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Team Fortress 2 - Bidwell's Big Plan [Microtransactions]

Lonely1 said:
You can only get the new items by paying for them?
You can only get a couple of them by paying for them. Unless those can randomly drop too...maybe that will be the case. Currently, the paid-only items are purely cosmetic.

You can get the rest by crafting (mostly for weapons) or random drops (for hats).
 
Lonely1 said:
You can only get the new items by paying for them?
Nope. So far, the only thing that may be pay for only is duels, paint, and nametags, but those may just pop up in random drops.

You do have to buy something to get a Mann Co. Hat though.
 
Wait you can craft items in Team Fortress 2? It has been years since I last played it. I think I'll hop back into it again!
 
Well this is interesting.

While it's not something I need to engage myself, now whatever item I look at ingame is also worth money.

Which is a mental association I'm not happy about :(

TF2 is now just another game I guess.
 
jaundicejuice said:
I like how Dueling, Trading, Item Customisation and Polycount Class Packs Updates are omitted from the thread title.
Dueling and item customisation use microtransactions though, right? ;p
 
I don't understand how the minigames work. You buy the item, and then when you "use" it, it will put you in a match with someone else who bought it?
 
commissar said:
Which is a mental association I'm not happy about :(

TF2 is now just another game I guess.

Haven't Valve had over 100 free updates for this game already? Also, aren't the free updates continuing? I really don't understand the uproar. This is a game a lot of people bought for 20 bucks or much less ( 5 dollars), put hundreds of hours into the title, and now are mad Valve is trying to find ways to make some extra money on non essential items. It sounds like you can get most of the purchasable items anyway for free with some work.

Did I read this wrong? I don't see Valve charging for game modes or anything which would break the game play of the title. Plus users will eventually be able to sell items to the public down the road.
 
Mrbob said:
Haven't Valve had over 100 free updates for this game already? Also, aren't the free updates continuing? I really don't understand the uproar. This is a game a lot of people bought for 20 bucks or much less ( 5 dollars), put hundreds of hours into the title, and now are mad Valve is trying to find ways to make some extra money on non essential items. It sounds like you can get most of the purchasable items anyway for free with some work.

Did I read this wrong? I don't see Valve charging for game modes or anything which would break the game play of the title. Plus users will eventually be able to sell items to the public down the road.
Pretty much. People seem to be crying over invisible spilt milk. Everything is still obtainable legitimately, outside of exclusive items such as the Mann Co. hat for your first store purchase, through random drops and crafting. I've already seen new stuff get dropped for people.

The store is simply there to appease the crowd of impatient gamers who "WANT EVERYTHING NOW!!"
 
Mrbob said:
Haven't Valve had over 100 free updates for this game already? Also, aren't the free updates continuing? I really don't understand the uproar. This is a game a lot of people bought for 20 bucks or much less ( 5 dollars), put hundreds of hours into the title, and now are mad Valve is trying to find ways to make some extra money on non essential items. It sounds like you can get most of the purchasable items anyway for free with some work.

Did I read this wrong? I don't see Valve charging for game modes or anything which would break the game play of the title.
Oh I'm not mad, it's the logical conclusion of hats and items. And the beat way to avoid people paying a black market ebay set up when trading was implemented.

It makes sense, is a good idea even as parallel economies of free and pay for allow everyone to play the way they want to.

But TF2 is no longer genuine.
 
Blu_LED said:
I don't understand how the minigames work. You buy the item, and then when you "use" it, it will put you in a match with someone else who bought it?
You play the game normally, can select another player, and it works like the revenge/domination system in game (a way of identifying a particular scout). And the results are recorded.
Neat idea.

I'm looking forwards to servers with boxing maps and setting up challenge leagues.
 
I was sort of upset at the whole notion of microtransactions but figured I'd get over it, then I learned that some hats are $17.49 each. If any other publisher were charting ~$18 for imaginary hats (especially Activision), people would be crying bloody murder. I'm not sure why Valve should get special exempt from criticism. And yes I know you can craft hats or have them drop, but in my 100 hours of playing I have not seen a single hat drop outside of the Halloween mask, Alien Swarm hat and the Cheater's Lament, and I still need one refined metal to create my first hat.
 
So I don't know if this is legit, but someone was posting the prices on the items. If they're true, :lol :lol :lol :lol Waaaaay too expensive.

Bundles
Poly Count Pack - $134.83 [Special price till Monday - $49.99]
The Croc-o-Style Kit - $29.96 [$19.99]
The Gas Jockey's Gear - $24.97 [$19.99]
The Saharan Spy - $24.97 [$19.99]
The Special Delivery - $29.96 [$19.99]
The Tank Buster - $24.97 [$19.99]

Hats [Without Poly Count Bundle]
Backbiter's Billycock - $4.99
Baseball Bill's Sports Shine - $9.99
Batter's Helmet - $4.99
Bonk Helm - $7.49
Brigade Helm - $9.99
Camera Beard - $2.50
Demoman's Fro - $4.99
Engineer's Cap - $4.99
Fancy Fedora - $9.99
Football Helmet - $7.49
Glengarry Bonnet - $7.49
Master's Yellow Belt - $4.99
Mining Light - $2.49
Modest Pile Of Hat - $4.99
Noble Amassment of Hats - $7.49
Officer's Ushanka - $4.99
Otolaryngologist's Mirror - $7.49
Professional's Panama - $9.99
Prussian Picklehaube - $4.99
Pyro's Beanie - $9.99
Respectless Rubber Glove - $4.99
Ritzy Rick's Hair Fixative - $2.49
Scotsman's Stove Pipe - $9.99
Soldier's Stash - $2.49
Stainless Pot - $7.49
Texas Slim's Dome Shine - $2.49
Texas Ten Gallon - $7.49
Tough Guy's Toque - $7.49
Towering Pile of Hats - $9.99
Trophy Belt - $2.49
Tyrant's Helm - $4.99
Vintage Tyrolean - $9.99
Ye Olde Baker Boy - $9.99
Total Cost Of Hats - $214.68

Weapons
Ambassador - $0.99
Axtinguisher - $0.49
Backburner - $1.99
Blutsauger - $0.99
Bonk Atomic Punch - $0.49
Buff Banner - $0.99
Chargin' Targe - $0.99
Cloak and Dagger - $0.99
Crit-A-Cola - $0.49
Dead Ringer - $1.99
Direct Hit - $0.49
Equalizer - $1.99
Eyelander - $0.99
Flare Gun - $0.99
Force-A-Nature - $1.99
tier Justice - $1.99
Gloves of Running Urgently - $4.99 [New and not with the bundle]
Gunboats - $0.99
Gunslinger - $0.49
Huntsman - $1.99
Jarate - $0.99
Killing Gloves of Boxing - $0.49
Kritzkrieg - $1.99
Natascha - $1.99
Razorback - $0.49
Rocket Jumper - $0.49 [Does no damage... at all, a training weapon.]
Sandman - $0.99
Sandvich - $0.99
Scottish Resistance - $0.49
Ubersaw - $0.49
Wrangler - $0.99
Total Cost Of Weapons - $36.70
 
Archie said:
I was sort of upset at the whole notion of microtransactions but figured I'd get over it, then I learned that some hats are $17.49 each. If any other publisher were charting ~$18 for imaginary hats (especially Activision), people would be crying bloody murder. I'm not sure why Valve should get special exempt from criticism. And yes I know you can craft hats or have them drop, but in my 100 hours of playing I have not seen a single hat drop outside of the Halloween mask, Alien Swarm hat and the Cheater's Lament, and I still need one refined metal to create my first hat.
Yeah, but certain items are going to become much more common now.

Now you just need to find some dude with an extra hat or has extra materials that can be used for crafting and you're a lot closer.
 
Mrbob said:
Haven't Valve had over 100 free updates for this game already? Also, aren't the free updates continuing? I really don't understand the uproar. This is a game a lot of people bought for 20 bucks or much less ( 5 dollars), put hundreds of hours into the title, and now are mad Valve is trying to find ways to make some extra money on non essential items. It sounds like you can get most of the purchasable items anyway for free with some work.

Did I read this wrong? I don't see Valve charging for game modes or anything which would break the game play of the title. Plus users will eventually be able to sell items to the public down the road.
I don't think I (or bacon, for instance) are in an uproar, it's more of a "eh, kind of disappointing" thing. Yes, Valve has done a lot of free updates. I think the disappointment is just more along these lines (correct me if I missed any history):

AND NOW BEGINS YE OLDE HISTORY

1. Valve was one of the only companies to release lots of free game updates, mainly for TF2. People loved them for it.

2. Valve released L4D1, and said they would do the same sort of support. They released survival mode, a new campaign, and did bug fixes/game tweaks. I feel like they probably did something else major but I can't seem to remember it at the moment.

3. Valve released L4D2 only a year or so after L4D1. Some people felt that it was pretty similar to the first game in some regards, and that this was downhill for Valve. Since then, Valve has not announced a L4D3, and they have released a bunch of updates, comics, and mutations for free, including a new map coming up for L4D1.

4. Somewhere along the timeline, Valve adds items. You can earn them with achievements. Well, that's not a big deal, earning them is easy.

5. Valve adds random item drops. For a brief period of time, some items could ONLY be had through the item drop, which meant you could have played hundreds of hours, and spend a long free weekend wanting to try one cool new weapon -- but there was no guarantee you could ever get it! HORDES FLOCK TO IDLE SERVERS, DEATH AND PANDIMONIUM ETC.

6. Valve relents and items are earnable through achievements through the rest of the class updates, as WELL as through drops. Drops are tweaked and made more common, and it takes fewer items to craft. By modern times, the problem of not having enough items, and everyone using idle programs or sitting in idle servers, seems to have dwindled or been solved. Hats are still really hard to get, though, especially if you have a specific one you want.

7. At some point along the line, Valve adds a couple of unique items. You weren't online at a certain point, no item. You did not preorder a certain Valve game, you can never get this item. You weren't lucky enough for a golden wrench, no item. They're cosmetic, big deal. Still, some people may feel that life is unfair since there is nothing they can do! =(

8. (I think this was after L4D2) Valve gives some special cosmetic items if you preorder a Sam and Max game. You can never get them after that point, but this was a one-time only deal with the company since Valve had a -really good relationship- with them.

9. Valve adds cosmetic-only items for if you preorder Worms. You can never get them after that point, but...this was a second one-time-only deal! Or something like that. :P

10. Valve, having made a system to frustrate players and keep them playing for years, a system full of DIGITAL CRACK, so to speak, now allows you to pay for instant gratification. Plus, Valve adds cosmetic-only items that can only be bought (may be rarely available through drops, we don't know yet I guess). Only people with lots of money will have these items! They will mock the poor plebians, and the poor will fester in mudpits.

MODERN DAY

The progression with Valve has been from adding earnable, free items, to having non-earnable, paid-only items. Currently these are cosmetic only, but some might be annoyed that Valve no longer does everything for free (despite yes, lots and lots of free updates previously).

Perhaps more importantly, some might worry that Valve may eventually depart from this situation, and offer paid-only items that give you +5 damage on a weapon of your choice!

*dun dun dun*
 
sflufan said:
Yes, because idle servers and achievement whoring were such legitimate ways of getting stuff as well! :lol
Yep this is true to a certain extent. And that's why I collected hats. But this is diffeerent because it's an external influence of money, not the abuse of existing game systems.
It's no longer a closed loop.

That said, I'll very likely buy some cosmetic things if the value prop is right. I'm looking forwards to jamming it for years to come.
But it doesn't mean I'm not disappointed.
 
The item structure already sounds crazy in the first place. :lol

And D: at those rumored prices.

Won't be buying anything anytime soon!
 
yay, Valve readded the turning of Level 3 Metal into 3 Level 2 metals. New items get.

I now have one metal left. What to make, what to make...
 
I think Valve completely fucked up the situation. There's nothing wrong with DLC but the way they did it was completely wrong. IMO, the only thing you should be able to buy is hats or skins of weapons you already have. And charging $10 for a hat is fucking ridiculous.
 
Mrbob said:
The item structure already sounds crazy in the first place. :lol

And D: at those rumored prices.

Won't be buying anything anytime soon!

Those aren't rumored prices, hence my nerd rage. $5 for a hat? Yeah I could deal with that? $17.49 AND it is required to get set bonuses? Fuck off.
 
delirium said:
IMO, the only thing you should be able to buy is hats or skins of weapons you already have.
Why? Seriously....why? So we can just grind achievement milestones or sit in an idle server in hopes of getting a hat? There's absolutely nothing wrong with it. People with disposable income can buy whatever they want, and everyone else can simply keep playing the game the way they were, begging for luck.
 
delirium said:
I think Valve completely fucked up the situation. There's nothing wrong with DLC but the way they did it was completely wrong. IMO, the only thing you should be able to buy is hats or skins of weapons you already have. And charging $10 for a hat is fucking ridiculous.

Conversely, if they didn't do this, You'd have people idling to get countless items and craft hats and sell them on ebay for ridiculous prices. You'd end up with a WoW-gold selling type situation. It's lose-lose
 
Blizzard said:
Perhaps more importantly, some might worry that Valve may eventually depart from this situation, and offer paid-only items that give you +5 damage on a weapon of your choice!

*dun dun dun*
In all srsness I don't think anyone should worry about this ever.
Scrow said:
what the fuck is that meant to even mean?
you've probably already read it, but it's the influence/association of external forces (money).


Also the higher prices make sense to me as the value of the craftable/dropped items stays high. Suggests that maybe you're better off spending time in game for them.
 
Lyphen said:
Why? Seriously....why? So we can just grind achievement milestones or sit in an idle server in hopes of getting a hat? There's absolutely nothing wrong with it. People with disposable income can buy whatever they want, and everyone else can simply keep playing the game the way they were, begging for luck.
Because weapons are inherently different from hats? They provide tangible benefits over hats and skins.
 
delirium said:
Because weapons are inherently different from hats? They provide tangible benefits over hats and skins.
Tangible benefits that can be acquired completely at random by a drop system. There's no skill involved in acquiring them here, so what's your beef?
 
speculawyer said:
Yeah, that kinda sucks. That destroys the sniper duels.
If you look though, the snipper riffle you have to use can't headshot, so IMO it ballences out. Only the Scout seems to have no draw backs at all.

Going to be a while till I find that Pyro hat, unless valve was sneakey and hit it in other craftifable items.
 
Lyphen said:
Tangible benefits that can be acquired completely at random by a drop system. There's no skill involved in acquiring them here, so what's your beef?
Still better than a system where one can spend $10 more and be able to have an advantage over another person.

Scrow said:
so..... don't buy them?
Uh, I won't?
 
Hmmm....I thought pricing would be maybe 50 cents for a hat or $1 at most. I don't know if I can justify spending $9.99 on one hat.
 
Hazaro said:
110% speed pyro is whack.
He takes 10% more damage though from all weapons that use bullets. Plus, he has to use the hammer.

I wonder if the Hammer can over heal you. Would make it far better :lol
 
delirium said:
Still better than a system where one can spend $10 more and be able to have an advantage over another person.
Highly debatable. Almost all of the unlockable weapons in the game are situational or suited to niche gameplay styles. Only a very small handful can be considered upgrades, and they still have drawbacks. You're not gaining any real advantage at all.
 
Blizzard said:
Perhaps more importantly, some might worry that Valve may eventually depart from this situation, and offer paid-only items that give you +5 damage on a weapon of your choice!

Literally not one intelligent person thinks this is even a remote possibility.
 
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