pakkit said:
Except she is the one leading the man. The whole journey took place because of Trip, and the journey finishes because of Trip's thirst for revenge. Heck, the story ENDS because of Trip's initiative.
Monkey is just brawn.
She's not leading the man; she's CONTROLLING the man. Literally with a control collar, because that's about as subtle as these retarded writers get these days. Because as we all know females are controlling and they must exert that control to get the man to do what they want.
Everything about the relationship between Trip and Monkey is crude and defined explicitly by their sexualized gender roles. I mean it's bad enough the writing is awful, but when you get right down to it it's incredibly tasteless.
This is why the writing quality in gaming will never improve. Because crap like this gets lauded in reviews as some sort of groundbreaking cinematic storytelling initiative, and fans lay down and take it raw without ever questioning. As long as one can lower their standards far enough, who needs to improve the industries stories?
Solidsnakex said:
I think that they're referring to situations in the story. Something to suggest that she screwed up and not the player. She's generally really good at getting out of any situation without being injured.
I guess, but that's just gaming in general. They put characters in outrageous situations and then you escape by the "skin of your neck" or whatever. That's classic Indiana Jones archetype, just like Lara Croft really is technically.
But in action Lara Croft is about as non-invincible as she gets. Hard to imagine that she is considered invincible when you consider the games she has been in