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The bigs (Wii hands-on)

bdoughty

Banned
Gamespot

Based on what we played, The Bigs is shaping up to be a good fit for the Wii. The control scheme is coming along well, and though it could use a bit of tightening up in a few places, it appears to be well on its way toward offering the responsiveness you'd want.
 
Would've been nice if they at least entailed how the control scheme works.

I might give it a rent.
 
TheGreatDave said:
I love how Gamespot pretend they're not gonna just 6.7 this ****er as soon as it comes out.

There was a lot of moaning when Super Paper Mario scored 8.8, since GameSpot's SPM previews were practically unprecedented in scope and hype. It was even better because of the 8.8 irony.
 
Batting – The Wii controls sense swinging angle, timing, and pre-swing motion, allowing gamers to aim their hits anywhere in the outfield, display their own unique pre-at-bat “waggles,” and unleash power or contact swings, all based on the motion of the Wii Remote and Nunchuk.

Pitching – With Wii pitching gamers can throw distinct types of pitches using a different motion. Pitch type and speed are determined by a combination of arm speed, wrist movement, and button selection.

Fielding – Both fielding and throwing are controlled through directional motions of the Wii Remote and Nunchuk which allow you to make spectacular plays on the field including jumping catches, wall climbs, and double plays.

Base Running – Sprint fast and slide into bases with the Wii Remote and Nunchuk. A “drumming” motion with the controls allows you to control running speed while pointing the controls down allows you to hit the dirt and slide into base.

http://home.businesswire.com/portal...d=news_view&newsId=20070531005661&newsLang=en
 
TheKingsCrown said:
No, this is exactly what I want out of a baseball game to be honest.


I'm not too excited just because it sounds like you have to use the nunchuck when batting- that strikes me as horrible non intuitive- do it exactly like Wii Sports baseball!!!
 
schuelma said:
I'm not too excited just because it sounds like you have to use the nunchuck when batting- that strikes me as horrible non intuitive- do it exactly like Wii Sports baseball!!!

Agreed. The Wiimote should be used exclusively for batting.
 
DeaconKnowledge said:
Agreed. The Wiimote should be used exclusively for batting.

I guess the problem would be switching to base running once you get a hit. Taking a big swing with the Wiimote and then somehow controlling the other runners on base sounds pretty undoable. Wii Sports of course avoided this by having no base running.

Ditto with pitching and fielding.
 
Tobor said:
I guess the problem would be switching to base running once you get a hit. Taking a big swing with the Wiimote and then somehow controlling the other runners on base sounds pretty undoable. Wii Sports of course avoided this by having no base running.

Ditto with pitching and fielding.

I would sacrifice baserunning completely if need be- how crucial is it really?

That said, couldn't they have like a 1 second delay after a hit allowing you to get the wiimote in the proper position to baserun?
 
schuelma said:
I would sacrifice baserunning completely if need be- how crucial is it really?

That said, couldn't they have like a 1 second delay after a hit allowing you to get the wiimote in the proper position to baserun?

I suppose. It is an arcade style game afterall.
 
Tobor said:
I suppose. It is an arcade style game afterall.


I guess to me, by far the greatest appeal of a baseball game on the Wii is hitting. By far. I love Wii baseball because of the swing mechanic- I think it works very well, especially for a glorified tech demo. So for me, the one thing I have to have is a great. intuitive swing.
 
This might actually be the rare case where the Wii controls make a compelling case to get the Wii version over the MUCH, MUCH better-looking 360 version.
 
schuelma said:
I guess to me, by far the greatest appeal of a baseball game on the Wii is hitting. By far. I love Wii baseball because of the swing mechanic- I think it works very well, especially for a glorified tech demo. So for me, the one thing I have to have is a great. intuitive swing.

I'm not discounting you at all. The more I think about it, just set the base running to automatic like you said, with an override on the Dpad. I would be fine with that, and we would get proper Wiimote batting.
 
It all sounds good in theory, but I worry about execution. It seems like a lot of effort to play. I'm not sure I want to wave the Wiimote/nunchuck as fast as I can every time I'm running the bases.


EDIT -
HocusPocus said:
I'd have to have some gatorade ready to play the Wii version a full 9 innings.
Exactly.
 
schuelma said:
I would sacrifice baserunning completely if need be- how crucial is it really?

That said, couldn't they have like a 1 second delay after a hit allowing you to get the wiimote in the proper position to baserun?

Are you kidding? I can't stand baseball games with terrible base running controls. Having none would be mind bogglingly frustrating.
 
bluemax said:
Are you kidding? I can't stand baseball games with terrible base running controls. Having none would be mind bogglingly frustrating.


More frustrating than some complicated nunchuck plus wiimote swing? I guess its a matter of priorities- to me the game is all about the swing, so I want it absolutely perfect and as realistic as possible. (not discounting your position at all, just stating mine)
 
well I hope they have multiple control schemes...

Wiimote only base running could be done with a combination of the dpad representing each base and A and B being used to designate advancing a runner or having one go back. There's plenty of things they can do.
 
Speed boosts have always been a bad idea for baserunners in baseball games, because either a) they unbalance the game or b) the game is tuned expecting that everyone will always use maximum speed boost, defeating the purpose of having it at all.

And without speed boosts, there is no need for motion-control baserunning, so no need for nunchuk, which makes the rest of the game better.

But no, someone apparently decided that having a gimmicky control scheme is better than having a good control scheme and gameplay balance.
 
dammitmattt said:
This might actually be the rare case where the Wii controls make a compelling case to get the Wii version over the MUCH, MUCH better-looking 360 version.

Tiger Woods falls into this boat with me, too. It'll be interesting to see how this turns out.
 
The nunchuk isn't required for the swing. Its operation has nothing to do with the motion. The swing comes from the wiimote. You can hold the nunchuk in your left land and swing single handed with the wiimote in your right, or hold them both up together and swing. Hit direction is handled by the Nunchuk stick.

IGN has a descriptive breakdown from the Nintendo show.
 
Warm Machine said:
The nunchuk isn't required for the swing. Its operation has nothing to do with the motion. The swing comes from the wiimote. You can hold the nunchuk in your left land and swing single handed with the wiimote in your right, or hold them both up together and swing. Hit direction is handled by the Nunchuk stick.

IGN has a descriptive breakdown from the Nintendo show.


Well if you're trying to do a completely realistic baseball swing, neither of those options suffice.
 
Warm Machine said:
The nunchuk isn't required for the swing. Its operation has nothing to do with the motion. The swing comes from the wiimote. You can hold the nunchuk in your left land and swing single handed with the wiimote in your right, or hold them both up together and swing. Hit direction is handled by the Nunchuk stick.

IGN has a descriptive breakdown from the Nintendo show.
Swing one-handed? You have obviously never played baseball. That's like suggesting I swing a golf club one-handed when I'm out on the course.
 
Warm Machine said:
Hit direction is handled by the Nunchuk stick.

IGN has a descriptive breakdown from the Nintendo show.


I just hope the stick is used only to slightly alter the angle and that most of the trajectory comes from the timing of the swing.
 
Link said:
Swing one-handed? You have obviously never played baseball. That's like suggesting I swing a golf club one-handed when I'm out on the course.

You can do the same one handed thing in Wii Sports Baseball if you like. It is there as an option not as any kind of requirement. Using one hand as opposed to two on the Wiimote is up to the user on near any Wiimote driven game.
 
Link said:
Swing one-handed? You have obviously never played baseball. That's like suggesting I swing a golf club one-handed when I'm out on the course.

The Mick once swung the bat one handed... If it is good enough for the Mick it is good enough for you. :)
 
soundtrack

Developed by Blue Castle Games, The BIGS brings blazing graphics to huge proportions with larger-than-life MLB player models and ballparks. Featuring fantastic pitching, batting, and fielding animations, gamers can also take advantage of spectacular power-ups with outrageous special effects. As a standard for all major 2K Sports titles, The BIGS features online play for up to four players, making it a grand slam for online baseball battles.

The BIGS delivers a unique pick-up-and-play baseball video game experience driven by quick reflex timing and smart power-up strategies, with highlight reel moments on every play.

Fans will redefine the baseball highlight reel by performing dramatic wall grabs, spectacular diving plays, and epic homeruns. Unique and intuitive gameplay controls deliver a new baseball experience, while advanced power-up mechanics add exciting depth with each turn. Turbo gameplay raises the action bar to new heights, and culminates in the ultimate batter pitcher power-up duel, where either the pitcher's Big Heat will be the turning point, or the batter's Power Blast will be the explosive end to the game. In The BIGS, every play is a big play.

"In The BIGS, everything is to the extreme, from the colossal baseball players to the surreal stadiums, so we wanted a soundtrack that would capture the magnified nature of the game," said Tim Rosa, 2K Sports' Director of Brand and Lifestyle Marketing.

Track listing:

* Stone Temple Pilots - Plush
* Screaming Trees - Nearly Lost You
* Jane's Addiction - Ocean Size
* Killing Joke - Millennium
* Rollins Band - Tearing
* White Zombie - More Human than Human
* Midnight Oil - Dreamworld
* Fu Manchu - Hung out to Dry
* Motorhead - Ace of Spades
* The Stooges - Down On The Street
* Primus - Jerry Was A Racecar Driver
* Blue October - Somebody
* Satellite Party - Insanity Rains
* Highbench - Satisfied

The BIGS brings blazing graphics to huge proportions with larger-than-life player models and ballparks. Featuring fantastic pitching, batting, and fielding animations, gamers can also take advantage of spectacular power-ups with outrageous special effects. As a standard for all major 2K Sports titles, The BIGS features online play for up to four players, making it a grand slam for online baseball battles.

In The BIGS, each MLB player has been individualized to emphasize their extraordinary athletic attributes. The development team paid great attention to detail to portray a player's face and physical characteristics so baseball fans will easily recognize their favorite players. To deliver the authentic MLB atmosphere, stadium landmarks have been stylized to highlight the unique architecture of each MLB ballpark. Whether it's the glove at San Francisco's AT&T Park resized to mammoth proportions or the left field wall in Boston's Fenway Park made into a real "Green Monster," gamers will be in awe at the grandeur of each stadium in The BIGS.

The BIGS will be available for the Xbox 360, PS3, PS2, PSP, Wii, and is slated for release in summer 2007.
 
Warm Machine said:
You can do the same one handed thing in Wii Sports Baseball if you like. It is there as an option not as any kind of requirement. Using one hand as opposed to two on the Wiimote is up to the user on near any Wiimote driven game.

Sigh. Reading comprehension is a valuable skill.
 
The swinging mechanic sounds retarded. Why not just copy it very similarly to what Wii Sports uses? In that, I actually feel like I'm swinging a baseball bat. Aiming with an analog and swinging a bat one-handed is not immersive or realistic at all.
 
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