Still waiting for a resolution for that incredible ending for The Conduit 2. You can't not do something with that material, right!?
0_0 WTF, are those who i think they are?
Still waiting for a resolution for that incredible ending for The Conduit 2. You can't not do something with that material, right!?
???
isn't it just a stock Tegra 3 running at the highest stock clock speed?
Why does this somehow look worse than it did on the Wii?
I'm an expert on American culture and i'd say they just shot themselves in the foot, etc.
Why does this somehow look worse than it did on the Wii?
Game is fun. Especially in MP. You just had to calibrate the controls.
And pray you didn't spawn in a wall.
And pray you didn't spawn in a wall.
You sure about that
The Conduit
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Conduit 2
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Wait HVS still exists?
Damn, when the hell do we get our 3DS port?!
Wait HVS still exists?
lol, indeed.Strike while the iron is hot!
There was a time I was excited for the Conduit....
...the fuck was wrong with me?
HVS, good on 'em, their heart was in the right place. I don't doubt they wanted to do something awesome and get out of shitty licensed games. But they couldn't make it work. I'm sure they tried, but.... The Conduit wasn't fun. It was drab, it was self-serious, it was dumb, and had a LOT of questionable design decisions.
Not the greatest screen shot:
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It seems like they just slightly recolored the guard.
Forget a port, HVS should have done a quickie sequel starring Space Lincoln.
On topic, I never thought either Conduit or its sequel were bad, just flat out mediocre and suffered from being drastically over-hyped. Conduit 2, in particular, had some cool ideas but the groundwork - level design, artwork, etc - was never good enough, perhaps down to the games' low budgets or just the developer's lack of experience. If nothing else, HVS deserve great credit for setting the benchmark for how to do FPS controls on the Wii, allowing bigger and better games (COD, GoldenEye Wii) to really make the most of the remote's potential in the genre.
They're apparently helping on Saints Row 4.
A heavily modified (improved) Tegra 3.
Nah it's some old quotes from a Q&A from 2009. It was so stupid back then but its pretty hilarious reading it now.
With their announced new motion-sensitive control systems, Sony and Microsoft seem to be planning to aggressively go after the elusive mainstream audience. But perception-wise, at least, Nintendo maybe has the opposite problem: You've got the mainstream. How do you reach that core gamer?
Fils-Aime: We have near-term, mid-term and long-term opportunities. The near-term opportunity is the consumer who owns an PS3 or an Xbox 360 and has been bad-mouthing Wii to their friends. We can reach that consumer with games like The Conduit or Tiger Woods with Wii Motion Plus. The mid-term opportunity is the more mainstream consumer who saw Wii at a friend's house but just needs a little extra incentive to get into our game. That's what Wii Motion Plus and Wii Fit Plus and new Super Mario Bros. Wii will hopefully achieve. And the long-term opportunity is that person who currently says, "I don't play video games and I have no interest in playing video games."
What about the Halo audience?
Fils-Aime: We think we win over the Halo audience with something like The Conduit, a multi-player, online, shooting experience, or Dead Space Extraction. And you know what? Once those people buy into Wii, they'll go buy Mario Kart or Wii Fit Plus. We're not going to be satisfied just picking up that existing gamer. We have to reach beyond and get that consumer who doesn't game. That's the only way we'll be able to continue growing as a company and as an industry.
This game literally looks like a gameloft game. There's something about the lack of coherence in the art direction. It looks like they just slapped elements from some completely different games together.
did HVS fuck up the ZoE HD collection?
More screens:
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