Darkflight said:
So does everyone get them or just the winners? Either way, they look really cool.
Darkflight said:
Visualante said:http://i27.tinypic.com/2cpuy4y.jpg
There were more, I fully anticipate a nerf. Teams just don't seem to know how to deal with 10 sentries.
Visualante said:http://i27.tinypic.com/2cpuy4y.jpg
There were more, I fully anticipate a nerf. Teams just don't seem to know how to deal with 10 sentries.
twdnewh_k said:
Baha said:Probably old but I like the easter eggs Valve added to the Thunder Mountain map:
http://www.youtube.com/watch?v=91vNOPehRjU
MNC said::lol :lol Wat
Edit: Yes I do get it, but what the fuck does it have to do with TF2 other than a robotic hand?![]()
balladofwindfishes said:Polycount's not happening today
http://www.polycount.com/2010/07/12/confirmed-valve-time-is-not-a-myth/
Boonoo said:Valve is picking winners. Then they're going to give the winning items stats and abilities, then they're going to release new class packs (or maybe just single items) into the game.
Mini sentries are just fucking useless. Engineering really hasn't changed for me much. I'm still the most useful with a lvl 3 sentry in a bitch place, dispenser next to me as I repair, and a full teleporter up close by. I held the bridge on double cross alone for about 10minutes. Pity the rest of the engineers had their head up their ass and never came over to build also. Eventually a soldier got to my blind spot and I lost my baby. Other team than proceeded to build up on it =[Ookami-kun said:I love trolling as Pyro by killing minisentries with Flareguns XD
That, and Engie won't last defending his lv1 sentries/minisentries with a strafing Pyro.
Oh god, we got pinned down at Hoodoo badly by 3 level 3s all in one spot. Then the other team mopped the floor with us at the round change.shintoki said:Mini sentries are just fucking useless. Engineering really hasn't changed for me much. I'm still the most useful with a lvl 3 sentry in a bitch place, dispenser next to me as I repair, and a full teleporter up close by. I held the bridge on double cross alone for about 10minutes. Pity the rest of the engineers had their head up their ass and never came over to build also. Eventually a soldier got to my blind spot and I lost my baby. Other team than proceeded to build up on it =[
Are they building on the top of the bridge or the enemy balcony? And if they could do it before, it would have been really really hard. If a team lets enemy engineers set up with level 3 sentries and then move stuff in, it seems like it'd be imbalanced anyway.Baloonatic said:2Fort is even more ridiculous now that engineers can essentially "rocket jump" (could they do this before?).
SalsaShark said:the fuck ?
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Drkirby said:saying he was a battle Medic.
run backwards while shooting your needles :lolVastag said:What is that supposed to be?
Blizzard said:Are they building on the top of the bridge or the enemy balcony? And if they could do it before, it would have been really really hard. If a team lets enemy engineers set up with level 3 sentries and then move stuff in, it seems like it'd be imbalanced anyway.
MNC said::lol :lol Wat
Edit: Yes I do get it, but what the fuck does it have to do with TF2 other than a robotic hand?![]()
Dresden said:run backwards while shooting your needles :lol
One the one hand, this is awesome, but I can't shake the feeling of "Valve is wasting my Systems resources with useless models!"Baha said:Probably old but I like the easter eggs Valve added to the Thunder Mountain map:
http://www.youtube.com/watch?v=91vNOPehRjU
This actually broke some custom maps hard, since engies (and by proxy snipers) can now climb onto areas only soldiers and demos were supposed to reach.Baloonatic said:Yeah pretty much. I haven't tried it but it looks like they jump and then use the Wrangler to launch themselves.
:lol :lol Honestly, one model more or less is not going to do anything, especially if they're just standing still or in a linear movement.Drkirby said:One the one hand, this is awesome, but I can't shake the feeling of "Valve is wasting my Systems resources with useless models!"
Its not 1, there are 3 models taunting!MNC said::lol :lol Honestly, one model more or less is not going to do anything, especially if they're just standing still or in a linear movement.
Err, 32 isn´t even valve´s work. The community did that. Also, gameplay would be a mess.Drkirby said:Its not 1, there are 3 models taunting!
But yeah, I just can't shake the feeling for some reason. Its also has a bit of a "If they have the resources for these extra models, why can't I do more then 32 players online!" feeling, though I am sure that has to do with server capabilities and such.
I gotta side with MNC here, man. They probably aren't even bots, in all likelihood they're just dynamic props running a random animation on a timer. Not expensive at all.MNC said::lol :lol Honestly, one model more or less is not going to do anything, especially if they're just standing still or in a linear movement.
I thought the 32 player was valve's work, I am pretty sure I have seen console commands to increase the max players allowed. I always thought that was more for balance issue if anything, though it could also be anything higher then 24 is just unstable. Though since I am no expert on it, I am just going to drop this.MNC said:Err, 32 isn´t even valve´s work. The community did that. Also, gameplay would be a mess.
EatChildren said:32 is already too many for TF2.
32 is awesome. play it all the time ^_^EatChildren said:32 is already too many for TF2.
Oh don't worry, we (I) am/are no experts on the whole engine and characters either, but I have a suspicion those models hardly hog up resources. Also, I do know with the way the source engine works, those models don't get loaded up until you can actually see them. If you're halfway at the rails of the map, they're not visible and not loaded. It's the way valve optimizes maps.Drkirby said:I thought the 32 player was valve's work, I am pretty sure I have seen console commands to increase the max players allowed. I always thought that was more for balance issue if anything, though it could also be anything higher then 24 is just unstable. Though since I am no expert on it, I am just going to drop this.
IIRC 32-man servers rely on an edited DLL. It works fine, but the game isn't remotely balanced around that high of a cap.Drkirby said:I thought the 32 player was valve's work, I am pretty sure I have seen console commands to increase the max players allowed. I always thought that was more for balance issue if anything, though it could also be anything higher then 24 is just unstable. Though since I am no expert on it, I am just going to drop this.
Quite the opposite for me. I also hate instaspawn. Sadly all of my friends play on instaspawn 24+ player servers. So playing TF2 with my friends is quite a torture, but what can you do.Stallion Free said:I like the chaos of 32 man servers. I get bored on anything less than 24.
Stallion Free said:I like the chaos of 32 man servers. I get bored on anything less than 24.
EatChildren said:24 - 26 limit with 10 - 15 seconds spawn time is the sweet spot for me.
Especially if its Badwater :{D.
when it's a 20 second respawn it sucks balls ;(Javaman said:The attackers always have lower respawn times though which helps balance the map once the battle moves far from their spawn. That's one reason 0 spawn times break the game, it unfairly disadvantages the blue team.
Stallion Free said:I like the chaos of 32 man servers. I get bored on anything less than 24.