I don't have an exhaustive list of footage from the beta, but the footage from the press demos pre-beta was filled with sponges, like
here, and
here. And those are both videos with level 20 players fighting level 20 enemies.
I've also watched various streams from the beta, and the sponginess is of course mitigated by over-leveling the enemies, but "hard" missions and whatever raid-esque content MMO players seem to want is just going to push those enemy levels and resistances higher and higher, so sponginess is the fate for this game.
Some people love it, and want their stats to do the shooting and they see no disconnect with the setting. For others its the opposite, and probably more pronounced if you're a long time fan of Clancy games.
It seems just as stupid to say that any Clancy RPG must scale damage to level. You could still have classes and skills and loot variety,
and direct stat affecting systems like accuracy, reload speed, zoom speed, draw speed, stamina, heartbeat control to reduce sway, flinch resistance, recoil compensation, etc etc etc etc.
without bringing sponges into the picture. Its possible.