Vinlaen said:After you install all the mods and game looks amazing and has extra monsters, etc, what do you really do?
I think the game is too open ended for me which is too bad because some of these mods make the game look breath-taking
r1chard said:Brilliant. Disabled HGEC & FALS and the game crashes on startup. Reinstalled them and it still crashes on startup :-(
Hmm, actually, might've been one of the others. Wow, this is fragile
r1chard said:Brilliant. Disabled HGEC & FALS and the game crashes on startup. Reinstalled them and it still crashes on startup :-(
Hmm, actually, might've been one of the others. Wow, this is fragile
Kenak said:Couldn't someone just upload their Oblivion Data folder, and people could simply backup and replace their current one with the downloaded folder to get all of the mods? Or would that not work?
I'm sure whatever anyone else has configured would be much preferred to Vanilla Oblivion By this I mean anyone who has Oblivion running on Windows 7 64-bit and wouldn't mind compressing their data folder into a .Rar should definitely look into a standard GAF Oblivion Mod PackageLedsen said:Well, that's theoretically possible, but that would be a collection of mods that the uploader has installed and configured according to his taste, which doesn't necessarily coincide with other people's... plus my Data folder is 12 GB :lol
Not me - I'm having fun getting back into the exploring and the biffo.Trojita said:Is it just me or does it seem like most of the people playing this game are playing it for posing characters for screenshots?
Metalmurphy said:Is there a way to find out which mods were being used on a save game?
I re-installed oblivion but my save game is bugging out, possibly due to some mods missing that I don't remember (I get a missing mods warning at the start).
My character gets stuck on NightEye when I use the Hunters Sight, even after the spell ends the screen remains blue :S
Okay, so let's get this out of the way, I'm completely new to this and I know practically nothing.
So I've downloaded OBMM and when I start the setup, it gets to the part where it tells me it's going to install to this folder, but no folder is selected.
When I go to pick a folder, it tells me that OBMM must be installed into Oblivion's installation directory. I have no idea how to access that or even what it's talking about. Could someone plese clarify for me, or give me a step-by-step installation breakdown?
Just re-install Oblivion and you should be good
Setvan2734 said:Just wanted to start playing this again, installed, Oblivion + SI + Nights o' 9. I have currently NO mods or anything installed, just whats on the DVDs, and i get this error every time i open the game, on the logos at the beginning.
Anyone know whats causing this?
http://i56.tinypic.com/2wdzitg.png[IMG][/QUOTE]
Multiple monitors?
nope, just one. I actually had Oblivion somewhat working before with mods, but uninstalled it because one or more werent working. But now that i re installed it, i cant do anything.water_wendi said:Multiple monitors?
Quagm1r3 said:Awesome thread, it convinced me to buy oblivion for PC. But now I have the same problem as this guy:
The mod creator responded:
Now I'm anxiously waiting for it to reinstall. Mods are great but they take precious time to set up.
Also, I've been reading the posts praising OOO and bow + stealth sounds really appealing. However, something I thought was missing from vanilla oblivion was lack of damage from melee sneak attacks. Is there a mod that increases this damage?
Try not running it in windowed mode and make sure you don't have any active programs that will momentarily turn the program window inactive (my old firewall used to do that for a split second each time it wanted to run a check).Setvan2734 said:Just wanted to start playing this again, installed, Oblivion + SI + Nights o' 9. I have currently NO mods or anything installed, just whats on the DVDs, and i get this error every time i open the game, on the logos at the beginning.
Ledsen said:Are you saying you can't even pick the folder where you want to install OBMM? If you can, simply choose your Oblivion folder (if you're on Steam, it's c:/programs/steam/steamapps/common/oblivion, otherwise something like c:/programs/bethesda softworks/oblivion) and install it there.
There are tons and tons of mods that change the stealth multiplier. I don't know much about stealth mods since I don't use them myself, so maybe you could check out the official mod forums.
Quagm1r3 said:Thanks man, managed to figure it out on my own. Currently running UOP, OOO and some others that came with it. I'm planning on installing MMM soon, as well as some texture mods.
This is a stupid question but I exhausted every option I could think of. How do you drop an item??? I found myself permanently over-encumbered because I couldn't figure this out. I checked controls: nothing. I right clicked the item in the journal: nothing. I pressed every key on the keyboard while highlighting the item in the journal: nothing. What am I missing here?
Trojita said:I think I might have done something wrong when installing the mods. I created an omod of Qarl's Texture Pack 3 redimized by adding the Archive I downloaded into OBMM. I made the mistake of activating it before I installed the unofficial patches so I went back and unactivated it but now I'm not sure if the old textures were delted or something because I don't see them in the folders that Qarl's pack unextracted into. I see a bunch of oblivion archived files in the data folder.
Ledsen said:This is where you went wrong. You have to unpack the archive into a new folder, than add that folder to OBMM. The folder you add to OBMM should contain all the folders that otherwise would go directly into the Data folder. So for example, in this case you would have a folder called Qarls Texture Pack (or whatever), and in that folder would be folders called textures, meshes etc etc (depending on the mod). This Qarls Texture Pack folder is the one you add to OBMM. When you activate an omod, it will simply put the files you put in it into the Data folder, completely unchanged. So since you added an archive to the omod, that archive will be ´put into the Data folder when you activate it.
Oh and don't worry about overwriting the default Oblivion files, they are NOT stored in the Oblivion/Data folder but in .BSA archives ensuring that you can never accidentally overwrite them.
Kenak said:Couldn't someone just upload their Oblivion Data folder, and people could simply backup and replace their current one with the downloaded folder to get all of the mods? Or would that not work?
LordPhoque said:So I installed some mods but I have a problem : the game crashes right at launch (no message, it's simply closing). Problem is I don't know if the mods are the problem as I didn't launch the game once before installing them... I own the steam version btw.
Here's a screen of OBMM in case there's something wrong :
And yes I also properly installed OBSE.
I'm on 7 x64 bits btw.
The way I installed the mods :
1.downloaded them
2.extracted them in a temporary folder
3.created an omod file from this folder
4.activated the omodfile via OBMM
I read the readme files each time. Also I didn't have any compatibility problems between mods except once and I just disabled the mod in question...
Ledsen said:a few things:
- You have to de-activate the "All Natural - Indoor Weather Filter For Mods.esp". Its only purpose is to act as a filter by being integrated in the Bashed Patch in Wrye Bash, if you activate it you can expect all sorts of problems. Check the All Natural readme for more info.
- You have both versions of Enhanced Water active. You're only supposed to use one. Again, check the mods readme.
- I don't know anything about that IC beauty pack or whatever, but make sure it's compatible with OOO, otherwise disable it.
- I suggest you use BOSS to fix your load order. Check the OP for more info.
Oh wow, thanks a lot for that. I'll check it out in a bit and see if I can get things going.ZombieSupaStar said:somethingawful member TROLL did this, its 2nd post (TCOM Link)
http://forums.somethingawful.com/showthread.php?threadid=3310676
his looks good id only sub out KCAS with oblivionXP
LordPhoque said:Thanks a lot, disabling those actually fixed my startup crash problem...
Kenak said::lol
So I was following TR0LL's guide, and all I have to say is fuck this shit. I greatly appreciate how he went through the trouble of trying to explain what to do and (probably painstakingly) put everything together, but it's just a mess. You have to jump around the guide, a lot of things are not clear, and there are contradictory messages. Sometimes I won't even realize something is wrong until I get to a later step that includes information a previous step missed.
It has led to me launching Oblivion after the first time going through the "Quick Start Guide" and having the W key, instead of being move forward, is now what I believe to be Shield Bash, with no real explanation of how to change this. After spending about two hours getting to this point, I am a little more than annoyed -_-
Overall this is just a colossal pain in the ass.
Hahaha, and I thought I was just retarded. The problem is I tried other ways but it seems to require a major amount of investment in not only getting it to work but learning how to do everything as well. I really want to enjoy the modded Oblivion experience, but just cannot find myself willing enough to invest hours upon hours on something that may not even work in the end.Ledsen said:I don't know who TR0LL is or what his guide looks like, but it sounds unnecessarily complex. You should always pick out the mods you want yourself instead of blindly following someone else's advice. That's why my guide is very general and tries to give you the tools to pick out your own mods. Read the OP, check out a few links and on the bottom I've got a list of some pretty basic (with a few exceptions) mods that don't change too much and aren't that complicated to install.
edit: I found TR0LL's guide. So... you've got no experience modding, and you're trying to install FCOM? FCOM is a modder's worst nightmare, the equivalent of getting a Master Degree in Oblivion Modding. FCOM is a mashup of several HUGE mods that really have no business working together and it will severely break your game if you even get the slightest detail wrong during installation. You shouldn't even consider it if you haven't been modding for ages, are extremely comfortable with every aspect of it and enjoy spending days and days scratching your head over obscure bugs you've introduced but can't find the cause for. Even I haven't tried it! Holy shit FCOM :lol
edit2: It's not just FCOM, he has hundreds of mods in there... so take what I said in the previous paragraph and multiply it by a hundred. Seriously, don't even try it. To be honest I have no idea why he went through the trouble of compiling that guide, it's completely useless to everyone but him since no one else will have the exact same taste in mods. Also installing that many mods without any experience is such a clusterfuck that the game will buckle under its own weight and stop working for 99% of the people that try to use that guide. It's like asking a Programming 101 student to program the control system for a nuclear powerplant, and the results will probably be similar.
Kenak said:Hahaha, and I thought I was just retarded. The problem is I tried other ways but it seems to require a major amount of investment in not only getting it to work but learning how to do everything as well. I really want to enjoy the modded Oblivion experience, but just cannot find myself willing enough to invest hours upon hours on something that may not even work in the end.