Despite the varied influences, Tearaways foundations are familiar. Its a 3D platformer in which you direct a tiny papery character called Atoi (or the male Iota, if you choose) along a continuous linear course. Whats unusual is that Atois quest is to deliver a message to, well, you. Each message will apparently be unique to the player, and though this idea sounds like its edging dangerously close to a Molyneux-cum-Curiosity stunt, its underpinned by a game that possesses shades of Super Mario 64. Like Nintendos classic, Tearaway drops you into a world thats the product of imagination, and its designed for you to play around in and explore without the props of explanatory text. Sure, Mario 64s levels are nonlinear, but Tearaways spaces are similarly rich with interactive diversions, most of which reward you with little collectible orbs. Some areas are exploration-based, with hidden items to find, and others are based on puzzle solving and interacting with objects.