• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

The Battlefield 1943 (XBLA/PC/PSN) Official Thread

DenogginizerOS said:
Other than the obvious differences (controller, online friends and connectivity) there really isn't much of a difference. I own both and prefer the PS3 version, but that is mostly due to the fact I could not connect with the X360 version much at all.
That's been completely fixed so I don't see that as a con for the 360 anymore. I think the 360 community will be much stronger in the coming months.
 
dskillzhtown said:
When I was playing Saturday, it really came to me that was missing. I saw so many people trying to do deathmatch near a flag where a battle for control was going on. They didn't care, they were running in the OPPOSITE DIRECTION trying to kill someone. WTF?

We have a goal here and getting the highest score isn't it!
if we have 3 flags capped, if there's an immediate choice, i'll kill the enemy before capping a flag. why refuse the potential for extra bar depletion?
 
Trax416 said:
The more I play, the more I wished I was using a keyboard and mouse, and the more I wish BF3 was coming out tomorrow.
a friend of mine pulled out his XFPS last night and was raving about it, except he said it was impossible to use vehicles because the sensitivity was so high that it was too hard to turn!

Sp3eD said:
I tried this 3 rounds in a row and found out 1 thing. NOBODY plays on that side of the map. Ever. I only got like 3 kills at most each game and it sure wasn't from the lack of missing.
i tried it out, got a couple hundred points and decided that hiding in a sunken, broken, dilapidated boat out in the sea, taking potshots at people just wasn't for me. i bet people had no idea wtf was going on though!
 
dskillzhtown said:
I wish members of the winning team got an extra bonus or something. Maybe that will make people actually care that our team has no flags and losing badly while they are running around playing deathmatch.

That would be a good idea.
 
It's my opinion that if your team has 4 of the 5 flags you're better off defending what you have than trying to take the last flag. It takes so much of your teams resources to take that one base (since virtually their entire team is spawning there), that you can lose 2 or 3 base in the process.
 
I haven't really noticed, but do deaths cause the meter to decrease? Maybe it's too minuscule to notice but it seems like holding the majority of the flags is the only factor.
 
ergo said:
I haven't really noticed, but do deaths cause the meter to decrease? Maybe it's too minuscule to notice but it seems like holding the majority of the flags is the only factor.

It does. I wish they would show the number score instead of the bars so it was easier to see how fast your losing tickets.
 
ergo said:
I haven't really noticed, but do deaths cause the meter to decrease? Maybe it's too minuscule to notice but it seems like holding the majority of the flags is the only factor.

Yes but it's hard to see a bar move based on indivdual deaths because it's a bar graph. Which is why numbers should be used but I assume they think console owners are too immature or dumb so they need a bar even though that is more confusing and less precise. One of many dumb decision DICE continues to make when doing the battlefield console games.
 
Felix Lighter said:
It's my opinion that if your team has 4 of the 5 flags your better off defending what you have than trying to take the last flag. It takes so much of your teams resources to take that one base (since virtually their entire team is spawning there), that you can lose 2 or 3 base in the process.


Well, if you do cap that last flag (on Iwo Jima and Wake Island), you kick the other team back to their carrier, and then just fend off boats for the rest of the match (which may not be the most exciting way to play, but a sure-fire way to win).
 
The Faceless Master said:
PS3 Pros
- it's Battlefield 1943!
- you can connect and play 99.9% of the time!
PS3 Cons
- R1 to shoot

360 Pros
- it's Battlefield 1943!
- RT to shoot
360 Cons
- there are still some connection issues!

That's a con? GTFO. If I remember correctly, XBX was the console with the triggers not the DS2. If you played shooter games on the PS1/PS2, you know that R1 is to shoot. Dont know why ppls all of the sudden think R2 should be the shoot button.

Also want to apologize since I havent played all weekend. I had to help my friend for a few days and I didnt take my PS3. Ill be playing all this week. See you there GAF.
 
MrCompletely said:
Well, if you do cap that last flag (on Iwo Jima and Wake Island), you kick the other team back to their carrier, and then just fend off boats for the rest of the match (which may not be the most exciting way to play, but a sure-fire way to win).
I hate joining a game like this on the losing side because it is frustrating as hell when 1 or 2 douche bags take the boats and leave everyone else on the carrier with a thumb up their asses. lol
 
ergo said:
I hate joining a game like this on the losing side because it is frustrating as hell when 1 or 2 douche bags take the boats and leave everyone else on the carrier with a thumb up their asses. lol

LOL, the worst is when they know it and they circle around the carrier uselessly taunting those on board.
 
Arnie said:
Back to 1943, I am sick of people thinking they are straight out of top gun because they managed to shoot and plane down in a dogfight. They spend the entire round in the air and have an average total of 50 points at the end of the match.

Hey, go fuck yourself. As someone who prefers planes over anything else in this game, I speak for others too when I can tell you that I regularly get well over 400 points per game, playing exclusively in a plane. If the pilot knows what he's doing, he will do well. When I play, of course my primary aim is keeping other enemies out of the sky, but tons of my kills come from sweeping the landscape, spotting players running acorss fields and snipers on hills, shooting those guys and of course bombing runs on bases and heavy vehicles. 50 points? You must be playing with 5 year olds!

/planedefensemode
 
Chichikov said:
By and large, splash damage sucks, it’s the special Olympics of online shooters, even if you miss you still hit, everyone’s a winner.
You still need to be able to shoot a shell between people, it is not like a tank operator can fire willy nilly and kill someone. I feel like I am in the Special Olympics trying to snipe someone with the tank cannon's cross-hairs since I need a direct hit with the turrent just to get a kill with a goddamn tank shell.

It makes the vehicles vs infantry balance so much better. Tanks still own, but now you need to fucking aim.
The balance is horrible. Now tanks are basically equivalent to a a jeep with a machine gun with extra armor in an infantry fight. A tank can be taken out by a single person so easily, it is ridiculous that no one fears them at all. There should be a new saying now, "Never bring a tank to an infantry fight".


It’s actually more realistic than most people realize. AP shells are useless against infantry (unless you hit the guy in the head), sure, most modern tanks have some anti-personnel rounds, but they’re usually not of the splash damage variety (and let’s hope they don’t make it into the game as they would be crazily unbalanced).
In reality, “splash damage” is so random that people would cry foul if they implement it realistically in a game.
wat.

Here is a Sherman firing, how can you say the sell explosion 5s in would be useless against infantry?
http://www.youtube.com/watch?v=OS5V_eV26gk#t=0m45s

FlyinJ said:
In all those games, tanks couldn't destroy walls/sandbags/trees/etc. As infantry, you could hide from tanks behind/in those things. Now, tanks can destroy everything, there is no where to hide as infantry. Tanks would be far too powerful if they did the same splash damage as in previous games.
Operation Flashpoint/Resistance tanks could blow up any type of cover, had splash damage, and they still did not break the game. No one cried fowl or anything of the sort.
 
Eaten By A Grue said:
The balance is horrible. Now tanks are basically equivalent to a a jeep with a machine gun with extra armor in an infantry fight. A tank can be taken out by a single person so easily, it is ridiculous that no one fears them at all. There should be a new saying now, "Never bring a tank to an infantry fight".

I think we went over this a page or two ago. The coax gun, while in first person view, will take out any infantry fast.
 
Saiyu said:
Please tell me they're putting in proper, normal voice comms in BC2. I don't understand why they've taken this squad only voice chat theme with Bad Company and now BF1943 - it's one of my few gripes with this game.
there should definitely be a way to comminucate with everyone, either have open comms or squad chat by default with push to talk for open comms. people need to be put on notice that when i hop out of a tank to repair it, i'm not saying "here's a hot new ride!"

ALeperMessiah said:
If they're not good at it then it sure is annoying. If you're good and can take down 3-4 before you die then it's worth it.

I feel like I've gotten a really good hang on the fighters, but I can't figure out how to line up a bomb drop out of a fighter for the life of me. You can't see where it lands no matter what view so I have no idea if I was on target or missed by a mile. Really frustrating.

But dogfighting is a blast, especially when you get on a roll and shoot down 3+ planes per life.
in vehicles, down on the d-pad shows the rear view. i have no idea why the game doesn't tell people this, it should...
 
Another thing that should be made more apparent is the ability to switch/leave squads. After you die, press "Back" to go to a menu and press "My Squads." If this is well-known, then I sure as hell didn't pick up on it 'til just this morning. :lol
 
ItsInMyVeins said:
I think we went over this a page or two ago. The coax gun, while in first person view, will take out any infantry fast.
Easier said then done. I doubt someone can take out attacking infantry that is up close swarming from all four directions with just the machine gun without it overheating first. In a situation like that, in a normal game, you would just be able to gun the tank in reverse and fire a shell in the area when out of harms way, but unfortunately this game requires the player to snipe people with the cannon crosshairs.
 
Eaten By A Grue said:
The balance is horrible. Now tanks are basically equivalent to a a jeep with a machine gun with extra armor in an infantry fight. A tank can be taken out by a single person so easily, it is ridiculous that no one fears them at all. There should be a new saying now, "Never bring a tank to an infantry fight".

That is complete and utter nonsense. Don't blame your utter lack of skill on "balance". Tanks are fucking savage in this game.
 
Wtf why aren't my gained points being added to the total? I just played some games...and my rank bar hasn't increased. EA, this actually freaks me out. Aaaaand now back to rank one again, what is going on?
 
ItsInMyVeins said:
I think we went over this a page or two ago. The coax gun, while in first person view, will take out any infantry fast.

Indeed. The co-ax gun is the only realistic way to take out infantry unless they're hugging a wall, but then that's all you need. You can even snipe with the thing it's so accurate. If you're trying to take a flag I'm sitting on whilst in a tank, then you'd better have brought a full squad with you or you're going to have a hard time of it.
 
Cruzader said:
That's a con? GTFO. If I remember correctly, XBX was the console with the triggers not the DS2. If you played shooter games on the PS1/PS2, you know that R1 is to shoot. Dont know why ppls all of the sudden think R2 should be the shoot button.

Also want to apologize since I havent played all weekend. I had to help my friend for a few days and I didnt take my PS3. Ill be playing all this week. See you there GAF.
shooters on PS2?

yeah, i played TimeSplitterrs 2 and 3, and you could use R2 to shoot in those...

ItsInMyVeins said:
I think we went over this a page or two ago. The coax gun, while in first person view, will take out any infantry fast.
indeed, that coax gun is deadly, i even get headshots from pretty good distances.
 
Eaten By A Grue said:
Easier said then done. I doubt someone can take out attacking infantry that is up close swarming from all four directions with just the machine gun without it overheating first. In a situation like that, in a normal game, you would just be able to gun the tank in reverse and fire a shell in the area when out of harms way, but unfortunately this game requires the player to snipe people with the cannon crosshairs.
Spend some time in the tank, I think then you'll find where it's strengths lie. If anything, it's overpowered.
 
For the past 2 days the game has been smooth sailing with everything. It's awesome.

Although, a group of friends and I felt bad when the other team at one point consisted of 1 guy who decided it was a good idea to just fly around in the plane the whole time.
 
The Faceless Master said:
shooters on PS2?

yeah, i played TimeSplitterrs 2 and 3, and you could use R2 to shoot in those...

In TimeSplitters 2, R2 was secondary fire if I remember correctly, and myself and all my mates hated it.
 
Jel0man said:
Wtf why aren't my gained points being added to the total? I just played some games...and my rank bar hasn't increased. EA, this actually freaks me out. Aaaaand now back to rank one again, what is going on?
I'm having the same fucking issue. I keep resetting back to rank 1 with no awards.
 
EazyB said:
Spend some time in the tank, I think then you'll find where it's strengths lie. If anything, it's overpowered.

Also, splash damage does still hurt infantry. Lob a tank shell into a group, then spray it with co-ax and they'll go down pretty damn quick... much faster than if you didn't fire the shell. It also disorients them by causing their sound to cut out and they get a blurry screen effect.
 
Sinatar said:
That is complete and utter nonsense. Don't blame your utter lack of skill on "balance".
My lack of skills of using the turrent like a sniper rifle?

Tanks are fucking savage in this game.
I have never seen such pussified tanks in a game before. If you think those are savage, then you would be completely out of your element in any other PC game that involves tanks. (http://www.youtube.com/watch?v=DmKSMnaqOyI <-RTS, but this is how tank shell explosions are supposed be. Goddamn devistating.). I'm more likely to die falling off an aircraft carrier then to get killed by a tank in this game.

EazyB said:
Spend some time in the tank, I think then you'll find where it's strengths lie. If anything, it's overpowered.
I've been spending time in the tank since the game was released last week, is that going to change any time soon?
 
I just want to pile on and say that tanks are beasts in this game. I tear shit up in them but I also run the hell away from them when I'm not the one in it, they will wreck you. Not sure what your problem is Grue.
 
Eaten By A Grue said:
I've been spending time in the tank since the game was released last week, is that going to change any time soon?

I've logged at least 200 hours of tank time in BF1942. I know exactly where you are coming from.

I found the tanks in 42 to be insane killing machines. Keep in mind, this is an arcade shooter, it isn't OFP or ARMA. The name of the game here is balance. If the tanks in 43 were as powerful as they were in 42, they would be absurdly unbalanced given that they can destroy all cover.

It's a matter of making the game balanced. Which is exactly why they toned down the blast damage on infantry. Even given that, I still completely dominate using the tanks in this iteration. And I also get scared as hell when I see one roll into a capture point when I'm on foot.

Why haven't you been complaining that a bazooka round's blast damage doesn't kill infantry either? Or maybe you have... this again is a balance issue. Even in 42 the blast damage from bazookas would not kill infantry. Otherwise it would turn into a huge bazooka spam fest.
 
Borgnine said:
I just want to pile on and say that tanks are beasts in this game. I tear shit up in them but I also run the hell away from them when I'm not the one in it, they will wreck you. Not sure what your problem is Grue.

I concur. I'm do ok when in them, and shit myself when I see one coming. Grue, it really sounds like you just aren't using them to their full potential.
 
There is no doubt tanks are less powerful than in some previous Battlefield games due to things like regen health and unlimited ammo.

That being said a person who knows what he is doing in a tank can wreak havok. As can a tank with a gunner or two tanks, or a tank and some people. They are still powerful. They just aren't walking death machines. You have a chance to take them out if you do it right or co-ordinate with your team whch is kind of the way it should be.

I enjoy the infantry/air/vehicle balance in 1943 fully acknowledging that the infantry is more powerful than in some other versions of Battlefield.
 
Eaten By A Grue said:
Easier said then done. I doubt someone can take out attacking infantry that is up close swarming from all four directions with just the machine gun without it overheating first. In a situation like that, in a normal game, you would just be able to gun the tank in reverse and fire a shell in the area when out of harms way, but unfortunately this game requires the player to snipe people with the cannon crosshairs.

Uh, I'm glad it's hard to take out infantry "swarming from all four directions". Otherwise tanks would be incredibly overpowered. And the aim in first person view is far better than the third person one.
 
Oni Jazar said:
I still have problems getting into a game with quicklaunch.

I noticed you in my game, so I guess you joined me? When I had problems with quick match yesterday, I joined friends playing and that worked like a charm. Haven't had any problems today though.
 
FlyinJ said:
Why haven't you been complaining that a bazooka round's blast damage doesn't kill infantry either? Or maybe you have... this again is a balance issue. Even in 42 the blast damage from bazookas would not kill infantry. Otherwise it would turn into a huge bazooka spam fest.
It's all the splash damage in the game that is off, I mentioned it one of the earlier posts of this thread when the game came out. It is just that that tank's lack-there-of damage with it's turret is such a glaring issue compared to the other explosive weapons. When I see a tank in the distance with its turret pointed at me, I'm expecting a world of pain to follow once I see the flash from the turret's muzzle, not that I have a 99.99% chance to live or that I have two minutes while the tank drives over to rata-tat-tat me with it's machine gun.
 
Eaten By A Grue said:
It's all the splash damage in the game that is off, I mentioned it one of the earlier posts of this thread when the game came out. It is just that that tank's lack-there-of damage with it's turret is such a glaring issue compared to the other explosive weapons. When I see a tank in the distance with its turret pointed at me, I'm expecting a world of pain to follow once I see the flash from the turret's muzzle, not that I have a 99.99% chance to live.

If you use the co-ax gun on the tank (and or have a gunner) you can kill people easily. While its not realistic perhaps that is the design choice they made. It even says as much in the tutorial when it says use the co ax gun for soft targets. Splash damage in general from all weapons is reduced in the game. So it doesn't simply turn into let's whore the power weapons. They are situationally very useful still however.

Personally I'm fine with that design call after playing so many games where it instead turns into nade fest, rocket laucher fest, etc.
 
I don't understand why people feel the tanks are underpowered. There is no greater two man force in the game than a tank with a gunner. You can steamroll the entire map.
 
AndyD said:
LOL, the worst is when they know it and they circle around the carrier uselessly taunting those on board.
I was stuck on the carrier on Iwo Jima and some idiotic sniper actually took the bot and just chilled out in the water trying to snipe people. It made me really wish there was FF. lol
 
Going along with the tank issue, a single tank isn't much of a threat, its when there are 2 of them supporting each other in an area, then your screwed.

Also, sniping gunners out of tanks is awesome.
 
ItsInMyVeins said:
Oh, by the way, are some parts of the tanks more vulnerable than others?

Yes. The backside has always been weaker than the front in Battlefield (1942).


@coax gun debate: ditto for me. Those on the planes kill even faster though, if you manage to get a proper dive at the target. Having people spotting targets makes planes much more effective, imo.
 
DenogginizerOS said:
The planes in 1943 give me very high hopes for A10 Warthogs in BF:BC2.
You don't actually control them though. I thought I heard you can only call in airstrikes, you can't actually fly any planes in BC2.

Also, is the 5 kills with a fighter plane award broke? I've gotten many kills with it and still haven't unlocked that award.
 
CrazedArabMan said:
Going along with the tank issue, a single tank isn't much of a threat, its when there are 2 of them supporting each other in an area, then your screwed.
You should see a good player in a tank.


Edit: God, I'm having a bitch of a time trying to join people on my friend's list right now.
 
Kibbles said:
You don't actually control them though. I thought I heard you can only call in airstrikes, you can't actually fly any planes in BC2.

Also, is the 5 kills with a fighter plane award broke? I've gotten many kills with it and still haven't unlocked that award.

5 kills in one round.
 
Top Bottom