ZombieSupaStar
Member
I fucking hated it, liked the galaxy games and bought it blind, never fucking again.
Opinions, opinions.... to me its more like this
With Super Mario 64 Nintendo said: "Let's make a groundbreaking Mario adventure in 3D where players can immerse themselves into the mushroom kingdom.
With 3D World Nintendo said:"Hey, how can we make the 3D Mario games more accessible for younger players and casuals? NSMB is very popular, so lets add a multiplayer and a more linear world building into it ... and remove all NPCs"
- The levels are too wide yes I'm going there because it's the truth.
I fucking hated it, liked the galaxy games and bought it blind, never fucking again.
Yep, 3D Mario World perfected 2D Mario in 3D.
With Super Mario 64 Nintendo said: "Let's make a groundbreaking Mario adventure in 3D where players can immerse themselves into the mushroom kingdom.
With 3D World Nintendo said:"Hey, how can we make the 3D Mario games more accessible for younger players and casuals? NSMB is very popular, so lets add a multiplayer and a more linear world building into it ... and remove all NPCs"
Gosh, hasn't this turned into a stealth "not a real 3D Mario" thread.
Kill me, multiplayer is the perfect way to delude the quality of single player games. This a bad trend in gaming that im not a fan of at all.
Spot on. My son and I weren't big on it after Galaxy.Yep, 3D Mario World perfected 2D Mario in 3D.
It regressed 3D Mario to a very high degree. The platforming is mechanically simplified from the previous ones and it seems the level design follows. That's a poor mix of 2D and 3D Mario and is unsatisfying as hell. Platforms felt overly large often, yet other times so simple that basic running and jumping got through most levels.
Mix that in with dumb gamepad gimmicks and the awful co-op and I could not enjoy this game less at points.
My friend and I finished 3D World together in a very catatonic state. I finished 3D Land the same way. These games, coming off my second favorite game of all time in Galaxy 2, make me worry about future 3D Mario games.
Edit: also, mapping sprint and grab to the same button was a horrible idea. Wtf Nintendo
It's not that is isn't a "real" 3D game. But it does not take full advantage of what you can do with a Mario game in 3 dimensions.
8 direction controls as opposed to full 360 degrees, limited move set, unable to build momentum and combo jumps. The perspective and inability to control the camera makes it difficult to judge distances or gaps. You shouldn't have to use a run button in a 3D game either.
It's a great game, but Mario has been better and more sophisticated in 3D before
Yep, 3D Mario World perfected 2D Mario in 3D.
Edit: also, mapping sprint and grab to the same button was a horrible idea. Wtf Nintendo
I feel as though this game was definitely made as a response to 2D Mario constantly outselling 3D Mario. Nothing wrong with simplifying 3D gameplay to make it easier for newcomers to understand - but I just don't want it for a steady diet.
It tries to blend 2D and 3D Mario but fails to exceed either style and ends up dumbing things down. The camera placement takes away the precision feel of the 2D games while the dumbing down of controls removes the finesse the 3D games had. 3D world is the worst mario has ever felt to control, he's sluggish, heavy and stiff. The game isn't bad and looks nice but it isn't one of the better marios imo.
#1 - How is it a trend, much less a bad one?
#2 - Multiplayer doesn't dilute the quality of the single player game because 3D World was never designed as a single player game to begin with. It was always multiplayer-centric but it still functions perfectly well as a single player game.
It tries to blend 2D and 3D Mario but fails to exceed either style and ends up dumbing things down. The camera placement takes away the precision feel of the 2D games while the dumbing down of controls removes the finesse the 3D games had. 3D world is the worst mario has ever felt to control, he's sluggish, heavy and stiff. The game isn't bad and looks nice but it isn't one of the better marios imo.
a 3d mario game with a run button is just about the worst idea ever
Yep, 3D Mario World perfected 2D Mario in 3D.
Opinions, opinions.... to me its more like this
With Super Mario 64 Nintendo said: "Let's make a groundbreaking Mario adventure in 3D where players can immerse themselves into the mushroom kingdom.
With 3D World Nintendo said:"Hey, how can we make the 3D Mario games more accessible for younger players and casuals? NSMB is very popular, so lets add a multiplayer and a more linear world building into it ... and remove all NPCs"
Sprint and grab on the same button has been there since the NES games. You must be new to videogames.
Is this a review from 1985?
1. Dead Space, Bioshock, Mass Effect, Mario 2d world, Assasins Creed, Uncharted, Resident Evil, God of War, etc.. Its bad because it means less resources are being spent on the single player aspect of the game.
2. 3d world was designed with multiplayer in mind for an experience that Id argue isnt at its best when focused on multiplayer. Aka Single Player driven mario titles are better than Multiplayer driven mario titles due to the genre just naturally being built for single player.
I'm tired of the "is it a true 3D Mario?"
So I'll just say that I hope they don't go back to those boring open levels from 64/sunshine. Just give me what I can for. Platforming.
And the quality of the production was top-notch all around. The music in particular is amazing despite some thinking wrongly that it's just NSMB style music.
Listen to this for example which a variation on the main theme:https://youtu.be/jV1C1JH4ecc
Let me add that those games don't have co-op where potentially grabbing someone next to you by accident can ruin a lot of runs.
The Galaxy games did sprint the best - there was no dedicated sprint button. Going back to these mechanics was not a good idea, seeing as walking in these games (3D Land and World) is of very little use anyway. Might as well have tied it to how much you push the stick.
Top posts though lads.
Wait a minute, I'm confused... why is everybody okay now with 3D World being not a proper 3D Mario? If you said something along the lines of "3D World is 2D Mario in 3D" (which is very true afterall) you would be punished here a couple of months ago. I'm glad to hear you guys changed your minds though.
But I'm afraid its already too late. Now there's a high possibility that Nintendo already heard your praise for 3D World and has another 3D World 2 as next 3D Mario for NX in development.
Let me add that those games don't have co-op where potentially grabbing someone next to you by accident can ruin a lot of runs.
Wait a minute, I'm confused... why is everybody okay now with 3D World being not a proper 3D Mario? If you said something along the lines of "3D World is 2D Mario in 3D" (which is very true afterall) you would be punished here a couple of months ago. I'm glad to hear you guys changed your minds though.
Yep, 3D Mario World perfected 2D Mario in 3D.
Bolded doesn't apply when the game is being designed as a multiplayer game first and foremost, but I see where you're coming from with the trend thing. I just don't think it applies to Nintendo of all developers. Enabling local multiplayer isn't a trend for them, it's been a focus of theirs for over a decade now.
And I don't see why 3D World isn't at its best being played in multiplayer. A lot of you suggest that but the only reason I ever see for it is 'sometimes you grab people and throw them!'... like that's anywhere near the problem it was in NSMB Wii where you were all moving on a single plane.
Multiplayer in 3D World blows open your available repertoire of platforming abilities and strategies, and there's a lot of fun to be had in helping out less skilled players by chucking 'em and jumping 'em up.
This.
The game is great, but too simple. It's not that challenging as Mario 64, Sunshine or Galaxy games. It is challenging once you get into the Star World.
It's a great game, but 64 and Galaxy 1/2 are far better 3D Mario games.
Bolded doesn't apply when the game is being designed as a multiplayer game first and foremost, but I see where you're coming from with the trend thing. I just don't think it applies to Nintendo of all developers. Enabling local multiplayer isn't a trend for them, it's been a focus of theirs for over a decade now.
And I don't see why 3D World isn't at its best being played in multiplayer. A lot of you suggest that but the only reason I ever see for it is 'sometimes you grab people and throw them!'... like that's anywhere near the problem it was in NSMB Wii where you were all moving on a single plane.
Multiplayer in 3D World blows open your available repertoire of platforming abilities and strategies, and there's a lot of fun to be had in helping out less skilled players by chucking 'em and jumping 'em up.
Okay so do people that use the Wii controller to play just not get to sprint, or what?
No, because you couldn't grab in SMB
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Added this to my original post to clarify "or the game is simply a waste of develop resources if its focused around a game that's design isnt best for multiplayer as those resources when said resources could be spent on a single player focused game in which the franchise is design well for."
Aka they could spent their time better making a game that franchise is built for.
Is this a review from 1985?
I hope you're wrong. I want to explore again, wonder what direction I should go, wonder what that is over there etc.