Movalpolos
Banned
It's a totally reasonable question. We're a team of about 12 people, and our focus is on making sure our games are as good as possible. Supporting different versions of our games at launch tends to be costly even just from a standpoint of development focus. Transistor was the first game we launched simultaneously on more than one platform (Steam and PS4), and we feel we're capable of doing that again this time, but don't feel like we could support more platforms at launch without compromise.
We could make decisions like growing our team significantly so that we could support more simultaneous platforms at launch. But in the end we think our small team size is important to how we do things and the trade-offs there (and they are trade-offs for sure) ultimately aren't what's best for us, at least right now. I know this isn't a satisfying answer if we happen to not be supporting your platform of choice, but I hope it provides some context at least.
I also like to note that we never rule anything out for the future. I would have never in a million years imagined, for example, that Bastion would come to PS4 and Vita like 4+ years after its initial launch.
Thank you very much for the reply, wasn't expecting it! Completely understandable. Love the work from you and your team and I'm looking forward to it!