The Lamonster
Member
Those are fun. I watched that channel religiously when I was into Fallout 4.cant wait for the new mxr mods videos
Those are fun. I watched that channel religiously when I was into Fallout 4.cant wait for the new mxr mods videos
Will use more than 2gb of ram this go around?
PS4
20 GB (North America)
33 GB (Europe)
Why?
Why not let us choose a language to install upon initial disc-entry/download?
Is this a free upgrade like Bioshock recently was?
My load order am cry.
Has it been confirmed that it uses a seperate install from regular skyrim?
Separate Install.
Also keep in mind any mods using SKSE won't work this this.
Afaik the SKSE team have confirmed they're going to update for SSE. Don't know if that means existing SKSE mods will work though.
64 bit executable and an 8GB RAM requirement makes that seem likely.
So... mods are allowed as long modders create PS4 specific mods or versions of their mods? Well that is kinda fucked up and I kinda can't see a lot modders going for that extra work.
maybe it has those same light shafts from fallout 4 that ran really bad, and they are just covering their asses by giving it about the same requirements of F4 just for that one effect if people decide to max it.
I got boned (glitched out of) halfway through a later side quest and never came back to the game. Kiiiinda interested to pick it up on one of the new consoles. Not 60 dollars interested, tho.
If you have the base game and DLC, yes.
I believe so. Specifically the The Elder Scrolls V: Skyrim + Add-Ons BUNDLE.
Gopher made video about this soon after SSE was announced and he talked to people who are maintaining SKSE. According them at best case it will take just days to bring over, but most likely we are talking weeks if not months. Considering such estimates for SKSE to coming over to SSE I imagine quite a bit has to be rewritten and changed, so existing mods with SKSE dependencies wont work without some updating.
Didn't maker of SkyUI leave modding scene? Besides it requires SKSE if I remember right so it can't come over before SKSE is remade.
I hope SkyUI is ported fast.
The ps4 version have no mod support right?
I hope SkyUI is ported fast.
I was thinking the same. Definitely will be waiting for some sort of UI rehaul on the SE because the base UI on PC was shit.Didn't maker of SkyUI leave modding scene? Besides it requires SKSE if I remember right so it can't come over before SKSE is remade.
I was thinking the same. Definitely will be waiting for some sort of UI rehaul on the SE because the base UI on PC was shit.
I would get it on xb1.You can easily run god rays on ultra in FO4 is you type "gr grid 8" into the console. This brings the performance cost down to the low setting but looks ten times better.
I hope you plan on buying the XBOX or PC version then because the PS4 version won't get the Unofficial Patch and will stay buggy for all eternity.
Why is the PS4 version more GB?
I can still buy the legendary edition. IT's cheaper than the bundle on Steam. I know Legendary Edition has been removed from Steam though
Why is the PS4 version more GB?
And the first mods are already being uploaded to Bethesda.net.Comparing it to vanilla Skyrim (just vanilla Skyrim mind you), it looks a bit better and runs a lot better.
You can easily run god rays on ultra in FO4 is you type "gr grid 8" into the console. This brings the performance cost down to the low setting but looks ten times better.
Small update:
Several modders already have access to the Special Edition.
They are not allowed to talk about it but one commented that:
And the first mods are already being uploaded to Bethesda.net.
Wat? ExplainYou can easily run god rays on ultra in FO4 is you type "gr grid 8" into the console. This brings the performance cost down to the low setting but looks ten times better.
I hope you plan on buying the XBOX or PC version then because the PS4 version won't get the Unofficial Patch and will stay buggy for all eternity.