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TEKKEN 7 Graphics Upgraded: Say Ahoy! to Next-Gen Graphics (Shaheen gameplay inside)

Well, Tekken has been more about refining and perfecting what's already there (since the gameplay failure of Tekken 4 anyway). And if it ain't broke, don't fix it.

With that being said, Tekken Tag 2 is definitely a "tremendous" update to gameplay in my opinion. The option for tag assault alone greatly changes the dynamics of the fight and the added metagame from netsu management/tag crashes is really great. Also from my personal standpoint, TTT2 is the deepest fighting game in the market right now and I mean "the deepest." It is the result of constant gradual evolution, toning, and refining of the the gameplay system to get an end result that is beyond amazing.

While you mention Mortal Kombat has more drastically faced changes, how long did it take before the series could see some stability? It failed in its 3D venturing (from what I read/hear) and went back to 2D and just now recently is finally establishing itself as a more legitimate competitive fighter. This is again, from what I've been reading about the series since I haven't actually played mostly any Mortal Kombat game.

If Tekken had also taken vast steps to alter everything with each iteration, I don't know what would have happened with Tekken Tag 2 or how it would have turned out. And I'd rather have Tekken Tag 2 the way it is right now, a very strategically balanced and well-made game.
Is TTT2 held so high because you're good at it though? If the game failed to captivate and invigorate an audience, I wouldn't care if I was the best in my circle if it meant further stagnation of the series going forward.
 
Is TTT2 held so high because you're good at it though? If the game failed to captivate and invigorate an audience, I wouldn't care if I was the best in my circle if it meant further stagnation of the series going forward.

Good at it? I'm above average at it at best. There are way better players out there.

My throw breaking is trash, my sidestepping and movement need major work, and my reflexes suck.

TTT2 did invigorate and captivate me. I don't know about others.
 
Hmm. You you must be watching what other have not about Chloe. She looks very capo mixed with maybe Lili. Generic? Hardly. You should go check out DOA5's Honoka for pure awesome generic.

My bad, I've tried to erase her from my memory, so I watched the trailer again and the walkthrough. I forgot they took a lot of capo and Lili moves to make her "style". Which is awful for a brand-new character that's not a palette swap. Was Harada's budget that small? The new move that I remembered not feeling like it had any weight was when she jumps up in the air and literally just taps Steve's back.

But I still think LC's visual design is incredibly generic for a Tekken character. That's a subjective assessment of course.
 
Yeah the character don't walk they drag along the ground. The same shit animation, copy dead or alive for Christ sake.
 
Yeah the character don't walk they drag along the ground. The same shit animation, copy dead or alive for Christ sake.

Again, the problem is not the animation but the movement system where you cancel the backdash and do another one. It's going to look weird no matter what.
 
Yeah the character don't walk they drag along the ground. The same shit animation, copy dead or alive for Christ sake.
Is this is the dragging you're talking about?
ibsmRigsEWkSqE.gif


That's not how you walk in Tekken. If you want to lose the match, that's how you walk in Tekken. The people in the video were only doing that so the other person could combo or rage art because that walks leaves you wide open.

There is dashing in Tekken and that's how players normally move around (either forward dash, back dash, or back dash cancel, or of course sidestepping). Holding forward or back to walk literally is like dragging and you shouldn't be playing Tekken like that.

Watch a normal competitive Tekken match and let me know if you find the dragging in there.
 
I missed this post, didn't realize he was replying to me:
Sorry, but trying to validate training dummies and kangaroos by saying they have a will to fight and look like they could fight was just a chuckling head shaker.

It's a very valid complaint for me. How would you feel watching Game of Death and then seeing Bruce Lee and kareem getting owned up by her?

iEDMk8AFCBGUW.jpg
 
Is this is the dragging you're talking about?
ibsmRigsEWkSqE.gif


That's not how you walk in Tekken. If you want to lose the match, that's how you walk in Tekken. The people in the video were only doing that so the other person could combo or rage art because that walks leaves you wide open.

There is dashing in Tekken and that's how players normally move around (either forward dash, back dash, or back dash cancel, or of course sidestepping). Holding forward or back to walk literally is like dragging and you shouldn't be playing Tekken like that.

Watch a normal competitive Tekken match and let me know if you find the dragging in there.
You managed to completely miss his point. The animation is crap.

Competitive Tekken movement looks even worse. It's the most horrifically awful animation in a modern fighting game.
 
You managed to completely miss his point. The animation is crap.

Competitive Tekken movement looks even worse. It's the most horrifically awful animation in a modern fighting game.

And you have no concept of what a cancel is. It's the exact same thing as Marvel wave dashing & it looks the same. There is nothing wrong with the backdash animations.
 
Yes they're still using walk animations from 1995 but as it's already been said you're not even supposed to walk in Tekken so I could understand why they don't want to redo all those animations
 
Yes they're still using walk animations from 1995 but as it's already been said you're not even supposed to walk in Tekken so I could understand why they don't want to redo all those animations


They redid all of the backwalk animations for this game already.
 
You managed to completely miss his point. The animation is crap.

Competitive Tekken movement looks even worse. It's the most horrifically awful animation in a modern fighting game.

He was talking about "dragging" and holding forward or back is the only way the characters "drag." Go watch any competitive match and let me know if you see that sort of dragging. Nobody moves in Tekken like that. I didn't miss any point of his.

The other moving animations (backdash, forward dash, sidestep) are perfectly fine. I don't know where you're getting "most horrifically awful animation in a modern fighting game" from.

Yes they're still using walk animations from 1995 but as it's already been said you're not even supposed to walk in Tekken so I could understand why they don't want to redo all those animations

Yes, it's totally the same. /s

https://www.youtube.com/watch?v=KUtEr25l928#t=2m
 
The argument that never dies.

But seriously, Tekken's animation is shit. Looks stiff, plays stiff, but it has to be by design at this point. Advances like cloth physics, better skin shaders, etc. do nothing when the underlying movement looks so robotic.

Even DOA2 on Dreamcast puts it to shame.
 
The argument that never dies.

But seriously, Tekken's animation is shit. Looks stiff, plays stiff, but it has to be by design at this point. Advances like cloth physics, better skin shaders, etc. do nothing when the underlying movement looks so robotic.

Even DOA2 on Dreamcast puts it to shame.

How much have you played Tekken?

If it's as much as Karst, then I'll take your response just as seriously (i.e. not seriously at all).

Movement is a huge part of Tekken and one of its more interesting aspects. It's very fluid and very fun and at high competitive levels, it requires mastery. People keep bringing up DoA when DoA's movement system is not even as in depth as Tekken.

Just a random competitive finals match I pulled up on Youtube. Notice the movement. Let me know where you're noticing the stiffness.

https://www.youtube.com/watch?v=K0yDucEXjVU#t=1m13s

Also, I remember talking with you and you were complaining about Lucky Chloe's hair clipping in her initial reveal trailer and saying how it wouldn't ever be fixed because the arcade version was so close to release. Well guess you were wrong about that too.
 
I missed this post, didn't realize he was replying to me:


It's a very valid complaint for me. How would you feel watching Game of Death and then seeing Bruce Lee and kareem getting owned up by her?

iEDMk8AFCBGUW.jpg

Not as bad as if a boxing kangaroo, dinosaur, or bear showed up and beat up Bruce Lee.
 
Yes they're still using walk animations from 1995 but as it's already been said you're not even supposed to walk in Tekken so I could understand why they don't want to redo all those animations

The argument that never dies.

But seriously, Tekken's animation is shit. Looks stiff, plays stiff, but it has to be by design at this point. Advances like cloth physics, better skin shaders, etc. do nothing when the underlying movement looks so robotic.

Even DOA2 on Dreamcast puts it to shame.

Some people don't have a clue on what they're talking about. Oy...

Stages also getting updated with network update. Dayum. Stages already look so good.

https://twitter.com/Harada_TEKKEN/status/567154039834435585

That's good news. :)
 
Hmm. You you must be watching what other have not about Chloe. She looks very capo mixed with maybe Lili. Generic? Hardly. You should go check out DOA5's Honoka for pure awesome generic.

Yeah I was thinking Lili and Christie Monteiro. when I saws those moves.

Kinda awestruck about the graphics on display here. Proper move forward in style for the series IMO.
 
Tekken has great animation. If you're complaining that things don't look natural, well of course they don't; that wouldn't work in the game's favour. In general, attack animations in Tekken have super satisfying impact. You could argue that the flowing style of the animation means it doesn't read as well as other fighters, but you can't say it doesn't look good.
 
Not as bad as if a boxing kangaroo, dinosaur, or bear showed up and beat up Bruce Lee.

Nope, have you ever read Ippo?

iksilJqTaWAr8.jpg


But rgardless, a vast amount of Kuma's animations in Tekken are stupid and need to be changed for me to accept a bear in Tekken 7. I let Kuma slide in the past because of hardware limitations but if I were to see Bears return the same way they are I won't be happy.
 
Nope, have you ever read Ippo?

iksilJqTaWAr8.jpg


But rgardless, a vast amount of Kuma's animations in Tekken are stupid and need to be changed for me to accept a bear in Tekken 7. I let Kuma slide in the past because of hardware limitations but if I were to see Bears return the same way they are I won't be happy.

Are you really using manga to defend a bear in a fighting game as if I couldn't turn around and find somebody similar to Lucky Chloe in any number of battle mangas? :P

And, even if I thought that helped your argument (i don't), there's still a fucking fighting raptor with boxing gloves in the game. Arnold Shcwarzenegger robots, devils, fighting wood, robots whose arms turn into chainsaws (in a hands to hands martial arts tournament no less).

Tekken has a number of shitty characters. Lucky Chloe fits right in with them.
 
the problem I have with Tekken is that the character's face CG is league ahead of the same character's face in real time:

3CjNt7K.jpg


XTp9NgP.jpg


Not to mention they don't even look similar at all. what was acceptable in the PS1 era isn't acceptable nowadays.
 
Are you really using manga to defend a bear in a fighting game as if I couldn't turn around and find somebody similar to Lucky Chloe in any number of battle mangas? :P

And, even if I thought that helped your argument (i don't), there's still a fucking fighting raptor with boxing gloves in the game. Arnold Shcwarzenegger robots, devils, fighting wood, robots whose arms turn into chainsaws (in a hands to hands martial arts tournament no less).

Tekken has a number of shitty characters. Lucky Chloe fits right in with them.

Again it's all about the principle, Schwarzenegger robots, Kangroos, kawaii robot dolls, etc. are all legitimately smashing their fist into you at least looking like a thread and "in a fight".

805622599092254123.gif


I'm seeing a fight here... Lucky Chloe on the other hand:

i279M113Xn0Gg.jpg


Love tapping fur mittens don't belong in a fight. And every other stupid shit that TTT2 has going for it with the magic wand accessories and flying sardines need to go as well. Thankfully I didn't see them come back... until they revealed Lucky Chloe.
But seriously, Tekken's animation is shit. Looks stiff, plays stiff, but it has to be by design at this point. Advances like cloth physics, better skin shaders, etc. do nothing when the underlying movement looks so robotic.

That's one way of discrediting your post.
 
How much have you played Tekken?

If it's as much as Karst, then I'll take your response just as seriously (i.e. not seriously at all).

Movement is a huge part of Tekken and one of its more interesting aspects. It's very fluid and very fun and at high competitive levels, it requires mastery. People keep bringing up DoA when DoA's movement system is not even as in depth as Tekken.

Just a random competitive finals match I pulled up on Youtube. Notice the movement. Let me know where you're noticing the stiffness.

https://www.youtube.com/watch?v=K0yDucEXjVU#t=1m13s

Also, I remember talking with you and you were complaining about Lucky Chloe's hair clipping in her initial reveal trailer and saying how it wouldn't ever be fixed because the arcade version was so close to release. Well guess you were wrong about that too.

There is no question that movement astheticly looks shitty though. I think that's the point. Of course it's hard to see what they could do to make a cancel heavy move system look better
 
There is no question that movement astheticly looks shitty though. I think that's the point. Of course it's hard to see what they could do to make a cancel heavy move system look better

They could make it so that you don't need to do move cancels, but the hardcore fanbase would riot.

Tekken is stuck because T4 took risks, and they didn't turn out well, so now they're afraid of changing anything at all.
 
^I think what you are asking for would look a lot weirder

I don't think there's much they could do to make it better than what it looks right now. The crouch dashing in Tekken always looked pretty cool to me. Movement is a big part of tekken and canceling your dashes is going to look a little funny no matter what. Everything else looks great though.
 
The argument that never dies.

But seriously, Tekken's animation is shit. Looks stiff, plays stiff, but it has to be by design at this point. Advances like cloth physics, better skin shaders, etc. do nothing when the underlying movement looks so robotic.

Even DOA2 on Dreamcast puts it to shame.


Just chiming in and saying that Tekken feels like butter when I play... So good. The difference between smooth animation and control are huge (nba 2k?). I'll take control over smooth animation...

But man how can someone not enjoy Tekken animation? It uses the original tekkens as a baseline but transitions from move to move are way smoother than many other fighters that just jump frames between each other.
 
Fans ask for new costumes. Harada limits each character to one. That's extremely disappointing. Hopefully this will change when it comes to consoles.
 
the problem I have with Chloe is her name. what's so lucky about her and how do you even pronounce her name?

and must they show her every time when they show Lucky Tekken 7: Chloe edition?
 
"the problem I have with Chloe is her name. what's so lucky about her and how do you even pronounce her name? "

Chloe is pronounced Klo-ee.

It's not an uncommon name.
 
Just chiming in and saying that Tekken feels like butter when I play... So good. The difference between smooth animation and control are huge (nba 2k?). I'll take control over smooth animation...

But man how can someone not enjoy Tekken animation? It uses the original tekkens as a baseline but transitions from move to move are way smoother than many other fighters that just jump frames between each other.

Tekken's animation is inconsistent and jarring precisely because they use so many legacy animations. They've added a lot of stuff to the characters, but the old animations are pretty much the same they've been and not as high quality. It's really apparent when you compare the newer characters to the older characters.

Re: Smooth animation vs. Control. Why not both?

IT is what it is, I guess, but I think after TTT2 being pretty much a love letter to long time Tekken fans, it's disappointing to me that T7 looks like much the same damn thing I've been playing for such a long time. I hoped they would take the chance to do something new, but alas.

I'm sure it'll be a great fighting game and I'm (kind of) looking forward to it, but definitely starting to feel been there, done that with the series.

the problem I have with Chloe is her name. what's so lucky about her and how do you even pronounce her name?

and must they show her every time when they show Lucky Tekken 7: Chloe edition?

I agree, why are they showing off the new characters in the new entry of Tekken. Shit makes no sense!
 
the problem I have with Chloe is her name. what's so lucky about her and how do you even pronounce her name?

and must they show her every time when they show Lucky Tekken 7: Chloe edition?

The same way you pronounce "Chloe" anywhere else? It's not an unusual name.
 
You mean the taunt where if the stars magically align and you are lying on the ground and for some reason stay on the ground long enough for the taunt's trajectory to do damage on you. Yes, it's stupid and I could do with out it. Thankfully that's one thing Namco agreed with me for and it's a move you'll never see unless they want to lose the fight.
 
@Skilletor

Tekken 8 will definitely reboot the series with the Mishima saga coming to an end and everything. I think that's when you can expect to see a complete revamp of the franchise with legacy animations and character designs being updated. They updated Law, Kazuya, and Lars' designs and they look GREAT. I am always left wondering why they didn't do the same with the rest of the returning characters.

With that being said, the animations in Tekken by and large look amazing to me. I understand people want legacy animations to be updated but that does not imply what some here are saying (i.e. worst animations in a fighting game ever and same "stiff" movement since 1995, which is all ridiculous bogus crap)
the problem I have with Tekken is that the character's face CG is league ahead of the same character's face in real time:

3CjNt7K.jpg


XTp9NgP.jpg


Not to mention they don't even look similar at all. what was acceptable in the PS1 era isn't acceptable nowadays.
In what world does anyone expect in-game gameplay to match CG art? Are you on planet Earth?

Despite that, Shaheen looks somehow even better than his CG art. You can't take one character and apply its features to the whole game either. It's still a work in progress and they're constantly improving over time.
 
the problem I have with Tekken is that the character's face CG is league ahead of the same character's face in real time:

Not to mention they don't even look similar at all. what was acceptable in the PS1 era isn't acceptable nowadays.

maybe with the PS5 in 10 years!
 
the problem I have with Tekken is that the character's face CG is league ahead of the same character's face in real time:

3CjNt7K.jpg


XTp9NgP.jpg

In-game Chloe's face reminds me of Xiaoyu's CG character art in Tekken 3. Very uncanny valley, weird proportions, and dead eyes. Namco has always been a bit inconsistent with female faces in Tekken (and Soul Calibur).

latest
 
Just a random competitive finals match I pulled up on Youtube. Notice the movement. Let me know where you're noticing the stiffness.

https://www.youtube.com/watch?v=K0yDucEXjVU#t=1m13s

What the heck, purely aesthetically speaking that very video you linked has horrendous animation. The attacks look ok, but the movement makes them look like bizarre vibrating robot-aliens. Perhaps you've played it so much it looks natural to you?
 
What the heck, purely aesthetically speaking that very video you linked has horrendous animation. The attacks look ok, but the movement makes them look like bizarre vibrating robot-aliens. Perhaps you've played it so much it looks natural to you?

"bizzare vibrating robot-aliens."

okay. I think I've had my fill with this animation conversation.
 
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