Do you honestly believe Double Helix will not be able to do the work handed to them? Do you really believe them to be so completely and irredeemably incompetent? Serious question, no snark intended.
So, the business of development and the art of development are two different jobs that often do not jive. Double Helix Games so far has been a company that seems to have taken the jobs for the money rather than the prestige, and its rep has suffered for it; sadly, the games that should have been AAA-efforts at Double Helix (Silent Hill Homecoming, Front Mission Evolved) have not been the quality efforts that would show this team capable.
But it's a funny business, and talent can be found even in the credits list of shitty games. Double Helix was formerly The Collective and Shiny Entertainment (although the manpower has of course changed a ton since the 2007 merger,) and the Foundation 9 / Backbone studios did have good workers there even though they often couldn't prove it on the insane delivery schedules its management booked jobs with. Holding something like GI Joe: Rise of Cobra or Green Lantern or Battleship against the team may not be a fair assessment of talent (though it is a fair assessment of mindset and approach to product value) because those games were made to meet a franchise need rather than be special in any way.
We don't know yet what Double Helix in this day and age (and we're half a decade away from the last time this team was really trusted in Silent Hill Homecoming, which was The Collective rather than the combined team) is capable of on a well-financed, well-scheduled, well-intentioned game. Hopefully, this Strider is that game (and the KI project) that proves them capable. Teams do resurrect themselves after lean or bad years, and there are lots of cases where a studio label you thought was poison actually gets stuck on a good game. And particularly now when we're in an era of platform change, particularly when the scope and pricing of games can be rethought (I see old-school design being re-evaluated almost as much as when the XBLA revolution ignited,) this is a time when development teams can re-dedicate themselves to finding an appropriate niche and defining themselves. I can't point to any other game by GRIN that I would have bought, but when Capcom teamed up with that team for Bionic Commando Rearmed, they somehow produced magic.This could be that again. Or, not...