I hate when an engineer somehow has enough metal to just keep plopping them down one after the other. See him put it down, run over and burn it before its fully deployed, try to chase him down, he plops anther one down, rinse and repeat until I run into anther sentry and it guns me down.chuckddd said:^ That sucks. ^
The mini-sentry is awesome. I just place them out in the open during firefights and then try and flank. It's designed to be blown up, don't protect it or anything, just build another one.
sw33tclyde said:Anyone else feel shamed when a baby sentry kills you? It's worse than getting bone sawed..
The bullet travels all the way, so I think yes.Yasae said:Does the wrangler have infinite range? That would be acrimoniously overpowered on certain maps... It's nearly that way on Turbine.
The shots coming off it seemed a bit weak, but I didn't play against anybody who knew how use missiles (right click?) I'm also talking about one engie with no help, as there were class restrictions on the server. He camped a dispenser near his vents and went to town.MNC said:The bullet travels all the way, so I think yes.
MNC said:How can they not bring the medic's voice actor back. It's freaking Travis Touchdown!
Ookami-kun said:So far Engies are using them improperly (seriously, why do you need to Wrangle it? it defeats the purpose). It's meant to be a quick but silent guardian for ninjaneers.
Yasae said:Does the wrangler have infinite range? That would be acrimoniously overpowered on certain maps... It's nearly that way on Turbine.
lol the demoman clip is great, keeps that whole cartoon feel, same with the pyro.speculawyer said:(repost from online thread)
Someone needs to make some animated GIFs of these awesome dancing TF2 characters . . .
http://www.rockpapershotgun.com/2010/07/10/liked-it-should-have-brought-a-flag-to-it/
snoopeasystreet said:The mini-sentries don't seem great. Maybe it's that people don't know how to use them correctly yet but I dunno, they seem kinda useless. I think it'd be fairly cool if you could throw them or have them stick to walls. It'd at least make them a bit more unique from the regular ones.
sw33tclyde said:Anyone else feel shamed when a baby sentry kills you? It's worse than getting bone sawed..
Yeah, I burst out laughing at that one. An considering how they are so often paired together in the game, it was so appropriate.Circle of Willis said::lol :lol heavy and medic one...
Yes but it has a much wider spread on its bullets than a normal sentry which I think has none. Also those maps were terrible to begin with, good maps are designed not to be Sniper havens.Yasae said:Does the wrangler have infinite range? That would be acrimoniously overpowered on certain maps... It's nearly that way on Turbine.
speculawyer said:Yeah, I burst out laughing at that one. An considering how they are so often paired together in the game, it was so appropriate.
I think they may all be from famous dances . .
Sniper = Napoleon Dynamite
Pyro =?
Demo = ?
Spy = Michael Jackson
Heavy/Medic = ? (That wardrobe malfunction superbowl dance?)
Your the pyro with the backburner, the spy with cloak and dagger, The Eyelander Demo.Jenga said:I don't know, I just like that the updates now adds a shitload more utility to the engineer. Now I won't feel bad when there's 2-3 regular/wrangler engineers and I'm playing a support gunslinger.
I feel the same way. I like playing as a support fire gunslinger/FJ.Jenga said:I don't know, I just like that the updates now adds a shitload more utility to the engineer. Now I won't feel bad when there's 2-3 regular/wrangler engineers and I'm playing a support gunslinger.
I seem to recall someone in one of the TF2 threads here saying that a scout can run by a mini sentry without dying, so I assume you only have problems with more than one of them?Big-E said:Anyone else having a hard time playing scout now. So many mini sentries.
I was carrying a level 3 sentry and I think I tried move back a little and place it when a pyro saw me. He killed me in like 1-2 seconds and my building almost instantly afterwards, and it might have even been the normal flamethrower. It really doesn't seem hard to kill, and if your problem is that engineers and medics can't kill sentries easily...I don't think they're supposed to. :lol And snipers can kill a full health level 3 sentry in what, 2-3 shots if it's not repaired?droopy said:Reconstructing sentries are definitely a little bit too strong at the moment. A single non-combat class (engy, medic, nearby snipers) has to focus fire very heavily on one to take it out (just found out that a full clip of needles at point blank won't do it and that is about 400 damage over a few seconds). And since an engy doesn't need to wrench the sentry or anything during the process he will most likely elect to shoot you in the face if you try to focus on his sentry.
Maybe Valve should try locking the engineer for a few moments after redeploying a building like they do when the scout drinks bonk.
Speaking of which, I know crits don't work on buildings; but does the sniper zoom meter work on it?Blizzard said:I seem to recall someone in one of the TF2 threads here saying that a scout can run by a mini sentry without dying, so I assume you only have problems with more than one of them?
I was carrying a level 3 sentry and I think I tried move back a little and place it when a pyro saw me. He killed me in like 1-2 seconds and my building almost instantly afterwards, and it might have even been the normal flamethrower. It really doesn't seem hard to kill, and if your problem is that engineers and medics can't kill sentries easily...I don't think they're supposed to. :lol And snipers can kill a full health level 3 sentry in what, 2-3 shots if it's not repaired?
Also I think they may build a little faster if the engineer hits them with a wrench.
Yes. You can take out an unattended L3 sentry in a couple of fully charged hits.MNC said:Speaking of which, I know crits don't work on buildings; but does the sniper zoom meter work on it?
I feel like it does, because I don't think sniper charge shots are crits, but I don't know for sure. *edit* Beaten.MNC said:Speaking of which, I know crits don't work on buildings; but does the sniper zoom meter work on it?
Big-E said:Anyone else having a hard time playing scout now. So many mini sentries.
Big-E said:Anyone else having a hard time playing scout now. So many mini sentries.
TheExodu5 said:Scout and demo should make quick work of a pyro.
Ice Monkey said:Now, I know your gut response would just be "be better at the game" considering all my reasons for the classes not being good counters was just because I was bad at them (basically) but I just really got to thinking about it and I can't see what my option was for at least using the best class to counter a pyro in general. Anybody have any thoughts/help?
The Pyro can't take on a sentry well. The range of the flamethrower is too short. But yeah, you can't really go after him other than carry a L3 sentry and drop it near him.Ice Monkey said:An engie would take way too long to offensively tackle a good pyro, so that didnt seem like a great idea. Plus pyro basically counters engie too.
ghst said:scout+vanilla scattergun. range him till the cows set themselves on fire.
Ice Monkey said:thanks for the suggestion. I was thinking this was probably my best bet and am disappointed i didnt stick around long enough to try it out. You think (or others agree) this is the default counter in a "raging versus a specific pyro" situation?
speculawyer said:The Pyro can't take on a sentry well. The range of the flamethrower is too short. But yeah, you can't really go after him other than carry a L3 sentry and drop it near him.
ghst said:tf2 doesn't really lend itself to single player dominance, if you're having a particular problem with someone, it tends to be because you're making it easy for them.
I rarely do too, but another part of the problem was that he was chasing me around the map, he was really enjoying beating me down. Kinda griefing me almost. I'm rarely as terrible as i was in that game.ghst said:like i said, i rarely have trouble with individual players unless there's some element of my routine that basically gifting them my head on a platter.
Heavy is perhaps the easiest class in the game according to what someone told me, and I think heavies can generally kill at least one pyro before they die. Even if you aim down, you may not kill him when he's juggling you and you're ubered until the uber wears off, though.Ice Monkey said:This starts to make more sense when i realize that that might be why homewrecker was given to pyro. So although not being a good offensive "go after the crazy pro pyro" with an engie I could always just set up shop with a good l3 sentry (this was on hightower payload) to at least shut down his ability to really help the team?
You're telling me. The most frustrating part of the whole ordeal was just being smacked in the face with the fact that this guy was way more experienced at tf2 than I was so i didnt stand too much of a chance.
I rarely do too, but another part of the problem was that he was chasing me around the map, he was really enjoying beating me down. Kinda griefing me almost. I'm rarely as terrible as i was in that game.
I felt like it took me FOREVER to learn to aim the rocket launcher where people are going to be, and do much damage with the splash. And no matter how much I have played, I am still unreliable trying to rocket jump. If I'm trying to jump up on the balcony in doublecross, for instance, 2/3 of the time I might go most of the way up and come down, and the third time I might make it. And that's with jumping, crouching, and firing down after pressing crouch.John said:I'd say the Soldier's the easiest of the combat classes. The heavy's got some glaring weaknesses that you have to learn to make up for, where the soldier's got less of that going on.
Dot crosshair's #5. Set the green to 255 and others to 0.
I always crouch-jump-fire simultaneously. Also be sure to aim directly down at your feet.Blizzard said:I felt like it took me FOREVER to learn to aim the rocket launcher where people are going to be, and do much damage with the splash. And no matter how much I have played, I am still unreliable trying to rocket jump. If I'm trying to jump up on the balcony in doublecross, for instance, 2/3 of the time I might go most of the way up and come down, and the third time I might make it. And that's with jumping, crouching, and firing down after pressing crouch.![]()
If you've got the battle glove and frontier justice out it feels pointless to sit around and aim the baby sentry. That's just how it feels for me, though.Dresden said:I'm addicted to mini sentries. Can't stand normal ones now.
How is the Wrangler+Mini Sentry?