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Take-Two Frustrated By GTA Expansion Sales

Dave Long said:
I think it's something PC devs learned a long time ago. Expansions don't ever sell as much as a sequel. They need to be standalone games on their own.
Yeah this.

probune said:
Or maybe people didn't buy them because they didn't finish GTA4 and didn't need more content.
Partly because of the above.

Most of my friends who bought GTA4 didn't finish it. The game is way to long and they got bored after a while and only played it to fuck around in the open city. Definitely no interest for more GTA4 stories.
 
DMeisterJ said:
No matter how bad GTAIV was, it was better than a bug-ridden glitch-fest that was SR2

don't get ahead of yourself.
Really? Because I played through SR2 3 times and never ran into any significant* glitches. Maybe you're thinking of the 1st one.

Fortinbras said:
However I did not like how the check points were placed. You have to repeat whole missions including all of the driving. The DLC has mid mission checkpoints however you still have to do a lot of the driving until you reach the point were you actually failed the mission.
Yeah. Nothing like being forced to drive all the way across town 4 times in a row because every time you got to where the action started, you got killed. But hey, it's cool because Rockstar knew that was going to happen so they deliberately recorded a few different canned conversations for the car ride over.

*Significant meaning it negatively affected my enjoyment of the game. In fact I find some glitches in some games to be hilarious and actually add to the fun.
 
I'm also a little bit frustrated about the GTA IV Add-Ons, because I bought TLAD twice.
As TLAD hit XBOX Live nobody talked about a disc version...
 
Ha. The inner PS3 fanboy makes me smile.

That said, I bought GTAIV and hated it. Thing is, I've never liked the franchise. They need to modernize the controls to fit every other 3rd person shooter out there and fix the glitches.
 
Dabanton said:
No it wasn't. The city was the star of the show the depth of the city was amazing and very interesting having played the game for hours and learning every street and back alley. And having played both DLC's to completion. The way the story was finally brought together showing you new sides to characters was excellent.




Yeah, it was IGN and that seems to have stuck,and used as justification that R* themselves actually said that.

Um yes it was.

THe city was so well modeled and really great I agree. But whats the point of having this nice city to drive around in if there isn't anything fun to do.

San Andreas had so much more diversity in the kind of activities you did while IMO I felt GTA4 was such a chore to get through. Technically I think GTA4 is an amazing game from a technology standpoint but in terms of gameplay and store it was 2 steps forward but a critical step backwards too.

My main gripe about the game was that it was so serious where as San Andreas and Vice City had lots of humorous missions. Another problem was the controls, too much realism was added to the game IMO, I didn't want Crackdown ridiculousness but more along the lines of San Andreas.
 
Zyzyxxz said:
My main gripe about the game was that it was so serious where as San Andreas and Vice City had lots of humorous missions. Another problem was the controls, too much realism was added to the game IMO, I didn't want Crackdown ridiculousness but more along the lines of San Andreas.

:lol

Mori & Brucie are the funniest GTA characters I'd ever encountered.
 
Main reason would be backlash.

I'd say there's a LOT of people like me who bought GTA4 day one, stopped playing after 2 days and haven't gone back, but might someday.

The LAST thing those people would want to do is buy extra packs they won't play.

Releasing this on PS3 would barely have registered on the radar, because the PS3 would have a massive chunk of THEIR GTA4 owners in the same boat. Just flat out not interested.

Thhey would have been even MORE disappointed in the sales since they would have had an extra few million consumers to tap into and would have barely sold any content.

All the "Should have released on PS3 lol" posters, just stop. How many more copies would they have sold of the content? few thousand? big shit.
 
I had to force myself to get through GTA4. The two expansions really fixed a lot of issues I had with the game. They added checkpoints, lowered the difficulty, gave you more powerful weapons (I loved the exploding shell shotgun), and made the missions more over the top with less horrifying scripted chase sequences you had to survive through. It seemed easier to get away from the cops too, but maybe that's just because I was more used to the game. This was my first gta after all. I do feel there is a lot more that can be fixed in the eventual sequel, but the expansions were substantially more fun that the main game. I would love less complicated and more responsive controls. Checkpoints that don't require I have to buy new armor and ammo after each death (this adds a ton of time to restarting a mission). And there's more I bet if I thought about it, but I won't bother at this time.
 
bloodydrake said:
I think it was the lack of fun in the core game that turned people off.
I finished the game with a measly 240gamerpoints couldn't believe just how unsatisfying an experience it was.It was a gorgeous world simulator with nothing noteworthy for shits and giggles to do in it.

I have heard they improved upon some of the mechanics of Grand Theft Cab in the addons by including basic features like Checkpoints during missions but it wasn't enough for me to want to put my Nuts in a vice again to see if I could enjoy it.
This is why GTA:SA will forever be my favourite GTA. Just so much stuff to do other than playing the main game.
 
I suppose I got suspicious when I see so many people get 1000 or more achievement points in something lengthy like Fallout 3, Oblivion or Mass Effect and so many people I know barely reached 100 points in GTA4. I haven't played GTA4, but I played the previous installments and to be truthfully honest, I found quite a few of the missions pretty tedious. Also, the games were so long to the point where I just stopped playing because it seems like it was never ending. That could be what happened with GTA4 with many gamers.
 
Rhazer Fusion said:
I suppose I got suspicious when I see so many people get 1000 or more achievement points in something lengthy like Fallout 3, Oblivion or Mass Effect and so many people I know barely reached 100 points in GTA4. I haven't played GTA4, but I played the previous installments and to be truthfully honest, I found quite a few of the missions pretty tedious. Also, the games were so long to the point where I just stopped playing because it seems like it was never ending. That could be what happened with GTA4 with many gamers.

Games like Fallout 3, Oblivion and Mass Effect are fun enough for you to want to replay them. This is not the case with GTA IV.
 
Rhazer Fusion said:
I suppose I got suspicious when I see so many people get 1000 or more achievement points in something lengthy like Fallout 3, Oblivion or Mass Effect and so many people I know barely reached 100 points in GTA4. I haven't played GTA4, but I played the previous installments and to be truthfully honest, I found quite a few of the missions pretty tedious. Also, the games were so long to the point where I just stopped playing because it seems like it was never ending. That could be what happened with GTA4 with many gamers.

Fallout never changed the requirements for Achievements at any point. Quest, Quest, Quest, Quest, Quest. GTAIV's achievements require you to do all sorts of shit. It's very likely for someone to say "I would LOVE to finish the story, thanks!" and still never touch competitive multiplayer, shoot pigeons, play darts, play bowling, race cars for Brucie, steal cars for Brucie, run drugs, do stunts jumps, track down criminals from cop computers, or anything like that.
 
avatar299 said:
Take a pick:
A) It's console exclusive
B) GTA4 backlash
C) GTA is not a franchise people really follow. They see the release, they pick up the main game, they kill a few cops and then they stop caring.

This reminds me of a confusing article on Gamasutra detailing a notable lack of completion in many titles. There's ALOT of boggling false positives in the article, but the data could be used to show that some games, like you postulate, aren't the best for extra content via $$$ if people simply aren't finishing them at all.
 
Every time I play another open world game (such as Infamous or Red Faction Guerilla) I see that the graphics and world are not nearly as impressive as GTA4's was. I would think how awesome the game would have been if it was made with the GTA4 engine. I like the technology they used, it's the story that didn't work for me. The beginning 1/3 was actually great but I feel like it lost some focus as the game went on as you meet more people.
 
I bought TLAD and playd it for 15 minutes before realizing the combat mechanics were still awful and I didn't want to trudge through all that again without at least getting some new geography to explore. I skipped Gay Tony entirely.

If the next GTA doesn't replace the combat mechanics with something that works (If you want to make a cover-based shooter, go all the way and do it like Gears or Uncharted, please) I won't bother with GTA5 either.
 
IMO they confused the buyers. People know GTA for mostly being on playstation I don't understand why they would totally ignore a fanbase that they sold a s***load of software on. By the way what were the sales numbers 360 vs ps3?
 
2real4tv said:
IMO they confused the buyers. People know GTA for mostly being on playstation I don't understand why they would totally ignore a fanbase that they sold a s***load of software on. By the way what were the sales numbers 360 vs ps3?
Yea, there probably should have been a Wii version.
 
2real4tv said:
IMO they confused the buyers. People know GTA for mostly being on playstation I don't understand why they would totally ignore a fanbase that they sold a s***load of software on. By the way what were the sales numbers 360 vs ps3?

According to TTWO it was about 50/50.
 
OldJadedGamer said:
Using them only disabled a couple. I constantly used cheats and walked away with like 700 points in that game.
really? i beat the game and i dont think i got a single trophy :(
 
Pandaman said:
really? i beat the game and i dont think i got a single trophy :(

Maybe that was just PS3. On 360 it only disabled like 4 of them and left the others alone. So I got those 4 first and then started using the cheat codes.

Edit: found a list of the ones that get disabled but you can cheese these anyway to get it:

Walk Free
One Man Army
Finish Him
Cleaned The Mean Streets
 
Not really interested in DLC for a game that wasn't entertaining enough to finish in the first place. By the time the multiplayer fixes were patched in nobody on my friendslist was playing the game.

Take Two probably is really frustrated if it is time for them to start paying back their 50 million loan/advance from Microsoft. Microsoft, on the other hand, comes up roses by securing two exlclusive DLC packages solely for the opportunity cost of the loan.
 
The expensions are fuck awesome and adress most of the issues with the main game

Main storyline of the core game hit a wall when reaching manathan, the story began to suck big time.

The stories of both expension packs are awesome.

Best DLC of this gen, by far.
 
It's a shame they don't sell better (wait, why do I care? I bought mine, I enjoy them, that should be enough, right?) - but I would like to encourage Rockstar and remind them that they're going in the right direction with the DLC.
 
Epic Tier 3 Engineer said:
Ha. The inner PS3 fanboy makes me smile.

That said, I bought GTAIV and hated it. Thing is, I've never liked the franchise. They need to modernize the controls to fit every other 3rd person shooter out there and fix the glitches.
I agree. Worst controls ever + laggy GTA4 experience = awful game.

Rockstar should go play Infamous for good 3rd person sandbox controls.
 
I bought GTA IV late and stop playing immediately after I failed the first mission.

I was on the date with that girl in the bowling alley and I decided I really didn't want to play nice, so I pushed her...and she ran away and I failed the mission.

Having just come from "do whatever the fuck you want" Fallout 3, this was not tolerable.

...

Also, don't release an expansion with the word "Gay" in it if you want people to download it. "The Ballad of Gay Tony" is easily the worst name for anything I've ever heard of from a marketing perspective, and probably the reason why the commercials never actually say the title, they just refer to it as "expansion", and show the logo for it at the end.

...but I've never been a fan of the GTA series after 3, so I probably don't matter.
 
No one really plays the story in gta games so why release story add ons


and i know the storys are great
 
well all i know for sure is:

i loved gta4
i didnt buy either addons because they were too expensive for dlc, and as dlc, they have no resale value

i am getting the standalone disc for xmas as i can get rid of it when im done
 
Right - the original levels were repetitive and weren't fun enough for most people to finish, why would they pay for more?

But yeah, I would say this has a pretty good shot of coming to the PS3 now
 
Sadaiyappan said:
Every time I play another open world game (such as Infamous or Red Faction Guerilla) I see that the graphics and world are not nearly as impressive as GTA4's was. I would think how awesome the game would have been if it was made with the GTA4 engine. I like the technology they used, it's the story that didn't work for me. The beginning 1/3 was actually great but I feel like it lost some focus as the game went on as you meet more people.
I agree on Infamous, but Red Faction without the dynamic destruction wouldn't be nearly as enjoyable.
 
Beaulieu said:
The expensions are fuck awesome and adress most of the issues with the main game

Main storyline of the core game hit a wall when reaching manathan, the story began to suck big time.

The stories of both expension packs are awesome.

Best DLC of this gen, by far.
better than Shivering Isles?
 
A little offtopic: But how much did GAF play GTA IV? (In a scale from 1-100% complete game).

I played about 65%. After that i never touched the game.
 
szhred said:
A little offtopic: But how much did GAF play GTA IV? (In a scale from 1-100% complete game).

I played about 65%. After that i never touched the game.

Played story through, played around for a few hours online. Whatever that adds up to.
 
szhred said:
A little offtopic: But how much did GAF play GTA IV? (In a scale from 1-100% complete game).

14% then I gave up. I might have got TBoGT tho had it been on PS3. Looked like old skool GTA.
 
szhred said:
A little offtopic: But how much did GAF play GTA IV? (In a scale from 1-100% complete game).

I played about 65%. After that i never touched the game.
~ 85% percent complete, but it's the only GTA game i didn't get 100% on. I played the online a ton and got up to rank 7. Honestly I thought the MP was badass. It was simple and cheap and perfect. We would have two car loads of guys all yelling and blasting at each other, and then M3freak would drive into a tree and KittonWY would bail out and get run over; I loved it.
 
Basically almost nobody finished the original game for various reasons so there's little point to picking up the DLC. I've seen the good reviews for the episodes and I think to myself "I'll play those once I finish the game", but the problem is I haven't finished it and despite my intentions to go back, I haven't played it in months. Almost nobody I know finished the game.
 
szhred said:
A little offtopic: But how much did GAF play GTA IV? (In a scale from 1-100% complete game).

I played about 65%. After that i never touched the game.


I stopped playing after I opened the 3rd island in the story missions. I forced myself to finish it about 7 months later so I could bitch about it here with some credibility :D . The last 3rd of the game just drags on and the missions get so silly. I really can't take anyone seriously who thinks GTA4 had some kind of groundbreaking, and well thought out plot or story.
 
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