Lionel Mandrake
Member
CoffeeJanitor said:
Totally looks like Sonic is miming masturbation.
CoffeeJanitor said:
Is fantastic awful cheesy goodness.Bisnic said:My god... those mouth animations. The voice acting. Everything.
Yeah, this always bothered me. That and every character stepping on eachother's lines!!Lionel Mandrake said:Totally looks like Sonic is miming masturbation.
I'd say Colors is better and daytime UnleashedElfforkusu said:It's still the best 3D Sonic game
SwiftSketcher said:Is fantastic awful cheesy goodness.
Dat shrug.
Yeah, this always bothered me. That and every character stepping on eachother's lines!!
I don't know that I agree with this. Are you playing SADX? Because a terrible port really makes a game look worse than it was.Mojo said:I'd say Colors is better and daytime Unleashed
SA was okay in 1999, but soo bad in 2011. SA2 was decent but had so much non-Sonic garbage
This, but Tails just stays dead and Sonic drinks himself to death while wallowing in regret.Forkball said:There should be a Sonic game where Tails seemingly dies in the beginning because of Sonic's incompetence. Then years later he comes back as a villain to get revenge because he blames Sonic for not saving him.
The story in Adventure 2 was worse. :|Willy105 said:Never liked the story (or animations) of Sonic Adventure.
Adventure 2 is where it's at.
qq more said:The story in Adventure 2 was worse. :|
It was also way more melodramatic though, which shouldn't happen in a game about a blue hedgehog IMHO.Willy105 said:It was definitely less generic.
Did you play Colors? While the 3D parts were all about speed, the 2D parts were mostly platforming with alternate paths.Elfforkusu said:Also I'd say no, Colors and Unleashed are worse. It's all about "speed" at this point. Those games are just slightly interactive roller coasters.
sa2 had a "story" which I didn't expect which was rather good imo.Willy105 said:It was definitely less generic.
As much hate Sonic games get for trying to have a story, Sonic Adventure 2 felt like something actually happened to the status quo, instead of just your average Sonic quest.
And not to mention that the 3D sections were kind of rare too.TimmiT said:Did you play Colors? While the 3D parts were all about speed, the 2D parts were mostly platforming with alternate paths.
Centuries ago, the planet was bestowed the seven Chaos Emeralds. These mystical gems were infused with ancient unlimited power, and consequently it did not take long before wars erupted over who would control them. Amongst the seven Chaos Emeralds was the Master Emerald, the controller of the seven Chaos Emeralds with the power to either amplify or negate the power within them. Whilst the seven Chaos Emeralds and the Master Emerald rested peacefully, a Chao inhabiting the land nearby the Shrine of the Emeralds accidentally made contact with the holy water surrounding it. The water transcended the Chao into a peaceful creature known as Chaos, who with the ability to control water henceforth became the guardian of the Shrine. Some time after, a tribe of Echidnas, led by Pachacamac, angered Chaos by attempting to steal the Chaos Emeralds, ruining the sanctuary it was protecting and destroying the many Chao living there. Chaos, in his fury, summoned the negative powers of the seven Chaos Emeralds to transform into Perfect Chaos and proceeded to slaughter the Echidna race. Pachacamac's daughter, Tikal, had pleaded with Pachacamac not to disturb the Shrine of the Emeralds but her efforts were futile. After Perfect Chaos left the shrine to enact revenge on the entire world, Tikal prayed to the Master Emerald to seal her and Chaos within in.
In the present day, Dr. Eggman learns of the legend surrounding Chaos through a mural in the lost world. Believing it to be true, he creates his flying fortress, the Egg Carrier, seeks out the Master Emerald and shatters it, freeing Chaos in the process while interrupting Knuckles's job of protecting it and forcing him to collect the shattered pieces. Eggman's goal was to control Chaos, and use its destructive powers to collect the Chaos Emeralds and conquer the entire world, turning it into Robotnikland. To help him, he has created the E-Series robots, a group of powerful robots powered by animals placed inside them and programmed to obey him. Soon after, Chaos makes his way into the Mystic Ruins where Big is sleeping. Big's friend, Froggy, ends up swallowing Big's lucky charm, the yellow Chaos Emerald, and bitting off Chaos's tail which causes him to grow his own tail. Big then begins chasing down Froggy. As Sonic returns from an adventure, he sees the police trying to attack Chaos who has arrived into Station Square. He fights and defeats him, but Chaos escapes. Later at night, Eggman creates E-102 Gamma, the second of his E-100 robots. Eggman tests Gamma's skills by having him do target practice and battling E-101 Beta in order to join the team of the Egg Carrier. The next morning, Tails is out testing a new prototype plane but malfunctions and crashes. Sonic rescues him, and Tails shows him a Chaos Emerald he found which gets stolen after a battle with Dr. Eggman upon arriving at the Mystic Ruins. Amy's story begins in mid-story of all the characters. Remembering old times with Sonic, the Egg Carrier flies over Station Square, and a bird smacks into Amy. As soon as the bird drops, a robot named ZERO chases Amy. After they learn of Eggman's plans, Sonic and his friends spring in to action to stop Eggman and they all start their own separate, but intertwined, journeys for the Chaos Emeralds.
Sonic has defeated Eggman and Chaos, Tails has stopped Eggman from bombing Station Square with a missile, Knuckles has restored the Master Emerald, Amy has rescued a small bird and his family from the clutches of Eggman and his robotic minion Zero, Big has rescued his best friend Froggy, and Gamma has rescued his robotic brothers from Eggman's clutches, destroyed by a last resort point blank blast from his elder "brother" E-101 Beta MK-II and releasing the bird during the process.
However, shortly afterward, Angel Island falls once again, and Eggman is attacked by a surviving Chaos. Meanwhile, noticing that Angel Island has fallen once again, Knuckles decides to go to Sonic with the Chaos Emeralds for advice, when suddenly he finds Eggman on the island, bitter and defeated. Knuckles asks him what happened, to which Eggman responds "This is terrible! C-Chaos is...", before being attacked once more alongside Knuckles by Chaos, who steals the latter's six Chaos Emeralds.
Elsewhere, Sonic and Tails take notice that Angel Island has fallen once again, and hurry to the scene, where they find Eggman and Knuckles lying on the ground. Knuckles then reveals to Sonic and Tails that Chaos stole and absorbed the six Chaos Emeralds he was in possession of. Eggman flies off in a hurry, going to his secret hangar to use the Egg Carrier 2. Sonic and Tails then decide that they must retrieve the final Emerald before Chaos, when suddenly, Sonic is teleported to the past where he witnesses former echidna chief Pachacamac and his warriors attacking the Master Emerald shrine, with the chief's daughter Tikal pleading to them not to attack the shrine before they are all killed by Chaos, who absorbs the seven Emeralds and attempts to destroy the world. Sonic then returns to Angel Island, where he and Tails return to Tails's plane the Tornado 2, which uses the seventh emerald as a power source. However, they arrive too late and Chaos retrieves the seventh Emerald before they do.
Meanwhile, in Station Square, Chaos transforms into his final form, Perfect Chaos, and floods the entire city. Sonic arrives, where he witnesses Eggman trying to attack Chaos in the Egg Carrier 2. However, Chaos immediately destroys it. Tikal then appears, explaining that Chaos's heart is filled with anger and sadness and the negative energy of the Chaos Emeralds flows through him. Chaos drains the Emeralds' power completely, leaving all power of the Emeralds useless. Tails, Knuckles, Amy and Big arrive with all 7 Emeralds and their collective positive energies along with Sonic's good heart enables him to re-ignite the Emeralds' positive powers. Sonic transforms into Super Sonic and neutralizes Perfect Chaos. Chaos is not destroyed completely, but his heart is filled with joy, happiness and forgiveness. Tikal takes Chaos back with her, but leaves the Chao to live peacefully with humans. Sonic runs off into Station Square and Angel Island is put back to its original state high in the heavens.
Adam Prime said:Damn I just clicked on Sonic Adventure at Wikipedia and read the plot summary for this insane game:
HOLY SHIT.
I lol'd.Phonomezer said:Station Square had like, 12 citizens.
If that happened, then we wouldn't get Sonic Colors.Mama Robotnik said:In conclusion, Sonic should have been killed the day after Sonic 3 and Knuckles released, cementing his place in gaming history as an icon that died upon reaching Nirvana.
Mama Robotnik said:In conclusion, Sonic should have been killed the day after Sonic 3 and Knuckles released, cementing his place in gaming history as an icon that died upon reaching Nirvana.
Say what you will about the Sonic Adventure plot, but the Gamma storyline was pretty well done and it's probably the best Sonic character they have created since the Mega Drive games.Adam Prime said:Damn I just clicked on Sonic Adventure at Wikipedia and read the plot summary for this insane game:
HOLY SHIT.
thatsracist.gifOMG Aero said:It also helps that they knew where to stop with Gamma unlike a certain black hedgehog.
BertramCooper said:thatsracist.gif
SonicMegaDrive said:Well you know...he kinda was.
Sonic 3 was supposed to be the last Sonic Team-developed Sonic game. Before it came out, they referred to it as the 'final part of the trilogy'. Sonic RPG for Saturn(later known as Sonic Adventure for the DC) was quickly green-lit after the 32X and Saturn flopped and Sega realized, "oops, maybe killing off the main reason for our success so soon probably wasn't the best idea in the world, after all."
And so, zombie Sonic was thrust upon the world for all to enjoy.
They didn't get far. What work was done got recycled into Sonic World for Sonic Jam. Beyond that, the only traces of the game's Saturn origins are a few early Sky Chase screenshots that still use the Saturn models for Sonic and Tails.Mama Robotnik said:I wasn't aware of "Sonic RPG", is there any media for it?
Really? if that's the case, they're still present in the Dreamcast final as evidenced here:Sciz said:They didn't get far. What work was done got recycled into Sonic World for Sonic Jam. Beyond that, the only traces of the game's Saturn origins are a few early Sky Chase screenshots that still use the Saturn models for Sonic and Tails.
"Sonic RPG" was Iizuka's idea, incidentally.
Whoops, forgot about that. And so did they. I think SADX finally fixed it.SwiftSketcher said:Really? if that's the case, they're still present in the Dreamcast final as evidenced here:
http://www.youtube.com/watch?v=wsdpSq0xIjQ&feature=player_detailpage#t=214s
I'd always wondered why suddenly they switched to those low-poly models with different designs.
http://www.youtube.com/watch?v=jL76ITYpAEQSaren is Bad said:goddamn thanks for reminding how awesome the music was in this game
Lionel Mandrake said:You know, I probably spent most of my time in that game messing around with that mannequin in front of the restaurant.
Without mr Burgerman we would have not found half the bugs in sonic adventureLionel Mandrake said:You know, I probably spent most of my time in that game messing around with that mannequin in front of the restaurant.
Mama Robotnik said:I'm glad that I didn't know the ghastly truth - that Sonic Team wanted voice acting, bats with tits, clones, beatiality, mass murder, humans wandering around crudely, aliens, guns, stealing cars, evil playable characters, executed children. Presidents being held to ransom, playable giant cats looking for frogs, werehogs, talking swords, magic carpets, all in a never ending barage of unskippable, unwatchable cutscenes supported with the worst writing, voice acting and directing that the medium has to offer.
Mama Robotnik said:I remember back in the day, being impressed with how the Sonic storyline was efficiently told. When I played Sonic the Hedgehog (8-bit), the progression through the zones was show in a map, the further up you travelled the more you'd see Doctor Robotnik's assimilation of the island.
Finding all of the Chaos Emeralds led to an awesome ending. After chasing Robotnik out of his own industrial complex and infiltrating his escaping airship, the emeralds soared into the sky and spun around the island, purifying it of all of Robotnik's influence. It was spectacular and rewarding.
I used to think that Sonic Team were so clever, telling a story entirely within the confines of the game and limited hardware. It had a quiet, subtle beauty to it.
I'm glad that I didn't know the ghastly truth - that Sonic Team wanted voice acting, bats with tits, clones, beatiality, mass murder, humans wandering around crudely, aliens, guns, stealing cars, evil playable characters, executed children. Presidents being held to ransom, playable giant cats looking for frogs, werehogs, talking swords, magic carpets, all in a never ending barage of unskippable, unwatchable cutscenes supported with the worst writing, voice acting and directing that the medium has to offer.
They just couldn't do it because of the limited hardware of the era, and thus we got the beautiful efficient stories of Sonic, Sonic 3 and Knuckles, and Sonic CD.
Sonic's a bit like Metroid Other M in that regard. We look at Super Metroid and see what a brilliant, efficient story it is. We then play Other M and realise that this madman would have given us if the hardware had let him.
In conclusion, Sonic should have been killed the day after Sonic 3 and Knuckles released, cementing his place in gaming history as an icon that died upon reaching Nirvana.
Oh, and don't play Other M.
Bisnic said:My god... those mouth animations. The voice acting. Everything.
Rewrite said:IMO, Sonic Adventure still has the best 3D Sonic levels.
RedSwirl said:You guys at least have to admit this much.
Also, for the plot, I actually appreciate how the game handled each of the six characters getting a small piece of the Tikal backstory, and how you had to play them all to get the whole meaning.