-bakalhau-
Member
In terms of scale, the game measure in real miles, rather than scaled ones. The bottom right corner of miami to the top left corner of the map is about 100 miles, with no straight route to get there. I drove from Detroit to Washington, to NYC to Miami and that probably took over an hour. It has an impressive number of towns and cities and they're very reminiscent of their real life counterparts, though aren't hugely detailed. There are some notable ones missing, like Orlando and Houston, but it still had the likes of Daytona and Tampa. Graphically, it's not so hot. On ultra it was reminiscent idea mid gen ps360 title. The scale is so utterly ludicrous that it gets away with it though. Oh, and you can drive almost anywhere.
It feels next-gen in some aspects, the cities are pretty detailed and seem to be up a notch from open world cities in the Xbox/PS3. Lighting is great, view distance is amazing, you can see mountains a huge distance off and drive to them. The world is huge, it is freaking huge. There's animals roaming in the wild and people roaming on the streets in the cities and villages. The reflections are off and seem low-res, and traffc cars' reflections are very very sub-par. The actual cars themselves while driving don't really appear next-gen.
I traveled around a bit in Los Angeles for a specific reason. I wanted to know the cities' scale compared to some other games. In my honest opinion in this ame LA, for example, is as big as LA in Midnight Club: LA. Now that's pretty cool. The sense of scale is really well done because in the desert you have small villages with motels but when you get to New York or LA it is appropriately huge.
If you've played MC: LA and know that this LA is as big or at least close to it, ten take a look at the game's map and roads, it just becomes very clear how huge this thing is.
And it's not boring to travel either. Graphics for me end up being good despite everything because the scale is well done and most of all the world is varied. Lots of little details, and the visuals come together very well with the aforementioned scale. It's a step up from the TDU1/2 worlds, where I felt a lot of copy pasting.