• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Take-Two shoots down idea of developing any Wii U games

I bet a GTA 5 port on Wii U would of sold more than Max Payne 3.

Only if every single Wii U owner bought GTA V.

Seriously. That's not a joke. Max Payne 3 sold over 4 million, and last I saw, that's not far off from Wii U's numbers.

Which is incredibly sad.
 
The fact that Nintendo did not pay to get the best selling console game of the year on their new platform is just an illustration on how out of touch Nintendo of Japan is. Really, they should have offered support staff to help make the Wii U version the best running one, with Gamepad features that mattered.

Instead they're just totally in their own world. No GTA? It's too violent anyway! Madden Football gone? Oh well. No FIFA? Eh. NBA is gone too? Who cares.

Watch_Dogs facing cancellation? I'm sure they won't respond. It will be a miracle if that hits U.

Only if every single Wii U owner bought GTA V.

Seriously. That's not a joke. Max Payne 3 sold over 4 million, and last I saw, that's not far off from Wii U's numbers.

Which is incredibly sad.

I think Wii U is at about 6 million, give or take. PS4 and Xbox One are below that. How sad are those consoles, right? But... but... timeframes!!! Yeah, that's my argument as well, the Wii U is only a year old.
 
e6F4byK.jpg
 
This is the real answer. Always was, even before Wii U came out.

This business excuse doesn't fool anyone who's not detracting Nintendo.

I want to make sure I'm reading this correctly: you believe that Take-Two has a spotty support record with Nintendo devices not because of wholly practical reasons of financial and opportunity costs associated with development, but because of some kind of... principled stand they take against Nintendo for "personal" reasons?

I'm interested in your theories. Do you think maybe EA's push for always-on DRM is actually their way of protesting North Korea's humanitarian issues by making their games effectively unplayable there?
 
No GTA when Gamecube was more powerful than the PS2.

No GTA when the Wii was more popular than the PS3.

Now that Nintendo is behind in BOTH popularity and power they have no chance.

Not that Take-Two would even consider it anyway. Previous generations are proof of that. They just don't like Nintendo.
 
Given their output for the Wii, I'm honestly not surprised. At least they're upfront about it this generation, so I guess there's that
 
No GTA when Gamecube was more powerful than the PS2.

No GTA when the Wii was more popular than the PS3.

Now that Nintendo is behind in BOTH popularity and power they have no chance.

Not that Take-Two would even consider it anyway. Previous generations are proof of that. They just don't like Nintendo.

GTA 4:Chop to you Drop edition?
 
Nintendo can never hope to have a relevant home console system now or in the future unless they sort out the disparity in third party support between their consoles and Sony and MS platforms.


Anyone buying a Wii U will miss out on more games than they will gain.
 
I believe a Wii U copy of GTA 5 would have sold pretty well. Obviously not on the level of the PS3 or 360, but I think it would have been good. Especially if it were a quality port.
 
I believe a Wii U copy of GTA 5 would have sold pretty well. Obviously not on the level of the PS3 or 360, but I think it would have been good. Especially if it were a quality port.

I know I would buy it. I would take an HD port of III, Vice City and San Andreas as well. Even if it were exclusive to the eShop.
 
Why can't it be all of those things? It's business. Take 2 isn't avoiding Wii U out of some spite towards Nintendo. They are avoiding Wii U because it sells like garbage and would be a waste of resources.

Say you are a third party publisher of the type Take 2 is (one that specializes in M-rated AAA action games). You look at MS and Sony and see that they have spent their own resources creating games like God of War, Last of Us, Gears of War, Halo, ect..to show that they have cultivated an audience for those games. What has Nintendo done? Why would any third party believe there is an audience for anything other than platformers and party games on Nintendo's consoles?
"We don't think that the cost of bringing game x to wii u is worth the investment" is simple enough. I'm saying they don't have to sugar coat it or make it seem like they "totally would bring game over, but....."

Realize that my post seemed pretty fanboyish in retrospect, but I didn't mean it that way.
 
If it's all about consumer base, then what was Take-Two's reason for treating the Wii like an unwanted bastard child?

The reality is that Take-Two's bread and butter is PS360/PC titles and the power of the Wii meant it wasn't conducive to ports of those titles. As for "Why didn't Take-Two greenlight a Wii exclusive, then?", well, third-party sales on the Wii, while not as dire as the Wii U, weren't exactly stellar: behind Just Dance are a handful of titles at 2m or less.
 
No GTA when Gamecube was more powerful than the PS2.

No GTA when the Wii was more popular than the PS3.

Now that Nintendo is behind in BOTH popularity and power they have no chance.

Not that Take-Two would even consider it anyway. Previous generations are proof of that. They just don't like Nintendo.
Make a game on a storage system thats shit on architecture thats awful (xbox was x86). Why would and how would they make gta on the wii, are you serious.
 
The reality is that Take-Two's bread and butter is PS360/PC titles and the power of the Wii meant it wasn't conducive to ports of those titles. As for "Why didn't Take-Two greenlight a Wii exclusive, then?", well, third-party sales on the Wii, while not as dire as the Wii U, weren't exactly stellar: behind Just Dance are a handful of titles at 2m or less.

As I've said numerous times in the past, that's because third parties created a toxic ecosystem on the Wii. Between starving the system for content, then flooding it with shovelware and "test games", the audience grew to loathe most third party content, and focus primarily on Nintendo titles and a handful of exclusives that showed promise.
 
I think Wii U is at about 6 million, give or take. PS4 and Xbox One are below that. How sad are those consoles, right? But... but... timeframes!!! Yeah, that's my argument as well, the Wii U is only a year old.

Tales from your ass?


Anyway, it's pretty easy to see why they're not making Wii U games. Their games don't mesh well the the casual Nintendo crowd and ontop of that Wii U is a flop of major proportions. If Nintendo were smarter they would have moneyhatted a port regardless, but instead you get three shitty Sonic games and some Platinum goodies.

As I've said numerous times in the past, that's because third parties created a toxic ecosystem on the Wii. Between starving the system for content, then flooding it with shovelware and "test games", the audience grew to loathe most third party content, and focus primarily on Nintendo titles and a handful of exclusives that showed promise.

Yes let's blame third parties instead of Nintendo.
 
Glad they are honest and aren't making excuses about engines not being able to run on the hardware or bitching about having to deal with the Gamepad. Refreshing !
 
As I've said numerous times in the past, that's because third parties created a toxic ecosystem on the Wii. Between starving the system for content, then flooding it with shovelware and "test games", the audience grew to loathe most third party content, and focus primarily on Nintendo titles and a handful of exclusives that showed promise.

You're really going to blame the third-party situation on third-parties? Nintendo's consoles, Nintendo's fuck up.
 
As I've said numerous times in the past, that's because third parties created a toxic ecosystem on the Wii. Between starving the system for content, then flooding it with shovelware and "test games", the audience grew to loathe most third party content, and focus primarily on Nintendo titles and a handful of exclusives that showed promise.

Good theory but mobile proves it wrong. There's tons of shovelware there but large third party publishers still put games there and have huge success.
 
Yes let's blame third parties instead of Nintendo.

You're really going to blame the third-party situation on third-parties? Nintendo's consoles, Nintendo's fuck up.

Why would I blame Nintendo? They created worthwhile content to get consumers to purchase their hardware. They marketed the system like crazy. It's not their faults that third parties chose to poison the user base against third party content.

Good theory but mobile proves it wrong. There's tons of shovelware there but large third party publishers still put games there and have huge success.

Mobile is a unique scenario, since it's driven by third party content, and because the prices are so cheap, as are development costs, it's less risky overall for third parties, though I still suspect it's a big bubble waiting to pop.
 
Why would I blame Nintendo? They created worthwhile content to get consumers to purchase their hardware. They marketed the system like crazy. It's not their faults that third parties chose to poison the user base against third party content.



Mobile is a unique scenario, since it's driven by third party content, and because the prices are so cheap, as are development costs.

Hilariously delusional.
 
I feel like Devs should just add a little tag line underneath their logos that say "We don't make WiiU games. I mean c'moooon"
 
As for "Why didn't Take-Two greenlight a Wii exclusive, then?", well, third-party sales on the Wii, while not as dire as the Wii U, weren't exactly stellar: behind Just Dance are a handful of titles at 2m or less.
I may be wrong, so please set me straight if that is the case, but i thought the Wii had the most 3rd party 1 million+ sellers last gen.
 
Hilariously delusional.

I'm not the delusional one. Go look at the content offered by third parties for the majority of the Wii's life span. They flooded that market with shit and test games, and it all amounted to nothing but poison for the consumer ecosystem. The hilarious bit is when they acted surprised that consumers stopped buying their content, as if they had done no wrong.
 
Why would I blame Nintendo? They created worthwhile content to get consumers to purchase their hardware. They marketed the system like crazy. It's not their faults that third parties chose to poison the user base against third party content.



Mobile is a unique scenario, since it's driven by third party content, and because the prices are so cheap, as are development costs, it's less risky overall for third parties, though I still suspect it's a big bubble waiting to pop.

Did Nintendo moneyhat all properties belonging to Dragon Quest with that deal? You're their #1 cheerleader it seems. Keep up the good work Slime.
 
Did Nintendo moneyhat all properties belonging to Dragon Quest with that deal? You're their #1 cheerleader it seems. Keep up the good work Slime.

#1 cheerleader? Hardly. I just give credit where credit is due, and lay the blame where it belongs. Nintendo is guilty of a lot of mismanagement, for sure, but for the first three or four years of the Wii's lifespan, I truly believe they did a fine job of making it a success, and opening the doors for third parties to find great success on the platform, as well.
 
I'm not the delusional one. Go look at the content offered by third parties for the majority of the Wii's life span. They flooded that market with shit and test games, and it all amounted to nothing but poison for the consumer ecosystem. The hilarious bit is when they acted surprised that consumers stopped buying their content, as if they had done no wrong.

They flooded the market with the type of shit they figured would sell on the Wii based on what people were buying (things like Wii Sports, Wii Party, New Super Mario Bros, Carnivale Games) and they were proven right because people ate that shit up.
 
Why would I blame Nintendo? They created worthwhile content to get consumers to purchase their hardware. They marketed the system like crazy. It's not their faults that third parties chose to poison the user base against third party content.



Mobile is a unique scenario, since it's driven by third party content, and because the prices are so cheap, as are development costs, it's less risky overall for third parties, though I still suspect it's a big bubble waiting to pop.

paging one of the mods to tag this Nintendo fanboy
 
They flooded the market with the type of shit they figured would sell on the Wii based on what people were buying (things like Wii Sports, Wii Party, New Super Mario Bros, Carnivale Games) and they were proven right because people ate that shit up.

People "ate that shit up" until they didn't. That's the point. They fouled the ecosystem, poisoning it for future third party ventures. It was only a matter of time before the consumers woke up, realized they were basically being robbed, and stopped buying crap.

Also, interesting that you note New Super Mario Bros., because unlike the rest, that wasn't exactly copied. That would've taken hard work and actual talent, something third parties weren't interested in with the Wii.
 
No GTA when Gamecube was more powerful than the PS2.

No GTA when the Wii was more popular than the PS3.

Now that Nintendo is behind in BOTH popularity and power they have no chance.

Not that Take-Two would even consider it anyway. Previous generations are proof of that. They just don't like Nintendo.
BOTH of those are because compromise would've been required or at least optimal. The GC had smaller discs and GTA was a massive open world game, at best you'd get some disc swapping solution in but it's probably better to just forget about GC (nevermind that the GC DID have fewer buttons), and for the kind of games GTA are it's even stupider to keep Wii in mind than most titles. The best Nintendo could've ever gotten was GTAIII-SA ports on Wii.

EDIT: Actually I should post this in regards to GTAIII's size. 4.4 GB, you'd need 3 GC discs to store that game on.
 
I wish people would just say "yeah, we don't want to work on a Nintendo console" instead of

"Oh, we aren't releasing games for Nintendo because the hardware is too weak."
"Oh, we aren't releasing games for Nintendo because then we'd have to compete with their first party games."
"Oh, we aren't releasing games for Nintendo because the install base isn't there."

What? But those are the reasons that they don't want to work an a nintendo console.
 
Wii wasn't optimal for new GTA content. That's why they made some for PSP.

I'm still baffled by the fact that those weren't also released on Wii. In fact, I'm still baffled that a lot of PSP content wasn't ported to the Wii, to capitalize on the West's love of consoles over handhelds.
 
Top Bottom