Scenester said:so you never crossed swords with a baddie and had to spin fast to win the lock-up and take them down? Riiiiiight.
Happens every minute in both games. Nice try though
If you spun your whole arm round and round that was your choice, not the game's intent. I imagine most people used mostly wrist motions like I did. Still, that part of the game is not there to be "fun" it's there to make you make a (small) effort and isn't any better or worse than button mashing or analog stick movement used in other games. The slicing controls however do add to the visceral feel of the gameplay. Without them it's rather empty. Maybe we're easily entertained. Or maybe you're even easier entertained if you don't even want this extra layer.Scenester said:so you never crossed swords with a baddie and had to spin fast to win the lock-up and take them down? Riiiiiight.
Happens every minute in both games. Nice try though
Scenester said:haha, and you found that fun? That's even worse than tapping the side of the Bongos to get a "clap" in Donkey Konga
No, if you don't accept one side as OBJECTIVELY SUPERIOR then you aren't internetting hard enough.Serenade said:...but you know, opinions and all that jazz.
Scenester said:as opposed to spinning your entire arm round and round and round to do moves with the Wiimote? (requiring far more physical effort with no extra payoff). That is arguably more "stupid, slow and just plain wrong".
Alextended said:If you spun your whole arm round and round that was your choice, not the game's intent. I imagine most people used mostly wrist motions like I did. Still, that part of the game is not there to be "fun" it's there to make you make a (small) effort and isn't any better or worse than button mashing or analog stick movement used in other games. The slicing controls however do add to the visceral feel of the gameplay. Without them it's rather empty.
Anyway if you don't like motion controls then clearly you have a completely different opinion to the series' creator and therefor should go for games that align to your tastes more instead of want games made with different opinions changed. Just a thought.
I mean Suda felt it added to the game's feel and identity so you must think he's a real bozo to believe that shit since motion controls are so useless and crap and tiring with no extra payoff so why would you want more games from a dude that thinks so differently? You'll probably just find more to disagree with.
At least stick to games he's designing without motion controls from the start.
Scenester said:So I'm not allowed to criticise an element which I think doesnt work well, of a game that I love? I didn't know there was a moratorium on free speech and the right to voice an opinion? Suda is a genius, I love his games. Killer 7 is the greatest game ever made. But you're saying I shouldn't be allowed to play a game becuase I percieved an element of said game as a flaw?
I mean I've seen some strange rebuttals before, but wow.
Did I say you aren't allowed to do anything? I asked a question. If Suda is a genius how is he wrong about motion controls? And hell, how is your opinion better than his opinion and better than my opinion and better than Ace's opnion and so and so forth for NMH's motion controls to be "bad" and in need of ditching as opposed to "not for you"?Scenester said:So I'm not allowed to
Law of the Land.ShockingAlberto said:No, if you don't accept one side as OBJECTIVELY SUPERIOR then you aren't internetting hard enough.
And I internet as hard as possible.
Nicktals said:You perceived the element of the game that allowed the game to exist a flaw. You certainly are allowed to play it, but I don't know why you would. It's why the game exists.
And trying to shoe his response off as extreme when it isn't anything of the sort is childish.
Scenester said:So I'm not allowed to criticise an element which I think doesnt work well, of a game that I love? I didn't know there was a moratorium on free speech and the right to voice an opinion? Suda is a genius, I love his games. Killer 7 is the greatest game ever made. But you're saying I shouldn't be allowed to play a game becuase I percieved an element of said game as a flaw?
I mean I've seen some strange rebuttals before, but wow.
Scenester said:lmao, I'm dying here. "If a game has a flaw why would you play it?" - shit I dunno man? Maybe the story and characters are awesome?. And how the hell do the motion controls "allow the game to exist"? It's a 3d brawler, with NMH2 able to be played with a Classic Controller. Saying that NMH exists SOLELY becuase of it's motion control scheme - just, shit.
I'm giving up, you people are insane
Rahxephon91 said:NMH is on the Wii because it was cheap to develop on.
I find it hard to believe the game that doesn't even use the motion controls that great and could easily work and maybe be better without them was made just because of the wii's motion controls.Nicktals said:Is there a source for that? Certainly it helped a small developer. But I certainly recall in the initial stages of development that it was greenlit for the wii because the game fit motion controls very well.
Rahxephon91 said:I find it hard to believe the game that doesn't even use the motion controls that great and could easily work and maybe be better without them was made just because of the wii's motion controls.
Rahxephon91 said:I find it hard to believe the game that doesn't even use the motion controls that great and could easily work and maybe be better without them was made just because of the wii's motion controls.
No, it makes more sense that Grasshopper, a very small studio that does anime games to fund Suda's games couldn't really afford next gen development and opted to make a game more inline with the costs that they can work with.
Scenester said:exactly.
People arguing that the motion controls were part of some grand artistic vision are deluded. There is no proof that this is the case. You are all making shit up.
?Zoramon089 said:Because there's no argument you could come up with to back up the claim that it could work better without motion controls
Nicktals said:No, it makes sense that a small studio had a strange game concept based around the concept of fighting bizarre enemies with a light-saber. After being enlightened to the premise of Wii, this concept is picked up and green lighted for the Wii, because of the motion controls.
It might not be a grand artistic vision, but it is why the franchise exists, insane individual.
Rahxephon91 said:?
You could easily make an argument for them or against them. Some find them pretty annoying and pointless. I don't think the add that much to the game and don't make it less repetitive then the game already is. Actually, they add an unnecessary "minigame" on-top of the reptive and simple combat. I don't think they really make the combat special. I'm just whipping it around without any thought. They also possibly add to the repetitiveness as I'm doing a lot more then the simple combat and thus the game quickly becomes more tiring with them then it would without them.
Without the motion controls, it's possible you could focus on other aspects to make the combat less repetitive. It seems Grasshopper just thought motion controls on-top of the simple combat would achieve that, but it really didn't. Without the motion aspect, battles would probably go faster. Many times I've one shotted opponents, only to have to slash them with the motion controls. Taking that aspect out a lone would be an improvement for me.
.
Scenester said:Are you forgetting that you still just mash the A button for most attacks? Hardly befitting of a lightsaber game, with a visionary, revolutionary control system, right? The motion controls simply have you wrist flicking, annoyingly every 10 seconds or so. Why aren't these motion controls more well implemented? They can't have been an afterthought, tacked on becuase they were developing for a certain platform, could they?
Scenester said:Are you forgetting that you still just mash the A button for most attacks? Hardly befitting of a lightsaber game, with a visionary, revolutionary control system, right? The motion controls simply have you wrist flicking, annoyingly every 10 seconds or so. Why aren't these motion controls more well implemented? They can't have been an afterthought, tacked on becuase they were developing for a certain platform, could they?
My ideal action games is Devil May Cry 3. Where timing and combo choice and deployment is they key to the game. No More Heroes is never going to be that type of game. It's a simple brawler/button masher. You take on tons of enemies and kill them. That's and that's fine. The game is probably even less complex then CoD, I'm not sure why you have to bring in other games to bash, but whatever. The game is already very simple and enemies go down very quickly. That's what people like and that seems to be true sense Paradise has such negative feedback. The game is already fast and repetitive. Did you not read my post where I have said these things? What I said is I don't think the motion controls really add to the experience and just add on the repetitiveness which is already there. They have always felt tacked on to me and just slowed the pace of combat. I'm not sure how you think the game is about long slashing as enemies in the game go down very quickly, like in most brawlers. From my understanding this aspect of Paradise is why the game has negative feedback. With a game as reptive as NMH, I don't want that apprant repetitiveness to became even more obvious. The mashy and violent combat needs to be as fast as possible.Nicktals said:And if I didn't have to go through the trouble of pressing a button, the game would be even faster. WTF are you talking about. Faster? Is that what you desire in an action game? You know what's the fastest? One button kills the whole screen, every time. Is that your ideal action game? "I can kill them as fast as the game can load 2012". The extremely long slashing action lends itself to the entirely visceral world of NMH. ugh..Make it less repetitive? It's a fucking beat-em-up. The game is what it is. AND IT IS GREAT. Why the fuck would you want to speed up, dumb down, it?
I blame COD.
PS: What are you talking about? One-shotting an oponent only to have to waggle? That is the fucking one shot. That's the whole fucking point.
Scenester said:holy shit, this is hysterical.
"Why would you want a slow action game to be faster?" - good question. More challenge? More action? Less reaction time? More excitement? Have you played Bayonetta? After Burner Climax?
Rahxephon91 said:And what I'm talking about is where my hit has obviously taken down the enemies bar only for to have to do the motion aspect for really no reason.
Scenester said:you said this: "Faster? Is that what you desire in an action game?" - so I was using words to that direct effect. Sorry if you couldn't figure that out
And the game would be quite boring without it.TwinIonEngines said:It's an opportunity to inflict splash damage on nearby enemies.
How?PounchEnvy said:And the game would be quite boring without it.
That's the only thing that breaks up the button mashing of the game. The combat is not that deep as you said. If you remove the "unnecessary" motion aspect what do you have?Rahxephon91 said:How?
Threi said:NMH3?
DO IT.
DOOOOOOOOOO ITTTTTTTTTTTTT.
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Scenester said:
Scenester said:mash
Scenester said:
Scenester said:
Scenester said:
Scenester said:insane.
Serenade said:for the record, scenester is just flamebaiting you guys.
Miri said:Kozaki is God with a Wacom tablet. I suggest picking up his art-book "KYMG" something, if you're really interested. Besides awesome takes on other artists work, it's got a ton of great pieces, ranging from NMH to Speed Grapher, in there.