Red Arremer
Member
I would argue that each game brought more than enough innovation, and SMW built on the foundation that SMB3 had created, so saying that SMB3 didn't have the innovations that SMW had is kinda unfair, given how it was created beforehand.
As said, I personally prefer the strong difference between the 8 worlds in SMB3 simply because the theme significantly changes - desert, water, ice, pipe mazes. SMW just had its green and brown mushy grasslands and the occasional ghost house/castle. It just didn't feel as diverse as SMB3 did.
As said, I personally prefer the strong difference between the 8 worlds in SMB3 simply because the theme significantly changes - desert, water, ice, pipe mazes. SMW just had its green and brown mushy grasslands and the occasional ghost house/castle. It just didn't feel as diverse as SMB3 did.