wild wild rice
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A bit unrelated but whats Shinji Mikami up to if he was more off hands with this game?
Vanquish 2
A bit unrelated but whats Shinji Mikami up to if he was more off hands with this game?
There is a difference between having a few light moments and the game not taking itself seriously. RE4 is a game that doesn't take itself seriously. TEW2 does, it just has a few lighter moments (very few, tbh). I mean, Silent Hill 2 has that ridiculous dog alien ending, would you say that game doesn't take itself seriously? Come on now.Chris really didn't feel anything towards Jake. By the time he learned Jake was Wesker's son it was more like "huh..."
But yeah Just because Chris has the only "serious" campaign I hesitate to think the game as a whole takes itself too seriously. Same with TEW2. They have their moments but it doesn't take itself completely or else there wouldn't be ain the middle of the game.shooting range
Vanquish 2
And I would guess that the story in TEW2, as generic as it is, is better than TR2013. The story and characters were borderline offensive to the senses IIRC. Even Iron Fist Seb seems more tolerable as a whole. (But I may be wrong)
The writing itself is really bad and the constant babble is annoying (plus it diminishes any of the few moments that show a glimpse of atmosphere), but I can't say that the voice acting itself is a problem.
I'm surprised none of you are picking up the pure ham vibe. I'm really getting it. Like legit Resident Evil 4 style ham the entire time.
I've barely noticed any issues with dialogue or VA because the whole thing is so hammy.
Are these red goop jars pretty rare or hard to find? I've found one so far and it looks like they are needed to further open up upgrade paths?
I'm surprised none of you are picking up the pure ham vibe. I'm really getting it. Like legit Resident Evil 4 style ham the entire time.
I've barely noticed any issues with dialogue or VA because the whole thing is so hammy.
Seb's awkward one-liners aside, the story cinematics definitely fall into "95% taking itself seriously". The game seems more badly written than intentionally hammy most of the time, lacking the same self-awareness as RE4. For one thing, Leon is nowhere near as uh... vocal as Seb from what I remember, sharing more personality with his TEW1 incarnation.
Do weapon upgrades apply to all other weapons of that type?
As soon as you get a few upgrades, especially sneak speed, everything gets much easier.
If you don't want to have to stealth kill most enemies then you can go ahead and lower it since that seems to be a requirement on nightmare.
I have to agree with others that Nightmare difficulty seems perfectly tuned. I am loving my time with this game so far. I was worried that it would be overly reliant on stealth but somehow they have made it work where enemies' observation and patterns makes it almost a guarantee that shit will hit the fan, so you can use stealth to open up the fight and maybe take out a couple guys but you have to be prepared for a fight and to use your resources. I'm finding I'm having to plan out group fights like which one I want to take down first to get an axe and use on another guy an where to use my few harpoons etc; it's exactly what I want from a survival horror.
I also want to tell people to not disregard the melee if you have the 200% damage upgrade. Even without an axe you can do a lot of damage and even head pop guys. If I have put a couple good shots into an enemy and they are close range I usually finish them with a couple melees because a good hit will stagger them and allow for another one. If it's a finishing blow Seb will do a special animation that gives you i-frames as well.
Do weapon upgrades apply to all other weapons of that type?
I'm surprised none of you are picking up the pure ham vibe. I'm really getting it. Like legit Resident Evil 4 style ham the entire time.
I've barely noticed any issues with dialogue or VA because the whole thing is so hammy.
Bullet Cascade is absurd, especially with the sniper
Chapter 6's hub world is butt-clenching-ville.
What does it do? I read the ingame description, but i'm still not super clear on how it works.
Other than a few scripted encounters, there's literally no reason for this to need to happen when you can simply run away and crouch. Enemies will forget about you every time.
He says he has been "managing" Tango and wants younger Devs to take lead we don't know if that means working on another game or not.A bit unrelated but whats Shinji Mikami up to if he was more off hands with this game?
The more shots you land the more damage you do
He says he has been "managing" Tango and wants younger Devs to take lead we don't know if that means working on another game or not.
Vanquish 2
No need for that. You can crouch behind a crate right in front of their noses and they will wonder where the hell you went. The AI is a joke in this game, and that's why stealth is so grossly OP in it.
Head shots, or just general shots? The latter would be crazy.
Any tips on how to quickly dispatch those crawling fuckers? Is it possible to stomp them? I stunned them a couple of times but the prompt doesn't appear at all.
A single axe swipe will kill them (Nightmare). Although I don't know if hitting them directly on their head results in a critical/instant kill this way or not, but that might be the key. I tried killing one later on that dropped down from a tree, and when I slashed its torso as it was falling, it didn't actually kill it. It took 2x shotgun blasts more. After that, I always made an attempt to only hit them when they were on the ground, so I could be sure to hit their heads. They've always died that way from a single hit.
Otherwise, burning them works too whenever there's a barrel around. They will die from a single bullet that way. If you have the bolts to spare, stunning them and then two harpoons to the head seems to work as well.
The game feels GREAT on nightmare. I feel like it's the difficulty the game is properly tuned for.I've just hit chapter 5.... amd while I'm loving it, I'm wondering if i shouldn't restart on nightmare. Too many health items on survival. I'm always flush with flowers which sorta kinda kills the tension. However, then we have these boss fights... I want to restart but I don't want to brick wall myself. Hmmmmm.
Absolutely loved it
Absolutely hated it.
So i just got to the end of chapter 13 afterim like dead out of ammo, whats the easiest way to kill these bastards.fighting the flamethrower boss and im heading back to the mobius agent in that shack by the theater, and i see more flamethrower guys...
So i just got to the end of chapter 13 after fighting the flamethrower boss and im heading back to the mobius agent in that shack by the theater, and i see more flamethrower guys....im like dead out of ammo, whats the easiest way to kill these bastards.
So i just got to the end of chapter 13 after fighting the....im like dead out of ammo, whats the easiest way to kill these bastards.flamethrower boss and im heading back to the mobius agent in that shack by the theater, and i see more flamethrower guys
Can you spoiler tag that? There's probably people out there who don't want to know what the bosses are.
*big text*
I really fail to see how anyone can trash this game pacing while liking the first one's. EW1 was a complete and utter disaster pacing wise, it's what made me really dislike it by the end of the game. The game's completely disjointed and doesn't know where it wants to get what, changing mechanics and scrapping cool things like it's nothing, leaving a mess of a game that has some cool moments, but they unfortunately don't make it up for all it does wrong.
Each to his own i guess
So i just got to the end of chapter 13im like dead out of ammo, whats the easiest way to kill these bastards.after fighting the flamethrower boss and im heading back to the mobius agent in that shack by the theater, and i see more flamethrower guys....
I really fail to see how anyone can trash this game pacing while liking the first one's. EW1 was a complete and utter disaster pacing wise, it's what made me really dislike it by the end of the game. The game's completely disjointed and doesn't know where it wants to get what, changing mechanics and scrapping cool things like it's nothing, leaving a mess of a game that has some cool moments, but they unfortunately don't make it up for all it does wrong.
Also, wow at hating the story while also finding any semblance of quality in the fucking mess that was EW1 narrative. For me, both suck. I'm in for the cool gameplay, atmosphere and setpieces. ¯\_(ツ_/¯ Although i will say that the whole sub-plot of why people are turning into monsters in EW2 is really cool.
Each to his own i guess
If you read my entire post and thought that pacing was my big complaint, I really think you ought to re-read the post.
The first game definitely had pacing problems. That was one of my biggest issues with it, but it was also infinitely more creative and memorable.
I can't agree with that. I just don't think throwing cool different shit on screen without thinking about how it would fit into the overall vision, making it actually cohesive and something that is fun to play makes it memorable.