Poltergust
Member
Um, the guy you quote uses the term "very different" twice in that sentence, so I don't know where you got "only," and it starts "In addition to the very different special properties," signifying he's talking about Special Attacks, he then *continues* "...his A attacks are very different."
He *himself* pointed out that he was talking about Specials and had to segue the conversation to Normals, so I'm really not sure where you're coming from, here.
...Whoops. Guess I'm blind. ^_^;
I don't think people here are still not fully understanding the changes imo (which is hard when the patch isn't really out, but still). While if you predict the Bayonetta is going to Up-B you from the ground, you can technically SDI. However, while it's definitely easier than before (where before even if you knew it was coming you were still generally hosed), it's now possible to escape if you predict it. However, it's still a frame 4 move and can easily catch you offguard. The main one that now is easier to DI/SDI is the second UpB, as that's the one you generally just know is coming. That prevents the kills off the top.
Secondly, Up-B Afterburner kick still works the same if I remember correctly. So now the standard combo might be Up-B into ABK Upwards, maybe back, and then you escape. Now add DI to the equation, and you probably can still get 20-30 damage on a good combo, but it's nowhere near her old combo.
There are videos that I posted in this thread that show that her air combos are probably not gonna work... ever.
I honestly have no idea how she's supposed to combo now. We'll need to wait and see, but her specials in the air are no longer close to reliable.