The-Switcher
Banned
Bump for evening
Hero said:Turn based combat? Seems...weird. I have very fond memories of the original Tenchu. This looks promising though.
Will eagerly anticipate the updated US one.
There's going to be blood for the US release, right?
October 23, 2008 - Tenchu is certainly one of the more controversial of the recent PlayStation to Wii defections that have come about in light of the Wii's tremendous success in its home territory. From Software has committed not just one Tenchu game to the Wii, but a full trilogy, meaning unless those rumors of an HD Wii come true, you'd better get used to your stealth in low resolutions.
Shanks said:We're gonna get first day numbers tomorrow about how this bombed right?
How did Acquire fuck this one up?
The-Switcher said:If anything, it would be reversed.
Edit: From IGN:
The-Switcher said:![]()
Bigger version of the box.
Hero said:What would be reversed? The blood? I thought the Japanese version didn't have blood?
Linkzg said:Wait for Shinobido on PS3. Maybe Tenchu 4 is an exception, but Shinobido is pretty much awesome Tenchu action from Acquire under a different name. If WotS3 does well on
PS3, then they might go forward with Shinobido for PS3.
by waggling, from what i hear...splattergnome said:I just want to know how well the catwaggling has been implemented.
Onix said:What is this game you speak of?
I feel something in my pants.
Hero said:What would be reversed? The blood? I thought the Japanese version didn't have blood?
Pylon_Trooper said:Just another question...on Shinobido PSP...what did it do to address some of the issues of Tenchu PSP? I'd be keen to check it out. And I did try to love Tenchu, too. It was just the draw distance, really. Apart from that, it was fully featured.
Make your case, fellows.
Linkzg said:Shinobido is a ninja game similar to Tenchu (but faster paced) for the PS2 and a mission pack type game for hte PSP from Acquire. You can actually get them in English from Europe, but you still need a way to play imports. I'm simply speculating that there will be a PS3 version depending on WotS3 success.
PepsimanVsJoe said:Shinobido Takumi(the expansion disc for PS2) is my most-played PS2 import.
Beating out EDF2, Sengoku Basara 2, and ESP Galuda.
Acquire is the shit.
No hook, no real combat, breakable weapons, no exploration, starting at the beginning of the stage if detected with terrible cut scene. So far to me this isn't even Tenchu but an abomination of the said game.EDarkness said:What do you mean? The reports from people who've played it say it's pretty good. Even the impressions in this thread are good.
Lyte Edge said:I am loving this so much I think I am going to go out and buy Shinobido and Takumi (and maybe Kamiwaza too) tomorrow if I can get them cheap enough.
RobertM said:No hook, no real combat, breakable weapons, no exploration, starting at the beginning of the stage if detected with terrible cut scene. So far to me this isn't even Tenchu but an abomination of the said game.
The-Switcher said:You can sneak up behind a guy, draw your sword and kill him in one swipe as well, you don't need to be in the FPS sword combat all the time if you choose.
There's a shit ton of exploration everywhere, many stages have secret rooms filled with rare weapons and map pieces you'll need to collect to unlock the unbreakable weapons. Some secret rooms can only be found by using weapons/items you find in later stages, so if you want the really rare goodies, you have to revisit certain stages. Sometimes you'll have to control the Shinobi cat to fit into tiny obscure holes in walls to find stuff in. There's multiple routes to take to complete most of the levels.
Terrible cutscene? You mean the 4 second animation of a dude sheathing his sword after you've been detected? Starting over the beginning of the stage? Yeah, it starts you over at the SECTION of the stage, and all the items you've collected and guys you've killed remain intact, you just gotta run back to the area you were detected, which takes all of 1 minute.
But hey, even though Acquire created the fucking series, doesn't mean they know how to make a real tenchu game. They should obviously hire you, since you're an expert. If you want an "abomination" try playing Tenchu Z.
RobertM said:No hook, no real combat, breakable weapons, no exploration, starting at the beginning of the stage if detected with terrible cut scene. So far to me this isn't even Tenchu but an abomination of the said game.
Linkzg said:If you are becoming one of the (only) Acquire elite, you should also pick up Yuusha no Kuse ni Namaikida for the PSP. The sequel just came out and both the original and sequel have demos up; you can even buy the full second game on PSN. I haven't played the sequel yet despite getting my import copy (too many things to play), but the first game was amazing.
The-Switcher said:You can sneak up behind a guy, draw your sword and kill him in one swipe as well, you don't need to be in the FPS sword combat all the time if you choose.
There's a shit ton of exploration everywhere, many stages have secret rooms filled with rare weapons and map pieces you'll need to collect to unlock the unbreakable weapons. Some secret rooms can only be found by using weapons/items you find in later stages, so if you want the really rare goodies, you have to revisit certain stages. Sometimes you'll have to control the Shinobi cat to fit into tiny obscure holes in walls to find stuff in. There's multiple routes to take to complete most of the levels.
Terrible cutscene? You mean the 4 second animation of a dude sheathing his sword after you've been detected? Starting over the beginning of the stage? Yeah, it starts you over at the SECTION of the stage, and all the items you've collected and guys you've killed remain intact, you just gotta run back to the area you were detected, which takes all of 1 minute.
But hey, even though Acquire created the fucking series, doesn't mean they know how to make a real tenchu game. They should obviously hire you, since you're an expert. If you want an "abomination" try playing Tenchu Z.
Lyte Edge said:There is no hook because the game design has changed. It isn't needed anymore. There ARE areas you can get to that are up high, either by simply jumping or CLIMBING with a new climbing tool that you can find in some areas. Want to go up in the rafters when indoor areas? You just JUMP up there. The game tells you when you can. This works a hell of a lot better than having to select the grappling hook first, go into a first-person view, aim until the cursor turns red, and fire. You just hit the A button and you jump up. So you can focus on you know, STEALTH and QUICKLY get the hell out of the way to avoid an incoming enemy.
Exploration IS there. The levels may have been broken up into smaller areas, but within these areas there are still multiple ways to finish them and hidden items/places to find.
You don't start at the beginning of the stage when you get detected, by the way. You start at the beginning of the *AREA* you are in. All of the enemies you have killed remain dead, unless you die. If you are without certain items, you will die after being discovered the second time. However if you have a sword, you can fight against enemies. If you have smoke bombs, you can throw these down and escape back to the beginning of the area without the penalty of getting your shirt ripped, so in essence smoke bombs are like extra turns.
Please at least TRY this game before you write it off. Like I said earlier, I think the game design change is going to turn off some long-time fans. But it has been a really, really enjoyable game for me thus far and I have been playing Tenchu since the original came out in Japan.
I am just on a ninja/stealth kick right now, that's all.
Right. And really, does anyone actually MISS the combat in Tenchu? That has always been the weakest part of the game. This new FPS style is more challenging and works better for the most part. Really the point of the game design is that if you are doing it right, you won't have to fight anyway.
LISTEN TO THIS MAN, HE KNOWS WHAT HE IS TALKING ABOUT.
So let's get this straight. The haters are people who haven't even played this yet. The two of us in this thread that have both enjoy it.
smallmouth said:Some of these problems have been fixed in the Shinobido series, though. For instance the grappling hook doesn't need to be aimed manually everytime. As long as you're facing the general direction of what you want to climb you can throw it and it automagically aims. The grappling hook opened up a wealth of possibility of rapid motion even in the original games.
And the combat in Shinobido is greatly improved. It provides you with a camera lock. And you can launch and juggle enemies, knock them down, and even perform a one-hit kill on a prone enemy. It's even much more possible to deal with several enemies at once.
Not saying this very different iteration of Tenchu isn't good. It's just disappointing to see Acquire back at the helm for a game that will be released in NA and it's not a traditional Tenchu/Shinobido.
Lyte Edge said:Right. And really, does anyone actually MISS the combat in Tenchu? That has always been the weakest part of the game. This new FPS style is more challenging and works better for the most part. Really the point of the game design is that if you are doing it right, you won't have to fight anyway.
Lyte Edge said:I have played Shinobido before (briefly) and I have the PSP Shinobi Homura. It's good but I definitely like what they have done with Tenchu 4 more than I did with what they did in Shinobido. I was pretty turned off to the two console games, frankly, so I am looking to go back and try them out again now.
That said, they definitely took a number of things from Shinobido and integrated them into Tenchu 4. Couldn't you take out some lights and candles in Shinobido on PS2? That is a big focus of Tenchu 4.
Linkzg said:I am curious to see if they will make a Shinobido for the PS3/360 at one point along with this new Tenchu style for the Wii.
smallmouth said:I haven't played the PS2 Shinobido games, unfortunately. It's not something I've found you can do in the PSP version. I'm definitely glad you like the changes in Tenchu 4 and am encouraged to hear positive impressions of the game overall.
EDarkness said:Probably. I don't see the market on the Wii for this kind of game. Same with Sky Crawlers, even though I purchased that game. Heh, heh.
Hero of Legend said:Please god, don't let Ubisoft fuck up the box. >.<
yankee666 said:I want this game so bad!!!, but $80+ (inc. shipping) for a game is a lot. The same goes for Sky crawlers. Why this 3rd party games on the Wii cost that much on jap (7100Y)? maybe thats the reason the dont sell much, only 6k for Sky Crawlers is a joke.
Ether_Snake said:Tenchu 1 was a great game back in the days.
Then I had a lot of fun with Tenchu 2's level editor.
Haven't played the series since.