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tell me about your 'perfect' game

Give me a mix of the Kotor or Mass Effect RPG stylings with their dialogue trees, great storytelling and party member interactions but move away from the isolated city zones and give me a traversable world like the Elder Scrolls games.

It doesn’t need to be as large as Oblivion or Fallout, but give me a world to walk around in (or multiple worlds) when outside the major cities. Give me the ability to explore. To find things off the beaten path on my own and not just be transported from hub to hub.

Realistically, I think this is entirely possible within the next 5 years so I’m looking forward to it.
 
Here's just an idea I had:

Here is another idea ((that I will add on to if you guys want)) ...:

-> Ok, you live in a village that is on the border of two countries that are at war. A raiding party comes through and destroys your village and takes out most of the villagers. However, a small group still remains and you are tasked with leading them back to the capital or another big village in your country. To get to the closest safe place, you're going to have to go through forests, across a river, climb down a cliff and then back up the other side, and several other things. Think of this though, you aren't alone this time and you'll have to make sure most everyone that you left with will make it back alive. Even if you are with the most able-bodied people in the village, you'll have to remember you guys were just attacked and may not be able to do the things you used to be able to.

-> Maybe during the raid, you can help other villagers out and determine who lives exactly.

_ Let's say the villagers that you are stuck with include a small child, two of the village guard, a pregnant woman, the blacksmith, a carpenter, a frail old man, a female cook, and an engineer. The frail old man's condition might worsen along the way and be forced to lie on a stretcher that needs two people to carry it. You'll going to have to get these people across the obstacles while also looking out for possible enemy or wild animal attack. You're going to need to stop every now and then to rest and to gather food.

The environment/enemy placement would change randomly during every playthrough, so your adventure will be different every single time you play.
 
Hard to say, but given my tastes right now I think it would be something in the vein of Shadow of the Colossus with a huge, detailed open world to explore and lots of cool environmental puzzles to be discovered in addition to the colossi (or other suitable mysterious giant mythical beasts). Preferably with as little handholding as possible, just a vague goal that pushes you out into the world to explore. And co-op of some sort would be great.
Also trains.
 
for me it would be the first FFTA, with a card battling system like metal gear ac!d, and a more lenient penalty system like FFTA2 - except the enemy AI must follow the laws as well

another would be fallout 3, except the right stick lets you control the camera like AC, where you move the camera around your body, instead of pivoting your whole body with the camera
 
BobsRevenge said:
A mix of Far Cry 2, Fallout 3, and Shadow of the Colossus. Not sure how.

But that.
You mean a skill-based open world FPS where the whole point of the game is to explore the huge world, talking to NPCs for clues as to the whereabouts of these giant monsters and then hunting them and killing them?

I would buy that shit
 
I would also put in Chrono Trigger as one of the few RPGs I have ever truly relished. It's about as "perfect" as the JRPG formula is concerned.
 
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Ahhhh.....
 
rohlfinator said:
Hard to say, but given my tastes right now I think it would be something in the vein of Shadow of the Colossus with a huge, detailed open world to explore and lots of cool environmental puzzles to be discovered in addition to the colossi (or other suitable mysterious giant mythical beasts). Preferably with as little handholding as possible, just a vague goal that pushes you out into the world to explore. And co-op of some sort would be great.
Also trains.


What if the open world was in fact a Dynamic Ocean with Dynamic Weather that you would "sail" (fully controlled) over in a tiny little boat while attempting to find the village chief's daughter on one of the many islands scattered about while also gathering a crew and getting a bigger ship?
 
Irish said:
What if the open world was in fact a Dynamic Ocean with Dynamic Weather that you would "sail" (fully controlled) over in a tiny little boat while attempting to find the village chief's daughter on one of the many islands scattered about while also gathering a crew and getting a bigger ship?
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A 3D Sonic game that has...

  • Good controls that aren't too slippery, too sluggish or too stiff.
  • Level design that incorporates equal amounts of platforming, level interaction, exploration, speed and spectacle. Sonic does more than run fast, but speed is also his defining character trait.
  • No dialog. If a storyline has to be told, tell it through simple pantomime.
  • And let us freely play as Super Sonic in more than just a shitty boss fight.

That's all I need. These are not crazy or impossible demands. I don't care if he's called Eggman or Robotnik and I'm not obsessed with minutiae (unlike some other GAFers who speak on this subject).
 
A Mario game which has the customization of LittleBigPlanet, but the platforming is as fun as SMB3. The customization should be so deep, that you can create a near identical level of a Sonic game, Donkey Kong game and etc. Have the usual 4 player co-op with online and local. Basically I want a LittleBigPlanet customization, with the fun platforming a Mario game offers.

A 2D Street Fighter with HD 1080p sprites (graphics). And with animation of the level of Third Strike. Featuring all the Street Fighter characters from all the past games (around 60characters). And an incredibly well balanced game with GGPO online.

Suikoden VI, with the classic 2D sprites but in HD. With awesome music, characters and story that is an improvement of Suikoden II

Diablo III finished and released in 2010 :D
 
3dmodeler said:
Perfect game for me would probably be MGS4 without the load/install times. About twice as long gameplay and shorter cutscenes.

MGS4 with edited cutscenes and more gameplay would be pretty close to perfect for me, too. Specifically, I really wanted Act 4 to have some interior areas like the mansion from MGO. I wanted to explore that cathedral. And I wanted Act 5 to be about the same length as the Tanker from MGS2, I wanted to explore this crazy fucking ship, maybe destroy Mount Snakemore. And it got off to a good start with that big open area at the beginning. But it's like 3 rooms. Feels like they didn't finish the game.

Of course the cutscenes needed editing, too. The story was generally pretty stupid, but I don't care about that, it was entertaining. But the explanations were so damn verbose.
 
Irish said:
What if the open world was in fact a Dynamic Ocean with Dynamic Weather that you would "sail" (fully controlled) over in a tiny little boat while attempting to find the village chief's daughter on one of the many islands scattered about while also gathering a crew and getting a bigger ship?
Nah, oceans are kinda boring. Also, needs co-op and trains.

I will accept no substitutes!
 
I have more

A game that has Diablo customization, but plays like Devil May Cry or Ninja Gaiden, and each one of the hundreds of weapons are unique, have unique combo's and animations. Basically what Too Human was hyped up to be

A Dynasty Warriors game which has online army VS army battles, players get to control a general each but of course the normal sooldiers will still be controlled by the AI.
 
neogafthief-1.jpg


Thief 4 from Ion Storm with more option as thief, only stealth missions, new smart KI and everything that made Thief II so great. =/
 
I don't think i could ever have a perfect overall game, however when it comes to genre specific games then i have some.

Arcade racers, Burnout 3 and Daytona arcade. Burnout 3 was the perfect arcade racer, speed, cars, online, skill actually required to do well and a memory so you could remember the traffic since it was always the same :lol . Daytona at the arcade since you could just slam the gear stick from 4 to 1 and feel awesome.

Apart from the nutjob idea i have in my head for a game there isn't a lot more that i would consider to be perfect or even close to.
 
Halo.

Also, the perfect action game has already been released, and it's called Devil May Cry. DMC is notable for its detailed world, intuitive features, innovative gameplay, and superb production values. Even though it is surpassed in many ways by DMC3:SE and Bayonetta, DMC is the earliest example of a game that unites the best elements of the action genre in a congruent package. Impressively, it remains a joy to play nearly a decade after its release, displaying a consistent level of quality very few modern games can claim to match. Besides all that, the game has so much of what I like, in just the way I like it, that I still can't hardly believe it was released. It's like something out of a fantasy.

I see many posters are replying with hypothetical examples, so I'll include one too. My ideal game is an expanded, finely polished, glitch-free version of The Elder Scrolls III: Morrowind. HD versions of Halo and Shadow of the Colossus would be creamworthy as well.

GhaleonQ said:
My realistic idea for a game? The sequel to Tarkovskii's Stalker. Tarkovskii was going to make a sequel where Stalker becomes a Grand Inquisitor-like figure. The Soviet government stopped him. It probably would have been 1 of the greatest things ever, and a game could bring a lot to it. It would be a 3rd-person shooter with little actual shooting, lots of hostage directing, constant tension, and theological/philosophical conversation.

My perfect game?
[snip]
-if you kill the demon with the dagger, the whole room fades to blackness and your friend calls out your name repeatedly; there's no game over screen or return to the title, it's just like the end of Earthbound 3, except reinforcing your lack of faith
-if you cut your friend's throat, he whispers the final lines to you (O Lord, in thee have I trusted/Let me never be confounded) and is reborn in some amazing animation sequence that depicts the demon's death, your friend and you making the double movement to faith, and a whole bunch of crazy glorious animation that ends with you walking along the road together silently looking at each other as the credits roll

It would be pretty great.
I'm not sure how much the whole slitting-the-throat-of-your-best-friend business says for the virtues of faith. That doesn't nullify the thoughtful construction of your proposed game, though. I would play it, and surely enjoy it. Further, I'd be very happy if more games explored philosophical subject matter the way you described.

Edit:
Opiate said:
A game that has exactly one action. Just one. You are only capable of performing one behavior.

And yet, it is profoundly deep and sophisticated.

I enjoy deep, elegantly designed games.
So...Pac-Man?
 
- jRPG without the filler/grinding
- Chrono Cross battle system
- No More Heroes Character art
- Soundtrack by Nujabes
 
Monocle said:
I'm not sure how much the whole slitting-the-throat-of-your-best-friend business says for the virtues of faith. That doesn't nullify the thoughtful construction of your proposed game, though. I would play it, and surely enjoy it. Further, I'd be very happy if more games explored philosophical subject matter the way you described.

It would be ambiguous, of course, since God is not literally telling the person to do so (which is the situation argued in the famous book extremely persuasively). Also, I kind of just fleshed out the details in 30 minutes and I couldn't figure out how to make it unambiguous. You got me! *thinks about it*
 
Mass Effect 2...if it delivers.

I want a damn good sci fi shooter with great graphics, characters, music, progression, and story. Mass Effect 1 had all of those except it was buggy, ran like crap, and had mediocre shooting mechanics. All of those issues have supposedly been addressed in the follow up.
 
GhaleonQ, your post is pretty interesting, but I can't imagine Fear and Trembling: The Game being that fun. However, it'd be a hell of a lot more interesting than what passes for most morality-games.

Made me think that I'd love to see a game that, rather than assigning you a good or evil ending, has different types of heroism and essentially gives you what you're likely to see as a 'good' ending based on your playstyle - and this could easily fit into the aesthetic/thought/religious thing, perhaps with tinges of Paradise Lost in there. No clue how you could get consistent gameplay within all three ethical systems though so maybe your idea of splitting it up into chapters would be best.
 
badcrumble said:
GhaleonQ, your post is pretty interesting, but I can't imagine Fear and Trembling: The Game being that fun. However, it'd be a hell of a lot more interesting than what passes for most morality-games.

I'm not sure that it would be "fun" but I think, rambling (RAMBLING) description aside, it would remain interesting throughout. The people who don't want that sort of game would be put off fairly early and get a fun little adventure game out of it. No harm, no foul. After the wandering bit, the pace would quicken drastically, but I can see persistent people getting turned off.

But, yeah, I wish people were more daring in that area, too. I don't have the knowledge or resources to prototype anything and I'm not sure even creative developers would risk being the noble sacrifice that opens that market.

badcrumble said:
Made me think that I'd love to see a game that, rather than assigning you a good or evil ending, has different types of heroism and essentially gives you what you're likely to see as a 'good' ending based on your playstyle - and this could easily fit into the aesthetic/thought/religious thing, perhaps with tinges of Paradise Lost in there. No clue how you could get consistent gameplay within all three ethical systems though so maybe your idea of splitting it up into chapters would be best.

I remember Bioware's equivalent in Jade Empire was "if you don't give people money, you will become an authoritarian." I like your version better. I don't even think it would be that hard, would it?

And, yeah, in order to really highlight the meaning of the choices and not be 100 hours, it would need to be segmented (unless games writers get brilliant really quickly).
 
Another perfect game:



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... I am actually fearing for my social life, studies and health because of this game.. but I'll be damned if I will give a shit the moment I get my hands on this game. It's still so far off that I only check up on it every other month but fuck if I'm still not every bit as excited as when it was first announced.. wait no, I am a lot more excited than I was back then. :D Blizzard couldn't hook me with WoW but they've done it with D3.. and it's not even out, yet.
 
I'd like to see an MMO space game with a heavy emphasis on exploration and colonization, and combat as a side-effect only. Leveling up would not be required, but rather the system would be based solely upon how much money you have. The graphics would have to be awesome, because space is boring if it doesn't look pretty. If there was to be any combat, I'd prefer it to be in a similar vein to Gundam-style mechs fighting eachother rather than just ship-to-ship.
 
Crackdown or Peggle

Or a combination of Imagine Babyz and Ubi's other big name franchises.
 
monster hunter but in a giant open world with no load times and more value placed on exploration... with zelda/ico like dungeons... and metroid/zelda like special items that let you get to new areas. yeah that's never going to happen...
 
Here are a few more things I think could be fun.

1) You are sent to a large castle to find something... Sounds simple right? Unfortunately, almost the entire castle is encased in darkness. You won't be able to see anything inside. Fortunately, you start the game off with a lit candle, a rag, and a compact mirror type deal. Your goal is to illuminate the castle so you can find what you were looking for. Inside, there are a number of things that you can light with your candle (other candles, torches, braziers, and the like), tons of shiny things or things that can become shiny, and a few open windows.

2) I'd like to see a game that is similar to Paycheck, in that you are given a list of numerous different items and allowed to pick 12 or so. Then, you are set in a somewhat abandoned city and told that you need to escape. There could be random items like a key, a magazine (ammo), a camera, a fuse, etc.
 
Super Mario Galaxy engine.

Alternate between 3D and 2.5D levels.

Combine all EAD teams including EAD Tokyo into one team. This is the only game they will ever work on. 5 new levels are downloaded to the game every day.
 
Someone mentioned an updated version of Morrowind with update graphics and decent combat. This, to me, would be absolutely wonderful (and no, I'm tired of messing with mods, I want the real deal).

Shadow of the Collosus was incredible, and in many ways perfect, but an updated, 60fps, finely tuned and detailed version would win me over. I was about to make a complaint about the controls, but in hindsight I can't imagine how I would improve them.

RE4 is about as perfect a game as I can imagine. I absolutely love how difficult it was for me the first time, although I can fly through it now. I enjoy that level of challenge. I really enjoyed RE5 as well, but it made me miss so many of the elements that made RE4 what it was.

My favorite type of game would probably be an action RPG, in glorious hi-def 2D, with a decent dose of platforming. I suppose that's why I started making <-- that game. Obviously I'm biased, but I'd like to see more in this genre. Heck, anything in 2D catches my eye nowadays.
 
Baldur's Gate 2: Shadows of Amn

the best, greatest and most complete RPG ever made... hours and hours of gameplay, good plot, characters, spells, combat, variety of weapons and equipment, many areas to explore ... For me the perfect experience :D
 
Lady Godiva
Lady Fucking Godiva
Godiva as in its literally meaning of "God Gift", as in a Godly gift, or a gift from God
Nothing less should be said about it, for it would be a crime
A crime against the game, a crime against ourselves, a crime against our love, a love of gaming
As delicate as the girl's broken heart, as powerful as her tale, as beautiful as the actions of our brave her to save his love, and as real as the love of a mother for her child

2e5pkl0.png

SUPER MARIO GALAXY, RISE UP!
You are game of the forever, and always shall be
Perfection, in all ways
Lady Godiva



Seriously, nothing will ever top it. It is just so perfect.
 
A Paradox Interactive style grand strategy game that starts in the year 1000 and continues throughout the 21st century, and lets you start as any nation in the world just like all Paradox games. Time would have to gradually move slower, in the same way that turns encompass shorter spans of time in Civilization as the game progresses. Early on, the game would play much like Europa Universalis III would play, but slowly the economic element of the game would have to be expanded, the economic model as it is in EU3 right now would most definitely not suffice for me in a perfect game from about the year 1400 on. There would also have to be a tech tree so huge that it makes the Civ IV Beyond the Sword tech tree look like a joke. After the middle ages, there would have to be more robust systems reflecting domestic and foreign politics, which would have to gain in complexity around the time of the industrial revolution. And of course the combat model would have to be altered as technology progresses, but for me it needn't reach the complexity of Hearts of Iron III.

It's either that or a post-apocalyptic city management/builder game. It would have to be sort of a mix between Stronghold and the Impressions city building games.
 
GhaleonQ said:
My realistic perfect game? Little King's Story. No joke.
-oil-paint-on-glass art style after my favorite animator of all-time, Yurii Norshtein
-thoughtful story based on The Little Prince and The Nutcracker
-remixes of classical music (even if it's heavy on the Romantic era) done by my favorite video game composer (Shimomura) and 1 in my top 10 or 15 (Minobe)
-reunion of Love-De-Lic
-PIKMIN with RPG and life simulation focuses
-hilarious
-massive amount of depth, gameplay- and world-wise

My realistic idea for a game? The sequel to Tarkovskii's Stalker. Tarkovskii was going to make a sequel where Stalker becomes a Grand Inquisitor-like figure. The Soviet government stopped him. It probably would have been 1 of the greatest things ever, and a game could bring a lot to it. It would be a 3rd-person shooter with little actual shooting, lots of hostage directing, constant tension, and theological/philosophical conversation.

My perfect game?
-metaphysical graphic adventure JRPG platformer
-designed by truly reunited Love-De-Lic
-main section art design in the style of Winsor McCay, with the "outside world" by Seth and the "thought realm" done by Yurii Norshtein
-main section music by Yoko Shimomura, Noriyuki Iwadare, and Love-De-Lic's composers, outside world's by The Walkmen and The Twilight Sad (or appropriate organ/accordian/drone musicians), thought realm's by Arvo Part and Bjork (in her horns phase)
-illustrates Kierkegaard's 3 spheres of existence by way of Martin Luther
-the 1st section of 3 is the aesthetic sphere and is the only part revealed to the public before release
-it's essentially a standard (brilliant) adventure game set in a house with dream-like logic to the puzzles and a nostalgic, silly sense of humor in which you are trying to rescue your best friend
-it takes about 2 hours to solve, at which point you end up in the 1st room again instead of finding your friend
-the solutions are exactly the same the 2nd time through, which the player will enjoy less if he chooses to complete it
-the 3rd time through, the house starts breaking apart, creating some new puzzles and solutions, and the NPCs get weirder (think Maria Bamford), but are still harmless
-this time, you can see a brand new house in the distance through the cracks that looks amazing and incredibly fun!
-the 4th time through, it's a nightmarish, bizarre place that apes the silly unease of Silent Hill 3's haunted house (and is trying to kill you, just like in Silent Hill 3)
-it's a time trial that will kill you if the house collapses before you do the newer puzzles again, and you can see the new house even better during your escape
-at the end, you have a choice between the old puzzle solution and a new door leading toward the new house
-the new door lets your character go to the new house and gives you a game over
-the old solution sends you back for a 5th time except you can only see your character in all-black rooms while your friend calls out your name, meaning you must redo all of the puzzles from memory or blunder through until you do so
-your Kierkegaard repetition shows that you reject the video game dopamine treadmill and want to commit to an ethical theory of gaming
-you find your friend, but he disappears and you escape to the outside world
-the 2nd section of 3 represents the ethical sphere
-you meet a shopkeeper who explains the world's rules to you and that a farmer and rancher essentially run the area; he'll give you money for animal pelts and you can buy a ticket home to find your friend if you have enough gold
-your life degenerates when you walk and only food can replenish it
-if you faint in battle or by hunger, you are brought to a doctor's house; this makes you lose gold and time (since you have to walk out of town to find food), but you can faint as many times as you want
-as you explore, you notice that there are only 2 places to get food; a rich rancher doesn't fence his land because his livestock are ferocious cattle-like beasts whom you can defeat for experience and meat; a rich farmer keeps his back gate unlocked, and by beating the guard dog in battle (who is easier than the wild beasts), you get experience and bread
-the ranch battles are difficult (unwinnable in many cases) but provide a lot of food and experience; the farm battles are easy and provide a bit of food and a lot of experience
-1 out of every 10 battles is wild game that gives you little experience and a bit of food
-2 people (1 in each place) are poaching and stealing and getting experience; if you get to level 30 before they do, the shopkeeper unites with you in a final assault on the farm and ranch; you'll probably win, you take over their property and you get a game over
-if you run from all battles except for wild game until your opponents reach 30, you faint a lot and have no money, but you prove that man cannot live on bread alone; the shopkeeper hires you out of pity to spin textiles for him
-this involves repetitive button-tapping to spin
-after a lot of this, you run them to other towns, at which you point you have typical, action-based (Mario RPG series) RPG battles
-after a lot of this, the shopkeeper gives you a reward: a special lance that unleashes a massive magical attack; you destroy monsters on the paths really easily with this, but you don't control it; it simply is unleashed and destroys everything in its path; the game would tell you this by including random passive creatures along with those that attack you
-after some of this, the 2 "other guys" run into town and you discover that each works for the rancher/farmer
-they have all of the power (in business and because they're level 30), so they harrass the town folk
-they begin harrassing you (not extreme physical violence, just shoving, breaking things, et cetera) and you have the choice to defend yourself by unleashing the lance's power (which would disintegrate them)
-if you do so, the people bow to you and it's game over
-if you refuse, you learn that godhood cannot be gained by miracles and you go talk to the shopkeeper
-he becomes enraged and takes the lance from you; he confronts the rancher and farmer and demands that they quit stealing/poaching from each other in competition
-walking out of town, he threatens townsfolk who are lying to each other, vandalizing homes, et cetera, and they stop
-you both arrive home to see his wife having sex with someone else; he drags them both out into the public and says that he is going to destroy them as an example
-he gets an idea and hands you the lance; if you kill them, you become his right-hand man and a powerful person and get a game over
-if you refuse, you learn that one cannot induce morality through brute force and fear instead of faith, so, basically, The Grand Inquisitor
-the shopkeeper transforms into some kind of demon and you're off to the thought realm
-the 3rd section of 3 represents the religious sphere
-you're in a hazy, peculiar, castle/void combination with a voice that speaks directly to the player: "Trust me. Trust me."
-it returns to a clever graphic adventure game in which your reward for each puzzle completed is a fragment of Cain's and Abel's story and Abraham's and Isaac's story
-after reading, you're asked, "Do you understand?" and you can proceed after answering, "Yes"
-after doing so, you see your friend finishing the same puzzle in some other part of the castle and answering yes
-you then enter a 2-d platformer section with each character
-at the end of each segment are 2 doors, 1 with a young man killing another and 1 with an old man killing a young man
-if you choose the Cain and Abel door, you enter a different-looking room the 1st and 2nd times until, in the 3rd, there's no floor and you automatically fall and die and get a game over
-if you choose the Abraham and Isaac door, you understand, even as the same-looking rooms and challenges reappear, that this is a repetition to which you aspire and in the last repetition, a silver dagger locks the door
-after you take it and walk through, you suddenly walk down a long hallway with Part's Te Deum (with lyrics) playing in the background because you've proved that you understand the potential fallacies of your experience http://www.sparknotes.com/philosophy/feartrembling/section2.rhtml
-in the final room, your friend lies tied up by the demon in 1 corner of the room while the demon stands in the other, taunting your final existential choice
-if you kill the demon with the dagger, the whole room fades to blackness and your friend calls out your name repeatedly; there's no game over screen or return to the title, it's just like the end of Earthbound 3, except reinforcing your lack of faith
-if you cut your friend's throat, he whispers the final lines to you (O Lord, in thee have I trusted/Let me never be confounded) and is reborn in some amazing animation sequence that depicts the demon's death, your friend and you making the double movement to faith, and a whole bunch of crazy glorious animation that ends with you walking along the road together silently looking at each other as the credits roll

It would be pretty great.

I only read the top...I have to buy Little King's story :(
 
I had a long drawn out piece I was going to post but my son turned off the computer and I didn't get to post it. Never again.

Perfect games: Symphony of the Night, Monster Hunter Portable 2nd G, and Dark Cloud 2 are ones that have already been made.

My dream game would take all the loot whoring of Sacred/ Diablo/ Titan Quest/ Torchlight/ Fate and all that stuff and somehow get it all to mesh with a modern action game's combat engine. That'd be like 7th heaven for me.

My other dream game would be a modern updating of Mail Order Monsters a la Armored Core. Monster classes, various mutations, weapons, skills, all that stuff with multiplayer... a man can dream.
 
A relatively short game, maybe 2-3 hours in one playthrough, with a limited but heavily interactive environment that changes the storyline based on what you do so that there are no inputs that don't affect the story in some way. Every button press/interaction becomes something that happens within the story and can completely change what story is ultimately told.

Basically if someone tries to break the game, instead of it just doing nothing or going to a game over screen, it continues. Even if you just stand there and refuse to move or press a button, a story will develop around a crazy guy who refuses to move or do anything. I want to see wildly different stories based on your actions, limited by the environment and basic controls of movement/interacting with objects.
 
A sandbox style (think gta 4) game located in japan where you could travel anywhere between tokyo and osaka (ie, nagoya and all the tinier citys in between). You are some kind of yakuza thingy and the world is seriously huge. Playtime has to be 100+ houers at least.

Basicly a mix of GTA4 and Yakuza3 only with a way bigger world than gta4 with more things to do.

yeha i would love this <3
 
Shadow of the colossus + Zelda

Also Super Mario Galaxy + New super Mario bros. Wii

Also the best from Silent Hill 2 + Silent hill 3

Also Gran Turismo 5 with state of the art physics and damage.

Also a complete console pokemon with full online and a rejuvenated story with ps3/360 graphics

Monster hunter with improved AI and ps3/360 graphics
 
So basically...this is just another post your favorite game thread?

With that said, Chrono Trigger

Why its perfect...I don't know. I wish it was longer...but aside from that it was perfect for its time.
 
I want a multiplayer caveman game about surviving. Hunting, fighting other cave men, keeping fires going, gathering, crafting tools and things with tools, hiding from creatures too strong to hunt. All that action but kept away from traditional MMO stuff crapping it up. just a fun game to log into and caveman.
voodoopanda said:
A relatively short game, maybe 2-3 hours in one playthrough, with a limited but heavily interactive environment that changes the storyline based on what you do so that there are no inputs that don't affect the story in some way. Every button press/interaction becomes something that happens within the story and can completely change what story is ultimately told.

Basically if someone tries to break the game, instead of it just doing nothing or going to a game over screen, it continues. Even if you just stand there and refuse to move or press a button, a story will develop around a crazy guy who refuses to move or do anything. I want to see wildly different stories based on your actions, limited by the environment and basic controls of movement/interacting with objects.
I've always wanted someone to try that type of a game. There are some games that are 20-40 hours with a decent number of outcomes but I would like to see it go to the extreme of 80 hours of gameplay in a 2-3 hour game.
 
kai3345 said:
You mean a skill-based open world FPS where the whole point of the game is to explore the huge world, talking to NPCs for clues as to the whereabouts of these giant monsters and then hunting them and killing them?

I would buy that shit

Except the giant monsters respawn at every checkpoint. :D
 
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