• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Street Fighter X Tekken: Full Standard and Pre-Order Gems breakdown

This is still the game of my dreams, so I'm going to work with this system instead of against it like everyone else.

Even so, I can't believe Capcom thought this would go over well with the tournament scene. Just the idea of taking extra time inbetween matches not just to check buttons, but also select gems. And what if the player got used to having one of the pre-order/DLC gems? They're SOL.

Online tournaments, on the other hand, are gonna be $$$.

I also actually like this idea, so I'm going to run with it and give it a fair shake. But I agree it's still a problem for offline versus play in terms of time factor if they don't up their game. The Japanese teams (for Capcom at least) are stubborn about not streamlining interfaces. They just won't put select screen button check in. They COULD make some kind of select screen gem check screen, because to be fair, once you know your preferred gems, it can't take THAT long to select them.

This game cries out more than any other for a virtual player card system that saves your prefs and you can save on a USB stick to plug in when you sit down at the console. If they'd just take that one little leap in design...
 
So to try and bring in a casual player base they're asking you to remember a fuck ton of on activation requirements.

What?
 
Oh goddamn it, Capcom. You giveth (bring this to the PC) and you taketh away (gem bullshit)...

Oh well, I'll wait for the Steam sale a year from now, I gue-

WAIT.

FUCK, I FORGOT IT WAS CAPCOM ON STEAM. D: This shit will never go below 25 bucks.

smh
 
They COULD make some kind of select screen gem check screen, because to be fair, once you know your preferred gems, it can't take THAT long to select them.

At the very least, I do like the idea that all gems are numbered. It makes it much simpler to roll through the index, and find numbers, rather then search for conditions and activations.
 
*looks at wall o' retail exclusive pre order exclusive dlc*

nope.jpg
 
So to try and bring in a casual player base they're asking you to remember a fuck ton of on activation requirements.

What?

Well, the problem is that fighting game fundamentals are still fighting game fundamentals.

As powerful as MVC3 assists are, the top players would annihilate 99% of the people watching on the stream without having to call any.

Gems, *in theory* could lead to a pokemon collect them all frenzy to give casuals something else to do rather then getting destroyed...however it's DLC(not anything you have to work for) and kind of unfun since it needs to be balanced(wooo! 20% defense boost).

While I know some in the community would complain; it would be nice if the gems were wrapped around a great singleplayer idea.  Or if it was implemented like the way Heroes and Heralds looks like it will be where the powerups are awarded by your performance (which would still be crappy for casuals initially, but at least it gives them a herring to shoot for and eventually cards would hopefully trickle down to their level with good matchmaking)

What we have left imho isn't unbalanced, but just like what other people have said...confusing
 
I love the premise of gems and what they could bring to the table in fighting games... but really not liking the distribution methods :(
 
Honestly, I do not care.

I will train hard in this game so I easily beat people using gems, lol :P

Also, what list of games allows me to pick a Lili/Poison team and beautifully mash everyone with them? Hm?

Yeah. SFxT for the win.
 
When a sucky player get's a 20% damage boost if they hit you, for a window of 10 seconds, in a slow-ish paced game where it is easier to not get opened up, is going to put them over the top to beating you?

Ban x-factor yo.
 
If they want to appeal to casuals I don't know why the fuck they'd make easy special inputs a gem with a specific target for activation as opposed to an option in the menu screen.
 
If they want to appeal to casuals I don't know why the fuck they'd make easy special inputs a gem with a specific target for activation as opposed to an option in the menu screen.
Especially after MvC3's simple mode was actually a success (I've seen it help a lot for little kids playing.)
 
Killian said they were looking at a reserve unit style thing for gems that you could take with you to tourneys (perhaps a USB key or something?)

TGV: What are your thoughts personally on how the gems – the DLC gems, character selection time including button check and so on – affect tournament play?

Seth: These are things we’ve been thinking about for a while and we’ve been trying to find a good situation. Competitively we do view the game as built around gems. There is – you’re not forced to choose a gem if you don’t want a gem. Because we see the game as the gems being a core part of the game, there’s not an option online to screen people out who want to use gems, but at a tournament that’s a matter that will be up to the tournament organizers.

We’re experimenting with different possibilities – looking at a possible first party way of taking your gem load-out with you…

TGV: Like some way to take your ‘Reserve Unit’ with you?

Seth: Yeah, something like that. Faster selection criteria – different kinds of things – so, again it’ll be up to the tournament organizers, but it’s something we’ve been thinking about and trying to find a good solution.
http://www.thegamingvault.com/2011/11/interview-with-capcom-community-manager-seth-killian/
 
It's hilarious that most of those pictures are of people playing Melee.

It took the Brawl community an extremely long time to come up with the Unity ruleset, far longer than it took the Melee community to settle the east vs. west debate. There is a fair number of people still playing Brawl but the Melee scene -- of which I am still a part -- is debatably more active and interesting. Brawl is also the only fighting game that I can think of where, for a significant period of time, player-modified versions of the game were used instead of vanilla. It is not exactly a shining example of a competitive scene.
 
For once in my life I can finally say that I will officially be waiting for a revision, patch, or price drop. I was getting more and more excited for this game until we started hearing about gems. The only way I would even consider buying this day one is if there was a way to turn off gems in online lobbies. I don't want to use them, and I don't want to fight people that use them.
 
The further I scrolled down, the more my eyes started smarting. Jesus H.

This will end well. Very well. Not enough popcorn in the world for this.
 
I hope when they start touring at fighting tournaments all the players just boycott gems and continue to play the game with them unequipped.

You get all the gems by getting the special edition. Then again, why? Senseless layers of bullshit broke this game before release.
 
Comparing this stuff to things like CvS2 grooves is a joke, anyway.

Groove selection involved meaningful and fundamental strategic choices: do I want to be able to air block or parry? Dash or run? Which subsystems are more important to me: dodge rolls, alpha counters, just defense, etc?

Most of what I see in the OP are mundane number value tweaks. That's why Keits said this looks like a lot of effort and complication for something that has "basically no effect."
 
Like I said, I'd be down for a more meaningful form of customization, where your actual move/system abilities are chosen by you, so it actually comes down to personal preference with playstyle.

Stat boosts are boring.
 
I think it's hilarious that the total number of DLC Gems announced is just marginally smaller than the Gems everyone gets by default.
 
I think it's hilarious that the total number of DLC Gems announced is just marginally smaller than the Gems everyone gets by default.

A reason I think the gem system wasn't devised as DLC originally. Also, I kind of suspect the special edition is someone's hack to ALMOST neuter the gems being DLC - it's basically $10 more than the regular game, but you get ALL the gems from every pack.

a.k.a if the other gem packs are gonna be DLC later, why wouldn't you just get the SE and be done with it?
 
A reason I think the gem system wasn't devised as DLC originally. Also, I kind of suspect the special edition is someone's hack to ALMOST neuter the gems being DLC - it's basically $10 more than the regular game, but you get ALL the gems from every pack.

a.k.a if the other gem packs are gonna be DLC later, why wouldn't you just get the SE and be done with it?

Come on man. 10 piece bucket at Popeyes is $9.99 son. Gotta make every dollar count.
 
When a man and a bear love each oth-

you can figure out the rest...

But Guile is in the military and SF is in the early 90's. Don't tell me DADT was repealed in SF vs TK and that's what Guile is fighting for: His right to eat bear ass.

Seriously though: They need to make that at least not clip to where it looks dirty and completely different from what they're wanting it to be. Oh Japan~
 
I think once they see mostly all tournaments will run without gems they will release a no gems mode for online and local play. Capcom has been pretty good about adding features people wanted ...eventually.

Right off the bat I do feel they want the community to try and embrace gems(because there is obviously money in it). But when they see them universally rejected by tournaments I'm hoping they come around and add a barebones okay list.

They really should have just went the way UMvC3 went with heroes and heralds mode. Gems seem like they could be a fun and addictive diversion but it needs to be optional. Why not just make everyone happy.
 
But Guile is in the military and SF is in the early 90's. Don't tell me DADT was repealed in SF vs TK and that's what Guile is fighting for: His right to eat bear ass.

Seriously though: They need to make that at least not clip to where it looks dirty and completely different from what they're wanting it to be. Oh Japan~
I like the super. It added a funnier tone to the game that made it look really enjoyable until Capcom took a shit all over it with gems.
 
But Guile is in the military and SF is in the early 90's. Don't tell me DADT was repealed in SF vs TK and that's what Guile is fighting for: His right to eat bear ass.

Seriously though: They need to make that at least not clip to where it looks dirty and completely different from what they're wanting it to be. Oh Japan~

Guile misses Charlie.
 
Top Bottom