I kinda hope this game will be a huge commercial failure tbh.
You're right, the sequel should be PS5 exclusiveit's not about the game, it's about how it was launched and developed.
it's very clear that basically all the versions except the PS5 version were severely undercooked and thrown out the door in unfinished states.
and that shouldn't be supported
We have a game here that is implementing 3 different types of RT applications. It is interesting from a tech perspective since it is heavily using a feature that is distinctly current gen. Consider how many ill informed (including DF) believed that peak teraflop and memory bandwidth spec was/are the deciding factor for RT performance, then you can understand why this is an interesting discussion to be had.
Should be CPU bottleneck in case of PC. RT could be heavy on CPU, and this game also quite bad at multithreading on top of itGame on PC have like 50% GPU utilisation when RT is on, Its obvious there is
something off about RT implementation here
Could be what they were fishing for. The numbers will probs show it should have been due to it flopping on PC and xbox due to the piss poor development.You're right, the sequel should be PS5 exclusive
Diffuse reflections, as mentioned by DF, are present on "stone, rough metals"
And you can see the example during the video that the refflection is not defined, so it being high/low resolution has no impact to the visuals
There are tons of reflective materials in the game, but Jacob's reflection on them is just an orange blob. So what's the point in discussing which console has the most defined orange blob?
But I guess I'm trying to find reason in children console warring
Because we are in a tech and platform comparison thread. Again, this game serves as a great education for those who thought theoretical GPU power determines actual performance. Those who are really interested in learning will take this info and move forward with this understanding. I'm not sure if you're suggesting that I'm console warring with your quote. If so, please point out where specifically.
Because we are in a tech and platform comparison thread. Again, this game serves as a great education for those who thought theoretical GPU power determines actual performance. Those who are really interested in learning will take this info and move forward with this understanding. I'm not sure if you're suggesting that I'm console warring with your quote. If so, please point out where specifically.
It kinda should be about a game. It really is quite badit's not about the game, it's about how it was launched and developed.
it's very clear that basically all the versions except the PS5 version were severely undercooked and thrown out the door in unfinished states.
and that shouldn't be supported
Game on PC have like 50% GPU utilisation when RT is on, Its obvious there is
something off about RT implementation here
Dude, you can not use this game as a measuring pole for anything...that much is obvious.
Wasnt talking about you, dude. Either on my original post that you replied then or just now (I think. Or do you fit the description? Havent followed your posts specifically)Because we are in a tech and platform comparison thread. Again, this game serves as a great education for those who thought theoretical GPU power determines actual performance. Those who are really interested in learning will take this info and move forward with this understanding. I'm not sure if you're suggesting that I'm console warring with your quote. If so, please point out where specifically.
So, thats my point of view. But if you guys want to keep discussing, keep at it.
Exactly my pointLike I said, a game that needed multiple patches within days of release is not a good indicator of a game that's properly utilizing all the next gen features regardless of platform.
The Fortnite UE5 update is a much better thing to look at as DenchDeckard mentioned, as it not only utilizes all the next-gen UE5 features, but runs extremely well on each console, so theoretically it's doing a better job maximizing each consoles potential.
Xbox has yet to have an exclusive with a ray-tracing implementation as good as Ratchet and Clank or Spider-Man.It doesn't. As Control, Metro Exodus, RE 2, RE 3, RE7, RE8, Doom Eternal, DMC V and Fortnite all prove. All of which either run better on the Series X or have higher resolution.
I love how people pick the exception to the rule and think it is actually the rule.
Like I said, a game that needed multiple patches within days of release is not a good indicator of a game that's properly utilizing all the next gen features regardless of platform.
I use all games that incorporate next gen features as a benchmark for comparisons between current gen console and high end PC. Again, if you can't see why this game in particular with it's multiple RT applications is an above average candidate for benchmarking, don't know what to tell you.
Your logic here is mindboggling. RT is a current gen feature, period.
You were expecting their "fix" to make Series X RT at least on par with PS5 and since that didn't pan out, you now claim that this game can't be used as a basis for tech comparisons between platforms. Your bias couldn't be more apparent.
I haven't played it... looks pretty meh thoIt kinda should be about a game. It really is quite bad
Or their is a issue with the hardware's abilities or the tools(that I was told came)A game that came in hot and needed multiple patches within 1 week of release should not be considered a great education or example for anything other than developers time and optimization.
Or their is a issue with the hardware's abilities or the tools(that I was told came)
With the below comparisons being after patches.
I absolutely will use it as will anyone without bias and who isn't in denial.Aye man you're very welcome to use a game that released with missing features and is getting one patch every 2nd day on average since release as an example of "hardware ability" all you want
It'd be dumb but it's your prerogative.
Or you can go check out the Fortnite comparison, a UE5 release with all the next gen features that launched feature and parity complete on all the new gen consoles.
I absolutely will use it as will anyone without bias and who isn't in denial.
Patches and still coming up short sounds like trying to get blood from a stone.
I don't need to talk about other games in this games tech thread.
It's been patched and still looks vastly worse.Callisto Protocol the game works better on PS5 compared to Series X right now, anyone can see that. Just like anyone can see how when one version was released with missing features and is still being patched to add those features in is not indicative of that consoles potential.
I totally understand why you're latching onto this result as the end-all be-all, but please don't call yourself as someone without a bias, that's hilarious
It's been patched and still looks vastly worse.
"VASTLY" worse .. oh man
"Been patched". The official account for the game is saying they're working daily on fixes and optimization.
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I agree with you on the denial and excuses part for thinking that this game in its current state is some kind of final benchmark for either consoles capabilities
I absolutely will use it as will anyone without bias and who isn't in denial.
Patches and still coming up short sounds like trying to get blood from a stone.
I don't need to talk about other games in this games tech thread.
Retard?You can act as a retard all you want but the game is broken, plain and simple
A game that came in hot and needed multiple patches within 1 week of release should not be considered a great education or example for anything other than developers time and optimization.
Yea, not sure what he was trying to get across there. Proper optimization done the game runs better on the more powerful console. This is one of the main reasons I can't wait for Sampler Feedback Streaming to become the norm in updated game engines. There will no more instances of the Series X GPU's running into situations where it ends up using the slower 3.5GB of RAM that runs @ 336GB/s. With Sampler Feedback the entire game will be able to fit exclusively inside 10GB with RAM to spare.
It's the primary reason for why we ever see strange things like this.
It's been running better on the PS5.Yea, not sure what he was trying to get across there. Proper optimization done the game runs better on the more powerful console.
It's not even sampler feedback, the game is very clearly unpolished on 2 of the 3 platforms it's on (not even counting last gen), and being patched almost daily, outside of comparing in a vacuum only an idiot would use this game as a definitive look into what either console can ideally do.
Yea, not sure what he was trying to get across there. Proper optimization done the game runs better on the more powerful console. This is one of the main reasons I can't wait for Sampler Feedback Streaming to become the norm in updated game engines. There will no more instances of the Series X GPU's running into situations where it ends up using the slower 3.5GB of RAM that runs @ 336GB/s. With Sampler Feedback the entire game will be able to fit exclusively inside 10GB with RAM to spare.
It's the primary reason for why we ever see strange things like this.
Using exclusive games to compare the differences between consoles is pretty pointless is it not? Is it due to the power of the console or testament to the skill of the developer? Most Sony Studios are some of the most skilled developers out there, so of course the games will look amazing on PS5, we just don't know if they would be any better if designed for the XSX first.Xbox has yet to have an exclusive with a ray-tracing implementation as good as Ratchet and Clank or Spider-Man.
Btw what happened to the Minecraft raytracing update?
This game is fucking busted at least on NVIDIA hardware.
The 4090 gets 149fps at 4K max settings.
Throw in RT and the frame rate tanks by over 100fps.
Notice, the 7900 XTX's performance drops by 60% but the 4090 which is far stronger in RT sees its performance drop by over 67%. It crushes the 7900 XTX by 49% in rasterization but in RT where its lead should further extend, it actually shrinks to a mere 19%. The 4080 is 3% faster in rasterization than the 7900 XTX, but suddenly the 7900 XTX is 15% faster with RT.
The same story can be seen across the 4080 beats the 6900 XT by a meager 22%. The 3090 Ti basically matches the 6800 XT.
Then seeing these shit reflections on Series X tells us this game is completely broken on anything that isn't a Playstation 5. What a piss-poor job by the developer. They should be ashamed of themselves for hyping up such a game only to deliver an unfinished product but even if it was finished, it's still a mediocre as hell game.
Most likely. Apparently, the 4090 sits at a very low GPU usage and a single CPU thread gets maxed out while the rest remain idle. It appears to be even worse on NVIDIA hardware than with AMD, not unlike Gotham Knights which is also fucked even on consoles with poor CPU usage.RT is also heavy on CPU so maybe CPU limit on 4090?
I agree. On their weekly shows, I’ve been noticing that John often seems annoyed whenever Alex is welcomed to the episode. John also almost never engages with Alex. There’s barely any back and forth between them. Whenever Alex talks, John just sits there with a blank stare. John doesn’t laugh at Alex’s jokes, or react to him at all, mostly. Richard is the only one talking to Alex 99% of the time. The chemistry among the group seems to be way off.I got the sense from this video that he wasn't actually distraught over the condition of the game. It sounded more like he was complaining to Rich about his job. He hates analyzing the vast number of modern PC games because so many of them recently have increasingly bad shader compilation-based stutter.
So he was essentially crying to the boss about his job being hard.
It must have been a slap to the face when Rich then suggested that he do a big writeup about the issue.
Honestly, I think there's more drama behind the scenes of this group than anyone knows.