Captain Glanton said:I'm actually at a loss to think of a game that isn't terrible in the writing department--except maybe God of War, which gets a bit of a pass due to its subject matter.
Segata Sanshiro said:Yeah no, movies put games to shame. Hell, I'd say even blockbuster summer movies by Michael Bay and Jerry Bruckheimer would rival the best gaming has to offer.
And that's fucking pathetic.
Bloodlines... pretty mediocre
Teknopathetic said:Rare was never relevant and BGII's still only topped by Planescape: Torment and the best of adventure games 7 years later.
Next?
I don't read them much anymore either, but it's still fun to see how well they mimic the style, there's something that is just fun about these kind of stories once you don't actually read them, but play them.jiji said:And this is why I can't stand Bioware's writing. I don't read pulpy Forgotten Realms trash. I don't read Expanded Universe Star Wars novels. I don't read Star Trek licensed books. I have expectations for writing that ostensibly takes itself seriously.
zon said:That's the thing, I did try to do all the sidequests but there weren't that many available. I remember how I, basically, thought "wtf is this it!?" quite alot when I played BG2. Especially when a chapter ended. Most of the time I think I completed, roughly, 5-10 sidequests in the chapters I finished and after that I couldn't find anymore. I finished most of them quite fast too. I must've chosen a pretty bad combo of partymembers, seeing that only Jaheira and Aerie were the ones doing any real interaction. The others rarely said anything at all.
I guess I should get a walkthrough or something if I play it again..
Teknopathetic said:"Not even back in SNES/N64 days?"
Rare did Uniracer right? I'll give them that. Everything else was meh-to-bad. Similar to Factor 5 only having Turrican.
Pellham said:Blast Corps was the shit also. But i'm going to guess you never played it, cause you would likely be worshipping it like everyone else if you did.
firex said:I'm pretty sure Bungie writes way worse dialogue. Although I guess they can skate by because all of their near-Xenogears level of pretentious writing in Marathon is monologues.
jiji said:And this is why I can't stand Bioware's writing. I don't read pulpy Forgotten Realms trash. I don't read Expanded Universe Star Wars novels. I don't read Star Trek licensed books. I have expectations for writing that ostensibly takes itself seriously.
davepoobond said:shut up about your exchange rate, canadian! you don't have to go to each thread and harp about it! it doesn't help our dollar one bit!
Teknopathetic said:"Seven years ago, dude. Back when Sega and Rare were still relevant."
Rare was never relevant and BGII's still only topped by Planescape: Torment and the best of adventure games 7 years later.
Next?
gregor7777 said:This man speaks the truth.
I try to avoid Bioware games these days. KOTOR bored me to tears. Even BGII never really grabbed me. Aside from KOTOR, the last Star Wars game I played was Jedi Knight. On the other hand, the great gameplay in stuff like Icewind Dale and PS:T, combined with Black Isle's writing, made them more-than-worthwhile experiences.karasu said:? Then why play games that take place in those genres and universes?
karasu said:Wait.
These fine examples disagree with you.
WHATFio Maravilha said:Aside LucasArt's adventures, I only remember few games that have some story worth attention. Paper Mario games, Disgaea, Phoenix Right. Maybe I've missed one or two.
jet1911 said:Wow... you should not play Gears of War then.
Pellham said:Blast Corps was the shit also. But i'm going to guess you never played it, cause you would likely be worshipping it like everyone else if you did.
Quagm1r3 said:Look at all dat bad dialogue.
AltogetherAndrews said:The writing in Gears really wasn't that bad. It was low brow and sometimes even annoying, but it was well written and delivered for what it was.
dude said:Hmm... I really can't think how you missed the HALF A BILLION side quests in chapters two and three, I constantly had my journal full of quests I couldn't get rid of. Walk around, talk to people, travel out of Athkatla (although there's a lot to do just there), I'm sure that replaying will help you find more quests.
The girls do talk a lot more, since there's romance involved (Try hitting on Jaheira, she's the best one and have a sexy accent!), but everyone will always chime in during conversations, give you side quests and the like - just walk around, they always tend to do this when you're in a middle of a dungeon and the likes. One of the only things I like about the new BioWare game is the ability to talk to your party members without them starting the conversation.
(TIP: No party is full without Minsc, Edwin and Jan are can also add to every party. When you finish the game, start it over with a different party, almost every combination you pick will be great, but for the first time stick to the classic Minsc-Edwin-Jan hilarity.)
A walkthrough can be nice with games this big, it is in the hundreds of game play hours. Gamebanshee has great walkthoughs.
AltogetherAndrews said:The writing in Gears really wasn't that bad. It was low brow and sometimes even annoying, but it was well written and delivered for what it was. It doesn't pretend to be anything else than basic action, macho chatter.
oo Kosma oo said:Also you could fit the entire dialog from Gears on 1 page. But I liked it as far as "action movies"go. Except the bit about the dead soldiers in the first act.
AltogetherAndrews said:Oh, the part about them hoping it wasn't this or that guy, because that guy had just become a father, or something to that effect? That instantly reminded me of a similar scene in Killzone, "not [dude's name], he was just a boy", and it made me cringe in Killzone too.
Stinkles said:You just don't understand empire planning. Perhaps they intended a specific rise-fall cycle for their empire.
AltogetherAndrews said:Oh, the part about them hoping it wasn't this or that guy, because that guy had just become a father, or something to that effect? That instantly reminded me of a similar scene in Killzone, "he was just a boy", and it made me cringe in Killzone too.
zon said:The father thing is pretty basic stuff in anything that's revolves around a war.
zon said:The father thing is pretty basic stuff in anything that's revolves around a war.
Joe Molotov said:I SHOULD HAVE BEEN THE ONE TO FILL YOUR DARK SOUL WITH LIIIIIIIIIIIIIIIIIIIIIIIIIIIIIGHT!!!!!!!
Andy787 said:Your mom writes the worst dialogue in the industry.
Also, shut up bitch.
TheGreatDave said:The writing in Gears I actually thought was really good. I got called out for being a moron last time I said that in a Mass Effect thread but really, the game feels so much more alive than others when the characters are interacting with one another. Sure "eat shit and die" isn't great writing, but you always felt like there were 3 guys with you, even if those 3 guys were useless idiots that jumped right in to fire.
Mass Effect's cutscenes have always looked forced and uninteresting to me, the way characters interact seems completely unnatural. The only reason I'll be buying the game is in the hope that when you take away the story (like I will) it'll still be an enjoyable game.
oo Kosma oo said:GreatDave now that you are here, I asked you a question once in the Too Human thread and I didn't see your answer (if you answered at all) but I'm genuinely interested. You said that you skipped the cutscenes in Eternal Darkness, I wondered how this is possible as you seem to like Lycnhian vibes , I thought Lovecraft would fit in too. But I guess not?
Also I agree on the Gears writing, the guys always seemed to be really running along with you.
TheGreatDave said:I can't take 99% of video game cutscenes seriously is the problem. I started watching Eternal Darkness but like with so many other games by the third or forth cut scene I started skipping them. Any time I'm expected to look at a character model and see it's lips barely move in sync to the words I just can't enjoy it. I think that's why I liked Gears so much; I never had to look at the characters talking to one another, so the acting itself was enough to pull off what they were trying to do.
Killer7 is the only game I could stand the cutscenes of, because the art style meant any flaws didn't really matter. When I see a crude looking army guy talking to Master Chief in Halo 3's opening I just immediately disconnect. I found Eternal Darkness to be interesting conceptually but I just couldn't connect.
zon said:Hyperbole aside, I agree it's weird that I managed to miss so many quests. I did run around and talk to the NPCs I met (maybe in the wrong chapters then). I remember not having access to many areas on the worldmap though. Perhaps I somehow managed to miss entrances to some places or the installation didn't work properly. That happened to my Fallout 2 disc. Last questions regarding BG2, does an evil character have the same amount of quests/etc available as a good character in BG2? Do they get just as good items?
And I disagree with you regarding P:T, I think the story in that game would do very well if compared to movies and other media. But I have to admit it was some time ago since I last played it.
fixed.Tabris said:The above is something you'll never see in an western game. Ever. And thank god for that.
AltogetherAndrews said:As for ME, it's sterile necrophiliac porn, and it really serves as a an example of the flaws of the artificial human, that much talked about uncanny valley effect.
karasu said:? Then why play games that take place in those genres and universes?
Psychonauts, definitely. And a ton of older adventure games (LucasArts' output in particular, though much of Infocom's stuff would probably apply.)Captain Glanton said:No, it isn't. It's highly stylized, which is not the same thing at all. If RPGs are written by 14 year old girls, then MGS is the stuff of a 14 year old boy.
I'm actually at a loss to think of a game that isn't terrible in the writing department--except maybe God of War, which gets a bit of a pass due to its subject matter.