Cornbread78
Member
They haven't supported the Vita really either, so they are consistent at least..
I bet a GTA 5 port on Wii U would of sold more than Max Payne 3.
I guess I meant collective sales on iOS/Android/PSP etc. probably were way better than the units sold the DS alone. Keeping it exclusive to the Nintendo platform didn't do any favors for the game.
Only if every single Wii U owner bought GTA V.
Seriously. That's not a joke. Max Payne 3 sold over 4 million, and last I saw, that's not far off from Wii U's numbers.
Which is incredibly sad.
So why don't they want to work on a Nintendo console?This is the real answer. Always was, even before Wii U came out.
This business excuse doesn't fool anyone who's not detracting Nintendo.
Being top-down didn't do that game any favors.
This is the real answer. Always was, even before Wii U came out.
This business excuse doesn't fool anyone who's not detracting Nintendo.
If it's all about consumer base, then what was Take-Two's reason for treating the Wii like an unwanted bastard child?
really? where were they during the wii era?
Iwata stole Zelnick's date to the prom, clearly.So why don't they want to work on a Nintendo console?
These games are the reason for why Nintendo and Take-Two/Rockstar have a grudgey relationship.
On PS2 and the original Xbox.really? where were they during the wii era?
No GTA when Gamecube was more powerful than the PS2.
No GTA when the Wii was more popular than the PS3.
Now that Nintendo is behind in BOTH popularity and power they have no chance.
Not that Take-Two would even consider it anyway. Previous generations are proof of that. They just don't like Nintendo.
Needs "Shocking News" in the title.
I believe a Wii U copy of GTA 5 would have sold pretty well. Obviously not on the level of the PS3 or 360, but I think it would have been good. Especially if it were a quality port.
"We don't think that the cost of bringing game x to wii u is worth the investment" is simple enough. I'm saying they don't have to sugar coat it or make it seem like they "totally would bring game over, but....."Why can't it be all of those things? It's business. Take 2 isn't avoiding Wii U out of some spite towards Nintendo. They are avoiding Wii U because it sells like garbage and would be a waste of resources.
Say you are a third party publisher of the type Take 2 is (one that specializes in M-rated AAA action games). You look at MS and Sony and see that they have spent their own resources creating games like God of War, Last of Us, Gears of War, Halo, ect..to show that they have cultivated an audience for those games. What has Nintendo done? Why would any third party believe there is an audience for anything other than platformers and party games on Nintendo's consoles?
If it's all about consumer base, then what was Take-Two's reason for treating the Wii like an unwanted bastard child?
Make a game on a storage system thats shit on architecture thats awful (xbox was x86). Why would and how would they make gta on the wii, are you serious.No GTA when Gamecube was more powerful than the PS2.
No GTA when the Wii was more popular than the PS3.
Now that Nintendo is behind in BOTH popularity and power they have no chance.
Not that Take-Two would even consider it anyway. Previous generations are proof of that. They just don't like Nintendo.
The reality is that Take-Two's bread and butter is PS360/PC titles and the power of the Wii meant it wasn't conducive to ports of those titles. As for "Why didn't Take-Two greenlight a Wii exclusive, then?", well, third-party sales on the Wii, while not as dire as the Wii U, weren't exactly stellar: behind Just Dance are a handful of titles at 2m or less.
I think Wii U is at about 6 million, give or take. PS4 and Xbox One are below that. How sad are those consoles, right? But... but... timeframes!!! Yeah, that's my argument as well, the Wii U is only a year old.
As I've said numerous times in the past, that's because third parties created a toxic ecosystem on the Wii. Between starving the system for content, then flooding it with shovelware and "test games", the audience grew to loathe most third party content, and focus primarily on Nintendo titles and a handful of exclusives that showed promise.
As I've said numerous times in the past, that's because third parties created a toxic ecosystem on the Wii. Between starving the system for content, then flooding it with shovelware and "test games", the audience grew to loathe most third party content, and focus primarily on Nintendo titles and a handful of exclusives that showed promise.
As I've said numerous times in the past, that's because third parties created a toxic ecosystem on the Wii. Between starving the system for content, then flooding it with shovelware and "test games", the audience grew to loathe most third party content, and focus primarily on Nintendo titles and a handful of exclusives that showed promise.
Yes let's blame third parties instead of Nintendo.
You're really going to blame the third-party situation on third-parties? Nintendo's consoles, Nintendo's fuck up.
Good theory but mobile proves it wrong. There's tons of shovelware there but large third party publishers still put games there and have huge success.
Why would I blame Nintendo? They created worthwhile content to get consumers to purchase their hardware. They marketed the system like crazy. It's not their faults that third parties chose to poison the user base against third party content.
Mobile is a unique scenario, since it's driven by third party content, and because the prices are so cheap, as are development costs.
Sandbox games were released on Gamecube and Wii. SurpriseMake a game on a storage system thats shit on architecture thats awful (xbox was x86). Why would and how would they make gta on the wii, are you serious.
I may be wrong, so please set me straight if that is the case, but i thought the Wii had the most 3rd party 1 million+ sellers last gen.As for "Why didn't Take-Two greenlight a Wii exclusive, then?", well, third-party sales on the Wii, while not as dire as the Wii U, weren't exactly stellar: behind Just Dance are a handful of titles at 2m or less.
Hilariously delusional.
Why would I blame Nintendo? They created worthwhile content to get consumers to purchase their hardware. They marketed the system like crazy. It's not their faults that third parties chose to poison the user base against third party content.
Mobile is a unique scenario, since it's driven by third party content, and because the prices are so cheap, as are development costs, it's less risky overall for third parties, though I still suspect it's a big bubble waiting to pop.
Did Nintendo moneyhat all properties belonging to Dragon Quest with that deal? You're their #1 cheerleader it seems. Keep up the good work Slime.
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Haha Jesus Christ
I'm not the delusional one. Go look at the content offered by third parties for the majority of the Wii's life span. They flooded that market with shit and test games, and it all amounted to nothing but poison for the consumer ecosystem. The hilarious bit is when they acted surprised that consumers stopped buying their content, as if they had done no wrong.
Why would I blame Nintendo? They created worthwhile content to get consumers to purchase their hardware. They marketed the system like crazy. It's not their faults that third parties chose to poison the user base against third party content.
Mobile is a unique scenario, since it's driven by third party content, and because the prices are so cheap, as are development costs, it's less risky overall for third parties, though I still suspect it's a big bubble waiting to pop.
They flooded the market with the type of shit they figured would sell on the Wii based on what people were buying (things like Wii Sports, Wii Party, New Super Mario Bros, Carnivale Games) and they were proven right because people ate that shit up.
BOTH of those are because compromise would've been required or at least optimal. The GC had smaller discs and GTA was a massive open world game, at best you'd get some disc swapping solution in but it's probably better to just forget about GC (nevermind that the GC DID have fewer buttons), and for the kind of games GTA are it's even stupider to keep Wii in mind than most titles. The best Nintendo could've ever gotten was GTAIII-SA ports on Wii.No GTA when Gamecube was more powerful than the PS2.
No GTA when the Wii was more popular than the PS3.
Now that Nintendo is behind in BOTH popularity and power they have no chance.
Not that Take-Two would even consider it anyway. Previous generations are proof of that. They just don't like Nintendo.
I wish people would just say "yeah, we don't want to work on a Nintendo console" instead of
"Oh, we aren't releasing games for Nintendo because the hardware is too weak."
"Oh, we aren't releasing games for Nintendo because then we'd have to compete with their first party games."
"Oh, we aren't releasing games for Nintendo because the install base isn't there."
Wii wasn't optimal for new GTA content. That's why they made some for PSP.