• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

TF2 Engineer update incoming?

urrrrrgh, the Engineer update gets released, and suddenly I can't start any game that uses Source. It says the game starts up, but after that I get the hl2.exe error. I already tried a bunch of fixes, but none of them have worked so far.
 
^ That sucks. ^

The mini-sentry is awesome. I just place them out in the open during firefights and then try and flank. It's designed to be blown up, don't protect it or anything, just build another one.
 
chuckddd said:
^ That sucks. ^

The mini-sentry is awesome. I just place them out in the open during firefights and then try and flank. It's designed to be blown up, don't protect it or anything, just build another one.
I hate when an engineer somehow has enough metal to just keep plopping them down one after the other. See him put it down, run over and burn it before its fully deployed, try to chase him down, he plops anther one down, rinse and repeat until I run into anther sentry and it guns me down.
 
sw33tclyde said:
Anyone else feel shamed when a baby sentry kills you? It's worse than getting bone sawed..

I feel shamed after I take like 5 minutes to set up all my dispenser/tele/sentry stuff and then you come along and blow it all up in like 10 seconds! :(
 
Does the wrangler have infinite range? That would be acrimoniously overpowered on certain maps... It's nearly that way on Turbine.
 
Yasae said:
Does the wrangler have infinite range? That would be acrimoniously overpowered on certain maps... It's nearly that way on Turbine.
The bullet travels all the way, so I think yes.
 
MNC said:
The bullet travels all the way, so I think yes.
The shots coming off it seemed a bit weak, but I didn't play against anybody who knew how use missiles (right click?) I'm also talking about one engie with no help, as there were class restrictions on the server. He camped a dispenser near his vents and went to town.

I had to wait for a spy sap and moved in for extra destruction... He was just standing right next to the engineer, cloaked.
 
Note that the "cooldown" of the wrangler will vanish the moment you use wrangler again, so simply refilling with wrench then quickly switching to wrangler prevents trouble.
 
MNC said:
How can they not bring the medic's voice actor back. It's freaking Travis Touchdown!

Exactly. Most of the other voice actors are in-house or easy to get access to. He's potentially the most expensive one, not easy to get in to do voice work, etc.

Other than the Pyro, he's the only one not to get new voice work yet, even when they've put in frivolous things like the Sniper commenting on the Payload cart. That's probably not a coincidence.

Ookami-kun said:
So far Engies are using them improperly (seriously, why do you need to Wrangle it? it defeats the purpose). It's meant to be a quick but silent guardian for ninjaneers.

Ridiculously fast build time + Not easy to destroy while building, then Wrangled for full Level 1 Sentry power (at a doubled firing rate, so I think more pushback), long-distance shooting, and extra shielding. I've killed lots of people who've tried to circle-strafe my Mini-Sentry, or decide to come after me, so I just keep backpedaling while keeping the Wrangler trained on them, and they usually fall dead before they can do serious harm.

Yasae said:
Does the wrangler have infinite range? That would be acrimoniously overpowered on certain maps... It's nearly that way on Turbine.

Turbine is an awful map anyway, and I'm surprised Valve's left it the way they have this long. It needs a serious revision.
 
snoopeasystreet said:
The mini-sentries don't seem great. Maybe it's that people don't know how to use them correctly yet but I dunno, they seem kinda useless. I think it'd be fairly cool if you could throw them or have them stick to walls. It'd at least make them a bit more unique from the regular ones.

I use mini sentries as semi-mobile quick deploy sentries. I carry it around with me during payload, drop the sentry when we hit resistance and pull out my shotgun. I've gotten a LOT of kills using them like that.

sw33tclyde said:
Anyone else feel shamed when a baby sentry kills you? It's worse than getting bone sawed..

I got quite a few mini sentry kills last night moving them with the payload. People still havent gotten used to the fact that you can move and deploy them so quickly.
 
Circle of Willis said:
:lol :lol heavy and medic one...
Yeah, I burst out laughing at that one. An considering how they are so often paired together in the game, it was so appropriate.

I think they may all be from famous dances . .

Sniper = Napoleon Dynamite
Pyro =?
Demo = ?
Spy = Michael Jackson
Heavy/Medic = ? (That wardrobe malfunction superbowl dance?)
 
I find the engineer now only sort of works on certain maps. Badlands right now is my favourite after the update.

As for the small sentries i'm using them like candy, just throwing them down in random places as we make a push or try to defend. It seems to work really well and since it only costs 100 metal, just throw another one down straight away and run off for more metal. It also means you get revenge if you use the new shotgun at a decent speed, if you don't die.

Still haven't gotten the wrangler :(
 
I don't know, I just like that the updates now adds a shitload more utility to the engineer. Now I won't feel bad when there's 2-3 regular/wrangler engineers and I'm playing a support gunslinger.
 
Yasae said:
Does the wrangler have infinite range? That would be acrimoniously overpowered on certain maps... It's nearly that way on Turbine.
Yes but it has a much wider spread on its bullets than a normal sentry which I think has none. Also those maps were terrible to begin with, good maps are designed not to be Sniper havens.
 
speculawyer said:
Yeah, I burst out laughing at that one. An considering how they are so often paired together in the game, it was so appropriate.

I think they may all be from famous dances . .

Sniper = Napoleon Dynamite
Pyro =?
Demo = ?
Spy = Michael Jackson
Heavy/Medic = ? (That wardrobe malfunction superbowl dance?)

Demo has a bit of MC Hammer at the end...not sure what the beginning is though..
 
Jenga said:
I don't know, I just like that the updates now adds a shitload more utility to the engineer. Now I won't feel bad when there's 2-3 regular/wrangler engineers and I'm playing a support gunslinger.
Your the pyro with the backburner, the spy with cloak and dagger, The Eyelander Demo.

Feel bad, you are useless to the cause!
 
Jenga said:
I don't know, I just like that the updates now adds a shitload more utility to the engineer. Now I won't feel bad when there's 2-3 regular/wrangler engineers and I'm playing a support gunslinger.
I feel the same way. I like playing as a support fire gunslinger/FJ.
 
played for the first time in like 5 months or so. Engineer was always my favorite class, but not theres 9 engineers per team so i have to select something else :(.
 
I love the update. Thanks to the fact that everybody plays Enginer now, i tried the spy more and i really become a really good spy. So i now love the class and have a lot of fun =)
 
Big-E said:
Anyone else having a hard time playing scout now. So many mini sentries.
I seem to recall someone in one of the TF2 threads here saying that a scout can run by a mini sentry without dying, so I assume you only have problems with more than one of them?

droopy said:
Reconstructing sentries are definitely a little bit too strong at the moment. A single non-combat class (engy, medic, nearby snipers) has to focus fire very heavily on one to take it out (just found out that a full clip of needles at point blank won't do it and that is about 400 damage over a few seconds). And since an engy doesn't need to wrench the sentry or anything during the process he will most likely elect to shoot you in the face if you try to focus on his sentry.

Maybe Valve should try locking the engineer for a few moments after redeploying a building like they do when the scout drinks bonk.
I was carrying a level 3 sentry and I think I tried move back a little and place it when a pyro saw me. He killed me in like 1-2 seconds and my building almost instantly afterwards, and it might have even been the normal flamethrower. It really doesn't seem hard to kill, and if your problem is that engineers and medics can't kill sentries easily...I don't think they're supposed to. :lol And snipers can kill a full health level 3 sentry in what, 2-3 shots if it's not repaired?

Also I think they may build a little faster if the engineer hits them with a wrench.
 
Blizzard said:
I seem to recall someone in one of the TF2 threads here saying that a scout can run by a mini sentry without dying, so I assume you only have problems with more than one of them?


I was carrying a level 3 sentry and I think I tried move back a little and place it when a pyro saw me. He killed me in like 1-2 seconds and my building almost instantly afterwards, and it might have even been the normal flamethrower. It really doesn't seem hard to kill, and if your problem is that engineers and medics can't kill sentries easily...I don't think they're supposed to. :lol And snipers can kill a full health level 3 sentry in what, 2-3 shots if it's not repaired?

Also I think they may build a little faster if the engineer hits them with a wrench.
Speaking of which, I know crits don't work on buildings; but does the sniper zoom meter work on it?
 
MNC said:
Speaking of which, I know crits don't work on buildings; but does the sniper zoom meter work on it?
I feel like it does, because I don't think sniper charge shots are crits, but I don't know for sure. *edit* Beaten.
 
Big-E said:
Anyone else having a hard time playing scout now. So many mini sentries.


Scout is never too terribly fun in 32 man servers on most maps (gravelpit, blands, and select parts of other maps). Just too much spam going on. He does ok on 24 mans outside of maps like dustbowl and the last couple points of badwater and whatnot.

With all the engies, though, I've been staying off scout on pub servers. Just too many annoyances when running around. It's not so much that minis will kill you outright, but that they're a goddamn nuisance, and if you're not expecting them they ruin your fun (like most sentries will).
 
Do the Mini-Sentries not count toward some of the Achievements? It doesn't seem like they're accruing toward them, particular the ones with the Wrangler. I've blown up tons of Sentries and taken down a few Snipers with my Mini, but it doesn't seem to be triggering or counting.

It's amazing how achingly slow building a Level 1 sentry feels now.
 
ok, i just got done getting a severe beatdown by a really good pyro. The type who has played 3000 hours of tf2 and probably doesnt use anything but pyro. I can't for the life of me think how to beat a pyro who's extremely good with the air blast. The fact that he could've even been aimbotting (just a general fear on PC, lots of aimbots out there) makes me even sadder.

I was running through what I could do to counter him and I couldnt think of anything.

I'm good with spy but a pyro is basically a hard counter to a spy.

An engie would take way too long to offensively tackle a good pyro, so that didnt seem like a great idea. Plus pyro basically counters engie too.

You could always use a sniper but of course you have to have really good aim.

You also need pretty good aim with a soldier, but less than a sniper, didn't really seem like it would be a great counter anyways to a mobile pyro.

scout is what im thinking is my best bet, didnt get to try him before I raged but again you need to be really good at mobility to take on a dedicated pyro.

As a pyro the guy basically just laughed me away with perfect compression blasts.

Heavy seemed like a good idea till he quickly set me on fire and one/two hit me with an axtinguisher. So depressing.

Didnt try demoman but didnt see how it would have improved my chances that much.

Medic obviously is all about teamwork.

Now, I know your gut response would just be "be better at the game" considering all my reasons for the classes not being good counters was just because I was bad at them (basically) but I just really got to thinking about it and I can't see what my option was for at least using the best class to counter a pyro in general. Anybody have any thoughts/help?
 
TheExodu5 said:
Scout and demo should make quick work of a pyro.

what in particular? just laughing as you dance around him with your shotty as a scout or strong sticky bomb usage as demo?

The worst part of the whole situation was just how obviously good he was with pyro, when I tried to mirror him he was basically compression blasting me the whole effing time, toying with me and such
 
Ice Monkey said:
Now, I know your gut response would just be "be better at the game" considering all my reasons for the classes not being good counters was just because I was bad at them (basically) but I just really got to thinking about it and I can't see what my option was for at least using the best class to counter a pyro in general. Anybody have any thoughts/help?

scout+vanilla scattergun. range him till the cows set themselves on fire.

tf2 doesn't really lend itself to single player dominance, if you're having a particular problem with someone, it tends to be because you're making it easy for them.
 
Ice Monkey said:
An engie would take way too long to offensively tackle a good pyro, so that didnt seem like a great idea. Plus pyro basically counters engie too.
The Pyro can't take on a sentry well. The range of the flamethrower is too short. But yeah, you can't really go after him other than carry a L3 sentry and drop it near him.
 
ghst said:
scout+vanilla scattergun. range him till the cows set themselves on fire.

thanks for the suggestion. I was thinking this was probably my best bet and am disappointed i didnt stick around long enough to try it out. You think (or others agree) this is the default counter in a "raging versus a specific pyro" situation?
 
Ice Monkey said:
thanks for the suggestion. I was thinking this was probably my best bet and am disappointed i didnt stick around long enough to try it out. You think (or others agree) this is the default counter in a "raging versus a specific pyro" situation?

like i said, i rarely have trouble with individual players unless there's some element of my routine that basically gifting them my head on a platter.
 
speculawyer said:
The Pyro can't take on a sentry well. The range of the flamethrower is too short. But yeah, you can't really go after him other than carry a L3 sentry and drop it near him.

This starts to make more sense when i realize that that might be why homewrecker was given to pyro. So although not being a good offensive "go after the crazy pro pyro" with an engie I could always just set up shop with a good l3 sentry (this was on hightower payload) to at least shut down his ability to really help the team?

ghst said:
tf2 doesn't really lend itself to single player dominance, if you're having a particular problem with someone, it tends to be because you're making it easy for them.

You're telling me. The most frustrating part of the whole ordeal was just being smacked in the face with the fact that this guy was way more experienced at tf2 than I was so i didnt stand too much of a chance.

ghst said:
like i said, i rarely have trouble with individual players unless there's some element of my routine that basically gifting them my head on a platter.
I rarely do too, but another part of the problem was that he was chasing me around the map, he was really enjoying beating me down. Kinda griefing me almost. I'm rarely as terrible as i was in that game.
 
Ice Monkey said:
This starts to make more sense when i realize that that might be why homewrecker was given to pyro. So although not being a good offensive "go after the crazy pro pyro" with an engie I could always just set up shop with a good l3 sentry (this was on hightower payload) to at least shut down his ability to really help the team?



You're telling me. The most frustrating part of the whole ordeal was just being smacked in the face with the fact that this guy was way more experienced at tf2 than I was so i didnt stand too much of a chance.


I rarely do too, but another part of the problem was that he was chasing me around the map, he was really enjoying beating me down. Kinda griefing me almost. I'm rarely as terrible as i was in that game.
Heavy is perhaps the easiest class in the game according to what someone told me, and I think heavies can generally kill at least one pyro before they die. Even if you aim down, you may not kill him when he's juggling you and you're ubered until the uber wears off, though.

I would suggest maybe changing your crosshair to the big circular dot (I don't know what number that is), and using the regular gun. If your aim isn't good enough or the pyro gets anywhere close enough to set you on fire and airblast you, then try natascha instead to hamper his or her little feet.
 
I'd say the Soldier's the easiest of the combat classes. The heavy's got some glaring weaknesses that you have to learn to make up for, where the soldier's got less of that going on.

Dot crosshair's #5. Set the green to 255 and others to 0.
 
John said:
I'd say the Soldier's the easiest of the combat classes. The heavy's got some glaring weaknesses that you have to learn to make up for, where the soldier's got less of that going on.

Dot crosshair's #5. Set the green to 255 and others to 0.
I felt like it took me FOREVER to learn to aim the rocket launcher where people are going to be, and do much damage with the splash. And no matter how much I have played, I am still unreliable trying to rocket jump. If I'm trying to jump up on the balcony in doublecross, for instance, 2/3 of the time I might go most of the way up and come down, and the third time I might make it. And that's with jumping, crouching, and firing down after pressing crouch. :(
 
Blizzard said:
I felt like it took me FOREVER to learn to aim the rocket launcher where people are going to be, and do much damage with the splash. And no matter how much I have played, I am still unreliable trying to rocket jump. If I'm trying to jump up on the balcony in doublecross, for instance, 2/3 of the time I might go most of the way up and come down, and the third time I might make it. And that's with jumping, crouching, and firing down after pressing crouch. :(
I always crouch-jump-fire simultaneously. Also be sure to aim directly down at your feet.
 
Dresden said:
I'm addicted to mini sentries. Can't stand normal ones now.

How is the Wrangler+Mini Sentry?
If you've got the battle glove and frontier justice out it feels pointless to sit around and aim the baby sentry. That's just how it feels for me, though.
 
Top Bottom