The very last scene in that video...
I didn't know you could put Mario costumes on enemies?!
No offense, but how much "shit-tons" of effort could you possibly have put in? Game's been out a week.
If a few hours or days is a ton of effort, the burn out rate on this is going to be sky-high. Which is maybe good news and will lead to better levels. Maybe only the the truly dedicated will bother to continue making levels and eventually the crap levels will fade away.
So basically, good luck getting in top most played and "starred" courses. I bet the current Top 10 won't change at all for a long time. It's been the same courses since release at least.
Why is the last clip of SMB blurry? Is that the retro filter?
Thanks. I guess that is why many of those level screenshots are so blurry?If you press down, A & B when a level is starting up you can toggle a retro filter.
Thanks. I guess that is why many of those level screenshots are so blurry?
I'm curious to know what you mean by this in this context. I personally haven't had any trouble finding great courses whenever I've sat down with the title. I either sort through the top ranked courses (and the other courses made by those users) or play through the courses made by people that have gotten codes from directly.Yeah, discoverability is hard in this. Still, Nintendo have been good at patching games recently, so we can only hope here.
That video was amazing. The best is yet to come.I imagine he's celebrating the sales
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I'm curious to know what you mean by this in this context. I personally haven't had any trouble finding great courses whenever I've sat down with the title. I either sort through the top ranked courses (and the other courses made by those users) or play through the courses made by people that have gotten codes from directly.
I'm curious to know what you mean by this in this context. I personally haven't had any trouble finding great courses whenever I've sat down with the title. I either sort through the top ranked courses (and the other courses made by those users) or play through the courses made by people that have gotten codes from directly.
I remember in Mario vs. DK games they would put out level templates with the idea you filled them so maybe a similar concept here perhaps limiting tools you can use too.Just hope Nintendo do competitions for Super Mario Maker to promote good stage design.
It's a fun creator but a mostly shit platformer, unsurprisingly.
The thumbnails are ass. In-game the graphics are sharp for better or worse.Thanks. I guess that is why many of those level screenshots are so blurry?
The first level took about 30 minutes. The second level took me 2 hours but my latest level took me around 23 hours. I get bored easily so when I say a "shit-ton" of effort. I mean it, lol.
I know Mario Maker is designed to let your imagination go wild. But I somewhat feel it's to promote Mario to audiences on YouTube and Social Media. Which is why theres lots of Auto and flashy glitch levels.
Yeah, this game really has made me appreciate the NSMB games more.So I bet you did out a lot of effort in that level (23 hours? Whew!) especially compared to the majority of the mario maker levels. It's unfair to compare you to the professionals at nintendo! Keep up the good work!
I love the game and the concept, but after a week of owning it, I'm getting REALLY tired of the gimmick levels. I wish there was a way to sort levels by types, like "serious level", "troll level", "autoplay". It's starting to kill my enjoyment of the game and willingness to publish my levels. Why should I spend time designing stuff and play-testing it only to upload it and have it ignored while super crap levels with 10 giant Bowsers and 200 flying koopas are super popular?
I uploaded a level two days ago and it got 3 (!) plays total. What's the point?
I can definitely agree with this.The top ranked seem to be a lot of auto plays or other game knockoffs. The thread is good too for codes, but say I want to sit down and play a random selection of courses that are at least aimed to be designed to fit into an actual Mario game, I'd like those to be easily found and selected.
Locking the costumes behind playing 100 Mario mode was the work of an evil son of a bitch too.
All good ideas. I guess we'll see if and how the platform develops.Maybe a way the maker or the community can tag the type of level it is? As in traditional, experimental, short, long, difficult, funny, autoscroll, etc.
I haven't had much luck coming across good stuff on 100 Mario challenge.
Fair enough. =)
So I bet you did out a lot of effort in that level (23 hours? Whew!) especially compared to the majority of the mario maker levels. It's unfair to compare you to the professionals at nintendo! Keep up the good work!
We need to takes note from the Internet in order to attract new people guys !
My first level will be "Top3BestMarioGameSequence" then "DentistHATEShim_findwhyhere" and i would finish by "OnlyAnimeFanCanGetThisJoke"
And about 75% of those courses are not that good.
This game needed a proper tutorial section, honestly. Not some 9 day / use all the blocks unlock system. It needed a straight up video introduction from Miyamoto explaining how to not screw things up.
What are you trying to say exactly? That LBP had a better building community through 3 years v. SMM in 1 week? Because that's a very silly comparison.
And about 75% of those courses are not that good.
This game needed a proper tutorial section, honestly. Not some 9 day / use all the blocks unlock system. It needed a straight up video introduction from Miyamoto explaining how to not screw things up.
WarioWare DIY was actually great at rating minigames, but you actually had to draw art, so it's not exactly analogous.That's why DIY games are boring to me. People ruin everything.
I imagine he's celebrating the sales
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999.000 are terrible.
What hurts is that Nintendo even promotes all these auto play and 'Look at how much shit I can throw at you'-levels in their trailers. :|
I imagine he's celebrating the sales
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And about 75% of those courses are not that good.
This game needed a proper tutorial section, honestly. Not some 9 day / use all the blocks unlock system. It needed a straight up video introduction from Miyamoto explaining how to not screw things up.
I can definitely agree with this.
All good ideas. I guess we'll see if and how the platform develops.
It's pretty easy to "curate" your own infinite well of quality levels. Even ignoring the NeoGAF community here, all you have to do is give stars to creators when you run across good levels. Check out some of the other levels they've created, and especially what they've given stars to as well. Follow the ones you feel are worth following. I've had good luck when assuming people that create quality levels will give stars to other people who create quality levels.