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Tearaway - The Modern Age Mario 64

This game just convinced me to get a Vita TV. It looks so creative and if it really can give the sort of polished feel of 64 or Galaxy (just much more open-ended), it's a winner.

It just looks really, really fun, and when you get down to it, that's all I care about in a game these days.
 
This game just convinced me to get a Vita TV. It looks so creative and if it really can give the sort of polished feel of 64 or Galaxy (just much more open-ended), it's a winner.

It just looks really, really fun, and when you get down to it, that's all I care about in a game these days.
Does it even run on Vita TV?

edit: well nvm
 
I've been on the edge for this game. Debating whether to keep or cancel my preorder Looks fantastic, but platformers aren't really my thing.
 
The game is gorgeous and if it were on any other platform, I'd jump right away. As it stands, I'll see if I can pick up a Vita for cheap to play this cuz I'm not sure I can pass up a game like this.

That said, the OP reads like marketing-speak, and I am not so into it. Would rather less gushing about how amazing OLED screens are and more gushing about what makes this game in particular such a joy to play.
 
The game is gorgeous and if it were on any other platform, I'd jump right away. As it stands, I'll see if I can pick up a Vita for cheap to play this cuz I'm not sure I can pass up a game like this.

That said, the OP reads like marketing-speak, and I am not so into it. Would rather less gushing about how amazing OLED screens are and more gushing about what makes this game in particular such a joy to play.

agreed - but just a heads up, early impressions so far have been gushing over gameplay, so know that there are good gameplay reasons!
 
Shame it's on Vita. That game appeals a lot to me, but let's be honest, me getting a Vita? Not happening. I already have games machines and before Vita, I'd need to get a WiiU and a 3DS..

So sorry Media Molecule. Wish you could put your games on PC.
 
More and more GAF threads are reading like PR spiels. Cheeky Back room dealings letting them slip through the cracks?

nah vitagaf is just that crazy

also sony doesn't advertise the system and i guess they figure someone has to
 
This game looks great, but that thread title is just wrong.

I also wish it was coming out on PS3 as I don't see myself getting a Vita anytime soon (PS4 system and games and PS3 games will be sucking up my funds for the foreseeable future)
 
More and more GAF threads are reading like PR spiels. Cheeky Back room dealings letting them slip through the cracks?

I wish.

Ignoring my intention with the OP, to reply to others directly making distinctions in the gameplay and so ignoring the links:

...
It just exudes charm, from the papercraft-inspired graphical style to the glimpses of the real world that you’ll see throughout, and beyond that the incredible music, which takes a few notes from Super Mario 64 and Banjo-Kazooie but evolves it into something entirely more modern and even more brilliant.
...
Source

Even the music gets inspiration from M64, you think they would ignore the rest? They would cherry pick the best and most suitable.

Tearaway is developed by Media Molecule, the studio who headed up the crafty LittleBigPlanet series, and keeps their cute artistic streak alive by placing gamers in a world made entirely out of construction paper. Much like LittleBigPlanet, Tearaway is a platforming game above all else, though unlike the sidescrolling LittleBigPlanet series, Tearaway takes place in a 3D environment, much like famous 3D platformers such as Super Mario 64, Banjo-Kazooie, and Crash Bandicoot. Assuming the role of either Iota or Atoi, little paper heroes with big paper heads, gamers must make their way to the goal by running, jumping, and interacting with various objects using the Vita’s touchscreen and touchpad.
Source

The guardian:

Tearaway will also use the PS Vita's front touch-screen, and its ability to sense tilting, and the (admittedly very early – the game is due at an unspecified time in 2013) impression we got was that while it may feel most like a platform game, that most enduring and venerable of genres, it will nevertheless be shot through with freshness and ingenuity, in a similar manner to Miyamoto epics like Super Mario Galaxy and 64.

http://www.theguardian.com/technology/gamesblog/2012/sep/04/tearaway-video-game-preview

Despite the varied influences, Tearaway’s foundations are familiar. It’s a 3D platformer in which you direct a tiny papery character called Atoi (or the male Iota, if you choose) along a continuous linear course. What’s unusual is that Atoi’s quest is to deliver a message to, well, you. Each message will apparently be unique to the player, and though this idea sounds like it’s edging dangerously close to a Molyneux-cum-Curiosity stunt, it’s underpinned by a game that possesses shades of Super Mario 64. Like Nintendo’s classic, Tearaway drops you into a world that’s the product of imagination, and it’s designed for you to play around in and explore without the props of explanatory text. Sure, Mario 64’s levels are nonlinear, but Tearaway’s spaces are similarly rich with interactive diversions, most of which reward you with little collectible orbs. Some areas are exploration-based, with hidden items to find, and others are based on puzzle solving and interacting with objects.

Edge-online (corrected)

...The mere act of traversing the world brought back wildly fond memories of wandering the front yard of Princess Peach's castle in Super Mario 64 -- it's a type of genuine, uncynical exploration that you don't see very often in 2013.
1UP


Skyzard using Mario to promote a Vita game? GET HIM!
 
Looks fun and novel, but Media Molecule just aren't on the same level as NCL/EAD design-wise.

Mario 64 changed gaming. This will be just another neat tech gimmick.
 
miyamoto_playing_tearaway.jpg


I liked this picture from E3 2013 where Miyamoto stopped to check out Tearaway
 
miyamoto_playing_tearaway.jpg


I liked this picture from E3 2013 where Miyamoto stopped to check out Tearaway

Yeah, Tearaway would have way more audience on Nintendo systems I guess... You know, being colourful and platformish and gimmicky and charming. It's visually splendid, very innovative.

But being a MM game, I just fear that, somehow, they'll manage to fuck up gameplay, pacing or whatever. I just cannot trust them after the sour taste LBP left in my mouth. I know many of you love those games, I wanted to love them as well. I just ended hating them.

But Tearaway shows promise, and being 3D I hope they won't mess up the jump, or at least it won't matter as much if they do. I wish I had a Vita to play it.
 
This better be an actual platformer and not the typical Sony "mascot jumps and or floats on things with no risk of dying, EVER!" game.
 
Puppeteer is better than the entire New Super Mario Bros series and DCKR as well for that matter.

I don't want to wear out the "H" and "A" keys on my keyboard, or the "L", "O" and "L" keys either, lol. So I'll just keep this brief. hahahahaha, oh shit. lolololol.
Bringin that serious hyperbole today, aren't you? lol. hahaha.....

Anyways, on topic - dat thread title....
 
This better be an actual platformer and not the typical Sony "mascot jumps and or floats on things with no risk of dying, EVER!" game.

I doubt it will be really focused on heavy platforming. I'm thinking it will be closer to something like Psychonauts in adventure than something like I-Ninja and platforming.
 
I keep seeing Tearaway but I still have no idea what it actually is. That shouldn't be happening for a Vita owner who clamors for games.
 
I wish.

Ignoring my intention with the OP, to reply to others directly making distinctions in the gameplay and so ignoring the links:


Source

Even the music gets inspiration from M64, you think they would ignore the rest? They would cherry pick the best and most suitable.


Source

The guardian:



http://www.theguardian.com/technology/gamesblog/2012/sep/04/tearaway-video-game-preview



Source


1UP


Skyzard using Mario to promote a Vita game? GET HIM!
Man, those publications will be getting some strongly worded letters. How dare they draw parallels to something similar?!
 
Yeah, just like Wonderful 101 did so well with the Nintendo audience.

Wonderful 101 is a Platinum game, so that would've flopped on any platform. Substitute it for a more appropriate choice like Sonic: Lost World instead, which is a 3D platformer exclusive to a Nintendo platform and did horrendously bad in the charts.

I wish.

Ignoring my intention with the OP, to reply to others directly making distinctions in the gameplay and so ignoring the links:


Source

Even the music gets inspiration from M64, you think they would ignore the rest? They would cherry pick the best and most suitable.


Source

The guardian:



http://www.theguardian.com/technology/gamesblog/2012/sep/04/tearaway-video-game-preview



Source


1UP


Skyzard using Mario to promote a Vita game? GET HIM!

Wow, look at all those articles namedropping Mario 64, written by people who've played the game.
 
This better be an actual platformer and not the typical Sony "mascot jumps and or floats on things with no risk of dying, EVER!" game.

This so fucking much. Also that's some weird comparison you've made OP. But at least it's not another "this game is like Dark Souls" thread.
 

The bowser levels are atypical in Mario 64 and are structured closer to Galaxy's linear platforming than Mario 64's open world levels. Considering there are only 3 bowser levels, rainbow ride, and tick tock clock, they are by no means the majority.

If you compare that to galaxy, you can see that it has far, far more of that type of level than 64 did. Therefore, it would be more apt to compare it to Galaxy than 64.
 
It's a series of floating platforms, nowhere near the open worlds that characterized Mario 64.

It has more in common with mario galaxy than anything.

Edit: oh jeez double post.

Most Mario 64 worlds were floating platforms of one type or another. And then of course the Bowser levels looked almost just like what was in that gif.
 
This was one of my favourite games I played on the Eurogamer Expo, consistently surprised with the touch integration and creativity. Making my face the Sun reminded me of Teletubbies. Haven't played a game quite like this before.

Left with a big smile over my face. I don't even have a Sony console so was definitely impressed.

Also, it had the best booth.
isAIqdFUWsPyU.jpg
 
It's a series of floating platforms, nowhere near the open worlds that characterized Mario 64.

It has more in common with mario galaxy than anything.

Edit: oh jeez double post.

You can easily cut together footage of either Whomps Fortress, Rainbow Ride, WetDry World, Lethal Laval Land, Tick Tock Clock, or the Bowser stages and it'd look like that gif
Thats like half of mario 64
 
Game looks fantastic. Absolutely no need to compare it to a game that most people here played when they were 8, meaning they would have a strong, emotional, connection with and therefore defend.

Will this game be as good as if not better than Mario 64? Most likely. Mario 64 doesn't hold up well. But will it have the same impact? Not a chance. Does that matter? Nope!
 
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