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Stuff in games that was left on the disk/cartridge

I had a subscription to Nintendo Power when I was younger, and I remember the Perfect Dark gameboy camera feature. There was pictures of it in the magazine. Sadly I think I threw out all my old game mags. I hope this feature comes back for PD XBLA. Perfect use of the vision camera, and it has already been done with CoD 4, so there shouldn't be any problem implementing it.

*crosses fingers*
 
Crocomire in Metroid Zero Mission:

mzm__crocomire_.png


http://www.youtube.com/watch?v=agEzlcKMklA

http://www.youtube.com/watch?v=S8NzFAC45Ck

edit: Beaten. :(
 
Not really "left on the disc" as it's actually used, but it being there surprises people:
If you own a copy of Final Fantasy Chronicles do this:
1. put Chrono Trigger into your PC
2. look on the disc for a approx 4 mb bin file
3. Load this bin file in an SNES emulator
 
Piggus said:
Haha I was going to post this too.

I'm pretty sure a tiny part of the ghost town is solid, but it's pretty much impossible to land on it and get out of the plane to stand on it. However I have another trick for you... Go to the airport with a tank. Turn on the low gravity and better handling cheats and turn the turret so it's facing backwards. Accelerate down the right hand runway while firing the gun and you'll take off. Very carefully adjust in the air so that you're facing Donald Love's skyscraper. If you angle everything perfectly, you'll be able to land on the roof and walk around his little rooftop garden. It's the only building that high up with collision detection and you can't get to it with the Dodo. Give it a shot. :)
that's cool
 
I remember getting a GameShark for the sole purpose of accessing the Mercedes-Benz CLK Race Car that was hidden in Gran Turismo 2. There was also some Hondas, but the CLK really was worth it alone.

Gran Turismo 3 had a hidden Nomad Diablo GT (Japan had it) and Porsche 911 GT3.

88_2in.jpg
 
SNK was notorious for leaving unused codes, features, characters and levels on their cartridges for the NEO GEO Gold System.
 
webrunner said:
Not really "left on the disc" as it's actually used, but it being there surprises people:
If you own a copy of Final Fantasy Chronicles do this:
1. put Chrono Trigger into your PC
2. look on the disc for a approx 4 mb bin file
3. Load this bin file in an SNES emulator

Mind blown!

Oddly enough, even though I have the NA version, the rom is the japanese version.
 
webrunner said:
Not really "left on the disc" as it's actually used, but it being there surprises people:
If you own a copy of Final Fantasy Chronicles do this:
1. put Chrono Trigger into your PC
2. look on the disc for a approx 4 mb bin file
3. Load this bin file in an SNES emulator
Can you just tell me what this is please? I have the ability to do it but I'm still too lazy :lol

Just the CT rom?
 
I remember there being a GameShark code for Acclaim's WWF Warzone for the PSX that unlocked an option called "Pasta Mode" but when selected, didn't seem to do anything. EGM interviewed someone from Acclaim about it. He said if anyone figured out what it did and how to actually enable it, they'd be in some "serious trouble". No one ever figured it out.
 
If you change certain data in the Super Mario World code, Lakitu and a blue bird would fly around you on the maps. They don't really seem to do anything though.

2rc0ocy.gif
 
Machado said:
I don' know if this has been answered but why would they create something to just not use it??? wouldn't it make the game a little longer/better, at least use it in some extra features...

Most of the time it's an incomplete feature, such as a level that was being made but they ran out of time. Or they implemented it, but then changed the game design, rendering it obsolete. Or they were balancing the game, and had to remove some stuff that threw the balancing out of whack. There are lots of potential reasons - like the original ending to Metal Gear Solid 2 had stuff crashing into New York destroying buildings, then 9-11 happened and they took it out.

I worked on a game once, we designed the awesomest RPG ever, but due to various problems (with the publisher) had to cut almost half the planned features in the game, and the art style changed and we didn't have time to re-draw some of the art-heavy features, so they were cut. But there was like 5 months of development time there on stuff that didn't make it in the game. Admittedly, in this case very little of that was left on the cart, but some of it was.

And the stuff is left on the cart/game discs because, why take them out? That's extra work that generally doesn't need to be done, and removing them could cause new bugs (towards the end of development, any changes could cause bad bugs, even fixing bugs can cause new bugs).
 
Apparently Bleach: Versus Crusade for Wii has character data for Soi Fon and Tousen on the disc, even though Treasure removed them from the final game.
 
Soma Cruz exists in both of the ROMs of Portrait of Ruin and Order of Ecclesia, though I think it's just chunks that make up his sprite. I think that's because those games were literally made on top of the data used to make Dawn of Sorrow, hence why they all share very similar resources.

I quickly glanced through the topic, so please excuse me if someone already mentioned the Arwings in Ocarina of Time.
 
demosthenes said:
KOTOR 2 was rushed for Christmas. They had to cut a lot of content out. Obsidian decided to include it in the game anyway, burned on. People found it. The Sith Lords Restoration Project has been working for like 4 years on restoring it all.

I'm still waiting for them to finish that...
 
Cindres said:
That blog's great, how the hell did he find all this stuff?


You can emulate the wow servers and give yourself admin/Game master powers and zone into some of these places. I don't know what the deal is with the Outlands in 2004 deal, but there's that and a few Burning crusade instances that have been in the game since 2004. I don't know why people don't jump on that more, that's some perfectly good "WoW is a bad game" fodder.


So some of it is private servers and I would guess there is a few live servers/promotional screen shots in there.



I need to find a site that has a compilation of all the interesting stuff hidden in WoW like this.
 
I remember on the Saturn version of Tomb Raider if you played the audio tracks there was a weird introduction piece which said something along the lines of "the year is 1999 and the world is still a violent place in which to live. blah blah blah codenamed Firefox"

Never did figure out what the hell that was about, pretty it was never in the game.
 
CO_Andy said:
There's a music video in one of the Xenogears disc containing the complete English rendition of "Two Pieces of Hearts" (or whatever that song was).

Almost, "Small two of pieces" is the ending theme that plays over the credits and is accessible by normally beating the game. The hidden video uses "Stars of tears", which is labeled as outtake on the soundtrack. You can watch it with a Gameshark-device / Disc or by using the appropriate tools on a PC:

http://www.youtube.com/watch?v=LvOIkiszEnU

The japanese renditions of the above tracks are found on CREID, the excellent Xenogears Arrange-Album Mistuda made.
 
louis89 said:
The feather from Super Mario Kart was originally in Mario Kart 64, but they took it out when they saw it would break the game. But, you can still get it with an Action Replay.
I'm pretty sure this is incorrect.

Also, was the missing music from SSBB really in the game? Or just the track names?
 
Valkendorm said:
I remember getting a GameShark for the sole purpose of accessing the Mercedes-Benz CLK Race Car that was hidden in Gran Turismo 2. There was also some Hondas, but the CLK really was worth it alone.

Gran Turismo 3 had a hidden Nomad Diablo GT (Japan had it) and Porsche 911 GT3.

88_2in.jpg
GT2 also has a lot of hidden cars, well not hidden but unused because of licensing, but the cars still exists in the code. Some cars however are just wheels without a frame or something.

I was so disappointed when I found out they replaced the Diablo to some other car for PAL land.
 
Geneijin said:
Shadow of the Colossus is the only one that comes to mind because I heard of it months ago about an incomplete area.

That's pretty cool.

ntb825 said:
They'd be like "why are you getting in that thing? you crash as soon as you ta OH MY GOD WHAT"

Haha, yeah. The dodo was the best thing about GTA 3, especially as I was the only one of all my friends who knew how to fly it. Ah, pride.
 
LAUGHTREY said:
The stuff in the WoW game files could go on and on for hours. Emerald Dream, instances, BGs, etc.



Some of the more interesting stuff:

Kalidar, looks like a BG.

Azshara Crater, unreleased Battleground.

emeralddream4.jpg

The Emerald Dream.

Outlands/Hellfire. In 2004 and before BC was even announced.



Some of the stuff in the game is crazy, it shows how much stuff they have either planned ahead or how they don't give up on something if they can't release it right away. They were already working on Outland before WoW hit it huge so it got completely redesigned for the expansion. Wonder if the same thing will happen with Emerald dream.

More here, but this is just some asshole complaining about all the unfinished stuff in the game and has no idea what he is talking about. He has a lot of cool screenshots though.

Never knew those were in game years before their release. Makes you wonder how much stuff they have stored up now for later use.
 
Star Fox Adventures has a file in it called GAMETEXT.BIN that contains all of the dialog subtitles and menu text for the entire game.

Including a gigantic portion of unused text left over from its days as Dinosaur Planet. Over half of Dinosaur Planet's (very, very different) storyline is still in GAMETEXT.BIN, as is text telling you to connect things like the N64 Expansion Pak, etc. Since I am lazy, I'll just copy and paste what I wrote about it on GiantBomb's Wiki:

Dinosaur Planet's plot involved the war between a dragon-like race called "Kamerians", and the Krazoa. The Kamerians had existed on Dinosaur Planet for centuries, and were originally worshiped as Gods by the lesser species. The Kamerians created the powerful and dangerous Spellstones. According to the Krazoa, the Kamerians intended to use the Spellstones to destroy Dinosaur Planet, and a war began between the two species over their creation. Though, to the player, the Krazoa are introduced as "Peace Spirits" that bring life to the planet, characters throughout the game hint that they have a more sinister purpose. A boss in Star Fox Adventures described simply as a "Mutant" was originally named "Drakor", a key character to Dinosaur Planet's storyline, and General Scales' father. Before fighting Drakor in Dinosaur Planet, he would relay a key piece of dialog to the player: "Do not believe everything the Krazoa have told you. We Kamerians did not start the Great War." He declares that defeating the Krazoa Spirits is the key to destroying Dinosaur Planet, and that there is no task more important to him.

It would eventually be revealed that by joining all Krazoa Spirits together at the Krazoa Shrine (originally called "Warlock Mountain" in Dinosaur Planet) they would form the ultimate weapon in the galaxy. Not enough of the Dinosaur Planet script remains to describe what happens after that.
 
Vilix said:
SNK was notorious for leaving unused codes, features, characters and levels on their cartridges for the NEO GEO Gold System.
Already posted (By me :D )
The thing was that they didnt have a debug and a release build.
It was always debug, and if you had the debug chip you could use the debug menu.
 
Well, this is along the same lines as the thread topic. I remember, in GTA 3, you could fly a plane behind one of the islands and you would eventually run into the bank from the game's opening cutscene. Only thing is, it was in the middle of the ocean and you flew right though it.
 
Talladega Knight said:
Also, was the missing music from SSBB really in the game? Or just the track names?
Just the names. There are so called "lost tracks" floating around on Youtube, but they're just fanmade remixes.
 
Another one of my favorites:

Sonic the Hedgehog (XB360/PS3, 2006) was one of the worst games that year, and is a contender for one of worst games of this generation. It quickly becomes apparent why it was so awful when you learn of just how much content was cut from the game; it not only tells the story of just how "in flux" the features of this game were, but shows that it was rushed out the door way before it was ready. By peeking in the main executable file with a hex editor, you can discover...

  • Planned, but unreleased downloadable content like a third "Super Hard Mode" difficulty, a real-time direct-feed version of the original demo animation, and "Music of the Week" soundtrack packs for every Sonic game spanning the franchise's 15 year history.
  • Items originally intended to be purchasable in the game's shop: a "Speed Booster" item for Silver to make him run faster, and a special equip for Sonic that would allow him to transform in to Super Sonic at will. 1ups were also purchasable items at one point.
  • Extra bonus levels for every playable character in the game (Sonic, Tails, Knuckles, Silver, Amy, Blaze, Shadow, Omega, and Rouge).
  • A tenth, totally secret playable character: Metal Sonic.
  • Five "Sonic Adventure 2" style bonus missions for each and every level in the game: "get to the goal ring before time runs out", "find the new goal ring", "collect XYZ rings", "defeat all the enemies", and "clear the minigame".
  • Online multiplayer features, like being able to race your friends through levels and trade time trial ghosts.

Of course, that's just content left on the disc. There's more, but it's mainly things that were stated in early interviews or are listed in the game's manual but don't actually exist in the game itself.
 
Sega1991 said:
Another one of my favorites:

Sonic the Hedgehog (XB360/PS3, 2006) was one of the worst games that year, and is a contender for one of worst games of this generation. It quickly becomes apparent why it was so awful when you learn of just how much content was cut from the game; it not only tells the story of just how "in flux" the features of this game were, but shows that it was rushed out the door way before it was ready. By peeking in the main executable file with a hex editor, you can discover...

  • Planned, but unreleased downloadable content like a third "Super Hard Mode" difficulty, a real-time direct-feed version of the original demo animation, and "Music of the Week" soundtrack packs for every Sonic game spanning the franchise's 15 year history.
  • Items originally intended to be purchasable in the game's shop: a "Speed Booster" item for Silver to make him run faster, and a special equip for Sonic that would allow him to transform in to Super Sonic at will. 1ups were also purchasable items at one point.
  • Extra bonus levels for every playable character in the game (Sonic, Tails, Knuckles, Silver, Amy, Blaze, Shadow, Omega, and Rouge).
  • A tenth, totally secret playable character: Metal Sonic.
  • Five "Sonic Adventure 2" style bonus missions for each and every level in the game: "get to the goal ring before time runs out", "find the new goal ring", "collect XYZ rings", "defeat all the enemies", and "clear the minigame".
  • Online multiplayer features, like being able to race your friends through levels and trade time trial ghosts.

Of course, that's just content left on the disc. There's more, but it's mainly things that were stated in early interviews or are listed in the game's manual but don't actually exist in the game itself.
This is pretty damn interesting. Where can I find more on this?
 
Rhazer Fusion said:
Silpheed on Sega CD contained remixed music tracks that sounded MUCH better than the ones included in the game. What was up with that?

I think those were just bonuses for anyone who put the CD in a CD player. Ingame, the CD-ROM is busy streaming the video, so the music had to be played through the system's sound chip. Which I thought sounded pretty good, but the CD ones were indeed better.
 
Talladega Knight said:
This is pretty damn interesting. Where can I find more on this?

Well, you could search for a website called "The Sonic-Cult", though you should know that it self-identifies itself as a Sonic site "for adults". That doesn't exactly mean furry porn - it's more along the lines of "we're vulgar people and swear a lot". They have an entire section on content that was extracted from Sonic 2006.

Or, you could just read the article I wrote about the game on GiantBomb's wiki (see the "Development History" and "Trivia" sections) . Sonic-Cult has more of the raw assets, whereas the GiantBomb wiki article is more of a summary.
 
I remember in WcW/NwO Revenge for N64 you can get Wrath and Ric Flair if you have a Game Shark

Also WWF Smackdown 2 you can also use Big Show and Ken Shamrock who were omited from the game last min.

WWE Smackdown HCTP I THINK you can unlock Hulk Hogan and Ultimate Warrior but can confirm it now.
 
Sega1991 said:
Star Fox Adventures has a file in it called GAMETEXT.BIN that contains all of the dialog subtitles and menu text for the entire game.

Including a gigantic portion of unused text left over from its days as Dinosaur Planet. Over half of Dinosaur Planet's (very, very different) storyline is still in GAMETEXT.BIN, as is text telling you to connect things like the N64 Expansion Pak, etc. Since I am lazy, I'll just copy and paste what I wrote about it on GiantBomb's Wiki:

Dinosaur Planet's plot involved the war between a dragon-like race called "Kamerians", and the Krazoa. The Kamerians had existed on Dinosaur Planet for centuries, and were originally worshiped as Gods by the lesser species. The Kamerians created the powerful and dangerous Spellstones. According to the Krazoa, the Kamerians intended to use the Spellstones to destroy Dinosaur Planet, and a war began between the two species over their creation. Though, to the player, the Krazoa are introduced as "Peace Spirits" that bring life to the planet, characters throughout the game hint that they have a more sinister purpose. A boss in Star Fox Adventures described simply as a "Mutant" was originally named "Drakor", a key character to Dinosaur Planet's storyline, and General Scales' father. Before fighting Drakor in Dinosaur Planet, he would relay a key piece of dialog to the player: "Do not believe everything the Krazoa have told you. We Kamerians did not start the Great War." He declares that defeating the Krazoa Spirits is the key to destroying Dinosaur Planet, and that there is no task more important to him.

It would eventually be revealed that by joining all Krazoa Spirits together at the Krazoa Shrine (originally called "Warlock Mountain" in Dinosaur Planet) they would form the ultimate weapon in the galaxy. Not enough of the Dinosaur Planet script remains to describe what happens after that.

That actually sounds really cool, better than what we ended up getting. I remember being enamoured with the game when it was first shown off as Dinosaur Planet.
 
Geneijin said:
Shadow of the Colossus is the only one that comes to mind because I heard of it months ago about an incomplete area.



I love games like sotc... The never ending search for something that is possibly hidden in the game (last colossus) and stuff that IS hidden in the game, but the average gamer would never _ever_ find it, like the secret garden....

Kind of like Banjo Kazooie Stop & Swap...
 
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