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The Division - Multiplayer Gameplay Hands on from Jackfrags

Some points he addressed

- PVP doesnt feel very big and that the focus is more on the co-op PVE side of things (Can be good or bad. Guess it is what you like more) Missing some risk and reward to play it.
- Not a fan of respawning in PVP
- Missing directional voice chat in PVP when you meet other groups.
- Controls felt abit clunky sometimes but forgiven atm. WIP
- Very high time to kill so enemies felt alot like bullet sponges. Main gripe with the game.
- Games is pushing more for roles then classes. Wich he liked.
- Played on Xbox One. Looks pretty good but was for sure sub 1080p, Looked like 900p.

Damn...that'll kind of suck.
 
The bullet sponge comment just screamed Borderlands to me.

Happens with all Shooter/RPGs and it makes shooting/fighting really unsatisfying.
 
I'm looking for a game with a long coop component I can play with my friends that's compelling with a wide variety of things to do. If I get that then I don't really care about the dark zone stuff. I'll prob just go in there from time to time to have a bit of a laugh with my friends. They really need to show more of the SP/Coop part of the game in my opinion.
 
The bullet sponge enemies are going to kill the game for me. And this is coming from someone who loves every Tom Clancy game.

The bullet sponge comment just screamed Borderlands to me.

Happens with all Shooter/RPGs and it makes shooting/fighting really unsatisfying.

Yeah it's like they can't find any other avenues of progression other than damage output.
 
To me it does seem odd to blend a conventional Tom Clancy TPS with RPG elements.

A Legendary M60E4? What does it do, shoot magic bullets magically faster with magically more range?

It's why I can understand some confusion over the time to kill. Of course it doesn't make sense that it would take 60 swings of an axe to kill an enemy but we're used to that, in the realm of red dot sights and picatinny rails we're far more accustomed to the 3 shot kills. It makes me wonder how a "legendary" sniper rifle fares, suddenly its far less appealing if you're headshot doesn't actually kill an enemy because their HP was higher than your DPS.

Keeping an eye out but not convinced.
 
The term "bullet sponges" doesn't particularly instill a ton of hope, but I'm hoping they balance that out by the time launch rolls around.

And I'm not bothered much by the lack of PvP. I'm personally looking forward to the co-op aspect of the game more than anything, so keeping the PvP action on the lighter side sounds like good news to me.
 
Have to agree that it is sad that they don't make the Dark Zones more risk vs. reward areas. Being able to respawn is gonna remove a lot of the tension of going into the Dark Zone when you can just run back and kill the people that killed you.

Needs also directional VOIP. Wanna be able to negotiate with people rather than "stare vs. shoot".

And I won't lie, a little sad that the game isn't open world PVP like it seemed to be implied at the reveal of the game.
 
It looks pretty good from what he is saying. The only slight downside, for me personally I prefer it this way, is that the game is more co-op focused than pvp focused. Also, the only pvp element, dark zones, doesn't offer enough risk for the reward, doesn't make it as intense as it could be. The devs mentioned they could add more pvp elements to the game as well, so that's good. Either way, excited for it and already have it preordered.
 
It looks pretty good from what he is saying. The only slight downside, for me personally I prefer it this way, is that the game is more co-op focused than pvp focused. Also, the only pvp element, dark zones, doesn't offer enough risk for the reward, doesn't make it as intense as it could be. The devs mentioned they could add more pvp elements to the game as well, so that's good. Either way, excited for it and already have it preordered.

nvm, misread.
 
This is the reason I don't care about the game as much anymore. I hate that you can lose your shit you spent all that time playing for. Have pvp what ever but I'm not gonna sink my time into a game that I can lose progress in. I can see some people would be into that but I think they need to have pvp servers that you can loot players in and a pve server that doesn't allow it. Unless the whole looting thing is changed it's a no buy for me.


Yes!!!!! I don't like being forced to PvP its stupid! I hope we can choose servers in the beginning or on a character basis. I don't want to go into the dark zone and lose the shit I find. Make me fight players....whatever but don't take my shit away once I get it. Give us the option.

For everyone saying just don't go in there....it was stated the best gear was found in the dark zone..... Which would lessen the game being an RPG
 
I am still way interested. Looks like they are trying to find a good balance for both the PvP and PvE players, and keep it all contained in one single large world. Definitely Destiny-esqe, but with the open world Bungie couldn't deliver on.
 
Yes!!!!! I don't like being forced to PvP its stupid! I hope we can choose servers in the beginning or on a character basis. I don't want to go into the dark zone and lose the shit I find. Make me fight players....whatever but don't take my shit away once I get it. Give us the option.

For everyone saying just don't go in there....it was stated the best gear was found in the dark zone..... Which would lessen the game being an RPG

I don't think it would be as stressful or time consuming as you guys think. Yes you can lose the items you loot in the dark zone, but you can also redo that dark zone for the loot again. You can redo it at a time where there are no players around. I think this game needs that sort of intensity, it fits well with the almost post-apocalyptic setting. Besides, I am sure the weapons will still be balanced in a way that dark zone loot doesn't completely overpower non-dark zone loot. The devs want people to continue playing, not abandon the game after their first dark zone loss.
 
The bullet sponges complaints in shooter-RPG's confuses me to some extent. If you've ever played an RPG, not everything dies within 10 seconds. Things like Destiny bosses taking too long to kill I get, but people need to go into these games with a different mindset than normal shooters.
 
The bullet sponges complaints in shooter-RPG's confuses me to some extent. If you've ever played an RPG, not everything dies within 10 seconds. Things like Destiny bosses taking too long to kill I get, but people need to go into these games with a different mindset than normal shooters.
Exactly. The TTK in the video appears fine to me, please don't decrease it to make it more like other shooters, Massive.
 
I'm not a Destiny fan, but its encounters are energetic, flashy, and exciting, I recognize that. You got the colorful graphics, the unique scifi themed weaponry, unique alien designs, Marty's soundtrack driving everything home. There's a lot to be excited about in the moment-to-moment combat there.

The Division just looks extremely dull.

I suggest you go read pre-beta Destiny threads. :). I was one of the naysayers. Beta is when everything turned around.
 
My only gripe with it when I played at E3 was that player controlled enemies had way to much health in my opinion. Made the PVP not very fun. Lots of people just standing shooting at each other waiting for the other to go down.
 
Yes!!!!! I don't like being forced to PvP its stupid! I hope we can choose servers in the beginning or on a character basis. I don't want to go into the dark zone and lose the shit I find. Make me fight players....whatever but don't take my shit away once I get it. Give us the option.

For everyone saying just don't go in there....it was stated the best gear was found in the dark zone..... Which would lessen the game being an RPG

I don't know that Dark Zone gear will be the best per say.. but it's certainly supposed to be the biggest gains for the mission being accomplished.

If the game has anything like instanced dungeon or raid equivalents... then that would most likely have the best loot in the game.

At this point I want to know how the single-player game works. I swear every demo they've ever shown for this game has been PvP.

It's no Single Player but Online Co-Op with Player vs. Environment or Player vs. Player. Like most modern MMOs.. you can opt not to Co-Op and instead play Solo.. but I'm pretty certain it's like Destiny in that it's always online with a focus on Co-op.
 
Plenty to be worried about with this game, but still plenty to be interested in as well. It isn't due for 9 months, hopefully they get it all together and deliver a quality game.
 
The bullet sponges complaints in shooter-RPG's confuses me to some extent. If you've ever played an RPG, not everything dies within 10 seconds. Things like Destiny bosses taking too long to kill I get, but people need to go into these games with a different mindset than normal shooters.

Exactly. The TTK in the video appears fine to me, please don't decrease it to make it more like other shooters, Massive.

I mean I guess it's fine if you're into that, but I guess I just don't feel like it belongs in a Tom Clancy game.
 
All this games' potential to me was lost when he said there's no proximity chat with players outside of your squad. Why not just make it a coop game if you can't even communicate with people you run into?
 
I mean I guess it's fine if you're into that, but I guess I just don't feel like it belongs in a Tom Clancy game.

Short TTK would probably ruin this game since it's so focused on cover shooting. Imagine being shot from a direction and you can't even spot where the guy is because his body is 90% behind a box.
 
It's an RPG. Shouldn't be the sort of game where enemies go down with a few shots.

"Tom Clancy"

Can't blame anyone if they think this is supposed to be a game with somewhat realistic weapon handling.

Edit: Haha, of course someone's already made this point.
 
This game looks cool, but it doesn't look like the groundbreaking, unique game it felt like it was going to be after the initial reveal. I have a feeling its going to disappoint a lot of people.

The visuals look pretty good for an X1 title, but the gameplay looks fairly mediocre.
 
What happened to the world map we saw on the earlier videos?

Tom-Clancys-The-Division.jpg
 

Uh.. the answer in your link doesn't say that.

Q: Can I jump between “single player mode” and multiplayer mode with the same character?

A: The game is built around seamless online integration. Going from playing alone, to playing in a group, to playing PvP will all be handled with very little or no interruption.

He says "Playing Alone" rather than "Yes there's Singleplayer." Also saying that there would be very little interruption suggests an always online situation where you can play by yourself or with friends... just like Destiny.
 
The whole "bullet sponge enemies" thing just made me interested in this game again.

This recent development where time-to-kill is consistently a fraction of a second is fucking silly. I don't want to die the moment anyone looks in my general direction (I'm looking at you, COD/BF).
 
I was a bit let down by the E3 gameplay and the lack of proximity chat only furthers that disappointment. A lot the interest I had for this game has shifted to Ghost Recon.
 
I'm glad the game has a larger focus on PVE and the darkzone is where PVP will exist. I just wonder how that zone will be. Interested to see how this is come the beta.
 
The whole "bullet sponge enemies" thing just made me interested in this game again.

This recent development where time-to-kill is consistently a fraction of a second is fucking silly. I don't want to die the moment anyone looks in my general direction (I'm looking at you, COD/BF).

There is a middleground offcourse. I dont like very long TTK where you need 1.5 mag to kill somebody. But that doesnt mean i want COD TTK. Playing GOW beta now again i still think that is a nice TTK for example auto rifles.
 
https://www.youtube.com/watch?v=IIfQ27WWUhc

Some points he addressed

- PVP doesnt feel very big and that the focus is more on the co-op PVE side of things (Can be good or bad. Guess it is what you like more) Missing some risk and reward to play it.
- Not a fan of respawning in PVP
- Missing directional voice chat in PVP when you meet other groups.
- Controls felt abit clunky sometimes but forgiven atm. WIP
- Very high time to kill so enemies felt alot like bullet sponges. Main gripe with the game.
- Games is pushing more for roles then classes. Wich he liked.
- Played on Xbox One. Looks pretty good but was for sure sub 1080p, Looked like 900p.

Allow me to repeat what I said about Destiny near the end of the development:


It is INCREDIBLE suspicious that they are not talking about all these social systems that are supposedly cornerstones of tying the game together.

The examples they give are vague, and they make me think that there are little variation. Right now I am imagining something like a APB/Kane and Lynch type mix, but not with a lot of variety.
Besides the psychological element of who will betray who, I don't think this design has the legs to support a competitive scene, nor a really long term commitment.

Doing objective based multiplayer is incredible complicated, and they have created a very ambitious framework. Even if we ignore all the social systems, all the match making, trading and navigation, just the balancing and the longevity, the freshness of the pvp. I don't see it.
I simply don't see this coming out as a game people will stick with, and based on the chatter and the way they present it I am not sure it will even stand up to a mediocre 3-person shooter.



Like Destiny it tries to both be an engaging shooter and a social online world, but you risk getting neither, and end up with massive compromises. It's so difficult. I hope I am wrong. I hope they are just super secrective, but all my red flags are barking abort abort abort abort.

Look at Ghost Recon. That game is a clusterfuck of ??? but I dare bet on that game much more because its much more simple. That game, even as a sandbox open world what-the-hell is much harder to screw up than making the logistical nightmare of the division work.


What make people stick to games like Team Fortress 2 and CS:GO is not just good gameplay. It's outstanding map design, weapon balancing and a flow to the combat that allows it to not be boring to shoot one another for hundreds or even thousands of hours.

When you try to make a framework where the game has everything else it needs to do, it is going to be so much harder.
The Division won't have the scaleability or customization of a proper MMO. It wont have the world changing elements. It wont have the deep intricate single player story of AAA Shooters that are not bound by netcode and having to make things work in the confines of all these systems.



TL;DR - Doomsdays prophercies, sky is falling, hope for the best and that I am wrong, the developers of the Division are brave and deserve respect, Ghost Recon is GG
 
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