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The Conduit HD announced for Tegra.

Why does this somehow look worse than it did on the Wii?

Not the greatest screen shot:

the-conduit-20080821073611167.jpg


It seems like they just slightly recolored the guard.
 
Hilarious.


The multiplayer on the first one was fun because of the simplicity. Single player was awful.

Should have been space abe sequel tho.
 
Everything about that screenshot just looks horrendous. From the general presentation, lighting, and UI especially...

It actually looks like some mock up concept piece for a game titled, "The Slightly Science Fiction Shooter"
 
Not even 8GB of GGDR5 could make that game look pretty to be honest.

I appreciate the devs for what they tried to do on the Wii, but they are just not good (I love the Wii).
 
Forget a port, HVS should have done a quickie sequel starring Space Lincoln.

On topic, I never thought either Conduit or its sequel were bad, just flat out mediocre and suffered from being drastically over-hyped. Conduit 2, in particular, had some cool ideas but the groundwork - level design, artwork, etc - was never good enough, perhaps down to the games' low budgets or just the developer's lack of experience. If nothing else, HVS deserve great credit for setting the benchmark for how to do FPS controls on the Wii, allowing bigger and better games (COD, GoldenEye Wii) to really make the most of the remote's potential in the genre.
 
Strike while the iron is hot!
lol, indeed.
There was a time I was excited for the Conduit....

...the fuck was wrong with me?


HVS, good on 'em, their heart was in the right place. I don't doubt they wanted to do something awesome and get out of shitty licensed games. But they couldn't make it work. I'm sure they tried, but.... The Conduit wasn't fun. It was drab, it was self-serious, it was dumb, and had a LOT of questionable design decisions.

I was right there with you man. I told myself it was awesome for the first few hours. It isn't. It isn't.

Not the greatest screen shot:

the-conduit-20080821073611167.jpg


It seems like they just slightly recolored the guard.

Did it really look that bad? Man, my rose-colored glass must have been quality.

Forget a port, HVS should have done a quickie sequel starring Space Lincoln.

On topic, I never thought either Conduit or its sequel were bad, just flat out mediocre and suffered from being drastically over-hyped. Conduit 2, in particular, had some cool ideas but the groundwork - level design, artwork, etc - was never good enough, perhaps down to the games' low budgets or just the developer's lack of experience. If nothing else, HVS deserve great credit for setting the benchmark for how to do FPS controls on the Wii, allowing bigger and better games (COD, GoldenEye Wii) to really make the most of the remote's potential in the genre.

I suppose so, although in my opinion COD:WaW feels better than Conduit does. Still, I appreciate HVS for taking the Wii seriously when no one else would. I still remember one of the peeps on their team giving a speech saying something like "Wii gamers we have heard your cry, and we will deliver." Oh well.

And to echo what others have said, what ever happened to The Grinder? Guess no one wanted to publish it, huh?
 
I remember high voltage saying that they had some super duper technology that will make wii games look on par with 360. I also remember the early screens and videos looking like complete ass, yet some fans actually argued that it looked as good as Gears.

HAHAHA oh man, how times had changed.
 
For all the massive faults that The conduit had, it single handedly paved the way for a long overdue full controller customization to become standard on consoles. At least for wiimote controls, as most developers still believe their preset control options are a gift from the heavens and a fully customizable control setting isn't needed.

All subsequent Wii shooters followed it's lead in this department, and games like Red Steel 2, Cod MW3 and Goldeneye really perfected it.

I still feel bad for HVS. They tried, and it's obvious their ambition outgrew their actual skill.

But for creating the de-facto control customization standard on consoles, I am still thankfull.
 
This game literally looks like a gameloft game. There's something about the lack of coherence in the art direction. It looks like they just slapped elements from some completely different games together.
 
I bought both Conduit 1 and 2 for 5€ each. The first one wasn't good at all really, but the second one was decent enough. The controls really were good, and I think I'm going to miss pointer controls in console games unless they're supported in future FPSs as well.
 
I have a fascination with The Conduit for some reason. I've always wanted to play it, but I've never seen it below $20, and I ain't paying that.
 
Nah it's some old quotes from a Q&A from 2009. It was so stupid back then but its pretty hilarious reading it now.

With their announced new motion-sensitive control systems, Sony and Microsoft seem to be planning to aggressively go after the elusive mainstream audience. But perception-wise, at least, Nintendo maybe has the opposite problem: You've got the mainstream. How do you reach that core gamer?

Fils-Aime: We have near-term, mid-term and long-term opportunities. The near-term opportunity is the consumer who owns an PS3 or an Xbox 360 and has been bad-mouthing Wii to their friends. We can reach that consumer with games like The Conduit or Tiger Woods with Wii Motion Plus. The mid-term opportunity is the more mainstream consumer who saw Wii at a friend's house but just needs a little extra incentive to get into our game. That's what Wii Motion Plus and Wii Fit Plus and new Super Mario Bros. Wii will hopefully achieve. And the long-term opportunity is that person who currently says, "I don't play video games and I have no interest in playing video games."

What about the Halo audience?

Fils-Aime: We think we win over the Halo audience with something like The Conduit, a multi-player, online, shooting experience, or Dead Space Extraction. And you know what? Once those people buy into Wii, they'll go buy Mario Kart or Wii Fit Plus. We're not going to be satisfied just picking up that existing gamer. We have to reach beyond and get that consumer who doesn't game. That's the only way we'll be able to continue growing as a company and as an industry.

Wow is this real? Reggie really knows what people want.
 
Wait, so they're porting a game whose only redeeming quality was really good controls to one of the worst possible interfaces for a shooter?

What?
 
This game literally looks like a gameloft game. There's something about the lack of coherence in the art direction. It looks like they just slapped elements from some completely different games together.

What? Gameloft may not be a big pioneer when it comes to gaming, but their games are coherent.
 
The game's biggest strength is its brilliant use of Wii controls. However, with it no longer being on Wii, I honestly don't see the point in doing this port, especially considering the multiplayer, which is quite a lot of fun, will be dropped.
 
did HVS fuck up the ZoE HD collection?

Depends on the perspective you wish to take on it. It does run worse than the PS2 originals, but they're among the most PS2-reliant games out there, and that would have been a serious challenge to achieve parity, let alone better performance, for even more experienced porting companies like Bluepoint, short of ripping out effects or just doing a straight-up remake.
 
Will maybe download it for free once they release it on non-tegra devices.
 
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