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SuperGiant (Bastion, Transistor) announces PYRE, Party RPG, 2017, PC/PS4, Trailer

It's a totally reasonable question. We're a team of about 12 people, and our focus is on making sure our games are as good as possible. Supporting different versions of our games at launch tends to be costly even just from a standpoint of development focus. Transistor was the first game we launched simultaneously on more than one platform (Steam and PS4), and we feel we're capable of doing that again this time, but don't feel like we could support more platforms at launch without compromise.

We could make decisions like growing our team significantly so that we could support more simultaneous platforms at launch. But in the end we think our small team size is important to how we do things and the trade-offs there (and they are trade-offs for sure) ultimately aren't what's best for us, at least right now. I know this isn't a satisfying answer if we happen to not be supporting your platform of choice, but I hope it provides some context at least.

I also like to note that we never rule anything out for the future. I would have never in a million years imagined, for example, that Bastion would come to PS4 and Vita like 4+ years after its initial launch.

Thank you very much for the reply, wasn't expecting it! Completely understandable. Love the work from you and your team and I'm looking forward to it!
 
It's a totally reasonable question. We're a team of about 12 people, and our focus is on making sure our games are as good as possible. Supporting different versions of our games at launch tends to be costly even just from a standpoint of development focus. Transistor was the first game we launched simultaneously on more than one platform (Steam and PS4), and we feel we're capable of doing that again this time, but don't feel like we could support more platforms at launch without compromise.

We could make decisions like growing our team significantly so that we could support more simultaneous platforms at launch. But in the end we think our small team size is important to how we do things and the trade-offs there (and they are trade-offs for sure) ultimately aren't what's best for us, at least right now. I know this isn't a satisfying answer if we happen to not be supporting your platform of choice, but I hope it provides some context at least.

I also like to note that we never rule anything out for the future. I would have never in a million years imagined, for example, that Bastion would come to PS4 and Vita like 4+ years after its initial launch.
Yeah but will it play better on PS4K
kappa
Looks amazing. Can't wait to play it.
 
I'm well in, looks amazing.

Reminds me a little of the Banner Saga visually, which is no bad thing. Trailer is great too, love the music.
 
Giant Bomb podcast has some good stuff about the game play and story. Score by getting to their Pyre, instant death if you end up in another's aura, can shoot your aura at other players, can jump over an aura. Once you score your character is removed from the game leaving a 2v3. Story is something about your crew of three battling other groups of three on a journey to perform the rites and make it out of the wasteland...All very loosely paraphrased from the podcast, take a listen yourself. Plays totally different like "a SteamWorld Dig vs SteamWorld Heist."

Haha a sport somewhere between "DOTA and Reggie Jackson." They basically have no clue what it's really about but seem really stoked about it.

Starts around 1:38:00
http://v.giantbomb.com/podcast/Giant_Bombcast_04_19_2016-04-19-2016-1833752732.mp3
 
Practically guaranteed that I will purchase this after the amount of joy I got from Bastion and Transistor. Just looking for more info before I can be sure.
 
I really liked Bastion, and I loved Transistor, and this trailer looks amazing. It feels like the studio keeps getting better and better, and I love it.
 
I gotta say, from a character design standpoint, that horn guy looks fucking bad ass.

I hope they go a little less murky with the story though. I loved Transistor, but it can be hard for me to explain what transistor was about. If I have to go a wiki to try and figure out the story, then that is a bad sign.
 
Looks amazing. Need to see more gameplay though, and if it is as good as Transistor's gameplay, I'll be all over it.
 
Transistor didn't do too much for me, but Bastion is a damn hard game to followup on. In the end, anything by SuperGiant is a Day 1 for me. It helps this looks great too.
 
Yea...got the plat for bastion and transistor...this is pretty much a day one. Love these guys games and art direction. Who will be our wonderful narrator this time?
 
Are you sure? THey keep mentioning 3 vs 3 teams and so on?

Someone correct me if I'm wrong but it's 3 vs 3 but you only control one character at a time on your team according Jeff during the bombcast. What he played was very much a single player game and they said nothing about multiplayer.
 
Awesome! :D Transistor was absolutely jaw dropping, and I went back and played Bastion when they released it for PS4 and enjoyed that greatly too, so I'm down for this day one.
 
Loved Bastion and LOVED Transistor I wasn't sure I would get the mechanics of Transistor. I am looking forward to learning the play mechanics of this game.
 
May I ask you what you mean by this? Are you talking about the fact that you can't interact with the environment?

That contributed to the feel, but I meant from a gameplay perspective. Very little depth, finished in a few hours, felt like a demo to me - was a pretty skeleton.
 
Jen Zee's art is so good. All of Supergiant's games are beautiful and creative and this looks to be no exception.

Story sounds intriguing, Greg Kasavin always writes unique fantasy worlds and the shot of RPG-style text in the trailer is promising. Some interesting hints at gameplay too, though hard to make out exactly what they're going for just yet.
 
The gameplay looks like it isn't for me, sadly. It looks vaguely like a sports game in RPG-clothing? It's difficult to tell.
But the art is just beautiful.
 
Such badass looking characters, and they're... playing soccer? -_-

I would have preferred swords and slicing enemies up. Or something like Transistor's system with both turn based and action, with lots of customisation and abilities, with the main goal still being killing things.

Well, I guess they had to try something new.

DapperEnchantedAlpinegoat.gif
 
Such badass looking characters, and they're... playing soccer? -_-

I would have preferred swords and slicing enemies up. Or something like Transistor's system with both turn based and action, with lots of customisation and abilities, with the main goal still being killing things.

Well, I guess they had to try something new.

DapperEnchantedAlpinegoat.gif

saucy
 
Someone correct me if I'm wrong but it's 3 vs 3 but you only control one character at a time on your team according Jeff during the bombcast. What he played was very much a single player game and they said nothing about multiplayer.

Yeah, the only thing they said about MP was speculation/wishful thinking, because he thought it was ready to have a separate MP mode.
 
That contributed to the feel, but I meant from a gameplay perspective. Very little depth, finished in a few hours, felt like a demo to me - was a pretty skeleton.
Really? I enjoyed it an awful lot. You could use your functions as active, "upgrades" or passives, and do whatever you like with it. You could play it completely differently based on how you set your functions. Different strokes for different folks, I guess :D
 
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