http://www.wired.com/tag/gamelife-audio/
First a note. Please bear with me as I am on a phone. If I was at home I would have a lot more links. I want to discuss what is happening overall with the gaming industry and not so much specific manufacturers or current rumors.
So I was catching up on podcasts and was listening to Chris Kohler and Matt Peckham discuss the then still heavily rumored PsK, now NEO.
Chris brought up several good points around the 48 minutish mark. Go listen its worth it.
In that with traditional console lifecylces, you effectively start from zero every time. That holds true for publishers, developers and consumers. It has it's plusses and minuses and many people like this model.
So because of that old model we were able ti have wild swings and paradigm shifts as user bases moved from system to system. It allowed Sony to take Nintendo's market leadership position, it out Sega out of the hardware model, it allow Microsoft to come in and Usurp Sony for a generation and then Sony has now returned the favor.
It was also this model that gave us the Wii and blue ocean and Nintendo clearly recognized the issues here and tried to go a different direction. It worked in the short term but they completely failed to keep those players in their ecosystem. There truly was no buy in there.
So now we have the Neo, and the Potential Xbox version as well, and even Nintendo has mentioned taking in a similar mentality. They have shown that they will do this with DSi and New 3ds to lesser degrees.
Console makers are going to try to move away from the old model to one that keeps you in their ecosystems and creates a sunk cost mentality.
In that you will be able to keep playing most if not all of your software with each iteration of hardware. Its not so much backwards compatibility as it is creating a software ecosystem that allows you access to all your games. Much like IOS or Android.
This can be seen with the bigger push for digital too. If you have a large digital library you will have that sunk cost freling and second thoughts before switching platforms.
This is going to be a big shift. It would theoretically be good for developers and publishers as there will be less disruption and restarting every four years or so. It could be horrible for gamers if platform holders aren't really being pushed to earn our business and give us legitimately good reasons to move out of their ecosystems. There are other potential pros and cons. Like being to have steam like access to your entire console library or having the simplicity of knowing your purchases will run on any one serirs of hardware.
Lastly, this all looks like a further push to me of software or gaming as a service. We already have that to a degree with EA Access and PSNow. Games with Gold and Ps+ are similar services too that offer a little more.
Things are changing, and I'd love to see more talk about that and not how many fps a new gpu will give or if a new console will have 450 teraflops or if a platform holder unlocked another core. Because while we are all busy arguing about what is ultimately nonsense the rest of the players are trying to change the rules of the game for better or worse.
First a note. Please bear with me as I am on a phone. If I was at home I would have a lot more links. I want to discuss what is happening overall with the gaming industry and not so much specific manufacturers or current rumors.
So I was catching up on podcasts and was listening to Chris Kohler and Matt Peckham discuss the then still heavily rumored PsK, now NEO.
Chris brought up several good points around the 48 minutish mark. Go listen its worth it.
In that with traditional console lifecylces, you effectively start from zero every time. That holds true for publishers, developers and consumers. It has it's plusses and minuses and many people like this model.
So because of that old model we were able ti have wild swings and paradigm shifts as user bases moved from system to system. It allowed Sony to take Nintendo's market leadership position, it out Sega out of the hardware model, it allow Microsoft to come in and Usurp Sony for a generation and then Sony has now returned the favor.
It was also this model that gave us the Wii and blue ocean and Nintendo clearly recognized the issues here and tried to go a different direction. It worked in the short term but they completely failed to keep those players in their ecosystem. There truly was no buy in there.
So now we have the Neo, and the Potential Xbox version as well, and even Nintendo has mentioned taking in a similar mentality. They have shown that they will do this with DSi and New 3ds to lesser degrees.
Console makers are going to try to move away from the old model to one that keeps you in their ecosystems and creates a sunk cost mentality.
In that you will be able to keep playing most if not all of your software with each iteration of hardware. Its not so much backwards compatibility as it is creating a software ecosystem that allows you access to all your games. Much like IOS or Android.
This can be seen with the bigger push for digital too. If you have a large digital library you will have that sunk cost freling and second thoughts before switching platforms.
This is going to be a big shift. It would theoretically be good for developers and publishers as there will be less disruption and restarting every four years or so. It could be horrible for gamers if platform holders aren't really being pushed to earn our business and give us legitimately good reasons to move out of their ecosystems. There are other potential pros and cons. Like being to have steam like access to your entire console library or having the simplicity of knowing your purchases will run on any one serirs of hardware.
Lastly, this all looks like a further push to me of software or gaming as a service. We already have that to a degree with EA Access and PSNow. Games with Gold and Ps+ are similar services too that offer a little more.
Things are changing, and I'd love to see more talk about that and not how many fps a new gpu will give or if a new console will have 450 teraflops or if a platform holder unlocked another core. Because while we are all busy arguing about what is ultimately nonsense the rest of the players are trying to change the rules of the game for better or worse.