BigFwoosh said:Okay... how the hell do you do the 9th challenge room (the stairstep one). I've tried that thing like 40 times now and can't figure it out.
I do, but I can't grab onto the upper-right section unless I grab straight up... is there a way to swing after you do that or something?akachan ningen said:just face the way you wish to jump.
Marconelly said:Really good game so far (I'm on Area 2 boss now, trying ot figure out how to kill it - Area 4 boss was easy). The only thing that annoys me a bit are unskippable top-down sequences. They are fine first few times, but then become repetitive, easy, and unavoidable sometimes. I know they kept them there for the sake of old NES game, but I think they should have made them optional, with the question "do you want to go into this mission yes/no". You can escape out of these missions by quitting to main menu and continuing the game anyways (that bring you to the map again and you just select your landing location again), but that too takes time and is contrived. I have basically only started the game and this is already a nuisance and very repetitive - I can only imagine how it would feel after few more hours.
Other than that, great graphics, great sound and music, nice traversal puzzles, good bosses, great controls, and lots of fun in general. I was expecting a bit more out of the presentation with so many people praising it, but I feel it's a bit barren compared to what I was expecting (certainly no SSDHD level of glitz). That doesn't really matter though.
Sinatar said:Man I have a bad feeling about the sales of this. My 100 person friends list, entirely populated by gamers old enough to have played BC back in the day, maybe 4 have bought it.
I have basically only started the game and this is already a nuisance and very repetitive - I can only imagine how it would feel after few more hours.
It could be better, but I think they kept it simple like the original. The only thing I really would have liked to see is a better transition between the map and the game. When you select a mission, it just immediately goes to a loading screen. They should have done something else (perhaps to mask the loading). Everything else is presented well enough.ScrabbleBanshee said:I also felt the presentation was kind of ... unremarkable.
K7 Avenger said:First time playing a bionic commando. LOVE this game. Awesome sound track, graphics and hard ass campy feel. Recommend this to ANYONE![]()
PS3 version has remote play and one extra challenge room.Ken Masters said:in the 1up interview they say that there are differences between the 360 and PS3 version, what are they?
Ken Masters said:in the 1up interview they say that there are differences between the 360 and PS3 version, what are they?
Dark Octave said:Comparing now (both demos).
-360 has an extra loading sequence for some reason.
-At the very very beginning of the 360's parachute sequence there is a slight tear in the blue sky. You can barley notice it.
-360 is brighter and more colorful.
-Shadows are softer on PS3 and more pixelated or sharp on 360, depending on how you want to look at it. PS3 looks more natural though, imo.
-Foliage on the ground looks better on 360. Looks like they didn't water the lawn on PS3. Grass looks dead and pieces are missing.
-PS3 has better sound quality. Bass hits harder, sounds are more distinct (barrels I noticed especially), and everything is generally louder.
-Rumble is faster/sharper on 360, slower/more dull on PS3.
-Controls are good on both, yet I feel more comfortable with the PS3 controller (D-pad). This is the reason: In a crouching position it's easier to turn yourself around by accident with the 360 controller. Any slight variation in the way you are pressing down will cause your character to turn. This is much harder to do with the PS3 controller, where you actually have to press part of the left or right portion of the d-pad to turn around.
That confirms it for me. I'm waiting and getting the PS3 version. It's not horrible at all, but I can see the 360 d-pad giving me a slight headache once the game starts getting more difficult. Every so often I will crouch and be turned around. I don't need that. Other than that, they are both full of pros and cons. Neither version being perfect.
Hope this helps some people.
Princess Skittles said:I've gotten all the secrets in the first seven levels (01-06 and 08) so far. The grapple controls on moving platforms is really screwed up, but I suppose you can get the hang of it (try the secret level with the helmet, holy hell). I wish the end of level report allowed you to pull up your leaderboard. Otherwise, I'm having fun even though I'm taking the slow and steady route.
Does anybody know yet if the "Hacking on Hard" achievement can be gotten on Super Hard as well?
(Probably not, MGC.net shows top Gamerscore of 165 so far).
DancingJesus said:Could you help me out on Area 03? I couldn't find the secret in there. Thanks
dark10x said:They should have done something else (perhaps to mask the loading).
Actually, the loading is not bad at all on PS3 (6-7 seconds for the longest loadtime), but they should have hidden it anyways. It's twice as long on 360 for some reason (13-14 seconds).EviLore said:.................loading?
Dark Octave said:Also, I find it surprising that more people (a few here and Eurogamer) complain about no jump but have nothing to say about not being able to shoot up or diagonal. Which one would be more usefull? Priorities people.
Anyway, I picked up BC:R the second I got home yesterday and Dark Mist later that night. They are both awesome after you change the controller configuration for each (BC:R=config "C" and Dark Mist right stick fire normal weapon). I'm going to have a fun gaming weekend.![]()
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...oh...Well then why didn't you say that!!?? Damn!Ken Masters said:1up.com
BJ: Retroactively. It's not going to be with launch, because that firmware isn't in our hands yet. I can say that this will be the only downloadable title to have unique content per platform. There's a lot of unique content. There are some secret areas and rooms that you can only get to depending on which platform that you have. There will be some tie-in that we're going to announce later as well. On top of that, there's hidden content in the game that you have to find. There's a lot of stuff in the game.
this is what I'm talking about
dark10x said:Actually, the loading is not bad at all on PS3 (6-7 seconds for the longest loadtime), but they should have hidden it anyways. It's twice as long on 360 for some reason (13-14 seconds).
I figured the PC version would be completely lacking any, though, but no Steam = no sale for me.
dark10x said:I think that is the result of the scaling. I'm running on a 768p Kuro and the two look exactly the same in terms of image quality as do screenshots. Neither game is using anti-aliasing and both run at 1280x720. You have your 360 upscaling to 1920x1080 which seems to produce a slightly different image than when the TV upscales by itself.
When testing various 1080p displays I did notice that the 360 handled upscaling better than most televisions did so that is probably where the difference is stemming from. You should try setting your 360 to 720p and seeing if there are any differences.
Princess Skittles said:There is a crack in the ceiling in the outside area for the first one, use a rocket launcher to destroy it. You have to grapple to the top area to the right of the communications room for the second one. If you miss it, you can't get back up so you'll need to die or restart the level.
The secrets are pretty easy if you just pay attention to the area.
FlashbladeGAF said:Does anyone have an MP3 of the Announcement trailer remix?
Its the music that starts with the original theme and kicks into the remix version.
Struct09 said:My TV is true 720p native, and the XBLA version looks noticeably better. Aside from the aliasing with the PS3 version, something seems slightly off with the colors. Both my systems are hooked up via HDMI, and yes I have tried it on PS3 with and without full range.
Just nitpicking though, I bought it for PSN (only played the XBLA demo) for the controller and it still looks great for what it is.
Every time I stand next to of the 1UP icons, I wish the game had been cel-shaded.Ken Masters said:after playing both versions I also felt that the 360 version had more vivid colors
BigFwoosh said:I do, but I can't grab onto the upper-right section unless I grab straight up... is there a way to swing after you do that or something?
Tendo said:What is at the end of the secret tunnels? I'm having a hell of a time making my way through the first one, and want to know what the reward is. I got the hat so far, can't make it much farther. I suck.
Kulock said:Can you use the shotgun in the challenge rooms? That gives you a momentum kick.
sykoex said:Okay is it just me or do the PSN scoreboards take a crazy long time to update? Shouldn't it be instant? All through the challenge rooms I kept checking "My Score" and it wouldn't show up even after registering my score. I just thought maybe I suck so much that it doesn't even make the scoreboards. But I swear I got at least a top ten world score on Challenge Room 25, and I didn't see my score on there. But I do see my score for stuff I did yesterday.
So does anyone know how the PSN BC:R scoreboards work? It's just a little annoying because Super Stardust HD is always INSTANTLY updated.
duckroll said:NOTHING is at the end of the tunnels. It's literally just one tunnel from one end to the other end. When you get to the exit, it just exits. I believe the secrets in the tunnels are related to the blue switches throughout the tunnels themselves, but there's nothing at the END. I found that out the hard way. >_<
Kulock said:I know the 14-17 one (I think it's that one) has blue switches you hit with the arcing laser. When you hit them all, an extra platform appears below the exit (hard to time a jump onto), and that leads to.the Secret Dossier, which helps you find other secrets in the game by appearing on-screen when you're near one
It is, Shinkiro is his name. The art guy at Grin mentioned in part 3 of the behind the scenes video that he drew the poses and facial expressions, submitted it to Shinkiro, and Shinkiro rendered it in his style. I though that was pretty interesting.Mamesj said:who did the hand drawn art in this game? looks like the same guy who did CvS2's art.
Lion Heart said:Can someone explain how to beat area five boss, thanks
Hack the communications room, they always tell you how.Lion Heart said:Can someone explain how to beat area five boss, thanks
I was wondering the same thing. I think it's the same person.Mamesj said:who did the hand drawn art in this game? looks like the same guy who did CvS2's art.
Kulock said:I know the 14-17 one (I think it's that one) has blue switches you hit with the arcing laser. When you hit them all, an extra platform appears below the exit (hard to time a jump onto), and that leads to.the Secret Dossier, which helps you find other secrets in the game by appearing on-screen when you're near one
Man that was annoying as hell! I got the helmet, saw that there was more (even more insane) lifts behind it and tried for another fifteen minutes or so to get through it all just to find out it was a door to nothing. Oh well, getting through the whole thing probably gave me the skills to pay the bills when I get to the Challenge Rooms.duckroll said:NOTHING is at the end of the tunnels. It's literally just one tunnel from one end to the other end. When you get to the exit, it just exits. I believe the secrets in the tunnels are related to the blue switches throughout the tunnels themselves, but there's nothing at the END. I found that out the hard way. >_<