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Super Mario 3D World perfected Mario in 3D

Love SM3DW. Just gimme some more camera control.

I think the overall audio/visual presentation was a step back from Galaxy (which has easily the best presentation in Mario imo), but the replay value is much better as well as the postgame content. Especially compared to Galaxy 1.

That's not to say I think 3D World looks/sounds bad at all, as there are a lot of great moments in there, but Galaxy really took it to another level.
 
Opinions, opinions.... to me its more like this

With Super Mario 64 Nintendo said: "Let's make a groundbreaking Mario adventure in 3D where players can immerse themselves into the mushroom kingdom.

With 3D World Nintendo said:"Hey, how can we make the 3D Mario games more accessible for younger players and casuals? NSMB is very popular, so lets add a multiplayer and a more linear world building into it ... and remove all NPCs"

I agree with the general point that 3D world is made more accessible but... Seriously, you're talking about removing NPCs as a loss for 3D Marios? Mario 64 isn't exactly known for it's characterisation
 
- The levels are too wide yes I'm going there because it's the truth.

Sometimes being wide doesn't really hurt the level or the platforming obstacles therein. I remember stages like Beep Block Galaxy or the Cookie Cutter levels that were just fine despite clearly having been designed for multiple players. It's just that any level that takes place on the ground or an open field just feels too big, too wide, too much empty space.
 
I fucking hated it, liked the galaxy games and bought it blind, never fucking again.

For as many levels as it had I barely remembered any of it since it was so unmemorable. When I play a 3d mario I expect to be talking about its quality and design for years with such praise simply being pulled from my memory, with 3d world this is not the case.
 
Yep, 3D Mario World perfected 2D Mario in 3D.

First post gets it.



A lot of people might disagree with me but I feel Sunshine perfected 3D mario during its time - it was a huge improvement imo over 64 and was mind blowing.


But Galaxy is where it took it to the next level.


SM3DW was great but I felt the camera could have been better :/
 
I'd still rate Mario 64 ahead of it, simply because I don't think that level design or that degree of free-form, precision dexterity has been topped by any game, let alone Mario.

Otherwise, I agree. It's the closest Nintendo have come to beating Mario 64.

Galaxy was a phenomenal effort in terms of design and production values, but it's slightly ruined by a slow, floaty Mario and uneven pacing.
 
I played through the entirety of this game with my five year old son and had an absolute blast. I do prefer the galaxy games but the mp aspect of this really was nice for a kid picking up a comtroller for the first time. Now he is all about smash brothers.,..
 
The Mario 64 nostalgia is weird. Especially because so many fans of it say that games like 3D World are "too easy." 3D World is far tougher than anything in Mario 64. Champions Road is more difficult than anything in 64, Sunshine, or Galaxy, and in the right way -- based on the difficulty of the platforming, not fighting camera angles (in 64 or Sunshine) or ... well, Galaxy is imaginative and fun but it's a pretty easy game in general.

3D World's level designs are far more complex than 64 and Sunshine. The design mechanics are tighter. While I love the feeling of movement in Mario 64, the levels are uneven. You fight the camera as much as anything else in the game. It was a landmark title that will be forever remembered but you can't make everything 2D again so we can get that feeling of 3D revelation.
 
With Super Mario 64 Nintendo said: "Let's make a groundbreaking Mario adventure in 3D where players can immerse themselves into the mushroom kingdom.

With 3D World Nintendo said:"Hey, how can we make the 3D Mario games more accessible for younger players and casuals? NSMB is very popular, so lets add a multiplayer and a more linear world building into it ... and remove all NPCs"

I don't think that Super Mario 64's design was ever about letting players 'immerse themselves into the Mushroom Kingdom', it's still very much a gameplay focused game that's more about enabling a player to have freedom of movement to tackle platforming challenges at will.

3D World is all about accessibility, though. Not just for younger players and casuals, though - for anyone who's familiar with 2D Mario mechanics but who hasn't enjoyed 3D Mario games of the past - which is a whole lot of people.
 
I'm tired of the "is it a true 3D Mario?"
So I'll just say that I hope they don't go back to those boring open levels from 64/sunshine. Just give me what I can for. Platforming.
 
I feel as though this game was definitely made as a response to 2D Mario constantly outselling 3D Mario. Nothing wrong with simplifying 3D gameplay to make it easier for newcomers to understand - but I just don't want it for a steady diet.
 
Gosh, hasn't this turned into a stealth "not a real 3D Mario" thread.

It's not that is isn't a "real" 3D game. But it does not take full advantage of what you can do with a Mario game in 3 dimensions.

8 direction controls as opposed to full 360 degrees, limited move set, unable to build momentum and combo jumps. The perspective and inability to control the camera makes it difficult to judge distances or gaps. You shouldn't have to use a run button in a 3D game either.

It's a great game, but Mario has been better and more sophisticated in 3D before
 
Kill me, multiplayer is the perfect way to delude the quality of single player games. This a bad trend in gaming that im not a fan of at all.

#1 - How is it a trend, much less a bad one?

#2 - Multiplayer doesn't dilute the quality of the single player game because 3D World was never designed as a single player game to begin with. It was always multiplayer-centric but it still functions perfectly well as a single player game.
 
It regressed 3D Mario to a very high degree. The platforming is mechanically simplified from the previous ones and it seems the level design follows. That's a poor mix of 2D and 3D Mario and is unsatisfying as hell. Platforms felt overly large often, yet other times so simple that basic running and jumping got through most levels.

Mix that in with dumb gamepad gimmicks and the awful co-op and I could not enjoy this game less at points.

My friend and I finished 3D World together in a very catatonic state. I finished 3D Land the same way. These games, coming off my second favorite game of all time in Galaxy 2, make me worry about future 3D Mario games.

Edit: also, mapping sprint and grab to the same button was a horrible idea. Wtf Nintendo

Sprint and grab on the same button has been there since the NES games. You must be new to videogames.
 
It's not that is isn't a "real" 3D game. But it does not take full advantage of what you can do with a Mario game in 3 dimensions.

8 direction controls as opposed to full 360 degrees, limited move set, unable to build momentum and combo jumps. The perspective and inability to control the camera makes it difficult to judge distances or gaps. You shouldn't have to use a run button in a 3D game either.

It's a great game, but Mario has been better and more sophisticated in 3D before

Controls don't exist in a vaccuum. 3D World's controls take adequate advantage of movement in 3 dimensions considering how the rest of the game is designed around them.

Mario has had more sophisticated 3D before but that sophistication doesn't necessarily mean that it's better (although I'd tend to agree with you anyway on that front, I'm just saying, complexity isn't always better when you've got levels and mechanics that are well-designed around a relative lack of complexity like 3D Land and World largely do)
 
As someone who didnt grow up with 2d Mario games ( before I played 3d world, the only Marios I played were 3d ones like galaxy, sunshine and of course him in smash/kart)

the controls in 3d world felt alien to me.
I felt that movement /jumps in this game were so backwards in design, it threw me off so many times in the first few hours. It resulted in a lot of silly deaths cause I'm so not used to how 2d Mario played. Also cause this game had a lot of perception problems for me. The 2d/isometric perception made my jumps super off. It made this game harder to play. But I did enjoy it, took some time but I got used to the controls etc of how 2d Mario plays.

Didn't make me and good though lol as I tried to play smb1/3 recently and could not get past world 1 of those games .

Hope we see them return to galaxy ish 3d movement for the next one
 
One thing I really hope Nintendo carries from this game is the multiple playable characters. That alone put this game above the other 3D Marios for me.
 
It tries to blend 2D and 3D Mario but fails to exceed either style and ends up dumbing things down. The camera placement takes away the precision feel of the 2D games while the dumbing down of controls removes the finesse the 3D games had. 3D world is the worst mario has ever felt to control, he's sluggish, heavy and stiff. The game isn't bad and looks nice but it isn't one of the better marios imo.
 
I feel as though this game was definitely made as a response to 2D Mario constantly outselling 3D Mario. Nothing wrong with simplifying 3D gameplay to make it easier for newcomers to understand - but I just don't want it for a steady diet.

That's exactly why the 3D Land/World formula was created. It was stated clearly in an Iwata's Ask for Super Mario 3D Land, because the sales difference between the two subsets of the franchise lead Nintendo to want to bridge the gap and acclimate players to their 3D Mario stylings. The most logical route to that end would be to introduce a game with 3D movement, 3D platforming challenges, and 3D level designs, with familiar 2D design elements like powerup mechanics, holding to run, and linear levels ending with flagpoles helping to make for a more familiar and accessible experience.

I don't believe nor have I ever believed that this formula is meant to be a replacement to either the 2D or adventure styled 3D Mario formulas. More like a supplement meant to bolster the potential audience of the latter for the future.

It tries to blend 2D and 3D Mario but fails to exceed either style and ends up dumbing things down. The camera placement takes away the precision feel of the 2D games while the dumbing down of controls removes the finesse the 3D games had. 3D world is the worst mario has ever felt to control, he's sluggish, heavy and stiff. The game isn't bad and looks nice but it isn't one of the better marios imo.

Galaxy Mario feels more sluggish to me *shrug* but it's not like Galaxy's levels tend to be wide open either
 
#1 - How is it a trend, much less a bad one?

#2 - Multiplayer doesn't dilute the quality of the single player game because 3D World was never designed as a single player game to begin with. It was always multiplayer-centric but it still functions perfectly well as a single player game.

1. Dead Space, Bioshock, Mass Effect, Mario 2d world, Assasins Creed, Uncharted, Resident Evil, Ninja Gaiden, Multiplayer Zelda Games, God of War, etc.. Its bad because it means less resources are being spent on the single player aspect of the game or the game is simply a waste of develop resources if its focused around a game that's design isnt best for multiplayer as those resources when said resources could be spent on a single player focused game in which the franchise is design well for.

2. 3d world was designed with multiplayer in mind for an experience that Id argue isnt at its best when focused on multiplayer. Aka Single Player driven mario titles are better than Multiplayer driven mario titles due to the genre just naturally being built for single player.
 
It tries to blend 2D and 3D Mario but fails to exceed either style and ends up dumbing things down. The camera placement takes away the precision feel of the 2D games while the dumbing down of controls removes the finesse the 3D games had. 3D world is the worst mario has ever felt to control, he's sluggish, heavy and stiff. The game isn't bad and looks nice but it isn't one of the better marios imo.

Jesus.
Are you sure you didn't play some Chinese knock-off or something?

I feel like I'm reading posts from bizarro-world right now.
 
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a 3d mario game with a run button is just about the worst idea ever

Not when it's designed around multiplayer on a system where multiplayer is uniquely viable because everyone and their mother owns like six compatible legacy controllers (most of which happen to use a d-pad for movement)

If anything I'd direct my derision less toward the run button and more toward the delayed sprint. An instant run would have been better IMO or would have at least enabled tighter platforming challenges.
 
Opinions, opinions.... to me its more like this

With Super Mario 64 Nintendo said: "Let's make a groundbreaking Mario adventure in 3D where players can immerse themselves into the mushroom kingdom.

With 3D World Nintendo said:"Hey, how can we make the 3D Mario games more accessible for younger players and casuals? NSMB is very popular, so lets add a multiplayer and a more linear world building into it ... and remove all NPCs"

Mario 64 felt like a game where they were exploring the possibilities of 3D and building a game that specifically catered to what the new tech had to offer. Mario 3D World feels like a game where they decided to go back and convert Mario's classic gameplay to 3D long after the medium had been perfected.
 
Sprint and grab on the same button has been there since the NES games. You must be new to videogames.

Is this a review from 1985?

Let me add that those games don't have co-op where potentially grabbing someone next to you by accident can ruin a lot of runs.

The Galaxy games did sprint the best - there was no dedicated sprint button. Going back to these mechanics was not a good idea, seeing as walking in these games (3D Land and World) is of very little use anyway. Might as well have tied it to how much you push the stick.

Top posts though lads.
 
1. Dead Space, Bioshock, Mass Effect, Mario 2d world, Assasins Creed, Uncharted, Resident Evil, God of War, etc.. Its bad because it means less resources are being spent on the single player aspect of the game.

2. 3d world was designed with multiplayer in mind for an experience that Id argue isnt at its best when focused on multiplayer. Aka Single Player driven mario titles are better than Multiplayer driven mario titles due to the genre just naturally being built for single player.

Bolded doesn't apply when the game is being designed as a multiplayer game first and foremost, but I see where you're coming from with the trend thing. I just don't think it applies to Nintendo of all developers. Enabling local multiplayer isn't a trend for them, it's been a focus of theirs for over a decade now.

And I don't see why 3D World isn't at its best being played in multiplayer. A lot of you suggest that but the only reason I ever see for it is 'sometimes you grab people and throw them!'... like that's anywhere near the problem it was in NSMB Wii where you were all moving on a single plane.
Multiplayer in 3D World blows open your available repertoire of platforming abilities and strategies, and there's a lot of fun to be had in helping out less skilled players by chucking 'em and jumping 'em up.
 
I'm tired of the "is it a true 3D Mario?"
So I'll just say that I hope they don't go back to those boring open levels from 64/sunshine. Just give me what I can for. Platforming.

I hope you're wrong. I want to explore again, wonder what direction I should go, wonder what that is over there etc.

These "3D" Marios are good, but they're not as good as the older 2D titles like 3 or SMW, nor as good as the 3D entries like 64, Sunshine and Galaxy.
 
Let me add that those games don't have co-op where potentially grabbing someone next to you by accident can ruin a lot of runs.

The Galaxy games did sprint the best - there was no dedicated sprint button. Going back to these mechanics was not a good idea, seeing as walking in these games (3D Land and World) is of very little use anyway. Might as well have tied it to how much you push the stick.

Top posts though lads.

Okay so do people that use the Wii controller to play just not get to sprint, or what?
 
Wait a minute, I'm confused... why is everybody okay now with 3D World being not a proper 3D Mario? If you said something along the lines of "3D World is 2D Mario in 3D" (which is very true afterall) you would be punished here a couple of months ago. I'm glad to hear you guys changed your minds though.

But I'm afraid its already too late. Now there's a high possibility that Nintendo already heard your praise for 3D World and has another 3D World 2 as next 3D Mario for NX in development.

Because it not being a "proper" 3D Mario is an absurd assertion to begin with. And it's an immaculately designed game. Sorry you haven't really played it much.
 
Let me add that those games don't have co-op where potentially grabbing someone next to you by accident can ruin a lot of runs.

Neither does 3D World. You can pop into a bubble at any time and you're way less likely to grab and throw someone than you were in New Super Mario Bros. thanks to the wideness of the 3D levels. You can run around your friends in 3D World as opposed to just jumping over them and hoping they don't grab you or launch you into the stratosphere in NSMB Wii/U.
 
Wait a minute, I'm confused... why is everybody okay now with 3D World being not a proper 3D Mario? If you said something along the lines of "3D World is 2D Mario in 3D" (which is very true afterall) you would be punished here a couple of months ago. I'm glad to hear you guys changed your minds though.

There's a huge difference between

conceding that 3D World is mechanically different than past 3D Mario games

and

insinuating that 3D World isn't a 'real' or 'true' or 'insert meaningless descriptor here, like proper for example' 3D game because it doesn't play the way you might like, despite the fact that mechanically, it's a 3D video game

Super Mario 3D World is a proper 3D Mario. It's just a proper 3D Mario of a different kind. It's not 'improper' just because it's not the same formula as the last few. It's a third kind of Mario game that also happens to be 3D.
 
Yep, 3D Mario World perfected 2D Mario in 3D.

This.

The game is great, but too simple. It's not that challenging as Mario 64, Sunshine or Galaxy games. It is challenging once you get into the Star World.

It's a great game, but 64 and Galaxy 1/2 are far better 3D Mario games.
 
Bolded doesn't apply when the game is being designed as a multiplayer game first and foremost, but I see where you're coming from with the trend thing. I just don't think it applies to Nintendo of all developers. Enabling local multiplayer isn't a trend for them, it's been a focus of theirs for over a decade now.

And I don't see why 3D World isn't at its best being played in multiplayer. A lot of you suggest that but the only reason I ever see for it is 'sometimes you grab people and throw them!'... like that's anywhere near the problem it was in NSMB Wii where you were all moving on a single plane.
Multiplayer in 3D World blows open your available repertoire of platforming abilities and strategies, and there's a lot of fun to be had in helping out less skilled players by chucking 'em and jumping 'em up.


Added this to my original post to clarify "or the game is simply a waste of develop resources if its focused around a game that's design isnt best for multiplayer as those resources when said resources could be spent on a single player focused game in which the franchise is design well for."

Aka they could spent their time better making a game that franchise is built for, most fans of said series Id argue would want to experience those the most.
 
This.

The game is great, but too simple. It's not that challenging as Mario 64, Sunshine or Galaxy games. It is challenging once you get into the Star World.

It's a great game, but 64 and Galaxy 1/2 are far better 3D Mario games.

Go back and play 64 sometime. The people talking about "big platforms" and "too easy" especially need to go back and try that. 64 is insanely easy to beat, and any difficulty comes almost entirely from the camera.
 
Bolded doesn't apply when the game is being designed as a multiplayer game first and foremost, but I see where you're coming from with the trend thing. I just don't think it applies to Nintendo of all developers. Enabling local multiplayer isn't a trend for them, it's been a focus of theirs for over a decade now.

And I don't see why 3D World isn't at its best being played in multiplayer. A lot of you suggest that but the only reason I ever see for it is 'sometimes you grab people and throw them!'... like that's anywhere near the problem it was in NSMB Wii where you were all moving on a single plane.
Multiplayer in 3D World blows open your available repertoire of platforming abilities and strategies, and there's a lot of fun to be had in helping out less skilled players by chucking 'em and jumping 'em up.

I don't agree with his examples as those games adding separate multiplayer modes just leaves us with conjecture on how their single players were affected.

I'll add though, along with the ludicrous ability to throw others off, the camera system doesn't feel fit to accompany multiple players' pace (which also affects games like Rayman, LBP, etc), there are platforms that are awful to platform on with multiple players (the red and blue switches), and any player that does have a higher skill level than another player playing has absolutely no way of expressing that without being held back or moving too far ahead of the other player.

I don't think local co-op is bad, lord knows I'd love it in more games, I think it really neuters this game though.

Okay so do people that use the Wii controller to play just not get to sprint, or what?

I don't get this post, explain.

No, because you couldn't grab in SMB

:p

Also, this. Can't believe I missed that.
 
Added this to my original post to clarify "or the game is simply a waste of develop resources if its focused around a game that's design isnt best for multiplayer as those resources when said resources could be spent on a single player focused game in which the franchise is design well for."

Aka they could spent their time better making a game that franchise is built for.

I don't agree with this assertion at all. Mario isn't necessarily suited ONLY to single player games just because you say it so. And even if Mario were 100% better geared toward single player (an assertion that I think all of the multiplayer 2D Mario games call into question considering their top-tier level design), that doesn't necessarily mean that development resources are wasted on multiplayer, especially when multiplayer can be such a strong selling point for Ninty games.
 
I hope you're wrong. I want to explore again, wonder what direction I should go, wonder what that is over there etc.

This simply isn't what Mario is about at its core.

But then again, I can't blame people for hankering for it when the Zelda and Metroid franchises haven't delivered that exploration-driven gameplay in a while.
 
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