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Super Mario World doesn't get enough love (a.k.a. why it's superior to 3 :P)

I would argue that each game brought more than enough innovation, and SMW built on the foundation that SMB3 had created, so saying that SMB3 didn't have the innovations that SMW had is kinda unfair, given how it was created beforehand.

As said, I personally prefer the strong difference between the 8 worlds in SMB3 simply because the theme significantly changes - desert, water, ice, pipe mazes. SMW just had its green and brown mushy grasslands and the occasional ghost house/castle. It just didn't feel as diverse as SMB3 did.
 
Too cool, my eyes can't take it.

I know, I went blind in one eye because of it.

SMB is better than world too.

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One GIF was not enough. I bet you think Super Mario Bros. 2 is better as well...
 
It's all about Super Mario World. SMB3 is great as well but i'd sooner go back to Dinosaur land.

Superior Control: It may seem initially slippery but when grasped Mario controls in such a manner that it brings tears of joy, by comparison back in SMB3 there is a slight stiffness to his movement.

Greater flight: The Cape is a joy to use I tell you, A JOY! The Raccoon tail is limited by comparison and makes bleeping noises, its spin attack is much more cumbersome as well. For all the points given for SMB3 suit supply most have been bested, the Cape gives better flight and options than the Tanooki suit, NSMBWii's Penguin suit is far more versatile than the Frog Suit.

Yoshi: it only does everything, but go in castles and ghost houses because that's a job to be done alone, on that point Castles are better than the barrage of auto scrolling airships.

Alternative routes: Secret exits give greater variety in progression compared to SMB3 and its occasional forks in the road.

Special World: Because we are super players.

The music: Athletic and Castle themes are delicious, possibly the best of 2D Mario music.

Vanilla Dome Fortress: The best water level in any Mario game, SMB3 needs a frog suit to make its underwater stages tolerable. Also has Mondo with the changing water levels, good stuff.

To SMB3's credit it has the fabulous World 4, the Big Bertha stages, Kuribo's shoe and Hammer Bros suit.
 
In my opinion, SMW is a collection of awesome mechanics applied very unmemorably. There are a handful of iconic sequences but it doesn't match SMB3's constant onslaught of memorable scenarios; Airships! Mini-fortresses! The Angry Sun! The warp whistles! Getting eaten by a giant Cheep-Cheep! Big World! The Sky world having a whole other layer atop the clouds! The Kuribo's shoe! Lava on the ceiling! P-Wings! Dark World! Sinking through the quicksand to find a 3-up! Getting a starman and somersaulting!

Super Mario World: Boring ghost houses, a meandering map, and switch palaces. Yeah.

Of course, Super Mario World is nothing if not a wonderful platforming experience. It just never struck me the same way as 3. It didn't innovate outside of the (frankly, boring) map, and controlling the cape, while satisfying, didn't really amount to much.

That just cherry picking, though.

World had minifortresses, a sunken airship, the star world, yoshi, and every level on the special world is unique and most are unmatched in design or difficulty in mario 3.

Besides, handling the cape is waaaay easier AND deep and gives some unique moments that the raccoon tail cannot match, for example, cheese bridge's secret exit

http://www.youtube.com/watch?v=6R-G-rGYiYc&feature=player_detailpage#t=31s
 
Similar to SMB1, sure, but I'm not seeing the inferiority at all.

I'll say that I'd like to see stages as well-made as SMB and SMB2's built around the lessened technical restrictions that came with 3 and World's tech, though, I guess.

I think SMB1/LL doesn't get creative enough with its environments for my liking. It has a real "building block" vibe, I know it's a game from the 90s but SMB3/W bring too much new stuff to the table for me to think as highly of SMB. LL is better just because of the increased challenge and generally shaking things up a bit but not by much.

The thing I don't like about SMB is it begins to drag towards the end for me. I can play a few levels of SMB1 and have my fill. SMB3 and World leave me wanting more.
 
I've always personally preferred 3, although I love a lot of what World does. For some reason I always found World more "floaty" in terms of controls compared to 3 (this is an issue I have with many 2D Mario games from World onwards probably due to physics changes from the originals) and I would agree with anyone who's mentioned that 3 had better world variety.

They are both fantastic games though.
 
Super Mario World is not only the best Mario game but the best platformer of all time. Its level design is simply brilliant and unmatched to this day. Add to that the best physics, the introduction to Yoshi, colorful worlds and overworld, secret exits and worlds, and a fantastic soundtrack.

To this day, I still can't believe how bad the physics of the NSMB games are in comparison to SMW. It's like Nintendo got the perfect formula in 1991 but they refuse to use it again.
 
That just cherry picking, though.

World had minifortresses, a sunken airship, the star world, yoshi, and every level on the special world is unique and most are unmatched in design or difficulty in mario 3.

Besides, handling the cape is waaaay easier AND deep and gives some unique moments that the raccoon tail cannot match, for example, cheese bridge's secret exit

http://www.youtube.com/watch?v=6R-G-rGYiYc&feature=player_detailpage#t=31s

I could never do that when I was growing up... both are awesome games. I prefer world more than 3 as I found 3 a bit too challenging when growing up. Plus nostalgia. Lol
 
Count me in the World camp. Kicking off the shell that hits a dozen Koopas in a row at the start of 1-2 is what turned me into a gamer for life. That and coming back to 1-2 with Yoshi and the cape and soaring through the whole level. I also like how you can, y'know, replay levels without starting a new file (even the castle levels -- just hold L and R when selecting). And often you can go back and find alternate exits that lead to new places on the overworld map. Flipping the hidden switches to fill in the different colored blocks provided another reason to revisit old levels to reach new places. And the whole dinosaur theme was charming and consistent, with great new characters like Rex (sadly not seen since). The castles were spectacular with their falling ceilings, crushing walls, spiked pillars and so on. The ghost houses made my head spin with their looping paths and false ends. I liked throwing shells vertically, dive-bombing the ground to shockwave enemies, and gliding with the cape. The Vanilla Dome and seeing Bowser's Castle all ablaze with neon lights under a stormy sky are sights and sounds forever etched into my mind. Bowser slowly descending in the Koopa Clown Car is still scary today. It's just one hell of a game, a real adventure, and Mario feels so acrobatic in it, able to grab and kick so many things, climbing fences, spinning and sliding and jumping and diving. It's just a special game.

Donkey Kong Country 2 is better than both games, though.
This.This.This! Even the spoiler!
 
I'm surprised my "Galaxy 2 > both" comment didn't get any flack, but then again there's people here saying a Donkey Kong game is better than both so bitches be crazy
 
People who think SMW had better power-ups than SMB3 are out of their god damn minds.

Mmm it has yoshi and the cape, both give mario way better movement options than anything in 3.

3 has tanooki (whose super power is standing still wooo) and uh...I guess hammer bros suit counts as something cool world lacks, though it's super super rare.
 
People who think SMW had better power-ups than SMB3 are out of their god damn minds.

The Cape allows me to diving headbutt into the earth causing a murderous quake and perma spin while Yoshi can fly, spit fire, make stomp clouds, take a hit, sacrificial super jump and eats things.
And you can combine them together, Blue Yoshi with Caped Mario and a reserve Fire Flower, it's like the powerup god mode of the Mario world.
 
Tanooki Suit. Hammer Suit. Frog Suit. Kuribo's Shoe. P-Wing.

This is not arguable.

Frog suit is cool but world has better swimming mechanics that render it obsolete.

Kuribo's shoe is unique but come on, it's not that great. e: yoshi does a lot of what kuribo could do

P-Wing? The cape can fly without limits too and needs more skill.

Yoshi > mario 3 power ups.
 
What bothered me most about SMW was the fire flower design. Don't get me wrong, it was adorable, I loved the ^_^-face it had going on, but it just wasn't the fire flower.
 
Finally, something redeemable about Ookami. Was worried there. :P

I don't think any game will ever be able to give me the same feeling as playing the night stages in this game, or the cave stages. The artwork and spritework are mindblowing as building a perfect type of fantasy world. Incredible. Star Path just feels like a whole 'nother world, and all the secret exits and levels and powerups and Yoshis... it just felt like a game with limitless depth. Like, there was no end to the content whatsoever, literally an entire world's worth of a game, open for you to play and discover. It's really rare to come across any game like that, and that's why it's the best 2D Mario game. Well, aside from Yoshi's Island I guess, but we've had that argument before.
 
SMW is way better than SMB3, sorry guys.
SMB3 had some nice items, yeah, but overall SMW is the better Mario game.

Come at me GAF
 
I don't know between SMB3 and SMW, I would choose SMW as superior to SMB3 because the music is better, feather powerup is good for keeping you on air temporary, secrets are in the game, we get to use yoshi, and level designs are magnificent. To be honest I like both SMB3 and SMW, but I like SMW more. What's good about SMB3 is power-ups, storing your power-ups, and the music is ok too. However, I still will choose SMW as superior.
 
I'd take SMB2 over SMW, actually.

But I'd take SMW over SMB.

I'd take any 2D Super Mario over World.

For me the hierarchy goes:
SMB3 > SMB > SMB2(US) > SMB2(JP) > SMW

Edit: I'm not saying SMW is a bad game, as I like all of the Super Mario games, but I think it is the least fun (and challenging of the bunch).

Edit2: Now that I think about it, SMW did have a better final boss than 3. But that's it.
 
Fire flower was nigh useless to me in SMW. I'd only ever begrudgingly use it if the feather was just absolutely not available. Yes, it provided range over the cape, but the cape did so much MORE, and could still at least be partially used in tandem with Yoshi.
 
Besides, handling the cape is waaaay easier AND deep and gives some unique moments that the raccoon tail cannot match, for example, cheese bridge's secret exit

http://www.youtube.com/watch?v=6R-G-...tailpage#t=31s

When people suggest Yoshi... isn't it much, much harder to bring Yoshi to the end of that stage? IIRC the ideal way to clear that stage with a Yoshi is via wings, but otherwise you have to cling onto a rope that moves in a line, so bringing Yoshi to the end is rather difficult since you have to time your stomps.
 
When people suggest Yoshi... isn't it much, much harder to bring Yoshi to the end of that stage? IIRC the ideal way to clear that stage with a Yoshi is via wings, but otherwise you have to cling onto a rope that moves in a line, so bringing Yoshi to the end is rather difficult since you have to time your stomps.

Options!

The cape one is the funniest way to do it, though.

But rebounding yoshi on the saws is also great.

As is spin jumping on the saws.
 
That just cherry picking, though.

World had minifortresses, a sunken airship, the star world, yoshi, and every level on the special world is unique and most are unmatched in design or difficulty in mario 3.

Besides, handling the cape is waaaay easier AND deep and gives some unique moments that the raccoon tail cannot match, for example, cheese bridge's secret exit

http://www.youtube.com/watch?v=6R-G-rGYiYc&feature=player_detailpage#t=31s

This blew my mind when I found out about it, I think it was rereading an old Nintendo Power. I had beaten the game like five years prior and thought I had gotten everything, but then I hear about this Soda Lake level... like, wat? Wtf do you mean there's a level called Soda Lake? Oooooooooohhh that's what the northern Star Road is for!

Stuff like that and the moon 3-up, etc., made levels feel much more massive than they probably were.
 
I can't fathom why anyone would prefer SMB3 to SMW (ok I technically since it's an OPINION not an immutable fact, but still...). SMW was like... MY CHILDHOOD. A cape that lets you fly? (Superman much?) fucking Yoshi? It was like christmas every day when I played that game. My bro and I would spend hours trying to 100% the game as kids... good times. SMB3 was good... I GUESS, but the lack of a save feature kind of hurt the game for me as a kid.

Hot coffee mod?
 
Options!

The cape one is the funniest way to do it, though.

But rebounding yoshi on the saws is also great.

As is spin jumping on the saws.

Oh I know about options, I just thought that it seems a bit harder.

It was fun trying to get there via cape though!

This blew my mind when I found out about it, I think it was rereading an old Nintendo Power. I had beaten the game like five years prior and thought I had gotten everything, but then I hear about this Soda Lake level... like, wat? Wtf do you mean there's a level called Soda Lake? Oooooooooohhh that's what the northern Star Road is for!

If you have the manual of the game they actually label the area Soda Lake, I was even wondering why they had the area labeled when there's apparently no stage for it :P
 
I hate the floaty controls of World.

I've seen floaty thrown around for the DKC trilogy and now this in the past week or so, what's this new fascination with floaty use? NSMBwii as well for that matter which is weighty if anything.
Is it like everything that isn't SMB3 now floaty? I mean dislike SMW style if you like but floaty isn't what i'd call it, it's slipperier if anything
 
SMW may not have as many power ups as SMB3, but they are no where near as gimmicky and redundant.

The physics often do come down to personal preference but SMW is without a doubt more refined in its execution. It also has a more approachable learning curve aswell as more varied level design.

Better music and character art.

I believe the majority of people who prefer SMB3 are often blinded by nostalgia and the fact that more people were raised on the NES than the SNES. I'm no stranger to SMB3 it's a classic no doubt, but SMW is one of the greatest games period. Not just one of the greatest Mario games or or one of the greatest platformers.
 
you can finish most worlds with a cape, just need to have the right timing.



SMW's Technicality and Music is vastly superior to SM3. Control wise it is also more precise.

Music wise I am finding SML1 so fresh and off the wall... it is not classic Mario music, but it is incredibly fun and engaging music!!!!
 
SMW may not have as many power ups as SMB3, but they are no where near as gimmicky and redundant.

The physics often do come down to personal preference but SMW is without a doubt more refined in its execution. It also has a more approachable learning curve aswell as more varied level design.

Better music and character art.

I believe the majority of people who prefer SMB3 are often blinded by nostalgia and the fact that more people were raised on the NES than the SNES. I'm no stranger to SMB3 it's a classic no doubt, but SMW is one of the greatest games period. Not just one of the greatest Mario games or or one of the greatest platformers.
I can just as easily say the people who prefer SMW are blinded by nostalgia since it was a SNES launch game and they only had access to SMB3 as the All Stars package...but that would be over simplifying things. There's plenty of legitimate reasons to prefer one over the other.
 
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