Also, anyone know the music from this trailer? Sounds nice.
There you go
GAZOLINE - H-BLOCKX
https://soundcloud.com/h-blockx/02-snip-gazoline
Also, anyone know the music from this trailer? Sounds nice.
I think all of the music is made for the game; not licensed.
Anyway, I'm so pumped for this game. Can not wait.
Bringing my post here since the other thread got locked:
I reeeaaaally liked the gameplay footage they showed, nice level design, the enemies now have colors and parent issues, interesting new weapon, great potential with the amp system (assuming that time when he jumped on something, it exploded and took tons of enemies was only possible because the player knew he had that amp equiped and activated at level 1).
My favorite thing at E3 so far.
My negative feedback would be those two things (at least that I noticed for now):
Rolling with the right timing should probably boost your style meter a little, or at least make it so it won't deplete, it's skill and should be rewarded. (Or not, maybe you already tested this and don't like it).
But this one is kinda important: What's up with losing my style meter because of the boss(mini boss? whatever) intro cutscene? Fix this shit.
ONE MORE TIME, cause I wanna know Insomniac's answer:
First of all, looks great.
But more than anything I'm glad they used that tone in the trailer.
AAA gaming is getting to a point that we need devs to realize that some of us want games with colors, fun weapons and different scenarios and characters other than the tangodeltarogerpewpewpew kind of game.
I've watched MS, Sony, EA and Ubisoft's conferences so far, and had to roll my eyes at the number of FPSs they showed.
Have you tried Insomniac's forums?
AAA gaming is getting to a point that we need devs to realize that some of us want games with colors, fun weapons and different scenarios and characters other than the tangodeltarogerpewpewpew kind of game.
Hmm, I guess I am the only one who thinks that the presentation was extremely crinche worthy, dumb and un-appealing...and that haircut, ugh. I will definitely not buy it.
Hmm, I guess I am the only one who thinks that the presentation was extremely crinche worthy, dumb and un-appealing...and that haircut, ugh. I will definitely not buy it.
Hmm, I guess I am the only one who thinks that the presentation was extremely crinche worthy, dumb and un-appealing...and that haircut, ugh. I will definitely not buy it.
The character is customizable, but yeah, I thought the humor was awful. Not awful enough to make me not buy the game though. I can overlook stuff like that if the game is fun.
cool. btw, not that you really care, but the main character is completely yours to create
Hmm, I guess I am the only one who thinks that the presentation was extremely crinche worthy, dumb and un-appealing...and that haircut, ugh. I will definitely not buy it.
Hmm, I guess I am the only one who thinks that the presentation was extremely crinche worthy, dumb and un-appealing...and that haircut, ugh. I will definitely not buy it.
I think the presentation and style is a bit of fresh air in an industry filled with dark/serious games. I thought it was refreshing to see a game that looks vibrant and fun, and doesn't take itself seriously.
I'd say this was the highlight of Microsoft's conference, besides the amusing Dead Rising DLC trailer and Ori which has a lovely art style. This was a good get for Microsoft Studios.
This game is a shining oasis in the middle of a gaping desert of game by numbers titles from Microsoft's presser.
I'm really pretty tempted to pick up an Xbox One if this winds up as good as it looks.
Sunset Overdrive OT "Your create is safe"
.
When are they showing off 8 player co-op? I thought that was supposed to follow MS's conference yesterday, but I never saw anyone show it.