Wut. Are people touched the last demo or just trolling?
Considering they want this as a flagship* for their luminous engine I reckon they really should double down on that.
Regardless of platform differences, I have zero confidence this game will run smoothly when it releases.
The operative phrase.
Ambition-wise, Naughty Dog aim higher and achieve better, I just hope that these issues are SE of the past and that FF7:R will be back to form.
The operative phrase.
Most other major developers are achieving smoother fps with far better visuals than this, it's obviously a poorly optimised engine. Maybe not Gamebryo bad but I just hope nobody is blaming the hardware for these issues when it's definitely software. FF15 does not look impressive at all bar a few nice effects here and there.
Ambition-wise, Naughty Dog aim higher and achieve better, I just hope that these issues are SE of the past and that FF7:R will be back to form.
This looks far better than any game from Beth and honestly? The graphic complaints don't exist outside the Internet and won't. It's a great looking game. I hope they optimize, but the game could ship like this and the vast majority of reviews would let them "get away" Scot free.
Even NX Gamer was repeatedly saying its looks great during his analysis. Most people, reviewers included, just aren't going to get caught up in dithering and motion blur and dynamic resolution and bla bla bla.
I know it's early, but the frame rate in that trailer we saw of FF7 was real bad.
I'm talking strictly about the framerate.
Point stands. At a consistent 28-30 this isn't something that'd be coming up in reviews. I mean, pick any random open world game and skim the reviews for it.
Great suggestion, just redo every asset and environment in the game and change the engine!
I don't think they care much about the engine anyway. With both Kingdom Hearts 3 and FFVIIR using Unreal it became pretty clear that not even Square wants to work with Luminous.
I don't think you need so much work for disable gl, do you?
The engine they are using sucks, layered so many effects on top when the foundation is shaky. I just watched the DF comparison and it explains why the game feels terrible to play. The frame pacing on PS4 is unacceptable. I doubt it will be fixed for release.
The operative phrase.
Most other major developers are achieving smoother fps with far better visuals than this, it's obviously a poorly optimised engine. Maybe not Gamebryo bad but I just hope nobody is blaming the hardware for these issues when it's definitely software. FF15 does not look impressive at all bar a few nice effects here and there.
Ambition-wise, Naughty Dog aim higher and achieve better, I just hope that these issues are SE of the past and that FF7:R will be back to form.
The engine is fine. It's the implementation of said engine that sucks. As Harada-san said.
A developer doesn't need power. They need money.
Paraphrasing a bit. Probably.
Changing the lightning to anything else can dramatically change the look of the game. Haven't you noticed how it turns black people white?
It was always supposed to play like Kingdom Hearts and with the Platinum Demo, they have gone back to the original Versus XIII design.The game still plays like Kingdom Hearts and not like Final Fantasy
You implaying SE didn't spend enough money on this game and engine? Both are one of the biggest money pits in the history of Japanese video game development.
Well CD Projekt RED didn't use real time global illumination because of consoles and there was no problem about your sample. SE have time for downgraded game graphics especially global illumination.
get rid of potential Xbox fanbase.
Saying that the engine developers didn't. So yes.
And please do not respond with that ten year bs.
Well at the very least, we know Nomura and company are working with a completed engine and renderer.
Why demo stuff that won't even be in the final game and has poor graphics? How could either of those things help the final game?
It was perfectly reasonable for the game aside from frame rate drops when there were a lot of particles on screen i.e Summon
http://www.eurogamer.net/articles/digitalfoundry-2015-final-fantasy-15-episode-duscae-revisited
I know it's early, but the frame rate in that trailer we saw of FF7 was real bad.
No they are not, if they are stupid they will say it straight forward that Xbox One will be inferior to PS4 and get rid of potential Xbox fanbase.
Why demo stuff that won't even be in the final game and has poor graphics? How could either of those things help the final game?
man am i glad i bailed out of consoles when this is (still) the state of discussionit is a parity comment?
if they decide on whether the two versions will be the same when one console is definitely more powerful then they are enforcing parity
The last demo does look like a PS3 game remastered with some nice particle effects added.Wut. Are people touched the last demo or just trolling?
The last demo does look like a PS3 game remastered with some nice particle effects added.
I really hope they just shoot for a solid 900p/30fps on PS4 and for the love of all things holy add some AA.
Since there a lot of threads regarding FFXV demo IQ/Performance, here is something straight from Tabata regarding its performance and resolution.
http://www.novacrystallis.com/2016/04/24996/
For the uninformed, PS4 version runs at a dynamic resolution that adjusts between 900p to 1080p. Xbox One adjusts to 1344x756 and something close to 1690x950.
As for the frame rate, both version of the game are plagued with frame pacing issues but with frame rate generally closer to 28-29 fps as seen in NX Gamer analysis. As Tabata said, they will do optimization for each platform now so hopefully the frame pacing can be fixed.
They have no plans to update the demo either, but they want the fans to get hands-on experience with the game starting with E3.
Well that the problem, X1 was only reached PS4's lowest resolution in the demo.Same specs means the same quality/level of assets, shadows, etc.
But Xbone runs at lower resolution.
BTW this level of graphics needs to be 1080p on PS4 and 900p in Xbone... there is nothing really great on the demo in terms of IQ.