outlawedprod
Member
Customers buy a product or service not because of some intrinsic part of the product itself but because something about it provides value to the customer. DRM provides no value to the customer. It allegedly to some provides value to the publisher/retailer/developer which supposedly will result in future value to the customer but this is false. Value is directed at the time of purchase not some roundabout process or hope of future benefits to the customer.
When you as a customer pay for some type of service like a tax preparer or lawyer or IT professional or waiter at a restaurant you don't care about how they get their job done effectively or what makes their job work better. You made the purchase because something they have provides value and the inner functions of how that is delivered to you do not matter. You only care that it has value. DRM provides no value to the customer and as some have pointed out actually can remove value from the product.
The point that should be focused on as others have mentioned is that creating value for your customers should be the focus of developers and publishers. While you can argue an individual that pirates a piece of software is breaking the law it doesn't change the fact that in the popular opinion it is viewed as a negligible event every day similar to when someone drives over the speed limit but without recklessly endangering someone else's life. Good luck fighting that battle. People who swapped audio cassette copies back in the day or download mp3s today are not viewed as real thieves. While the actions of mp3 copying differ in scale thanks to the Internet the reality is that the intent behind the average committed act of that type of piracy has remained the same. Intent and motive is an important aspect to consider.
If a major company videogame publisher that is a competitor to Activision were to copy the next Call of Duty and upload it to the internet so everyone could download it for free what do you think people would think about the legal actions of this company? If some kid then downloaded that game how would you view the criminal nature of that kid's action?
Now compare that with something that happens everyday. If some warez group uploaded the game and then some kid download it through a torrent how would you view the criminal nature of their actions? Would you consider the moral issues differently?
I guess what I'm trying to say in summary is that piracy is not a good thing but at the same time attempting to fight it at the detriment of your customers is misguided. People have been pirating stuff for ages the only thing that made the major publishers and recording companies care is the scale enabled by the Internet. One attempt is to attempt to control/police social behavior through something like DRM. Another idea would be to beat the social behavior or somehow harness it for your own good through other methods.
When you as a customer pay for some type of service like a tax preparer or lawyer or IT professional or waiter at a restaurant you don't care about how they get their job done effectively or what makes their job work better. You made the purchase because something they have provides value and the inner functions of how that is delivered to you do not matter. You only care that it has value. DRM provides no value to the customer and as some have pointed out actually can remove value from the product.
The point that should be focused on as others have mentioned is that creating value for your customers should be the focus of developers and publishers. While you can argue an individual that pirates a piece of software is breaking the law it doesn't change the fact that in the popular opinion it is viewed as a negligible event every day similar to when someone drives over the speed limit but without recklessly endangering someone else's life. Good luck fighting that battle. People who swapped audio cassette copies back in the day or download mp3s today are not viewed as real thieves. While the actions of mp3 copying differ in scale thanks to the Internet the reality is that the intent behind the average committed act of that type of piracy has remained the same. Intent and motive is an important aspect to consider.
If a major company videogame publisher that is a competitor to Activision were to copy the next Call of Duty and upload it to the internet so everyone could download it for free what do you think people would think about the legal actions of this company? If some kid then downloaded that game how would you view the criminal nature of that kid's action?
Now compare that with something that happens everyday. If some warez group uploaded the game and then some kid download it through a torrent how would you view the criminal nature of their actions? Would you consider the moral issues differently?
I guess what I'm trying to say in summary is that piracy is not a good thing but at the same time attempting to fight it at the detriment of your customers is misguided. People have been pirating stuff for ages the only thing that made the major publishers and recording companies care is the scale enabled by the Internet. One attempt is to attempt to control/police social behavior through something like DRM. Another idea would be to beat the social behavior or somehow harness it for your own good through other methods.