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TAA is garbage

Did RDR2 on the X1X have TAA because that shit is still the cleanest fucking game ive ever seen.

HFW comes close but they downgraded the fucking sharpness after launch. No idea if that was using TAA.
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They patched Forbidden West as it was a shimmering mess on release even in 4k mode.
It looks so much better now, I am thinking about replaying it !
 
Like... FXAA is clearly worse. Specular shimmering and dithering details in reflections and hair. And the vid is only 720p.
Believe me. It looks amazing on 4k display in action
I'm not saying shimmering is better or worse than TAA. I'm saying both are shit and you have to pick your poison i guess.

For whatever reason, TAA makes RE2 and RE3 much blurrier than other games to the point where it bothered me. It literally loses texture detail in a sea of blur. TAA doesn't bother me that much in other games.
 
I'm not saying shimmering is better or worse than TAA. I'm saying both are shit and you have to pick your poison i guess.

For whatever reason, TAA makes RE2 and RE3 much blurrier than other games to the point where it bothered me. It literally loses texture detail in a sea of blur. TAA doesn't bother me that much in other games.
Maybe it really depends on the resolution but I play at 4k and RE2 is not blurry. it looks just right.
Or maybe I don't get he obsessions with ultra sharp 20/20 textures...
 
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They patched Forbidden West as it was a shimmering mess on release even in 4k mode.
It looks so much better now, I am thinking about replaying it !

i am talking about the native 4k version. it was amazing at launch but they kept fucking with it and turned down the sharpness.
 
i am talking about the native 4k version. it was amazing at launch but they kept fucking with it and turned down the sharpness.
It wasn't
I played it 4k30 and it was aliased and shimmering. It looks way better now and tbh, there is still sharpening happening but the image is finally stable
 
Removes thin lines shimmering and specular shimmering.
This might be just my personal quirk but I really do like specular shimmering. If you put too much aliasing on it it just kinda becomes a blurry blob and loses some of that luster and sharpness.
 
Almost every one of their comparisons looks better with TAA on. The Matrix demo looks especially terrible without it:

744dcbc4-a964-465e-89f7-d815ed919f9d.jpg

6c4cb2d6-0dec-4738-b500-794c29e2ebca.jpg

TAA critics will always go on about "muh sharpness", but in a modern game with very high amounts of detail, this is like asking to take razor blades to your eyes. The amount of shimmering you get from unfiltered pixels looks horrific. It's somewhat moronic to compare screenshots anyway, considering the main benefit of TAA occurs in motion. If you thought the above Matrix image with TAA off looks bad, in motion every single one of those edges is going to crawl and distort.

Yes, you can lose some texture detail with a poor implementation of TAA, but a lot of the time that is recoverable with sharpening. I've also seen implementations of it with zero perceptible impact on sharpness, on or off. About the only thing I can agree on is occasional ghosting of high contrast moving elements (eg. a dark colored car on a brightly lit race track), but that is improving with newer algorithms.

TAA really does create the 'filmic' look that Timothy Lottes, creator of FXAA, envisioned. In just the above Matrix example, the TAA screenshot could almost pass for a screenshot from a blu-ray movie - softer yes, but pristine - while the latter is unmistakable a videogame.
 
This might be just my personal quirk but I really do like specular shimmering. If you put too much aliasing on it it just kinda becomes a blurry blob and loses some of that luster and sharpness.
Mia is disgusted with lack of working TAA in village. (it's broken in pc version and essentially does almost nothing). Look a the dithering hair.
VVEjOlo.jpg
 
TAA lost lots of detail , especially in game with lots of leaves and tree .

Shadow of tomb raider / rdr2 tree look terrible with TAA at 1080p .

But with dlss 2.0 and fsr 2.0 they're bearable .

 
I love it, gets rid of jaggies/shimmering when implemented well (in some games it's done badly and a lot of shaders and stuff still get aliasing), even 200% SS @ 1440p isn't as shimmer-free on its own (and has a huge performance toll in comparison). Of course image comparisons don't shimmer.

Was so good to play Alien Isolation with the TAA mod compared to vanilla when that dropped :messenger_heart:
 
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Interesting. REsident evil games were updated to allowt o disable AA, enable fxaa, smaa, taa and taa+fxaa.
i've installed made quick comparison. TAA clearly works. I wonder if Vilage TAA is fixed now.. need to check.
Excuse washed out image because of HDR screenshots. Also, it doesn't show up the movement shimmer with fxaa
Also - I've noticed that they fixed gradients banding and film noise is now very subtle and helps to clear remaining banding (like from flashlight cone)

FXAA:
9PogFGD.jpg


Taa+FXAA
q39223i.jpg
 
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of course it doesn't
1080p looks like shit to me nowadays :p
The only thing geared for 1080p is cemetery

I mean... You're really a extreme special case though, you have a giant tv on your desk, so of course you need a super high res. Most people don't play in these condition, the context is really
important.
1080p looks pretty fine on a 24" monitor. On 27" you start to need 1440p. On 48"... well yeah.
But I really think the context is important, it doesn't make sense to me to say a resolution is shit without any actual info on the screen size etc. It's like when people complained about the Steam deck being 800p, which is totally fine for a screen of that size, it's actually a higher pixel density for the size than 4K on a big tv.
 
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I mean... You're really a extreme special case though, you have a giant tv on your desk, so of course you need a super high res. Most people don't play in these condition, the context is really
important.
1080p looks pretty fine on a 24" monitor. On 27" you start to need 1440p. On 48"... well yeah.
But I really think the context is important, it doesn't make sense to me to say a resolution is shit without any actual info on the screen size etc. It's like when people complained about the Steam deck being 800p, which is totally fine for a screen of that size, it's actually a higher pixel density for the size than 4K on a big tv.
Steam deck is a bit low res in person. But it's ok with aa.
I had 4k 27 monitor years ago and you could see the difference anyway but it was good 1440p size
 
Totally agree, TAA is dogshit. Games try to fix it by shipping with sharpening, one of the worst visual effects known to humanity, making TAA actually double dogshit. I've gone to great lengths in some games to disable TAA and sharpening, where officially there was no method.
 
I am with you Op, I hated TAA since the first game I saw it running on, blur everywhere, ghosting and trails behind every moving object it is disgusting.
I can't believe how people can stomach this and cry about 30 fps games, this is way worse.
 
What the fuck? Those comparisons look absolute garbage. Of course unfiltered the textures look sharper, but everything else looks worse lmfao. I'd take a little softer, but completely clean image above unfiltered garbage any day of the week.
 
I love it, gets rid of jaggies/shimmering when implemented well (in some games it's done badly and a lot of shaders and stuff still get aliasing), even 200% SS @ 1440p isn't as shimmer-free on its own (and has a huge performance toll in comparison). Of course image comparisons don't shimmer.

Was so good to play Alien Isolation with the TAA mod compared to vanilla when that dropped :messenger_heart:


Yeah but in motion it wasn't that good. The trails/ghosting was very obvious in many scenes. Still better than the amount of shimmering you had to deal when the game was released. But now it's better to use downsampling or something i assume, since it's possible even with cheap modern cards, even thought it doesn't completely remove the shimmering.
 
Mia is disgusted with lack of working TAA in village. (it's broken in pc version and essentially does almost nothing). Look a the dithering hair.
VVEjOlo.jpg
parks-and-rec-ron-swanson.gif


The bottom line is whether or not small details like that are gonna somehow improve my enjoyment of the game, and in vast majority of those cases the answer is: no.

There comes a point at which the game just looks good enough for me and I don't really give a shit whether the character's hair are diddling or whatever. Especially if the entire model looks like an uncanny valley nightmare that I wouldn't want to bump into in a dark alley.
 
parks-and-rec-ron-swanson.gif


The bottom line is whether or not small details like that are gonna somehow improve my enjoyment of the game, and in vast majority of those cases the answer is: no.

There comes a point at which the game just looks good enough for me and I don't really give a shit whether the character's hair are diddling or whatever. Especially if the entire model looks like an uncanny valley nightmare that I wouldn't want to bump into in a dark alley.
Absolutely. No way to disagree with you here.
These are just details and do not matter too much.
These games look astonishing taa or not. Mia look like really annoying house wife... like... too real lol
 
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You can't say that if you play Gran Turismo 7 on an OLED. The game runs at full 4k60 plus TAA, has the best IQ on console til this day!
 
Taa is great it deletes shimmering worst shit in video games. DLSS however replaced it tho as a better filtering system.
 
I do think it's time has almost passed since dlss, fsr2, xess work so well. It was a blessing all through the last gen, tho. Practically free and it did it's job even if it had some artifacts of it's own.
 
I like my razor blade shimmers, but a softer image is cool too
I have changed my stance. i want all of the sharp razor blade shimmers. I could not give a flying fuck about my game looking like a movie, i prefer clarity and sharpness. Some of the TAA comparisons posted earlier in the thread really look like shit when it comes to smaller details and not blurring the fuck out of the image.

Like that Matrix image and how the supposed superior TAA solution fucks up all of the visible text on signposts and posters


people are starting to make videos on how terrible modern gaming's anti aliasing is because of this horrendous solution.

 
I truly hate how TAA gives the illusion of changing brightness when moving the camera in some implementations :messenger_face_steam:
 
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I have changed my stance. i want all of the sharp razor blade shimmers. I could not give a flying fuck about my game looking like a movie, i prefer clarity and sharpness. Some of the TAA comparisons posted earlier in the thread really look like shit when it comes to smaller details and not blurring the fuck out of the image.

Like that Matrix image and how the supposed superior TAA solution fucks up all of the visible text on signposts and posters



people are starting to make videos on how terrible modern gaming's anti aliasing is because of this horrendous solution.


You're a maniac. I find shimmering so distracting that I'm willing to sacrifice some sharpness if it means fixing it.

I think dropping MSAA as an option, despite the heavy requirements, was unfortunate. I suppose the upscaling solutions are helping there.
 
I go for MSAA every chance I get.
But as far as i know MSAA is very performance heavy, right? What about SMAA?
There are so many AA solutions it's crazy but 4x MSAA seems to be the best one.
Tarnpanzer Tarnpanzer Is DLAA something like DLSS? I mean do you get better performance with it?
 
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Gimme the bluriest image possible if it means I don't have to cut my fucking eyes in those garbage jagged edges....especially in today's age where displays are much bigger.

You guys that preffer the shimmering and jagged edges are crazy.

That Matrix example is absolutely terrible,oh gee I can now see some tiny text on the street signs without AA....sure, let's not state the fact that now the entire front building and street look like the edge of a sawblade lmao

I don't even wanna imagine what that razorwired shit looks like in motion

Ryan Reynolds Want GIF
 
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