SciencePilot
Member
Reading this thread, I get the impression that piracy is like some kind of "free" advertising. It's free in the sense that you don't have to have a marketing budget, but it's not free in the sense that you will have some number of lost sales. Looking at piracy in this matter, I can see why it tends to help niche games but hurt big budget games that actually do have marketing.
I think the problem with piracy comes from the fact that companies have no choice in the matter. They can choose whether or not to have a marketing budget, but they cannot choose whether or not to have piracy.
I think the problem with piracy comes from the fact that companies have no choice in the matter. They can choose whether or not to have a marketing budget, but they cannot choose whether or not to have piracy.