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Super Mario Maker - Over 1 Million courses uploaded

No offense, but how much "shit-tons" of effort could you possibly have put in? Game's been out a week.

If a few hours or days is a ton of effort, the burn out rate on this is going to be sky-high. Which is maybe good news and will lead to better levels. Maybe only the the truly dedicated will bother to continue making levels and eventually the crap levels will fade away.

The first level took about 30 minutes. The second level took me 2 hours but my latest level took me around 23 hours. I get bored easily so when I say a "shit-ton" of effort. I mean it, lol.

I know Mario Maker is designed to let your imagination go wild. But I somewhat feel it's to promote Mario to audiences on YouTube and Social Media. Which is why theres lots of Auto and flashy glitch levels.
 
So basically, good luck getting in top most played and "starred" courses. I bet the current Top 10 won't change at all for a long time. It's been the same courses since release at least.
 
So basically, good luck getting in top most played and "starred" courses. I bet the current Top 10 won't change at all for a long time. It's been the same courses since release at least.

It has weekly rankings so it shouldn't be to bad in the long run.
 
Honestly I feel many of the complaints in this thread could be replicated word for word by new entrants in the mobile market - "the most popular entries rely on gimmicks", "no one can see what I've put out there", "the top 10 stays the same and no one else can break in", "my popular stuff is popular for the wrong reasons", "99% of what's out there is crap", etc.

Not that these complaints aren't valid, but I think discoverability and sorting is just a problem in general for digital distribution platforms / marketplaces, and not specific to user-created content or Mario Maker. Hopefully Nintendo improves things with better search functions, but I wouldn't expect huge differences.
 
whenever a level starts with springs and/or the name of the course is in japanese and you're playing hard mode just swipe your butt out of there lest you just die a million times in stupid frustration

mario maker is literally teaching me to be a racist
 
Yeah, discoverability is hard in this. Still, Nintendo have been good at patching games recently, so we can only hope here.
I'm curious to know what you mean by this in this context. I personally haven't had any trouble finding great courses whenever I've sat down with the title. I either sort through the top ranked courses (and the other courses made by those users) or play through the courses made by people that have gotten codes from directly.
 
There needs to be an easier way to find courses.

There needs to be a way to implement checkpoints.

There needs to be a way for a creator to link levels together, essentially creating their own worlds.

The game as it is feels too freeform. It feels like a blank canvas, a la Mario Paint. Great for artists, not so great for the players.
 
I imagine he's celebrating the sales
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That video was amazing. The best is yet to come.

I can't wait until Nintendo releases DLC level packs from their devs.
 
I'm curious to know what you mean by this in this context. I personally haven't had any trouble finding great courses whenever I've sat down with the title. I either sort through the top ranked courses (and the other courses made by those users) or play through the courses made by people that have gotten codes from directly.

The top ranked seem to be a lot of auto plays or other game knockoffs. The thread is good too for codes, but say I want to sit down and play a random selection of courses that are at least aimed to be designed to fit into an actual Mario game, I'd like those to be easily found and selected.

Locking the costumes behind playing 100 Mario mode was the work of an evil son of a bitch too.
 
I'm curious to know what you mean by this in this context. I personally haven't had any trouble finding great courses whenever I've sat down with the title. I either sort through the top ranked courses (and the other courses made by those users) or play through the courses made by people that have gotten codes from directly.

Maybe a way the maker or the community can tag the type of level it is? As in traditional, experimental, short, long, difficult, funny, autoscroll, etc.

I haven't had much luck coming across good stuff on 100 Mario challenge.
 
Just hope Nintendo do competitions for Super Mario Maker to promote good stage design.
It's a fun creator but a mostly shit platformer, unsurprisingly.
I remember in Mario vs. DK games they would put out level templates with the idea you filled them so maybe a similar concept here perhaps limiting tools you can use too.

Btw, Mario vs. DK is just as bad when it comes to UGC. Tipping stars is way worse as imagine if in SMM you needed to earn coins to unlock level elements. Anyone who made levels full of coins would be starred like crazy.

Thanks. I guess that is why many of those level screenshots are so blurry?
The thumbnails are ass. In-game the graphics are sharp for better or worse.
 
The first level took about 30 minutes. The second level took me 2 hours but my latest level took me around 23 hours. I get bored easily so when I say a "shit-ton" of effort. I mean it, lol.

I know Mario Maker is designed to let your imagination go wild. But I somewhat feel it's to promote Mario to audiences on YouTube and Social Media. Which is why theres lots of Auto and flashy glitch levels.

Fair enough. =)

Sorry I came off as a jerk, there. I imagine when Nintendo designers create a level, they put a LOT of effort in. Predesign, draft, tweaking, cleaning up visual details, more tweaking, alpha, testing, beta, testing, etc. I imagine (because I have no idea) that this may take WEEKS.

So I bet you did out a lot of effort in that level (23 hours? Whew!) especially compared to the majority of the mario maker levels. It's unfair to compare you to the professionals at nintendo! Keep up the good work!
 
I love the game and the concept, but after a week of owning it, I'm getting REALLY tired of the gimmick levels. I wish there was a way to sort levels by types, like "serious level", "troll level", "autoplay". It's starting to kill my enjoyment of the game and willingness to publish my levels. Why should I spend time designing stuff and play-testing it only to upload it and have it ignored while super crap levels with 10 giant Bowsers and 200 flying koopas are super popular?

I uploaded a level two days ago and it got 3 (!) plays total. What's the point?
 
So I bet you did out a lot of effort in that level (23 hours? Whew!) especially compared to the majority of the mario maker levels. It's unfair to compare you to the professionals at nintendo! Keep up the good work!
Yeah, this game really has made me appreciate the NSMB games more.
I give Nintendo kudos because I could never make more than one world when I was developing platformers.
 
I love the game and the concept, but after a week of owning it, I'm getting REALLY tired of the gimmick levels. I wish there was a way to sort levels by types, like "serious level", "troll level", "autoplay". It's starting to kill my enjoyment of the game and willingness to publish my levels. Why should I spend time designing stuff and play-testing it only to upload it and have it ignored while super crap levels with 10 giant Bowsers and 200 flying koopas are super popular?

I uploaded a level two days ago and it got 3 (!) plays total. What's the point?

Maybe the novelty of gimmick levels will wear off after a while. Right now everyone just wants to see the "crazy stuff" ...
 
The top ranked seem to be a lot of auto plays or other game knockoffs. The thread is good too for codes, but say I want to sit down and play a random selection of courses that are at least aimed to be designed to fit into an actual Mario game, I'd like those to be easily found and selected.

Locking the costumes behind playing 100 Mario mode was the work of an evil son of a bitch too.
I can definitely agree with this.

Maybe a way the maker or the community can tag the type of level it is? As in traditional, experimental, short, long, difficult, funny, autoscroll, etc.

I haven't had much luck coming across good stuff on 100 Mario challenge.
All good ideas. I guess we'll see if and how the platform develops.
 
We need to takes note from the Internet in order to attract new people guys !

My first level will be "Top3BestMarioGameSequence" then "DentistHATEShim_findwhyhere" and i would finish by "OnlyAnimeFanCanGetThisJoke"
 
Fair enough. =)

So I bet you did out a lot of effort in that level (23 hours? Whew!) especially compared to the majority of the mario maker levels. It's unfair to compare you to the professionals at nintendo! Keep up the good work!

Don't feel bad �� I didn't take it personally ��

Just remember that Nintendo also gets telemetry (Research) from play tests and Quality assurance.

EDIT: Also not 23 hours straight. Like around 10-12 hours over two nights
 
We need to takes note from the Internet in order to attract new people guys !

My first level will be "Top3BestMarioGameSequence" then "DentistHATEShim_findwhyhere" and i would finish by "OnlyAnimeFanCanGetThisJoke"

"HOT LEAKED NUDES INSIDE"

level is SMW with only koopas and you have to "undress" them to get the shells and reach the goal
 
It should be that you have to rate each level out of 5 for difficulty and 5 for quality

and then additionally, I like the idea that you can choose a tag.

It's academic though as all know Nintendo won't change anything
 
And about 75% of those courses are not that good.

This game needed a proper tutorial section, honestly. Not some 9 day / use all the blocks unlock system. It needed a straight up video introduction from Miyamoto explaining how to not screw things up.
 
And about 75% of those courses are not that good.

This game needed a proper tutorial section, honestly. Not some 9 day / use all the blocks unlock system. It needed a straight up video introduction from Miyamoto explaining how to not screw things up.

That won't help at all

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People bitching about bad levels in a create and share type game, are ridiculous, did you really expect a slew of great levels if there was a tutorial or better search function? they'll still be shit levels and especially since it hasn't even been a month yet since the game was released.. you guys are ridiculous lol
 
Meh. Wouldn't make any odds. Lots of people are stupid, lots of people are twats, lots of people have no imagination. Making them sit through a video of Miyamoto won't change that.

I'm confident the quality will improve. People will get bored of shit levels, stop starring the same shit gimmicks and look for more satisfying levels, or just leave the community. Shit levels will eventually get ignored and deleted. People will get better at making levels or stop making them.
 
What are you trying to say exactly? That LBP had a better building community through 3 years v. SMM in 1 week? Because that's a very silly comparison.

...no. That post made no mention of community quality (well, it did, but said 'regardless of'...). They were talking purely about the speed at which certian numbers were reached. Took Mario maker a week to hit half of what LBP hit in 3 years.
 
I love this game, and everyone I show it to loves it too - both the idea of making levels to challenge each other to beat, and the idea of playing new levels from other people that are fun and challenging.

I would love it if Nintendo had a Youtube channel showcasing quality levels, or even giving tutorials on how to make better levels too; that would increase the amount of good levels being played and shared.
 
And about 75% of those courses are not that good.

This game needed a proper tutorial section, honestly. Not some 9 day / use all the blocks unlock system. It needed a straight up video introduction from Miyamoto explaining how to not screw things up.

There's enough video material out there of Miyamoto and Tezuka explaining basic principles. Nobody gives a shit. Everyone just wants to throw everything into a blender and watch the madness.
 
I think what it's taught us is that far far far too many people think they know how to make a good level vs actually knowing what makes a good level
 
That's why DIY games are boring to me. People ruin everything.
WarioWare DIY was actually great at rating minigames, but you actually had to draw art, so it's not exactly analogous.

One thing I hope Nintendo does is inviting prominent developers to design levels. That's what they did with WarioWare DIY and most of them were briliant.
 
999.000 are terrible.

What hurts is that Nintendo even promotes all these auto play and 'Look at how much shit I can throw at you'-levels in their trailers. :|

No-one should ever ever have expected otherwise. This game is worthwhile because of smaller sharing communities like our own thread. Fuck online user content uploading databases.
 
And about 75% of those courses are not that good.

This game needed a proper tutorial section, honestly. Not some 9 day / use all the blocks unlock system. It needed a straight up video introduction from Miyamoto explaining how to not screw things up.

There's a manual, but nobody reads those things.
 
It's pretty easy to "curate" your own infinite well of quality levels. Even ignoring the NeoGAF community here, all you have to do is give stars to creators when you run across good levels. Check out some of the other levels they've created, and especially what they've given stars to as well. Follow the ones you feel are worth following. I've had good luck when assuming people that create quality levels will give stars to other people who create quality levels.
 
It's pretty easy to "curate" your own infinite well of quality levels. Even ignoring the NeoGAF community here, all you have to do is give stars to creators when you run across good levels. Check out some of the other levels they've created, and especially what they've given stars to as well. Follow the ones you feel are worth following. I've had good luck when assuming people that create quality levels will give stars to other people who create quality levels.

Noooo that's bad, that means YOU have to do work. We want the work done FOR US.

God, Nintendo y u so lazy.
 
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