Tekken vs. Street Fighter: "We are changing & considering platform strategy."

#1
This probably isn't overly surprising given the timing of the game.

Via: http://www.eventhubs.com/news/2013/...les-reason-lack-details-initial-announcement/

KO Alliance UAE FGC Twitter said:
KO Alliance UAE FGC ‏@KOAlliance 18 Mar

@Harada_TEKKEN Harada-san long time since we heard any news on TKxSF? still at 10%? for PS3 or Ps4? info at TGS? E3? or Comic con? tell us
Source: https://twitter.com/KOAlliance/status/313606636092669952

Harada Twitter said:
Katsuhiro Harada ‏@Harada_TEKKEN

I said "under development" few days ago. We are changing & considering platform strategy. That's why we don't say anything.Thx RT@KOAlliance
Source: https://twitter.com/Harada_TEKKEN/status/313640941892284416
 
#2
PS4/720/PC

Makes sense. I think the retail fighting game genre on PS3/360 is saturated now, and by doing this they can distance themselves further away from SFxT.
 

Kai Dracon

Writing a dinosaur space opera symphony
#10
Honestly, sticking it on next-gen / PC could give Harada a good excuse to experiment with a new engine / new visual style and start building fresh models for the Tekken cast. But without the danger of screwing up Tekken 7 on their first try.

Then once TvsSF is done, they can make Tekken 7 their "second generation" PS4/720 project.
 
#13
PS4/720/PC

Makes sense. I think the retail fighting game genre on PS3/360 is saturated now, and by doing this they can distance themselves further away from SFxT.
Actually there was a quote by Harada where he mentioned that he doesn't think releasing fighting games on PC would be proftibale/reach a wider audiance.
...but I hope he changes his stance.
I don't feel like getting a new console just for it >_>;
 
#16
Until namco modeling team actually make females look less like transsexuals, and more like actual CG model, I don't give a shit about what they make.

Seriously do something about those shoulders. WTF.
 
#17
Would certainly help it differentiate from SFxT. Also, get back to work on Smash Bros.! *whip*
How involved is he on Smash? How about Hideo Baba?

If I was running BN, I'd put everyone of my top people on the game and spare no expense, because you KNOW it's going to kill it sales-wise, hell, it might be their highest seller in ages, what BN games have done Smash numbers? Brawl is by far the highest in the series right? As of March 2012 it's nearly 11 Million worldwide.
 
#22
How involved is he on Smash? How about Hideo Baba?

If I was running BN, I'd put everyone of my top people on the game and spare no expense, because you KNOW it's going to kill it sales-wise, hell, it might be their highest seller in ages, what BN games have done Smash numbers? Brawl is by far the highest in the series right? As of March 2012 it's nearly 11 Million worldwide.
Who do you think made the money from Smash Bros. Brawl? Nintendo or Game Arts?
 
#23
Who do you think made the money from Smash Bros. Brawl? Nintendo or Game Arts?
Not saying Nintendo won't make the bulk, but BN will surely have the second biggest, hell they're much more exposed and probably have an even larger involvement than GA did.

Their logo will surely be on the box for one. :p

It's funny that for Brawl, it was also worked on by Monolith and Paon among others, I remember Monolith helping out with some Subspace backgrounds.
 
#30
How involved is he on Smash? How about Hideo Baba?

If I was running BN, I'd put everyone of my top people on the game and spare no expense, because you KNOW it's going to kill it sales-wise, hell, it might be their highest seller in ages, what BN games have done Smash numbers? Brawl is by far the highest in the series right? As of March 2012 it's nearly 11 Million worldwide.
While doing what you say would indeed get their name out there, I don't really see it as a good move:

- Very unlikely that they are getting a big percentage of sales. Selling games+dlc on their own is likely to earn them more.
- IP doesnt belong to them
- They have other games in development
- Nintendo will put their own top people on it (its a big brand after all)
 
#32
I think a bit of time between SFxT and TxSF would be beneficial. Plus, when you are one of the first fighters on a next-gen platform, you get that "wow" factor, which is always good for more sales.
 
#36
Slight derail. Is it that bad? I've been thinking of getting it on the cheap

I'd take it as an early PS4/720 title in a heart beat
Its not bad. Early adopters were kind of burned because it was pretty bad then. traditional fighter fans were turned off because of dumb mechanics like gems, which can be disabled or set to use 'generic' gems but who wants to do that everytime they play with friends? And you can't disable them online so online play can be kind of dumb.

Either way, it was a pretty big letdown from what people were expecting.
 
#38
Slight derail. Is it that bad? I've been thinking of getting it on the cheap
It was a game that demanded fundamentals and lots and lots of experimentation to prosper in. It's a game that unfortunately doesn't resonate so well in this post 2009 community where the most popular games are SF4 and Marvel.

BUT, Capcom are hugley to blame for its reception with the way they handled the on disc DLC and the overpowered autoblock gems you could originally buy pre-patch from the Marketplace/PSN.

About TxSF, All I'm gonna say it must suck being the Tekken team right now. Trying to shoehorn Street Fighter characters into the Tekken engine just sounds like an impossible task.