That's a 4% download-to-purchase ratio. That's in line with F2P games but the cap is $10.
That's horrible.
That's double what F2P makes. It's a huge success. Deal with it.
That's a 4% download-to-purchase ratio. That's in line with F2P games but the cap is $10.
That's horrible.
Sure, you can keep that delusion if you feel yourself any better.
The game is ok but still got nothing on rayman adventures, that game is simply awesome
That's double what F2P makes.
No it's not.That's double what F2P makes. It's a huge success. Deal with it.
I love Nintendo but there's no arguing that their chances when it comes to home consoles is mostly down to luck.
I'd love for the Switch to be a success but it absolutely wouldn't surprise me if it's another Wii U.
If Switch fails as hard as Wii U I can see Nintendo seriously consider going mobile only, for a while at least.
So i just finishen The free tracks. What's people's opinions.
Worth it ?
I'm sure it's great for the rest actually, its Nintendo, but what do people think.
I'm in the exact same boat right now. I love the original Rayman Jungle Run, haven't tried any of the others yet (Fiesta Run or Adventures) but I'm finding myself underwhelmed by Super Mario Run. The focus on repeating the same courses with different coin layouts - and the general slower speed of the game - isn't really doing anything for me.I prefer Rayman too. Bought both premium apps when they came out. Bummer they switched to F2P but I can still play the premium games so all is good as far as I'm concerned.
How many of those are "this shit is not free", though?
I was really excited when this game came out but then i started playing and i realized that ia have to pay money - 7,99 - to open the other levels, first of all no no no no. I am not paying 7,99 to open new levels it is just stupid really and like i would understand if they make you pay for it for like the leveles that was close to yhe end but like right off the bat you are only able to play only 3 levels!!!...~
~... I would pay if i was had to buy the last 2 worlds but no of course not.
I'm not going to lie, the game is great. It controls brilliantly, the online features are great, and the levels a thought out and designed really well.... ~
~...It was going great until my first castle. When I clicked on it to play the level, it told me i had to pay to unlock the rest of the game.. I was furious. Finally a Mario game for your mobile that was short, fun and easy to play. But no. I had to pay eight pound if I wanted to continue. Personally, I don't agree with paying real money in exchange for 24 virtual levels, and I know other people will agree with me.
Nintendo were spot on when they said years ago that this rush of low priced, and free to play mobile games were devaluing the market. They have a real uphill battle ahead of them here. I personally feel that the amount they've made off Mario Run so far is a huge success, because this market is toxic.
People think its too expensive and should be free or $1 tops.
Welcome to mobile phone gaming.
Depends on the user base. Right now Nintendo seems to be making more money than any of the other mobile games. And how long does it take to reach the $87?No it's not.
Average spender on F2P games spend $87. Even if it's only 2.2%, that's way, way higher than 4% at $10.
Not saying it's going to be super successful or anything, but it would shock me if it will be another Wii U. So far they been doing a million times better job on marketing and messaging, and the system itself looks much more appealing.I love Nintendo but there's no arguing that their chances when it comes to home consoles is mostly down to luck.
I'd love for the Switch to be a success but it absolutely wouldn't surprise me if it's another Wii U.
If Switch fails as hard as Wii U I can see Nintendo seriously consider going mobile only, for a while at least.
How is 400000 day one sales very low!Thats very low revenue. Perhaps they should of gone a more conventional route with F2P.
How is 400000 day one sales very low!
I love Nintendo but there's no arguing that their chances when it comes to home consoles is mostly down to luck.
I'd love for the Switch to be a success but it absolutely wouldn't surprise me if it's another Wii U.
If Switch fails as hard as Wii U I can see Nintendo seriously consider going mobile only, for a while at least.
How is 400000 day one sales very low!
Nintendo won't make any real money on this until they go F2P with microtransactions.
Thats very low revenue. Perhaps they should of gone a more conventional route with F2P.
That's a 4% download-to-purchase ratio. That's in line with F2P games but the cap is $10.
That's horrible.
Collected all coins in the 3 free levels. Yes it's fun but the price is too high for me.
Making more money is better than making less money. It's not rocket science.
The pricing model Nintendo chose won't win any popularity contests, that was clear from the start. They knew that. People who aren't willing to spend 10 for Mario on their iPhone won't buy a Switch and a real Mario game for 300 anyway. That's not some shocking revelation. This is Nitnendo drawing a line in the sand. You want Mario? The most popular IP in video games on your phone? Pay for it. You don't want to buy a Nitnendo machine? Ok, pay 10 for it. You don't want to pay even 10 for Mario? Ok, don't. You're not our customer. These are basically Apple tactics. Nintendo wants to see how far this can go and how much money they can make with this model. Sure it will drive people away, but where are they going? To the F2P game they want to play for 10 minutes a day and be done with it. They can play Animal Crossing or Fire Emblem once those come out. Mario is supposed to be Premium.
How did they advertise is differently? People just assume that everything is free. They could have made the IAP more clear, that I'd agree on.
They were making money before the game got released due to the Apple agreement from what I read.
Nonsense! A company like Nintendo never decided the price overnight. Months of discussion probably took place.
I was watching the twitch tv weekly show yesterday and even the dude who runs twitch said he would prefer an energy bar and payment to refill it over paying to unlock levels...what???Lol
Well I'd like to think that people would prefer paying a one time fee to get access to a full fledged game with no more payments than pay a small price repeatedly.
That's a well-known fact at this point. The mobile audience doesn't mind that stuff. They just don't want to pay a single penny. That's their top priority. That's why F2P is whale baiting garbage.I was watching the twitch tv weekly show yesterday and even the dude who runs twitch said he would prefer an energy bar and payment to refill it over paying to unlock levels...what???
What he said seems logical, what you said seems not. Care to explain what you had in mind?
OH my goodness the reviews on the App Store are LOL.
"YOURE JUST TRYING TO MAKE MONEY OFF OF MARIO! Y didn't you tell us it was $10?!?!"
You act as if Nintendo is desperately trying but failing to make money off their dedicated hardware business. Yes, the Wii U was an utter failure but the 3DS wasn't.In a constantly stagnating, even decreasing, market, where traditional dedicated hardware, is slowly but surely becoming a niche, in which a dedicate audience will keep said market afloat, and that in the best case scenario.
Mobile and tablet devices fills all the needs of the people that Nintendo want back in their consoles, they aren't gonna trade those devices for gaming devices, when they just want little timewasters for when they are on the bus or in the coffe break. They want Mario on the go, but they also want clash of clones and the dozen of many other games they play. I see people playing Mario for the next second use whatapp or spotify, or look at facebook or a large selection of app that people use in their daily lives that won't be avaliable on the switch, for example.
And that just counting everyday social app, there's also a lot of app people use on their jobs. Outlook, Gmail...
The convenince and usuabilty of these devices makes the switch, or any other hardware Nintendo can create, unable to provide that funcionality. There's a reason why MP3 players are basically obsolete by now.
Is a sign of things to come, and yeah, maybe Nintendo may sell hardware to a small subset of these people, but is not enough and it won't change the trend that for many years we've been watching on NPD threads and many other data.
So yeah, what he says may be logic, but it goes against the evolution of the gaming market that we've seen for years now and that people still negates.
Basically. There were two reports from 2014 and 2015. Only about 2% of people who download actually spend money, and only about a tenth of that provide the bulk of profits. Not sure if those stats have changed by nowThat's a well-known fact at this point. The mobile audience doesn't mind that stuff. They just don't want to pay a single penny. That's their top priority. That's why F2P is whale baiting garbage.
"outrage" and flood of low reviews has nothing to do with the price.