C.Olimar788
Member
Not unless they double down on the advertising immediately and/or bundle it with every Switch sold it won't be.Mark my words
This will be a casual monster. The "Wii Sports" of the Switch
Not unless they double down on the advertising immediately and/or bundle it with every Switch sold it won't be.Mark my words
This will be a casual monster. The "Wii Sports" of the Switch
Not at all. It still looks incredibly one-note, and I'm worried that the inclusion of additional sportsball modes indicate that the main one-on-one isn't deep enough to hold up the game on its own.
Nope. I'm still not interested in it in the slightest, even though I've resigned myself to buying it.
I didn't enjoy it when I played it in January and nothing has changed my mind about that.
How on earth does this look like shovelware? I may not want it because it's a fighting game, but it looks stylish and very polished.
???What is this?
Are you trolling?
Neatherrelm Studios is highly praised around these parts for being the only fighting game dev that gives a shit about their single player content. Street Fighter V was highly criticized for the same reason. It's really not hard to get why people want single player content, is it? Not everyone has people to play with, or wants to play online.
People want another grand single player campaign from Nintendo, but instead it's three straight multiplayer games with not much to look forward to barring SMO. Disappointing would be an understatement.
<insert gif of terrible singer>
So don't use the motion controls...I see most motion control stuff that way I think. It's looks nicely made, just reminds me of those beat em ups we got on Wii, kinect and PS Move.
I'm incredibly biased against motion controls outside of the VR space.
Pretty disappointed that some of the arms are just carbon copies of others with a swapped color palette and different name
Not really. I'm just not a multiplayer guy, so seeing that the singleplayer content was just minigames really just put me off. It's sort of the same situation with Splatoon, where I really like the game's style and I wish it was a genre I could get into, but multiplayer just isn't for me.
It's was a game the creator wanted to do. He deserve a chance to do something new after making a couple of very successful Mario Kart games.Nah, but at least the music is good. Still a bit disappointed though that the Mario Kart is "wasted" for this, esspecially if it gets successful and will get several sequels.
The open beta will definitely help me decide, if its not fully playable without motion controls, then its a no-go.
I see most motion control stuff that way I think. It's looks nicely made, just reminds me of those beat em ups we got on Wii, kinect and PS Move.
I'm incredibly biased against motion controls outside of the VR space.
Nintendo creating a new big-budget IP seems like the opposite of wasting resources.Nah, but at least the music is good. Still a bit disappointed though that the Mario Kart is "wasted" for this, esspecially if it gets successful and will get several sequels.
I don't know what to expect . Hopefully there will be a demo to try out.
ARMS may not have as much single-player content as Injustice or Mortal Kombat but it has WAY more solo content than SF V did, especially at launch. ARMS may not have a story mode, but it has a bunch of modes, all of which can be played alone and there's a lot to unlock. Plus, unlike SF V, it actually has "gasp" an Arcade mode (Grand Prix)! SF V is a nightmare for solo players, even taking the Cinematic Story Mode into account.
So don't use the motion controls...
As another person has already said, just don't use motion controls.
I did play it at a local shopping center just before Switch launch and it's motion controls work incredibly well. Only thing that would prevent me from using them is how "active" they feel. I'm lazy when I'm gaming.
Not at all. It still looks incredibly one-note, and I'm worried that the inclusion of additional sportsball modes indicate that the main one-on-one isn't deep enough to hold up the game on its own. The lack of a proper single player is also really disappointing, especially as the opening to the Direct with the "history of arms" was amusing and could have been leveraged for a fun campaign. Hopefully Grand Prix at least has like character endings.
I'm looking forward to the demo times, though, and I hope they prove me wrong.
A bar so high an ant could reach it.
They are. Next two weekends.Nintendo would do themselves a HUGE favor to put out a demo.
They are. Next two weekends.
Ah. I could them doing that maybe post launch.Can't I just play a demo when it releases without having to play during x/y/z date?
That's what I mean.
Can't I just play a demo when it releases without having to play during x/y/z date?
That's what I mean.
This is for to test the network.
Your post I was responding to implied ARMS and SF V had similar levels of solo content, so I corrected you.
I actually never implied that or even directly compared the games. I was clarifying why some people wouldn't be interested in a game that doesn't have much actual single player content with the people love NRS single player and people hated SFV (cuz it had no single player)
I didn't get that at all from your post, but my bad if I interpreted it incorrectly.
SF V absolutely had single player content at launch though... it was just really lackluster (and no arcade mode, which is inexcusable).