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TAA is garbage

I Master l

Banned
Its awful in almost every implementation i've seen, It causes obvious and distracting blur and ghosting, I really
hate the image quality games are presenting today, I wish we could opt out of TAA entirely or at least have
some other optional implementation that doesn't blur the hell out of a games even if it mean slightly more
shimmring and jagged edges
 
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No. It's genius.
Removes thin lines shimmering and specular shimmering.
It helps to hide hair dithering in some games too.

It resolves much more than msaa, fxaa and smaa.
If done well it's not too blurry too but I prefer a bit softer image to shimmering crap.
You are a bad person and your opinion is wrong. This is why we can't have nice things
 
it works perfectly in forza horizon 5 and rdr2! At 4K

play Forza Horizon 5, go into the car customisation and move around some vinyls. what you'll see there is ridiculous amounts of ghosting.


@topic: sadly there's no better alternative for modern games other than DLSS2

a game where it looked surprisingly good tho was Sekiro on PC
 
I actually think TAA ia amazing. Its relatively cheap to use, and it gets rid of jaggies almost completely, even at 1080p (although it def works better at higher resolutions).

It can add blur though, which is why games often come with a sharpening filter, or devs implement sharpening as default.

A few years ago when TAA first started being used, it could offer some pretty blurry image quality, as devs were new to it, but its rarely a problem these days.
 
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it's exactly the opposite, the lower thr resolution the worse it looks. 1440p and up is when it starts to look decent
Yep it def works better at higher resolutions. It actaully creates an amazing IQ at 4k.
Still if a game has a sharpening filter in the settings, TAA can still look good at 1080p.
 
TAA is bad for lower resolutions but works great in higher resolution if companies implement it properly. Insomniacs IGTI is a good example of this. When its baked in engine it works great. Capcom's RE engine also implements TAA very well combining it with FXAA. TAA definitely is a blurry mess at 1080p but on pc you can overcome it with Reshade or Shrapning tools built into driver control software from both Red and Green Team. TAA is made for 1440p to 4K resolutions. SMAA works great for 1080p games on PC which you can inject via Reshade. DLAA is definatly the best alternetive but its costly.
 
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play on 4K and I have so far liked TAA a lot, it works wonders in games like FFXV and especially Control. DLAA is definatly the best alternetive but its costly.
oh NO. FFXV is one of the worst offenders. On top of having TERRIBLE ssao, turning TAA on at 4K softens the image so much it's incredible. I actually can't play FFXV on pc because of the IQ and general performance issues.
 
I agree, hes a super overrated right back
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oh NO. FFXV is one of the worst offenders. On top of having TERRIBLE ssao, turning TAA on at 4K softens the image so much it's incredible. I actually can't play FFXV on pc because of the IQ and general performance issues.
I knew someone will immediately jump on that why I removed it in minutes. FFXV TAA is a bit bad but it still is miles better the jaggy mess the game is without it. It works great with any sharpning filter though. You should give Reshade a try or if you have HDR like me use sharpning alongwith TAA from driver control center.
 
The only thing geared for 1080p is cemetery

Until streaming games above 1080p becomes the norm, that particular resolution will still hold a lot of influence in how games are developed.

That said, it seems I was mistaken on TAA as it apparently works best on higher resolutions.
 
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It depends on the resolution, but also the implementation.
At 1090p or lower, it looks very blurry and temporal artifacts are more noticeable.
But at 1440p or 4K, it doesn't look as blurrier, but it manages to reduce a lot of aliasing and shimmering.

In games on UE4, editing the engine.ini, it's possible to tweak TAA to our liking.
But in other game engines, it's a luck of the draw. Some games do have decent implementation of TAA. But other it's really bad.

Fortunately on PC there is DLSS 2.4.6 which looks better than most TAA implementations.
 
I knew someone will immediately jump on that why I removed it in minutes. FFXV TAA is a bit bad but it still is miles better the jaggy mess the game is without it. It works great with any sharpning filter though. You should give Reshade a try or if you have HDR like me use sharpning alongwith TAA from driver control center.
I honestly haven't bothered with reshade for FFXV. But frankly, I shouldn't have to. If you release a game that has such poor image quality your customer have to rely on all sorts of odd works rounds to fix it, ya done fucked up. Let's be honest FFXV is cursed anyway. I enjoyed my 120 odd hours enough on ps4 but I'm fine with taking my lumps for being dumb enough to rebuy it on steam and moving on.
 
Can you show some examples of TAA? I've noticed graphic implementations in the past and I fucking hate it. I wonder now of its TAA.
 

You're welcome, these guys usually post great settings on how to disable it in almost every game, even games like Kena.

Almost every one of their comparisons looks better with TAA on. The Matrix demo looks especially terrible without it:

744dcbc4-a964-465e-89f7-d815ed919f9d.jpg

6c4cb2d6-0dec-4738-b500-794c29e2ebca.jpg

TAA critics will always go on about "muh sharpness", but in a modern game with very high amounts of detail, this is like asking to take razor blades to your eyes. The amount of shimmering you get from unfiltered pixels looks horrific. It's somewhat moronic to compare screenshots anyway, considering the main benefit of TAA occurs in motion. If you thought the above Matrix image with TAA off looks bad, in motion every single one of those edges is going to crawl and distort.

Yes, you can lose some texture detail with a poor implementation of TAA, but a lot of the time that is recoverable with sharpening. I've also seen implementations of it with zero perceptible impact on sharpness, on or off. About the only thing I can agree on is occasional ghosting of high contrast moving elements (eg. a dark colored car on a brightly lit race track), but that is improving with newer algorithms.

TAA really does create the 'filmic' look that Timothy Lottes, creator of FXAA, envisioned. In just the above Matrix example, the TAA screenshot could almost pass for a screenshot from a blu-ray movie - softer yes, but pristine - while the latter is unmistakable a videogame.
 
Love it in most cases (especially when they offer a sharpness slider).

FXAA and SMAA is shit, doesn't stop anything from shimmering and it still looks jagged and like from X360/PS3 era (image quality wise). MSAA wastes ressources and still don't handle all kind of edges.
Anyone tried playing RE remakes with FXAA only? Man, this would be okay if it was a static game. like a board game with no animations, but even moving the camera slightly makes everything glimmer. It's so bad.

TAA was a godsend, makes the image smooth. I don't care for a little blur. After getting glasses because of -0.75 and -1.25 on my eyes everything looks sharp as fuck even with TAA.

Almost every one of their comparisons looks better with TAA on. The Matrix demo looks especially terrible without it:

744dcbc4-a964-465e-89f7-d815ed919f9d.jpg
744dcbc4-a964-465e-89f7-d815ed919f9d.jpg

6c4cb2d6-0dec-4738-b500-794c29e2ebca.jpg
6c4cb2d6-0dec-4738-b500-794c29e2ebca.jpg

TAA critics will always go on about "muh sharpness", but in a modern game with very high amounts of detail, this is like asking to take razor blades to your eyes. The amount of shimmering you get from unfiltered pixels looks horrific. It's somewhat moronic to compare screenshots anyway, considering the main benefit of TAA occurs in motion. If you thought the above Matrix image with TAA off looks bad, in motion every single one of those edges is going to crawl and distort.
Now imagine this in movement. It hurts my eyes and is distracting.
 
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Can you show some examples of TAA? I've noticed graphic implementations in the past and I fucking hate it. I wonder now of its TAA.

90% of games now use TAA, there is simply no alternative (aside dlss on pc) that produces decent enough results.

OP is wrong, there is nothing bad about TAA if it's implemented properly.
 
Usually it helps to state what you're talking about before attempting to crap on it. What is TAA? I'm going to assume some sort of anti-aliasing and if that's the case then turn it off.
 
I kinda disagree with OP.

Matrix demo aside, just play the PC versions of the recent Resident Evil games, FXAA is a shimmery mess. TAA is a little softer but the image stability is well well well worth it.
 
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The Matrix demo looks especially terrible without it:
The Matrix demo has some of the worst temporal image quality in the last 10 years - so it's more of a case of 'no good options'.
Mind you I agree in general TAA is a good thing. VR games I've worked on used it as well - and that's one case where 'standard' TAA completely breaks down (what you see as 'minor ghosting' on the big screen is 'completely smudged screen' in VR).
 
Its awful in almost every implementation i've seen, It causes obvious and distracting blur and ghosting, I really
hate the image quality games are presenting today, I wish we could opt out of TAA entirely or at least have
some other optional implementation that doesn't blur the hell out of a games even if it mean slightly more
shimmring and jagged edges
Dont you think if there was something better than TAA devs would be using the "better than TAA" thing?
MSAA is too expensive and with differed rendering is a bitch to implement.
SMAA 2Tx suffers the same flcikering that can plague other solutions

You can force TAA off in most games.

Beyond using DLSS you could try DSR from a higher resolution assuming your GPU is powerful enough.
If not time to put the graphic programming masters degree to work and give us a solution that trumps TAA but has a low enough cost to be viable.
 
Some games, even on console, will allow you to turn off TAA if you don't like it, OP.
PUBG is one example. Although the choice there is between FXAA or TAA.
 
Almost every one of their comparisons looks better with TAA on. The Matrix demo looks especially terrible without it:

744dcbc4-a964-465e-89f7-d815ed919f9d.jpg

6c4cb2d6-0dec-4738-b500-794c29e2ebca.jpg

TAA critics will always go on about "muh sharpness", but in a modern game with very high amounts of detail, this is like asking to take razor blades to your eyes. The amount of shimmering you get from unfiltered pixels looks horrific. It's somewhat moronic to compare screenshots anyway, considering the main benefit of TAA occurs in motion. If you thought the above Matrix image with TAA off looks bad, in motion every single one of those edges is going to crawl and distort.

Yes, you can lose some texture detail with a poor implementation of TAA, but a lot of the time that is recoverable with sharpening. I've also seen implementations of it with zero perceptible impact on sharpness, on or off. About the only thing I can agree on is occasional ghosting of high contrast moving elements (eg. a dark colored car on a brightly lit race track), but that is improving with newer algorithms.

TAA really does create the 'filmic' look that Timothy Lottes, creator of FXAA, envisioned. In just the above Matrix example, the TAA screenshot could almost pass for a screenshot from a blu-ray movie - softer yes, but pristine - while the latter is unmistakable a videogame.
Jesus.
The aliased image looks like it would actually cut my retina.
Do people actually think that looks better?

Id rather suffer some blurring than have razor blades accosting my eyes for hours on end.
 
RE2 Remake TAA is the worst.

Wow we have completely differing opinions here.

I use RE2 remake as an example of why TAA Is so good. Playing the game with FXAA only shows you just how much everything shimmers to high heaven, especially when moving around.
 
Wow we have completely differing opinions here.

I use RE2 remake as an example of why TAA Is so good. Playing the game with FXAA only shows you just how much everything shimmers to high heaven, especially when moving around.
With TAA it becomes so soft at 1080p, might as well be a N64 game.

This is the game that introduced me to ReShade, which was the only way to achieve an acceptable AA solution.
 
With TAA it becomes so soft at 1080p, might as well be a N64 game.

This is the game that introduced me to ReShade, which was the only way to achieve an acceptable AA solution.
ReShade uses SMAA right?
 
Did RDR2 on the X1X have TAA because that shit is still the cleanest fucking game ive ever seen.

HFW comes close but they downgraded the fucking sharpness after launch. No idea if that was using TAA.
 
Did RDR2 on the X1X have TAA because that shit is still the cleanest fucking game ive ever seen.

HFW comes close but they downgraded the fucking sharpness after launch. No idea if that was using TAA.

Not sure exactly what Horizon: FW does but RDR2 on X1X was TAA.
 
Not for people with good eyesight.
dude I play on 48" oled on my desk in my face.
That shimmer and small dots everywhere looks like crap.
I will happily take some softer image

Not my vids but:
FXAA


vs TAA + FXAA


Like... FXAA is clearly worse. Specular shimmering and dithering details in reflections and hair. And the vid is only 720p.
Believe me. It looks amazing on 4k display in action
 
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