work against a few moves. It seems like something that would be in Tekken or Virtua Fighter with their mammoth move sets justifying counters to very specific situations.

If a move targets a specific height (especially one that leaves the character in a crush counter state) in a 2D fighter then it should, logically, at least deal with all moves at that height.

This thing will be pretty easy to deal with unless there is an EX version that deals with more situations.
 
If a move targets a specific height (especially one that leaves the character in a crush counter state) in a 2D fighter then it should, logically, at least deal with all moves at that height.

This thing will be pretty easy to deal with unless there is an EX version that deals with more situations.

I feel like the move is just icing. S2 Gief isn't bad at all so adding a move with extremely limited versatility is still an improvement.
 
I've been told that I may be kicked out of friend's apartment if the flying headbutt is used gratuitously. This leaves me in a bind, because I'm going to use it gratuitously.
 
I don't want to make a thread for this, but thought you guys might be able to answer; Is SFV worth a purchase for a casual player?

I'm mainly looking for single player content, and I'm not aware of how much the game has evolved since launch?
 
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