Seraphis Cain
bad gameplay lol
So today I remembered that Double Dragon III, which came out in the arcades in 1990, had an early form of microtransactions. There was an in-game shop in which you could buy extra lives/life/attack power/moves/weapons with real money. Each one cost a coin (quarter, token, whatever). Combine that with the absolutely ludicrous difficulty of the game and it kinda makes Double Dragon III one of the scummiest arcade games I can think of.
(Interestingly, the Japanese version of the game lacked this, instead giving you those extra moves by default, and placing weapons throughout the stages.)
Any other really early examples of stuff like this? Kinda blows my mind that the concept of microtransactions existed as far back as 25 years ago.
(Interestingly, the Japanese version of the game lacked this, instead giving you those extra moves by default, and placing weapons throughout the stages.)
Any other really early examples of stuff like this? Kinda blows my mind that the concept of microtransactions existed as far back as 25 years ago.